Linoleum wondered if he built a house there if there would be a tax deduction since the tax man got eaten alive or something, surely it was prime real estate.
It's 7 am and I just woke up from a 3 hour sleep (which is the worst), and this made me laugh for a solid 3 minutes... I need sleep.
The Kingdom of Aabran reeked of dark magic and malicious spirits. Serah swore that even in the tops of the mountains that dotted the north, she could smell the foul stench that plagued the kingdom. It was, after all, what had called her feet towards the cityscape. Yet, despite the undercurrent of corruption that ran deep in its veins, it had a certain kind of beauty to it. Perhaps it was simply her time spent in the bleak wilderness of the north, but in the two days she's spent inside Lyra, Serah found herself endlessly awed by what she saw. Curiosity led her to enter shop after shop, albeit lacking in coin, to simply stare at the wondrous things they had displayed. One in particular held items that produced music that could rival the songs created by the breeze.
What Serah found she liked best about the city were its people. Despite their dark practices, many citizens had proven quite welcoming to the odd stranger wandering cluelessly around. Some were even gracious enough to toss her some coin that she later deposited into a marvel that the kind lady had called a "wishing well". Mayhaps if the Spirits heard her wish, she would be able to rid Aabran of the dark cloud looming over its head with ease.
Optimism filled her heart when no more than an hour passed after tossing her coins into the magical abyss that news of a Pernn - titles and nobility meant naught to the child of the soil - who sought aid in capturing the murderer. The Wilderdeep - as the locals called it, but a voice as ancient as time whispered a different name to her ears when she had walked near the gates prior to visiting the armory - was their target.
Serah stood again at its border alongside three others who had the same quest as she. Humans, all of them. A part of her felt more alien than she already was, but the thought was pushed away as one - Zog, as he had charmingly introduced himself earlier on - called for her attention. She did not understand much of the man's words - her grasp on the common tongue was flimsy at best, but she knew enough words to form simple sentences - nor his actions towards one of their own. It seemed to be a mating ritual, a preening of sorts, and she couldn't help but wonder if the human's mating season had already begun. It was a strange thought as the other humans in their vicinity had not attempted to catch the female's attention as Zog had. If that were the case, she only hoped humans were not like the hares of the north. They would not proceed much in their quest if that were the case.
Regardless, she drew the spear that was always faithfully strapped to her back and took a step forwards. There was no one more suited to lead the charge into the Wilderdeep other than her, but an underlying sense of dread made her skin crawl. She was almost hesitant to leave the city that seemed so wondrous and exciting.
She gave a soft grunt, motioning for the others to stop dallying and to start moving.
You sing the healing songs of spring and brook. When you make camp, you and your allies heal +1d6.
Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
The Frozen North: If your huddled clothing and snow-white hair isn't indication enough, your left arm is no longer flesh but one made from permafrost crystal. You maintain sentient control and flexibility over the limb despite its structure. This mark remains through your transformations.
By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.
Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
Shapeshifter
When you call upon the spirits to change your shape, roll+Wis. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.
You sing the healing songs of spring and brook. When you make camp, you and your allies heal +1d6.
Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
The Frozen North: If your huddled clothing and snow-white hair isn't indication enough, your left arm is no longer flesh but one made from permafrost crystal. You maintain sentient control and flexibility over the limb despite its structure. This mark remains through your transformations.
By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.
Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
Shapeshifter
When you call upon the spirits to change your shape, roll+Wis. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.
You sing the healing songs of spring and brook. When you make camp, you and your allies heal +1d6.
Born of the Soil
You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land.
By Nature Sustained
You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it.
Spirit Tongue
The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
Shapeshifter
When you call upon the spirits to change your shape, roll+Wis. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says.
You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.
Studied Essence
When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.
Oh man I saw Mystic Messenger and I clicked so fast. Unfortunately, I've only done Jaehee (my wife *heart eyes*) and Zen's route so I'm kind of avoiding spoilers for 707. Still, I wish you good luck~