User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?
Working on Iorweth relations. I don't wanna be that guy who makes a loner character who's inexplicably friends with everyone, so we're looking at 1-2 close acquaintances, a bunch of strangers, and a handful of cat/owl/rat friends.
>Ya'll sorry salamanders just signed Deputy Hawkeye's first death warrant >Prepare to lose that initiative roll to the quickest draw this side of the Mississippi
>A regiment of wounded soldiers crosses my posse's path >Well How-dee-doo >I nearly got eviscerated last night and my funeral song would have, frankly, sucked >Plus I just slept on the ground like a homeless caveman >No sir, Hawkeye Harold has shit to do today >Go to general store, sell darkstone/cavalry saber >Check for tentacled shoes
“No matter what a waste one has made of one's life, it is ever possible to find some path to redemption, however partial.”
Name
Aloysius Poole Eliopoulos has gone by his middle name for nearly decade.
Appearance
Poole is in his fifties, though a quiet sense of embarrassment has lead to him going to great lengths to keep his exact age hidden from his colleagues. A decade ago, he was too old to be one of the criminals, and a decade from now, he'll be too old to catch them. He's had seven birthdays aboard the Magnitude, so the crew knows he's at least seven. His hair is not completely white, but it is quite gray. His arms are not flabby and soft, but they are not as strong as they once were. He hasn't started wearing glasses to see, but he has started wearing them to read. Like his age, the specifics of Poole's body are something of a mystery given that he is perpetually long-sleeved and averse to partial nudity in all of its forms, though it's clear that Poole has the type of muscularity that can only be obtained in a prison yard. Even in the hottest weather, Poole is not seen without a crewneck sweater, coat, or button-down shirt. He is arguably the snappiest dresser of the crew, usually wearing a pressed white overcoat on most outings. He prefers warm, friendly colors, and is often teased for the old-fashioned nature of his fashion choices.
Red Felon: For reasons he hasn't divulged, Poole is in the highest, most heinous category of felons. He's not some Green Felon who's shot a man, or a Yellow Felon who's shot five, or even an Orange Felon who's mowed down a few dozen. He's a Red Felon, a rank so rare that the Magnitude has not faced a Red during its decade-long tenure. It's outright difficult to find someone with the psychological capacity for the acts necessary to be labeled a Red Felon, but somehow, the Absolute Magnitude's own Poole has just such a predisposition. Considering that Poole is the cheeriest member, known to the crew for his home-cooked meals, boisterous laugh, and campfire songs, this is a disturbingly constant detail about Poole to bear in mind as a crewmate; He cannot visit Earth, he cannot possess a firearm, he cannot fully use Tesseract, and he cannot be asked about his past.
Titanean: Poole was born on Titan, the interstellar equivalent to being from rural Russia. It is primitive, harsh, and the farthest away from anything that a place could be. Whereas Martian crime is calculative and Venusean crime is rampant, Titanean crime is vicious. Titan is a tiny planet with an economy fueled by a single prison and a mining company, with subarctic blizzards nearly every day. Its denizens are two days of flying in a spacecraft from the nearest ISSP agent, leading to a culture of distrust in government authority and some of the most infamously brutal criminals in the solar system, from Jackhammer James Mander to Lucy Starhopp.
Saved: You would be hard pressed to find someone in the 23rd century more excited about having a Lord and Savior than Poole. Aside from his penchant for scripture and biblical allegories, there is a calm authenticity to Poole's faith in God that leaves most confused, and others outright jealous. Some of the gospel music he listens to is almost a thousand years old, which is kind of ridiculous, though nobody in the crew has dared shut it off yet. His preachy vibes are just another part of his personality the crew pays no mind to.
Strengths
Prize-Fighter: Poole's strength is his literal strength. He handles shouting, threats, and chaotic violence with an inhuman degree of calmness unique to himself, and seems most in his element in a fight. He isn't trained in any fighting style or martial art, though his apparent imperviousness to physical blows and brute strength make him an extremely capable brawler. Aside from plain fist-fights, during one of the Absolute Magnitude's deals gone wrong, he crushed a guy to death by squeezing him. It sounded awful. Like many things the crew knows about Poole, this has never been brought up.
