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    1. link23454 11 yrs ago

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9 yrs ago
Current My God! Four months!!!??? I'm sorry to many a people for ditching the rp I was running.
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9 yrs ago
For the next two weeks, I won't be on as much as I used to be. This may stretch far into the holidays as they come. I will still be active, just not as much as usual.

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Most Recent Posts

Just to clearify.

If you look again @Gin, you'll see that the weapon @Pudding's character has adds 2 points to str, so take that off an you are down to 124. And as far as points to level up, due to story details, I'm not sharing where the points are allocated. You'll just have to find that out when it happens..... Or wait until a character brave enough to share info like that with the world (such as mine or @Gin's).
As far as playing the 'respec' angle, @Pudding is already doing that.
@Robo27, you don't have to worry about your stats. It's just something to emphasize the significance of unhanded players. As for finding a weapon, whatever basic weapon you choose to start with can be found right off the bat. And because I'm not worrying about money (COL in this instance), so long as everything your character collects is within a fair judgement, then you are free to get whatever you want.

You can even go for special looking weapons, though they will be basic weapons. What this is really doing as forcing your character to look around the town before just heading straight out so that I as the GM can keep track of what all characters know.

So, for your weapon, you may not spawn with it, but depending on your character, looking for their weapon may reveal other things to your character by accident.

Hopefully this answers your question clearly.

Edit: Sorry. i forgot to mention. Yes, your character can start at a higher level, but make sure that if they have such a level, they've been playing the game before the incident and would have noticed the change.
Alright, sounds good then.

Last thing, do you want to do a co-op post, or do you want to post individually? Either way, after @Pudding makes a post, I still need to update the world info.
So then I take it that your character will try to stop mine before he walks away then?
Great. I like it.

Now we wait on Pudding. In the mean time, I want to know @Gin. Will your character try to talk with mine or will they just look at each other and walk their own ways? One way or the other, mine will attempt to walk away.
I edited my post to add more 'in world' info. I didn't think that through when I posted it.
link23454


Being a computer scientist-in-training, Darrin is an avant gamer. He spends most of his time either fiddling with his computer, finding any part to it he could upgrade, or playing games. Recently, he got his hands on an amusphere as well as a game his friend over-seas told him about. His friend said that it wouldn’t be easy, but it was definitely worth a try.
Confusing Darrin with this comment, Darrin decides to look up the game online before he plays. What he finds is astonishing.
There are multiple posts about the game, none with great detail on the game itself, but all sharing one thing in common: a video. Watching the video, Darrin can understand why people are as vague as they are about the game, as the video shows a man who is a part of a gang of world criminals. That gang is Laughing Coffin, a notorious guild from the game that started it all: Sword Art Online. Thinking about that, Darrin looks over the case of the game in his hand, pauses for a second, then slaps his forehead hard enough force to leave a mark, as the game, Safehold Assault Online, is still SAO for short. The only thing he is thinking is how stuck the Laughing Coffin guild is in the virtual world.
Either way, after properly bandaging his forehead, Darrin grabs his new amusphere and game, sets it up and fires it up. A few calibrations are ran to ensure the amusphere is working properly, then the game begins loading. About three seconds pass, and Darrin is greeted by the system, “Welcome, to S.A.O. Please fill in your information for security purposes.” Really, Darrin though as the system said SAO like it was nothing, but also because of the “security purposes.” A list for generic info you would give to a banker for a new car loan or something appears before Darrin. Reluctantly, Darrin puts in his information truthfully and begins the real work, as the system continues, “Please put in your initial stats.”
Looking at it, Darrin feels that the stat list is pretty small. And to have 100 points to allocate right of the bat? “Man, these guys must really be confident……. or cocky. One of the two,” Darrin said out loud as he continued to put in stats evenly, since he wasn’t sure how they worked, and he couldn’t find a guide to explain the game, so he is at a loss. Once completing his stats, the system continues as he is ported, “Have fun, Player.” Then the voice changes for a quick second to a manly, evil voice, “And good luck.”

The world today is in a state of more or less panic. After the announcement made by Laughing Coffin, things began to change... drastically. World Leaders began putting old rivalries behind them and stated pooling their resources together in order to find LC, people kept claming to be apart of LC all around the world, and the economy blew up due to everyone's fear that they would be a target for LC, making them believe they neede to stock up on 'apocalypse' supplies.
While that was happening in the real world, the virtual world began to see some changes. Online games began shutting down out of fear that LC was inside it, others began changing to worship the LC guild, while very few were unaffected by LC.
And all this happened within days of the video being posted. It really goes to show how much one group of people can change the world.
On another note, things began to change within this new SAO was changing. Some players stopped signing in after a while, other who died just disappeared all-together, and many players who were still alive began to change and show more of who the really were inside. It turned pretty bloody.... technically. No blood since it was just a game, but many people began dying left and right. While many turned into honest murderers, almost double that amount turned into protectors, body guards, bounty hunters, etc. You name it, and they became it.
Make sure to read the note I put up at the top of the OOC. Also, I would like @Gin to post next, since your character is outside of the game, and because it's his first time as well. I'd like to time it so that your character and mine spawn at the same time, if possible.

As for @Pudding, please be patient, but I'd like to get one post in game before your character makes a move. That ok with you?
All sounds cool really and thanks for clarifying my questions. :)
So what kind of narrative skills and form are we talking about, I am sertainly not the best at it and I can become quite awkward at moments as Swedish is my primary language. Either way I will pitch a cs to you and see if I am getting it right. :)


If I'm understanding your question correctly, then it works like this:

The person posting decides that, before posting, they want to go into fight with another player or enemy. Stats for both sides are gathered and put threw the equations to determine who would win the fight. Once the victor is decided, the GM (me) tells the player the outcome.

-If the player wins the fight, then all they need do is describe in their post how the fight commenced
-EX: While John was walking along the path, he wasn't paying attention. This ended up being a major draw back to him, as a wolf-type enemy appeared and got in the first strike before John could even draw his axe. After John readied himself, the fight ensued.

Even with John's skills and stats, the fight was taking longer than he wanted. Skill after skill, parry after parry, the wolf and John were an even match for each other, and the wolf was only three levels ahead of John. Though, with a little perseverance, John came out on top, but not until he lost nearly half his hp. John would either need to call it a day or...........

-If the player would lose the fight, then the player and the GM need to decide what is going to happen to their character unless someone else decides to assist that player before they die. Either way, once all parties included in the situation have come to an agreement as to what happens to all of their characters, the active player (the first one to be attack/attacking) makes their post, in as much detail as they desire. (As above, that was just a simple example. If you want to get down to describing the feeling of the blade strike your face, you can. Just be conservative and make sure your not spending 3 paragraphs explaining one action.) After they have posted the scenario for their character's dire situation (or escape, if you prefer), any other players involved would post in an order predetermined in the discussion before hand.

As for form, if the above stuff doesn't explain it, I'll be honest. I'm a little confused by that word. Are you asking about how the posts need to be described, or about the format for typing out the battles?

If it's the former, then that is dependent on the person posting. Get as creative as you can and/or want. Just don't go over board and use one post to describe 3 seconds worth of story.

If it's the latter, then this is also up to you. You can get down to explaining what skill your character is using at what interval in the battle...
-EX: John used his Armor Pierce skill to lower the enemy's defense, then lunged forward to sink his dagger in the enemy's skull.
... or you can use the above example and just describe a decent fighting scenario to explain the outcome of the fight.

And if I didn't understand the question at all, then I'm sorry. I'm still getting used to typing rp, rather than dnd rp, but I'm slowly getting caught up.
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