I miss writing. Alot. Journaling is all well and good, but there's something about creative writing. I get excited about it! So, here's to a year of doing what excites me. It's time for a change.
@SepticGentleman My only concern with that is the pacing. Dragonmancer has school and I work full-time so our IC posting ability it somewhat limited. Just look at the IC thread lol. Obviously, I can type out a quick OOC info blurb on my phone, but I can't do the same for one of Kalla's posts. My concern is that these 'World Events' could destroy the pacing of the RP, honestly. Which is why I encourage folks to not only deal with the situations themselves, unless they have a specific or complicated result in mind, and continue with their own subplots. If @dragonmancer wants to do a collab then that's fine, but I think we'd both prefer for all the players affected by the scouting parties to deal with them.
@SepticGentleman Honestly, I was thinking something more along the lines of our characters hearing about the demons and then going to deal with them in whatever manner you choose. Personally, as long as they don't start blathering about where Azmodan is, I'm fine with each individual player playing the bloodthirster scouts they encounter. If there's a specific idea you have in mind, however, that would require another RPer to help execute then you can message dragonmancer or myself to see what we can do.
@SepticGentleman Hmmm...is Hagers near Talpike Village? Maybe a post talking about the villagers in Talpike having to deal with the demons alone is in order? I'm not sure how most people would react to black-skinned and red-horned monsters lurking outside their town, but I'd probably be freaking out at least a little bit. Also, I'm sure the demons would at least attempt to kill any divine champions they encountered. Bloodthirsters are gifted warriors but not especially bright.
EDIT: Also, folks, don't forget Kalla sent a message to everyone's character about the demonblight in the Highlands. It will probably take time for angelic messenger to reach you, but feel free to respond as you will.
@SepticGentleman Glad to hear it. And yes, a group of fifteen or so bloodthirsters, lesser demons sworn to Azmodan's service, are scouting the outskirts of Talpike. They aren't attacking yet, but they are taking note of whatever defenses the village has.
EDIT: Just so everyone knows, I'm sure dragonmancer or myself will be more than happy to play as one of the bloodthirsters if your character decides to interact with them. Or you can just kill the crap out of them. Tis up to you, and if you have any ideas you'd like to try out just let us know. Better to ask the question than to assume, after all.
Plans! I love plans. Also, you can always use Danzig or Rast to stir up trouble on the ship if need be. Nothing like a good mutiny to bring people closer together.
-Valhalla-Contains the holy city of Olympus and the hall of the gods -The Aether-Often described as an endless sea of crackling blue energy, a realm that exists between the realms and acts as a gateway of sorts -Nirvana -The Divine Foundry -Arborealus, also known as the Forest Between Realms-Contains the World Tree, exists partially in the Aether and partially in Gaea -Nahargu'ul's Reef -The Agartha -Thu-mmok's Realm -The Underworld -The Abyss-A realm that serves as a prison for fallen angels, which are referred to as demons -The Void-The realm where Gaea the World Mother fights endlessly against Maldinos to keep him from obliterating everything
The Mortal Realm
1.) Erathel-The largest landmass on the world of Gaea
Settlements and Civilizations -Ha'zufel/Location D -Hagers/Location B -Toth, also known as the Sleeping City/Location A -Talpike Village/Location C -Mumue Village/Location E -The Republic of Roarke -Nersulheim -The Ruins of Agamand/Location G -Desarune, also known as the Hidden City -River Deep/Location H -Unnamed village where Ha fought against lesser demons called bloodthirsters/Location I -Unnamed village in the Northern Wilds where Asivar visited the tribesmen/Location J -Three unnamed villages visited by Isabella Loyce on Yigzavath's behalf/Locations N, O, and P -Respite, the Last City/Location Q-This city was built by the survivors of the countless nations and kingdoms destroyed over the last six hundred years, it's the largest city on Erathel
Regions and Landmarks -Drake Valley -The Desert of K'num -The Runewood -Wyrmclaw Jungle -The Highlands -The Northern Wilds -Pecher's Valley, also known as the World's Gutter and Pecher's Grave/Location K -The Celebron Fields-The forest covering the northern half of the grasslands is called Valshara -The Gods Woods -The Infested Workshop/Location M -The Sweetwater River/Location F -Unnamed swamp where Reeva fought the boogeyman/Location L -Unnamed ocean where Nahargu'ul woke up Vorris
2.) The Island of Exiles-An island found off Erathel's western coast, home to criminals and the brood of Uthgoliant
3.) The Land of Always Winter-A lifeless wasteland of snow and ice located across the Frozen Sea from the Northern Wilds
World Events List
Unbeknownst to the Pantheon, Erathel, the largest landmass on Gaea, has become a battlefield between four powerful demon lords. During the Silence, each of these fearsome individuals tried to conquer the continent, but they were too evenly matched and a fragile peace fell across the land. One of these demonic lords, Azmodan, also known as the Bane of Ermio and the Malady That Walks, has just learned the gods and goddesses have returned to Gaea. Although his mystical abilities are impressive enough to give a deity pause, Azmodan knows he’d probably be destroyed if he openly fought the members of the Pantheon. Fearing the loss of his status as Demon Lord of the South, Azmodan has dispatched small groups of bloodthirsters, mighty warriors sworn to serve the demon lords, to gauge the strength of Erathel’s southern settlements. While these scouting parties haven’t taken any aggressive action, bloodthirsters aren’t known for their restraint or good humor. Thus far, these lesser demons have been seen near Ha’zufel, Talpike, River Deep and Mumue.