Warrior Poet: Poole isn't the brains of the ship, but he's not a monosyllabic knuckledragger either. Poole is well read -- The first book he'd recommend being the Good Book -- and has an eloquence that separates him from other bounty hunters hired for their muscle. His knowledge of the slang, culture, and social customs of the criminal world make him surprisingly good at gathering information when he's not dressing like a canary-colored gumshoe, while his well-spoken manners and humility make him a decent contract negotiator.
Weaknesses
Feet of Lead: Poole is a pretty big guy, and has the problems of flexibility, speed, and mobility typically associated with men of his size. He also smokes like a chimney, eats like a horse, and is in his fifties. Whoever you are, reading this, you could outrun Poole. If you cannot run, assume your usual method of transportation would save you from Poole for at least fifty feet.
Head of Also Lead: It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail, and Poole's hammer is punching things into a warm, red, high-lipid pulp. He is not necessarily quick to anger in the traditional sense, but his reliance on being more powerful than his opponents in close quarters make him skip to violence more often than not. Though he generally acts like a kindly uncle, his felon status mixed with his proclivity for lethal violence (And the juxtaposition this presents with his strongly religious nature) make some a little wary of Poole.
Claustrophobic: Though he's at least accustomed to the tight conditions aboard the Absolute Magnitude, Poole has repeatedly shown great difficulty with enclosed spaces in the past, and will often refuse to climb through ducts, pipes, or small caverns. He has explained his fears as an association of cramped spaces with being trapped, and a belief of entrapment as an extreme danger. Psychologically speaking, this is not surprising for someone who has spent twenty years in Titanean prison.
>Camp out like a fucking G >Accept roll, furthering self towards ultimate goal of mutant powers >Day one, sell all this darkstone weighing me down >Sell Cavalry Sword too while I'm at it >Day two, head over to the sheriff's office to become deputized >Deputy Hawkeye Harold, Quickest Draw this side of Tuscaloosa >Fucking A >Purchase Gunfighter's Pistol and pick up Marshal Badge
It is the year 2450. Following the melting of the polar ice caps in the late 21st century, humans turned to outer space travel, terraforming the other planets of the Solar System. In time, they developed thriving civilizations on these planets; first on Mars, then on Earth's moon, then on Venus. Politics, society, and economics changed with the times -- New generations grew up with no memories of the Earth, and religious, ethnic, and national groups gave way to planetary allegiances. As these new communities flourished, the economy boomed with new inventions and bounds in scientific progress. This economic prosperity has inadvertently widened the disparity between the rich and poor to cartoonish levels, and interplanetary crime syndicates began to exert influence over the private citizens, planetary governments, and the Inter-Solar System Police (ISSP). In order to control the criminal activity, a "bounty-reward scheme" was introduced in 2439, paving the way for the following decade's historic crime busts, and the era of the bounty hunter.
Our story follows the crew of the spaceship Absolute Magnitude. It is a partnership of bounty hunters who travel the Solar System trying to apprehend various criminals and lawbreakers, while earning cash through the occasional odd job and scattered petty crime. More specifically, our story is about the characters, their personal growth, and the history that is pieced together over time. Some "episodes" may be less heavy on this and feature spaceship chases, intense violence, and convoluted gun battles, while others will be snippets of flashbacks interspersed with the crew eating cheap sandwiches at a diner or other mundane, ordinary activities. This world is fairly similar to the real world, and will ostensibly aim to be just as balanced in its dark and light-hearted situations. Just with more jetpacks.
𝐕𝐄𝐍𝐔𝐒
Venus was the second planet colonized by humanity, which has since widely been regarded as a mistake. Colloquially called "Man's Final Frontier", Venus is the modern-day equivalent to America's Wild West, in that the ISSP are unable to form a base on the crowded desert planet and thereby have been unable to successfully enforce law on the planet. Venusians reside in an underground city that spans the entire planet, only accessible to those landing at night when the sun is on the opposite side of Venus. Aside from the prevalence of drugs and crime, Venus is known for being a hiding spot for those on the run from the law, or hackers who wish to broadcast as far from the ISSP as they can. Because large-scale farming is virtually impossible in Venus's cramped subterranean quarters, almost all food and drinks are synthetic. Venusians are descended from too great a number of groups to have a "mother culture", though wealthy Venusian culture and artwork is strongly influenced by romanticized views of China's Heavenly Empire period.
