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    1. Little Kitsune 8 yrs ago

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Updating! tl;dr this is a name change from Esoteric.

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N A T A L I E K A P L E N - M E A D O W S
F e m a l e ● T w e n t y - F i v e ● B - N e g a t i v e

M U T A T I O N S
● Enhanced Speed and Reflexes
Nat's never really been much for athletic routine, that was always her sister's thing. So it comes off quick ironic that her mutations grant her inhuman speed. Specifically, the ability to achieve speeds higher than any human could, or should. Not just in the physical sense either, but her reflexes, her reaction times, and her overall speed of though. This also alters her perception of time, dilating it to the point where she can see things in slow motion, or even at a near standstill.

At first glance, this seems like a passive, natural reaction. She could potentially respond to things faster than a normal human being could with her accelerated process of through and neural signals. However, if she were to concentrate on exactly how fast she needs the world to move, she can control this dilation. When moving at high speeds, she can also perceive things at high speeds, only slowing as needed when an obstacle presents itself through her brain's sub-conscious system of detect, identify, and respond. Ultimately, when moving at high speeds, this would feel almost as if there were no change at all, rather moving as a reaction than a processed thought.

● Shock Absorption and Energy Release
Nat has two very important mutations that coexist with her powers, without them she wouldn't be very useful at all. The first is the overall density of her body, she's not exactly heavier or lighter, nor is she really anymore durable than she regularly is. What this does is orients her body to be able to absorb, and release the force of excessive impacts (e.g if she throws a high speed punch). What this means is that her body converts the pressure from force and velocity into heat and steam, which is released from her back.

The bony plates protruding from her back along her spine not only offer her the same protection a regular bone would, but also serves as a way for her to vent this buildup of heat energy, in great clouds of steam. Without this the friction generated by her body would lead to spontaneous combustion. She also has smaller rows of similar bony protrusions along the outsides of her forearms between her wrists and elbows, and along the back of her calves between her ankles and knees.

● Nature's Velcro
Nat has a slick, oily black substance creeping up her hands, forearms, feet, and shins. Her skin in these areas is very soft, cool, and slippery—Much like that of an amphibious creature. More importantly, this change in texture comes with another important benefit. Her hands and feet are covered in hundreds of tiny, microscopic hairs called setae. Each seta splits off into hundreds of even smaller bristles called spatulae. These hairs, lying more at a horizontal angle, increase the Van der Waals forces between themselves and a surface. In Nature, this allows a creature such as a gecko to climb porous surfaces. Natalie can't climb surfaces, but these setae give her considerably more traction and grip.

A P P E A R A N C E
If not for their age gap, Nat could almost be her sister's twin. Sharing the same theme of features inherited from their mother, Nat has a softer face but with more angular sculpting compared to her sister's rounder structure. She has the same button nose and pert mouth, but her eyes lack the warm of their mother. Rather, she has her father's hard stare, an icy coolness reflected in those ocean blue pools of color. Her hair is a stark contrast to her pale complexion and bright eyes, being a black so dark as if to seem all color has been washed out—The same as her sister.

Nat fairs a bit better in the womanly department, standing a little taller and leaner at 5'8 (176cm) and weighing 124 lbs (56.2 kg). Her chest is also a tad larger, as Nat sports a duo of firm C-cups. Nat, being the girl she is, does sport a bit of ink and a few piercings here and there.

Yin and Yang tribal band inked around her left bicep.
A Blue Lily tattooed on the back of her right shoulder.
Rose and Compass tattooed on the left side of her torso and hip.
She had a semi-colon tattoo on her wrist, but that has been covered by her mutation.
Pierced ears and tongue.

P E R S O N A L I T Y
Nat is a hardhearted, self-centered realist. To her, the world is a cruel place that doesn't give two shits about her, so she might as well make the best of it. Her activities seem to end her up on the wrong side of the law, or at the least running from it. She's a shutout, hiding herself deep within layers of calm coolness and cold apathy. If not very trusting at first, Nat is very loyal and will stay that way as long as you do right by her and her family.

Speaking of family, there's only one person Nat really cares about in this world—You guessed it—her little sister. Though one may not realize what deep affection Nat has for her sister, Anybody who fucks with Makiah is going to see the violent side of Nat real quick. Though she cares less for her loser parents, Nat hasn't completely disowned them.