Each group of bloodthirsters is led by a demon carrying a teardrop-shaped sapphire pendant attached to a fine silver chain. A watery black fluid sloshes around inside the gemstone, though no god or mortal knows the purpose of this unusual object. Even the god of sorcery, Dormammus, would be unable to discern what the item can do. This is because only a demon can use these mindstones to converse with Azmodan, though a god or goddess could unravel the artifact’s secrets if given enough time.
Results: In progress
Important Information -Written by dragonmancer
The main characters of whom you will be creating, the entire pantheon of deity's will be made by your writing. Demonic forces exiled by light, eldritch abominations forgotten by time, Heralds of the wilds, or titans of light.
Gods are immortal entities that reign over one or more domain, though multiple domains tend to have some sort of relation with each other. Gods exist outside of reality, time and space, and what not, their existence is eternal, an enigma beyond what does exist and doesn't exist. All of the Gods are offspring too Ragnarok, the enigmatic concept that connects everything, existence, non-existence, thoughts and nothing. Though some Gods may have been born earlier than others, or later than most. Their power fluctuates within individuals, and is based off of whatever Domain they rule.
All Gods have two distinct forms, Physical manifestation, or spiritual apparition. Physical manifestations are well, when they enter the physical world. Their form and power depends upon their domain, for example a God of dragons would be...well...a dragon. Gods can die, especially in their physical forms, but their death is temporary, after so many years they will return to their former state of power. While the Gods are dead however, they are in 'purgatory' a realm where only Gods and their dreams exists, and they barely have any function to do anything other than think. Spiritual apparitions can come in multiple sub types, such as overseeing the region from the heavens above, or descending in a smaller, ghostly form. Spiritual apparitions aren't as vulnerable to being defeated as physical apparitions, as they are intangible, however they are very limited in power. They can perform miracles or inspire or speak to mortals, but they are otherwise un-influential to the physical world.
Gods often associate themselves with certain people, creatures, or entities that they have either adopted or created. For example, created demons/angels, people admiring the domain and moral of the God, etc. This is important for their religion, as well as how they are worshiped. (Churches, cults, tribal sacrificial bull shit, etc.)
Heroes are mortal individuals chosen by a God to either be the modern symbol to the God, or to carry out god-politic deeds such as slaying a beast that belonged to a rival God, exterminated an evil cult, etc. Heroes are essentially player owned NPCs, but can be used as additional player characters if a sheet is constructed for them. Optionally, you could RP as the hero of your God more so then the God itself. Heroes may have exceptional abilities that fall in range with the God's domain, as well as being exceptionally stronger than other mortals of their type. Most heroes are of a race such as humans or elves, but other sentient creatures and semi-mortals like vampires can also be allowed if it’s fitting for the God.
The elder Gods were the first sentient entities that dwelled in Ragnarok. Maldinos locked in an eternal struggle to devour the other two elder gods in a blind animalistic lust to consume everything in oblivion. The oblivion dragon was so great that not even the other two elder gods combined could fully stop him, in order to create a stable world the elder dragon had to be stopped. Gaea, the Elder of Creation and Matter, came up with the idea of creating more Gods. So she took elements from the domains of the universe that was still being created. Collecting Ragnarok shards and imbuing them with her own breath, she created 4 children. Iuppiter, born from the heavens, Kalla, born from earth and life, the most akin to Gaea, Nahargu’ul of the watery abyss, and the fourth child, was a progenitor of the very bane of creation. Kilgarrah was born from the essence of Maldinos, nurtured and grown by Gaea just as the other three primal, they aided in the war to defeat the essence of oblivion. With the combined efforts of the four primal and the Two other Elder Gods, Maldinos' power could barely compete, yet he continued to persevere through it all.