𝐌𝐀𝐑𝐒
Mars was the first planet humanity settled on after the United States declined to allow Japan access to the moon. It is too close to the sun's solar winds to be completely terraformed, so civilization exclusively exists in temperature-regulated dome cities built into the planet's many craters and the subterranean tunnels connecting them. Because the first space colonizing nation was Japan, Martian culture is intrinsically Japanese in its racial demographics, social conventions, culture, and cuisine. As a result, the influence of the Yakuza and small-time triads is an unavoidable problem throughout all of the planet, though it is particularly prevalent in East Mars, which is considered poorer. Mars is the most corrupt of the colonies, with many political figures now comparing its flag -- a lone red planet in black space -- to a dishonorable, corrupt shadow of the planet's mother country. There are 10 ISSP hubs on the planet, which is frequently cited by the Martian government to bolster their claims of Mars being the safest, most advanced colony.
𝐄𝐀𝐑𝐓𝐇
Earth, the home of humanity, exists in a strange limbo between veneration and abandonment. The planet is intrinsic to humanity's history, though because much of the data, logs, and sites important to this history have been swept away in the planet's many global storms, most of humanity's early historical achievements have been preserved in documents, while a few have been sent to safer planets for true preservation; Evening Snow at Kanbara hangs on the walls of a Martian casino, Tutankhamun's sarcophagus has been at a Jupiterean museum for decades, The Declaration of Independence is displayed at the ALC's government headquarters, and so on. Earth now exists as something of a historical resort while the impoverished descendants of those unable to flee the tropical planet scratch out existence in shantytowns built into the remaining dry land.
𝐀.𝐋.𝐂
The American Lunar Colony, or ALC, is an exclusively American colony located on Earth's moon. It considers itself "The Last Stronghold of America", and although the United States of America is not completely submerged, it has replaced the country for all intents and purposes. Lunarians are the leaders in the world's entertainment and fashion industries, much like the original USA, and although the moon has been terraformed, it still retains a number of cities whose skyscrapers make indents in the moon's visible curvature. On the moon, American law supersedes all others, meaning that the ALC does not recognize the ISSP's bounty-reward system, instead using their own American bounty-reward system, which rewards bounty hunters with Lunar Credits instead of Yen -- the most notable difference in the two currencies is that Lunar Credits are exclusively on discs, unusable for illegitimate transactions.
𝐉𝐔𝐏𝐈𝐓𝐄𝐑
Although Jupiter is an inhospitable gas giant, its four moons are among the wealthiest and most stable of the colonies due to sulfur mining on Io and Jupiter, which is now used as a key component in space fuel. Ganymede, Callisto, Io, and Europa are fully terraformed and are the closest to Earth's original temperature and climate, although there are various differences in the colors of their atmospheres, seas, and flora due to mineral differences in the various moon's soils. Culturally, the four moons are approximately equal mixes of "Earth Culture", which is largely Western in nature, though there is an underlying British element due to the colonies being largely invested by the remnants of Great Britain, limited mostly to a strong drinking culture, a fondness for tea and football, and a parliamentary legislative government almost identical to that used by the United Kingdom between 1801 and 2093. Because the four moons are perfectly terraformed, there are many anti-pollution and anti-urbanization laws in place to avoid repeating the mistakes of Earth. Because of this, those from Jupiter are stereotyped as being from unexciting "Gas station planets", though their strict laws and preservation-minded culture has left them with the universe's most natural hiking trails and forests. Jupiter is unique in that its terraforming includes genetically altered earth creatures, such as the Callistonian Megabear, and the Ganymedian Sea-Trout. The ISSP has a headquarters on each of the four moons, and one orbiting Jupiter itself.
𝐒𝐀𝐓𝐔𝐑𝐍
Like Jupiter, Saturn is a gas giant with a terraformed moon, Titan. Titan cannot be completely terraformed and is inhabitable by humans only in the southern hemisphere, though it is still plagued by intense, sub-arctic cold. Like their home planet, Titaneans are stereotypically viewed as distant, cold, and alien. The distance between Saturn and the rest of the world is strengthened by their being the only planet to have developed a language -- Titanean was originally a pidgin form of Mandarin Chinese, English, Afrikaans, and Spanish, though over time it has evolved into an entirely separate dialect. Titan houses the ISSP's prison for orange and red prisoners in a Martian-style dome on its northern hemisphere, though many Titaneans work on the prison due to the planet's small size.