R E F L E C T I O N S : P A R T O N E

E Q U I P M E N T
Cigarettes and lighter.
Smartphone.
Black pocket knife.
Wallet.
Multi-tool.

P R O F I C I E N C I E S
● "Hey, FUCK YOU." Natalie isn't exactly the most calm person. In fact, she can be a tad hotheaded and violent at times. Always quick to action, she's learned how to fight the hard way. "Scrappy" is the right word when thinking of her personal style. She fights fast, and dirty. Fighting to her isn't about class or elegance, it's about winning. Sometimes it's better to win before the fight even starts, Which is one of the reasons she carries a pocket knife. Fortunately she's only had to use it a handful of times.

● "Criminal Scum." Nat's own personal take on "Rules were meant to be broken", she's no stranger to winding up in places she shouldn't be. Usually this involves a bit of street style acrobatics. Breaking and entering is sometimes an art, and Nat's been at it for years. Fortunately all this fence hopping, slithering through crawlspaces, and running from the law have helped keep her in decent shape. She's practically an amateur free-runner.

● "Maiden of the Green Lady." In some regards Nat couldn't be more different than her sister. Especially with the things she does and the people she associates with. Like frequenting obscure hangouts playing grunge music and serving drinks like "Dead Butterflies", with hazy air full of smoke and moshing bodies dressed in muted colors. The kinds of places with back rooms where you can go to just, "chill out", and possibly lose your shoes while you're off on some wonderland trip in your own head. Fortunately, being a connoisseur and a merchant of the Green Lady has made Nat a likable person in these sorts of crowds. She knows what she's doing in the rougher parts of American culture.

L I M I T A T I O N S
● "Sin City." The world is shit, at least to Nat. Everything sucks, so why bother with dieting, recycling, or all that other pointless bullshit? Nat would much rather sit stoned off of her ass watching retro cartoon shows, bad movies, and chowing down on a pile of munchies. Since she works from her phone, she gets to live the sort of lifestyle that would condemn her to hell. Smoking, drinking, gambling, the only thing she doesn't do is "That Hard Shit".

● "Faster than a speeding..." Unfortunately for Nat, her speed isn't as glamorous as television makes it out to be. Though her body has mutated in a way to deal with the extra force of her movements, she can easily surpass these shock absorbers and cause great physical trauma to herself. Additionally, she has to stop using her power to ventilate the built up heat and pressure from the excessive friction she causes. Straining her body's capacity to deal with this buildup will cause her to heat up considerably. Her body will enter an "overheated" state, where she will need to stop using her powers for some time, ventilate, and rest.

● "Vibrato." Should Nat choose to ignore her body's warning signs that she is overexerting herself, she will begin to break apart. When she's approaching the lethal threshold, she'll start to suffering symptoms such as angina, muscle spasms, shortness of breath, dizziness, numbness, and body tremors. In fact, these tremors are a guaranteed sign. As she pushes her limits, her body will vibrate uncontrollably, until she literally destabilizes and breaks apart into dust. Stopping and letting her body recalibrate is the only way to reverse this state. It may be necessary to manually slow her down, such as through cold temperatures or sedatives. This state also negates any additional grip or traction she gets from the setae on her hands and feet.

● "You got a FUCKING PROBLEM?" Nat in two words is simple, and crass. Though she's an averagely smart gal, if maybe a bit more streetwise, she's not exactly the most sensitive or refined. She lacks those finer people skills most people have. More importantly, she's a very straightforward thinker. She can be easy to predict, and quick to action. She doesn't think about how or what would be the best way to punch you in the face. Just that she's going to punch you in the face.


R E L A T I O N S
● Makiah Kaplen-Meadows is Natalie's sister, who is two years younger.
● Elliora Kaplen is their mother of forty-nine.
● Arcturo Meadows is their father of fifty-two.

To All Applicants


I just want to clear up a few things that may have not been immediately clear:

First off, we will literally be starting this roleplay the morning after the outbreak.

Secondly, these powers are, extremely new. It's okay to only list the beginning manifestations, the generalized power, before expanding onto bigger, badder techniques later. You have plenty of time to think about it. For example, Makiah is only listed as creating Fire, and generating an aura of heat. While she can barely use these powers, I did list the full capability she is likely to achieve in the world at this time. Nobody should be starting as a bad ass lethal weapon of war.

