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Recent Statuses

5 mos ago
Current Just curious if anyone is interested in a Pathfinder 2e Revised game? roleplayerguild.com/topics/…
1 like
3 yrs ago
Like Sci-fi? Like the Wild West? Firefly: Second Verse's lookin' for a Pilot, Companion, First Mate, and Mechanic: roleplayerguild.com/topics/…
3 yrs ago
The crew is booking up for this class three Firefly. Get in while the git’n’s good!
3 yrs ago
Our Firefly game is finally up! Come gander over yonder: roleplayerguild.com/topics/…
4 yrs ago
Just put out an interest checker for a new Firefly game here: roleplayerguild.com/topics/… Drop by if you're curious!

Bio

Linux makes me happy, Blender helps me art, and Fedora solved a lot of my problems.


I'm here because I like to RP in depth with high quality writing. Now, don't mistake me for high quality; I'm just hoping it rubs off.

Sharing cohost/GM duties with Sail3695 of "Firefly - Second 'Verse." Advanced game here: roleplayerguild.com/topics/186036-fir…

Pretty much all my posts are collaborations posted by others on our game!


I put some art works in progress here: roleplayerguild.com/topics/185966-art…


Most Recent Posts

@digizel @patientbean @clanjos @rush99999 @vertigo

It's that holiday time of year!

So I'm sure real life things will come up, plans will change, and hopefully merriment will be had. In that case, let's let this current scene drag on a bit (not ideal for a puzzle I know, but never fear) into the new year.

No pressure to post right now, but if you do I'll still try to be responsive through the holidays.

Have a happy end of the year!
Made an animation for the haunted lighthouse my P2e group is going into tonight:

@PatientBean So sorry for getting back to you so late! This is a great feat! May I recommend Fleur tries to Recall Knowledge about this door? If yes, here's the result of her Occultism roll!

Squaring on the door, Fleur closes her eyes for a moment to center herself. She immediately finds that its magical properties cry out to her, desperate to reveal its secrets! In her mind, she hears an ancient, wizened voice make a simple request:

"Tell the time."

Fleur's eyes are drawn to the large, grand clockwork contraption whose hands busily stand over mirrored icons of the door across the hallway. Her magical connection to the door has not waned, though for the moment that appears to be all that the door is willing to communicate to her.
@POOHEAD189 Lol at "packed" while working at Fedex ;)
@PatientBean Yes! Fleur will find that the door us magical! For that matter she will also notice the clock on the opposite wall is magical as well!
@PatientBean Fleur can surely cast Detect Magic if she has the cantrip!

2e.aonprd.com/Spells.aspx?ID=1485&Red…

This will only tell you about the presence or absence of magic, just to clarify.


Mer Fuhgoad D'Got



Time did not pass properly here. No matter how far her years had stretched out before this, she could only remember the days that lead up to her defeat, and then? The Maw left nothing worth remembering. Her incarceration saw her stripped of every joy with only time to her thoughts. Her thoughts had been busy...

It had been hard to give direction to any thoughts when the Warden intruded. Her book, a mostly finished masterpiece, lay at the back of her mind. At one point it brought her joy, but the Warden had taken that, too. It made it hard to concentrate on anything. And so, in a constant state of unfocus, the time here had stretched on.

All that was left to her were nursery rhymes. Things she'd said to maids and men when dealing. She had loved to make deals.

"You will have wealth, a name, prestige,
Every task of your hand to succeed,
All that you touch will turn to gold,
And you will never grow old,

But the price to pay is steep,
A child, a lover, to weep,
To fill my pies and salt my brew,
I'll take the whole lot from you,

Your succulent desires,
Roasted over fires,
Your mother's bones to make my bread,
Your hopes and dreams to keep me fed,

You'll wish you had forgot,
Mer Fuhgoad D'Got."


The crone's eyes opened, groggy and hazy to her surroundings. The voice, it pulled her attention to the center, to the Warden.

You have woken.

It was striking how she stood there, without shadows touching her, superimposed upon Mer's very mind. The alchemist's knit brows curled as she inspected her body. She stood, facing the Warden, looked the very same as when she recalled being brought here. Mer tried to feel for her vials, but couldn't move her arms, her wrists, her hands. For a moment, she felt for the length of her body and... yes, she could even feel the weight of what seemed to be her book on her hip. That knowledge widened her eyes as she heard the Warden's admonition to be patient.

Mer's gaze traveled the length of the room. There were others here, too, beginning to stir, to move their eyes in the darkness, to let out gasps as she had done. The room was too dark to make note of who or what these others were, and the Warden sat in the center of the room, sucking all the light out of it.
Nice post @digizel!

Just an FYI to everyone, I'm going out of town tonight and tomorrow, but I'll be back on Friday. I'll still be checking in, in case you want to make a roll. LMK!
Scene:


As Fleur and Saur lead the way out of Teacher Ot's office, the group falls in behind them. The watery footsteps are still fresh and easy to follow. The building seems oddly sparse of staff, faculty, or students as the group navigates the halls to the West. The two leading the way spot some blood mixed in with the soggy trail and trade glances before they continue on.

Following the footsteps leads to an elaborate door hewn from ebony and stone. The door has no discernible handle, but instead is inset with 12 fist-sized icons in a circle. Clockwise from the top, these engraved symbols include a star burst, blue leopard, black heron, red hyena, grey elephant, golden snake, single leaf, black ibex, frog of shifting colors, emerald spider, walnut hawk, and white bull—-the Ten Magic Warriors, along with some common arcane iconography and four violet gems depicting the essences of magic, all surround a noble portrait depicting Jatembe himself.


The Door


Across from this beautiful door sits a clock with a mirror background set two feet off the ground, spanning a seven-foot radius. Every hour on the clock is positioned over a reflected icon from the door. A subtle mosaic display of a map of Nantambu corresponds to where Jatembe’s portrait is positioned. On it,
a canal near the Magaambya labeled “Gonbossa” has been obviously marked with a damp fingerprint. Three gold arms point at various icons on the clock. The thickest points down to the lower left, toward the ibex. The middle switches from the bull to the leopard as the thinnest laps it, ticking across each icon.

End Scene

Storyteller's Aside


@rush99999 @patientbean @vertigo @digizel @clanjos Welcome to your first puzzle!
I'll look at getting something up tonight or tomorrow.
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