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Recent Statuses

6 mos ago
Current Just curious if anyone is interested in a Pathfinder 2e Revised game? roleplayerguild.com/topics/…
1 like
3 yrs ago
Like Sci-fi? Like the Wild West? Firefly: Second Verse's lookin' for a Pilot, Companion, First Mate, and Mechanic: roleplayerguild.com/topics/…
4 yrs ago
The crew is booking up for this class three Firefly. Get in while the git’n’s good!
4 yrs ago
Our Firefly game is finally up! Come gander over yonder: roleplayerguild.com/topics/…
4 yrs ago
Just put out an interest checker for a new Firefly game here: roleplayerguild.com/topics/… Drop by if you're curious!

Bio

Linux makes me happy, Blender helps me art, and Fedora solved a lot of my problems.


I'm here because I like to RP in depth with high quality writing. Now, don't mistake me for high quality; I'm just hoping it rubs off.

Sharing cohost/GM duties with Sail3695 of "Firefly - Second 'Verse." Advanced game here: roleplayerguild.com/topics/186036-fir…

Pretty much all my posts are collaborations posted by others on our game!


I put some art works in progress here: roleplayerguild.com/topics/185966-art…


Most Recent Posts

Alright you rowdy adventurers. It's been 9 days since our last post of any sort on this game.

It's no secret that we have seriously relaxed on the "2 day" reply time frame, so I'm forced to contend with some realities:

1. 48 hours is an unrealistic time-window to expect a reply on a Play-by-Post game
2. Our group does not have the bandwidth to commit to posting within said time-window
3. Writers are not, as a rule, announcing when they're having issues responding due to internal or external factors

This leads me to two course-correcting conclusions:

1. We throw up our hands and set this game to the pace of "when we're available, we'll write for it" without time contstraints and without commitment to posting less than some future agreed upon time frame (eg. once a week)
2. We wrap up this session, shake hands, and take down the game

I'm opening this up for the whole group to weigh in on. My feelings aren't on the line no matter which way we lean, but if I don't get engagement from everyone in some way, we may just take the latter. The former only works if everyone has buy-in.

@rush99999 @vertigo @patientbean @digizel @clanjos
@MrSkimobile Well done! Looking forward to everyone's posts, and the reply!
@MrSkimobile Welcome to the game! We're glad to have you, AND another Dwarf!


Mer Fuhgoad D'Got



As the tall blue giant summoned her birds, the flavor of her magic became apparent. Flavor, indeed. Her fire birds stretched out a blaze in a wall before them, cutting their clearing off from the oncoming sound of warriors. Two score of these aforementioned 'barbarians' seemed to be racing toward them, but something was off. Mer Fuhgoad D'Got did not like the pit forming in her stomach. The sounds of their cries could easily be for fear as for fighting. The fire, however, was a certainty, and something that would either prove a strategic help, or an un-containable disaster.

In a flash, Mer produced the reagents she required, the bundle of asters serving to anchor the concoction to their locale. With a splash of mundane and a sprinkling of exotic ingredients, the alchemist muttered the phrases required to ignite the brew. Tipping the container passed her yellowing teeth, the Dwarf began to shudder and shake. The transformation began to grow and stretch her body.

In a matter of seconds, in the place of Mer Fuhgoad D'Got stood a great Ogre towering fifteen feet, her clothing melting into loin cloth and leather shoulder pads, studded with rusted steel spikes. Her jaw distended into the giant's maw, filled with jutting teeth and tusks. The staff in her hand, too, changed shape into a great club the size of a tree. The visage was made all the more terrifying by the green bile spilling from the corners of her mouth in steady splashes and sprays.

The bile Ogre lurched forward to the edge of the burning swath of land in front of them. Rearing back for a moment, the Ogre tilted and opened its gaping mouth of tusks and pointed teeth. After a moment, the sound of a great gurgling came from the creature as a torrent of bile erupted from its face, shooting across the fire like a powerful, putrescent hose to quell the flames in a direct path ahead of them. As the Ogre moved, it continued to belch the bile, making its way across the wall until it had cleared a path to the oncoming barbarian horde.

The bile spent, the Ogre turned back for a moment to survey the actions of the others. The path through the fire had been secured; about ten to fifteen feet wide was soaked with bile and would be safe to use to cross the blaze, as long as the fire didn't grow too much further. Whoever these barbarians were, they now had a narrow path of egress through the fire, should they choose to continue toward them. The Ogre stood in the center of the path through the fire, flames whipping around it. Its club was not raised in combat, but rather dragged behind. If these barbarians were indeed fleeing and not fighting, Mer feared the source of whatever could cause such a horde to run with such reckless abandon.
Scene:

As Elaeshor stretches out a hand to touch the portrait of Jatembe, all four of the icons begin to glow; instead of purple, however, all the gems in the icons glow a soft blue color. As Elaeshor steps back, the door gives a satisfying click, and starts to drift open inward.

The heroes, thus occupied with the door, do not notice that they are joined in that moment by an eccentric looking, Elven individual.

"Oh hello, students," the woman caws in a oddly rehearsed-sounding fashion, "seeking supplies in the reshelving room, are we? Well. What do you need, perhaps I can help you find--" but the instructor is not able to finish her query, drowned as it is in a shriek of surprise and disgust!

The door, unsealing itself now, lets loose a torrent of stinking water into the hall up to the ankles of the heroes (and poor Saur, Starfinger, and Jenk's shins). Riding atop the wave that floods the hall are various arcane articles, parchments, potions, and runes, bouncing against and scattering past the group. Now wholly visible, lit by blue magical light from within, the inside of this reshelving room appears to be a partially flooded storage room. One thing is also obvious: it reeks in here!

Beside them, the Elven instructor is busy clicking her tongue, grasping her garment, and whirling around to survey the damage both in the hall and within the reshelving room.
End Scene

Storyteller's Aside

Congratulations on solving the puzzle! You made short work of it IC :D. Feel free to search the room a bit, make some checks, or discuss among yourselves.
@BunniesOfDoom I think we have barbarian horse riders to vanquish first!
Scene:


As our resident kobold's claw touches the hyena, a third gem begins to alight in the same brilliant color as the first two. Around the portrait of Jatembe, three of the four gems now shine a magical, violet at the group who face the door. Still, the door remains held fast, even as three gems shine.

Fleur's connection, still unwaning, continues to pulse positive energy from the magical door as Saur's investigation seems to feel like it's on the right track.

Around the group, the hallway still appears vacant. The puddles which led them to this door give off a peculiar smell. Beneath the door, there appears to be a steady dribble of water coming from within.

End Scene

Storyteller's Aside


If Fleur isn't able to pass along the feelings she's getting, anyone else can try to make a connection with the door, or otherwise recall knowledge.
@BunniesOfDoom I'm just excited for someone to try and watch her turn full Hyde as a hulked out Ogre :D
@Cupcake Noir Welcome, and I'm sure you'll find someone to write with. The 1x1 interest checks are a great place to start. If you're looking for a group, we have free, casual, and advanced topics you can delve into. Reach out here or in the RPG Discord if you have any questions about the site!
@Thanqol I sent you a request in Discord!
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