Third, feel absolutely free to talk to me about what powers you want, and any ideas you have. I can help you with mutation ideas too, and maybe even do some photo editing. This is a horror world, when thinking of your mutations think of beautiful horror. You don't have to be some half melted looking hunchback, but the creepy weird factor is a plus. What I'm really trying to avoid are the Mary sue glowing neon fairy types. (The terminology refers to literal fairies.)

Your character sheet is the first impression I have of you, you can take creative license with it. The sheet really just outlines what I want to see.

Additional Notes:
The Pandora Virus is airborne, not transmitted through any form of contact.

The Feral will attack any sort of living being, be it man, wild animal, or dog. They'll eat the dead ones, even each other.

The Feral are poison to the changed, in regards of consumption. They will become EXTREMELY, CRIPPLINGLY sick and can die as the two different strains wage a war for dominance. If the feral strain wins, the Changed dies due to incompatibility. During the period of illness for the Changed, their powers may have trouble working, or fuzz out completely. On another note, both strains will outright just kill a human if consumed at all.

The way replacement works with the Virus is that it (The Virus) acts like a perfect memory card, coupled with regeneration abilities. It does not restore, it only fixes. It is possible to save a decapitated changed by placing their head on a pure's (uninfected human) body. The pieces of the pure act like a blank slate, in which the virus restores to what it remembers.
Reserved.




» Character Name:
Simple, choose a name for your character.
» Gender:
Pick a gender of your choice
» Age:
Age must be a minimum of 18. We don't want any issues with minors.
» Blood Type:
Which blood type is your character? B-negative for Somatic; physical, mental, or sensory enhanced. AB-positive for Kinetic; Elemental, Manipulation, or other similar powers.
» Mutations:
List the types of mutations that the character has. Remember that there are two types based on your character's blood type so be sure to not mix up the two.
» Appearance:
What does your character look like? Describe their mutations in detail.
» Personality:
How does your character act? You don't have to be incredibly specific, but a general overview will be fine. It's also understood that characters will deviate from their personality at times.
» Biography:
What was your character's life like before the outbreak? How did they get to be where they are now? How did the events of The First Day play out for them? Since this section can get pretty long, it's alright to put it in a hider.
» Equipment:
What kind of armaments is your character packing? Any snazzy devices?
» Proficiencies:
These are the skills and trades your character has. What sort of mutative benefits do they have? Do they have any trade skills or craft knowledge?
» Limitations:
Balance this against your characters proficiencies, what are their down falls? Do they have mental problems, phobias, physical limitations? Also, the drawbacks and weaknesses to their powers.
» Companions/Friends/Relations:
Pretty self-explanatory. If your character has any important relations with NPCs, or other characters list them here.




Sometimes it's pointless to add in rules when most people should know what they are doing in the first place, but alas, if we do not then we are only hindering the roleplay itself.

» Treat one another as you want to be treated
Yes we are going all religious on this one, but this should cover the majority of attitude based problems. Respect your GM and any Co-GMs, treat your fellow players with the decency that they deserve, and understand that our primary concern is the progression of this roleplay and the comfort of the players. Any individual who challenges that will be removed from the RP.
» Powerplaying, Metagaming, Godmodding, etc
Don't do it. If you do not understand any of these terms then please read this page: [Common Rules of Roleplaying]
» Posting and Collaborations
This roleplay will be moving along at a pace of about 1 or 2 posts per fortnight, leaving enough time for each player to comfortably respond with a decent post. Any collaborate posts should keep in consideration the number of players that are involved and the times at which these players are available. If you are having difficulty completing the post see if there is a way to separate your characters so that your efforts don't hold up the group as a whole.
» Writing Horror
In this roleplay it is possible that we will be exploring mature themes. The rules revolving around maturity are intended to be loosely interpreted. However, the key here is to always keep it tasteful. Avoid explicit words, over-the-top scenes, and details of passion. Always keep your writing tasteful, and employ the most useful tools at your disposal: Implication and Fade-to-Black.
» Discord [Garden of Shadow Discord Server]
We do have a Discord server set up for people that wish to chat. It's easy to join and will help connect you with your fellow players. Guild/RP rules will apply there so don't do anything to jeopardise your chances in participating.
» Inactivity and Dropping Players
Your own activity is your own concern. We may write out players that are unnecessarily inactive after a given amount of time. If something should come up please inform us ahead of schedule.





Thank you: @Architect@ClocktowerEchos@Kangaroo@Rekaigan@Masque@NuttsnBoltsFor all of your help and support! Thank you for helping me create this, and may this roleplay see a long life.