This is a soft sci-fi setting, so I'm less focused on "how" than "how likely". Do robots exist? Yes, but they're more like C3P0 than Replicants. Do energy shields exist? Yes, but only giant ones that keep micrometeorites from shredding space stations. Do teleporters/FTL portals exist? That one's just a no. That's pretty much the pattern for how I'm fielding tech question; The future has cool stuff, but so much of it is too impractical or boring to give much notice. In addition, a lot of things we'd consider outdated -- corded telephones, matches, cassette players -- have been brought back out of functionality in space and romanticized views of humanity's past. People have always thought old shit was cool. That being said, since there have been some questions about the level of tech, here are some examples of technology I plan on being as common in this world as Star Trek's phasers, transporters, and slidey doors.
Synthetic Food PrintersCloser to a microwave than a printer, SFP machines turn flavorless beige goop called "Nutri-Flax" into various recreations of foods, using wooden dowels to recreate bones and a thin rice paper membrane sold separately to recreate certain textures. Though synthetic food is famous for its bland, freeze-dried taste, it has virtually eliminated the problem of hunger, allowing populations to grow where it is widespread. It is for this reason that Titan, Earth and Venus are given large quantities of tax-allocated Nutri-flax.
SpacecraftsSpace ships get smaller as they get newer. The newest models are one-person "racing" models, whereas the first spacecrafts were made from recycled warships and had hulking frames. Because the amount of electricity needed to charge a spacecraft's battery would be tremendous, all spacecrafts run on gas derived from sulfur, which is mined most prominently on Io. The Absolute Magnitude is about the size of a passenger bus, which is to say, it is not new or fast.
Plasma WeaponryGuns that shoot energy, which melt things on contact. Used by most spaceships, and the rifles and pistols of the ISSP and those who can afford them through other means. They're banned from a few places due to their lethality -- If you shoot someone in the chest with a plasma weapon, not even modern space-age medicine could patch up the smoldering, grapefruit-sized hole going through them. If you shoot someone in the limb, that limb becomes a cauterized stump from that point down. You get the picture. Plasma Weapons typically cost as much as a crappy spacecraft, limiting their use to billionaires, government-funded soldiers, and those who have stolen from them.
RobotsGenerally the big, slow "HALT, INTRUDER" kind. Robots that are mentally powerful such as sentient computers require so much storage that they're localized and lack a physical form, whereas robots with a physical form such as Security models, Mining Models, Pilot Models, Police Models, and Pleasure Models have an obvious gap in the uncanny valley and act really "robotic". Sort of like those conversation-capable robots. They have human-colored skin and can kind of talk, sure, but there's something strangely inauthentic and parrot-y about talking to a robot.
𝐓𝐇𝐄 𝐈.𝐒.𝐒.𝐏
The Inter-Solar System Police, or ISSP, is the organization tasked with keeping the peace from Venus to Saturn. They are politically tied to the ruling government of each planet, though as a result this makes them susceptible to the corruption therein. They are equipped with state-of-the-art technology and arms, and because the bounty-reward program typically ensures the capture of individual felons, the ISSP mostly investigates large-scale, corporate, terroristic, or trafficking related crimes. As part of their bounty hunting program, they have a color coded classification system for everyone they have interacted with, including fugitives, prisoners, and felons.
𝐁𝐥𝐮𝐞 Blue criminals are considered the lowest threats, typically criminals of opportunity such as thieves and burglars, those arrested in domestic disputes, or associates of more dangerous criminals. The ISSP does not search for blue fugitives, instead choosing to arrest them at spaceports and other checkpoints, though bounty hunters sometimes bring them in for meager rewards.
𝐆𝐫𝐞𝐞𝐧 Green criminals are considered dangerous, though not moreso than any run of the mill crazed gunman or gang member. Though green fugitives are considerably more dangerous than their blue counterparts, they make up the largest classification and are actively sought after by the ISSP, so rewards are not necessarily larger. It is illegal for green felons to purchase security robots.