Gaea decided that the only way to keep Maldinos to consume everything was to constantly satiate its hunger, and replace whatever he consumed fast enough to keep the beast at bay. As such, Gaea sacrificed her independence to forever feed Maldinos and fight him off from consuming everything.
The last Elder God, the one of time, became distant, though filled himself the role of the gatekeeper of the Aether, the realm between realms. The primal gods were left with a new world, and the life that rose from Gaea. They would be the leaders for the future Gods that would be born, just as the world began
The realm of the Gods is of the heavens, a realm that exists 'technically above' space. The only way to transfer between the realm of Gaea and the Realm of the Gods is through the Aether, which acts as a sort of gateway between the realms and guarded by the elder god of time, who was responsible for the silence by locking down the Aether.
The realm of the Gods is a vast sea of clouds and mountain, with a sunless sky that still holds light and heat regardless, and at the very center of the realm is the City of the Gods, Olympus. Here marble columns and buildings house many astral beings such as angels and spirits of the sorts, even a few mortal souls that were given the privilege to live in the realm of the gods instead of the typical, more boring afterlives most mortals have to go to. The city is mostly neutral, accepted all gods without aligning to anyone in specific, and at the very end of the city is the Hall of the Gods, a massive throne roam with 4 thrones, and many other smaller, but still grand chairs, for the other Gods, while the primal gods sit on their thrones. The hall is used for emergency meetings, discussing politics between gods, or even simple drama and disputes between them. Safe to say it is one of the few places where the gods frequently interact with each other directly.
The abhorrent domains of the less desirable gods, such as the god of death and the god of blight, can be found on the edge of the realm.
Maldinos. If Kilgarrah is the father of all dragons, Maldinos is the grandfather. The elder god of oblivion and non-existence, he is the bane of all else, the ultimate threat. His very existence threatens both reality and the gods themselves into being consumed into the vast nothingness that is the abyss. In his Spiritual form', he has none, only the ever-infinite abyss that surrounds the fabricated world and the realm of the gods is his perpetual 'form'. However if he is manifested, he will always take the form of a black translucent dragon of variable size, and an almost liquid body. He is locked with Gaea in eternal conflict, rarely as a result does he ever have the chance to seek the other gods and consume them. While he cannot truly erase souls and gods, he can keep them in an unconscious state, however all forms of physical matter he can erase from existence by his very presence.
Gaea. The progenitor of the very world and gods, she is the creator of all matter and life. She creates to counter what Maldinos destroys, and cultivated the primal gods. She has sacrificed her independence to eternally keep Maldinos at bay.
The elder god of time remains distant and less powerful then his other two siblings, but has devoted himself to the gatekeeper between the mortal realm and the realm of the gods.
Millions of years after the Gods breathed life into the earth, An apocalypse descended down upon it. First came the smoke, smoke that shrouded the sun from the earth, filled the lungs of innocent mortals, and obscured the world in fog. This smoke would start to kill off plants and cause the realm to grow colder with no sun. Then came the madness, most civilizations crumbled into anarchy and chaos, survivors pillaged and killed each other for survival, and the few remaining civilized cities and towns had to fend off waves of rebellious cutthroats, savage pillagers, and others of the like. Then came the monsters, Demons and Creatures corrupted by various dark forces, some even say from the abyss itself, ravaging the world of mortals into near extinction. Natural disasters increased in destruction and occurrence with massive hurricanes, floods, earthquakes, volcanic activity, and others of the sort. This lasted for 100 years before it all ended as mysteriously as it had begun. Not even the God of Time himself could figure out why it happened, let alone why it ended, but the only reasonable blame was the Gods themselves.
The gatekeeper could only blame the Gods for this tragedy, and because of this he prevented the Gods to traverse his gate into the mortal realm, leaving Earth Godless. This ended in mixed results, while supernatural chaos became rarer, without faith and guidance, most people that would rebuild nations became corrupted in addition to growing either hatred for the Gods, or believing that their very existence is fiction. Religious cultures are few and far between, ancestors of the begotten age that haven't abandoned their faith. The silence lasted for five hundred years, leaving the Gods to rebuild a world that has lost faith in them.