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Recent Statuses

14 days ago
Current Going to be out of town from tomorrow until Tuesday--I'll be in and out of service, but I almost certainly won't be making any posts.
29 days ago
Got a new interest check up--thinking about running a Scum and Villainy game.
1 mo ago
you must embrace the cringe. let it flow through you and strenghten you.
7 likes
1 mo ago
got the itch to write, but holding back from joining/creating any more threads at the moment because two of the ones I'm already in haven't even started yet :^Y
2 mos ago
thank you behindthename randomizer for blessing me with the name "Yoda Hopkins"
5 likes

Bio

he/him
30s
us pacific time



Active Threads

Eidolon: Conspiracy Theory as The GM
Scum and Villainy: Plentiful Bounty as The GM
Noble Arms: The ASEAN War as Warrant Officer Michaela "Mikey" Rangel
2100: Badland Republic as Rory Arcadia
Nerves in Carbonox as Sanro & Nero Marques

Most Recent Posts

@rush99999, ah, got ahead of myself there, you're correct.
@Guardian Angel Haruki sounds good! Let me know if y'all need anything from me on that =)
@XxFellsingxX, @Guardian Angel Haruki--before I make a post responding to just @rush99999, did either one of you want to get in a downtime move or tie scene? If not, then I think we can just return to uptime after Luka wraps up his.
Alright, results are:

Licensed (+ 3 3) 6
Deadly (+ 2 2 1 2) 7
Play Both Sides (+ 1) 1
Snatch and Grab (+ 3 3) 6
On the Trail (+ 1 1) 2
Light Touch (+ 2) 2

Stacey (+ 3 3 1 3) 10
Jerzi (+ 2) 2
Arlox (+ 1 2) 3
Lix (+ 2 3 2) 7
Arlox (+ 1 1) 2

That means that the special ability is Deadly, by a hair, and the favored contact is Stacey Weathers, by a considerable margin.

Last thing to settle is the crew/ship equipment. @meri suggested Stun Weapons and Tracers. Everyone else, can you either give me one or two suggestions to add to the list we'll vote on (or otherwise explicitly abstain)?

(Thanks for your patience--I know the initial setup is a lot, but we're almost done, and we'll dive right into the action once we are =D)
Sound like a consensus on owe them one!

Next we need to choose a special ability. The game does recommend the following starting ability:

Licensed: You are licensed bounty hunters. Take -2 heat on any legitimate bounty hunting job. You are legally allowed to mount particle weapons on your ship, and can legally use heavy blasters in pursuit of a target. You may also be able to use your license to get into places you otherwise shouldn't be, or carry weapons when you might otherwise need to give them up.

I've listed the other choices in the hider. As you level your crew, you'll have the opportunity to pick up more of these.



While we're at it, let's knock out the last two items as well. You'll need to choose two upgrades, and a favorite crew contact. I've listed the crew contacts below; there are a bunch of available upgrades (pages 116-120 for general upgrades; page 131 for ones specific to your ship/crew) so I won't type them all out, but I will highlight the Stun Weapons crew upgrade as something to consider.



For the starting ability and favorite contact, go ahead and give me your top three or four and we can determine them that way. Since there are so many upgrades, tho, let's have everyone give their two personal choices, and then we can vote off of that short list.
Alright--to keep things simple, then, I'll go with the majority vote of Engines and Comms.

Updated Stats:


Next we get into some actual roleplaying, albeit at a remove. The Wreckers--a gang of scavengers who provoke battles between other factions and then swoop in to pick over the wreckage--helped you out with the parts and expertise for the upgrades to your engines and sensors, out of their spare parts stocks.

In return, did you:
  • Pay them off--it was purely a business transaction. Lose 1 CRED.
  • Owe them one--instead of exchanging money, you exchanged favors. Gain +1 status with the Wreckers--but you'll owe them a one, and they'll call in that marker at some point.
  • Stiff them--it's their fault they didn't take payment up front. Lose -1 status with the Wreckers.


That's...

Engines: 3
Comms: 2
Weapons: 1
Crew: 1

Sounds like Engines are a lock. Comms has more votes at the moment--@POOHEAD189,@rush99999, would either of you like to make the case for Weapons (or another subsystem), or are you ok going with that?
<Snipped quote by ctrlsaltdel>

When you say instead, do you mean instead of both of the choose two options or just one of them?


Instead of both.

Alright, the results are in:



By popular acclaim, your reputation is Daring!

Next is crew/ship improvements.

As a reminder, here are your current ship stats:



Pick two of the following to improve by 1: Engines, Hull, Comms, Weapons.

You can choose to improve your Crew quality instead, but it will cost all of your starting Cred.

Ranked choice voting seems to be working well so far, so same deal: give me your preferences for upgrades in descending order of preference. If Crew quality is the top choice, we'll roll with that; otherwise, it'll be the top two systems.

(But also don't feel like you have to vote right away, if y'all want to spend some time discussing your choices.)
@Penny just picturing Molly making this face at the helm

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