𝐘𝐞𝐥𝐥𝐨𝐰 Yellow fugitives, also called Gold fugitives by bounty hunters, make up the universe's murderers, rapists, arsonists, and initiated men of the yakuza and other similar groups. Though they are sought after by ISSP officials, they are frequently clever enough to avoid the police by way of plastic surgery, hiding on remote planets, or enlisting hackers to provide them false identities. This makes them among the most common high paying bounties to those brave enough to seek them out. Yellow felons cannot legally purchase security robots, or plasma firearms.
𝐎𝐫𝐚𝐧𝐠𝐞 Orange fugitives provide high-paying bounties, though it is almost certain that by the time they have become an orange fugitive, they have killed someone trying to collect that bounty. A classification typically reserved for mass murderers, pirates, and assassins, orange fugitives that manage to serve prison sentences are not allowed to legally purchase any type of robotics, firearm, or spacecraft. Unlike blue, green, and yellow prisoners, who are kept on prisons on Mars and Ganymede, orange and red prisoners are kept on Titan.
𝐑𝐞𝐝 The rarest and most dangerous classification, red fugitives are almost always caught at the end of an ISSP investigation instead of by bounty hunters, though their bounties are laughably high. Red fugitives are criminals who are considered dangerous enough for civillians unregistered with the bounty-reward system to kill or capture -- something the ISSP is famous for its stance against. Red fugitives are typically criminal kingpins, serial killers, spies, and murderers of political leaders, ISSP officers, children, or hostages. Red felons -- who are either extremely old, informants, or have taken plea bargains -- are monitored by the ISSP, and cannot possess or purchase robotics, firearms, or spacecrafts. Additionally, red felons cannot enter Earth.
The Past & Our Memories The past, memories, and relinquishing or making peace with this past will be the central theme in Absolute Magnitude -- The RP and titular ship being named after the brightness of a star as visible to the naked eye, or in other words, our visibility of the image of a dying celestial body, long after it has died. Every main character has a past those around them are not fully aware of that they hold on to, while characters unable to let go of the past or come to terms with it -- such as fugitives encountered by the crew who would rather go out in a blaze of glory -- pay a fatal price. Each of the characters have parts of their past that are baggage to them in the present, while being rather unaware of the baggage that the other crewmembers carry until it is revealed through circumstance.
Metaphysical Purposelessness The second major theme is the metaphysical purposelessness that surrounds our characters and the billions of other humans across the solar system. Our characters, like anyone else, should grapple with questions such as "Who am I?" and "Why am I here?" from time to time. The life of a bounty hunter isn't filled with purpose; it is weeks of drifting in the Absolute Magnitude along the asteroid belt, listening to bounty broadcasts in the hopes of finding a fugitive to help pay for their next meal and another day of pointless living. It is choosing whether to pursue the bounty of a man who killed his daughter's rapist, or pursue the bounty of a terrorist group defending Earth's last forest. Aside from the lives of our main characters, the fugitives they come across are often in purposeless situations, and usually only living to spite the ISSP, so there's doses of thematic waaangst from both angles.
Contemporary Loneliness Seeing as humanity's population has recently passed twenty billion, it's easy to feel lonely in the world. Aside from the obvious fact that humanity is now scattered in the bleakness of space, the cyberpunk setting will add to this theme more than our characters -- Advertisements for dating, seeing the universe, and calling friends on other planets are everywhere, despite the obvious disconnect between the cheery, neon advertisements and the unwashed bleakness of the world. I'd love to write more about this theme, but there's no point since it can just be summarized with a picture of three or so people looking at their phones instead of talking to each other, captioned "WAKE UP SHEEPLE". If you read this far, stick a fitting literary quote beneath your character's name.
[center]Character Name Goes Here Image of Character Goes Here[/center] [center] [sub][b]Secret information from the "If You Read This Far Thing" goes here[/b][/sub] [/center] [u][b]Name[/b][/u] [indent]Martian names are usually Japanese, Earth/Jupiterean/ALC names are usually Western.[/indent]
User has no bio, yet [color=222222]i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?[/color]
<div style="white-space:pre-wrap;">User has no bio, yet <font color="#222222">i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?</font></div>