"They gave Pandora a box. Prometheus begged her not to open it.
She opened it. Every evil to which human flesh is heir came out of it.
The last thing to come out of the box was hope. It flew away."

~ Kurt Vonnegut, Timequake





You're sitting there, alone, huddled in a corner shaking with fear and terror, only slightly numbed by shock. Outside you can hear nothing but pure turmoil, the shrill screams of people being torn down in the streets to the rhythmic echoes of gunfire and pounding explosions. Hours earlier you were carefree, living in the city of splendor and going about your day. You were filled with hope, the war on your home soil was finally being won, life was good. Then, as if on the drop of a dime, everything fell to ruin. Every two out of three people fell to the ground, catatonic, a blackness creeping into their eyes and in veins that spider-webbed across their skin.

You'd later know to call these people, these creatures, the Feral—but for now you sit there and listen as these things of nightmare rampage across the city. Destroying everything you've ever known, your loved ones, your friends, literally ripping your hopes and dreams from you. Hope is fleeting, as the chaos outside seems to pick up to a roaring cacophony of noise. The metallic door begins to screech, you look up, peering into the bleak shadows of night at the profusely bleeding hand trying to desperately to get at you. The body connected to the arm lets out a guttural roar, you've seen first hand what these things can do. How fast they are, how strong, how they hunt with reckless abandon-trampling and spilling over one another to get at their prey. It's time to move.

As you head for the back, a disturbing though crosses your mind, one from earlier in the day. Watching from an alleyway as a horde of people.. no, they're not people anymore are they? A horde of these ferals, swarm down the street as a man perched atop a bus guns them down in the dozens. They keep getting back up, uncaring of their wounds, only truly stopped by being shot in the head, or at least crippled. But what's truly frightening was their speed, their carelessness. They were sprinting towards the bus, leaping and smashing into it, the force of all these bodies pile-driving those before them until the bus began to tip, and finally rolled over.

That thought scares you, a fear that settles deep into your bones. Yet, somehow, there's a deeper feeling sinking inside of you. A dark pit resonating from within you, because you know... It's only going to get worse from here. As you dwell on this thought, you can feel something stirring deep within you. Some sort of resonation of change, of power.






Garden of Shadows is a unique take on a viral, apocalyptic roleplay. The monsters are bigger, and meaner; Our characters powerful, and unique. The events to come, extraordinary and terrible. I've collected my favorite elements from a wide range of movies, games, and stories and compiled them all here. With superpowers comes odd, twisted mutation. With change, comes resistance, prejudice. With hate, violence, and the inevitable struggle to survive. All set in a world that will do it's absolute best to swallow your character into the darkness, to break them physically and mentally. A world that is shaped by your decisions, and ultimately, your goals.

The roleplay centers around a select group of people, affected by the Pandora Virus in such a way that they become something inhuman, something powerful—The Changed. A higher ascension of existence, our characters now have to struggle with their new powers, the social discrimination, and the cruelty of the world. How they approach their new found talents will shape the world, for better or for worse. Some may sympathize with The Pure, humans who are either unaffected, or have yet to be, by the virus.

In addition to this, over the course of the roleplay our characters will deal with survival against the Feral, The Nightmare, and The Twisted. The characters still very much require food, and water, and so do their followers if they have any. Settlements will need to find a way to benefit from others, through mutual alliance, or force. The world will also be subject to, what will at first seem like, paranormal events. However, there is a reason for everything, a root cause to all problems. Finding out those answers are also up to you.

However, in all of this, there is a goal. A driving plot, surrounding P̸͜͏͞r̨̡̛̛͞ǫ̸̀̕͟j̢̢̧͢͡ȩ̵c̵͘t̵͟͟ ̧F̛͡i̸r̸s̸͞t̡̡͜͝ ̷͟͜͞Ç͜h͟҉҉̴a̧̛͠ò̧s͘̕҉ . Sorry, I meant P̵̡̢r̴̛͡o̷j̸́e̵͟͜ç̶̕t̨ ̡͟F̀͜i̸̷r̵̕sţ ̷͜͜C̴h̨͟a͘͠o̴̴̧ś͠. Dammit. Anyways, that, and its subjects. How does this relate to what's happening the world now? Will it explain your powers? The Feral? The anomalic events? Will it explain why the sun set, on that first day, and never rose again?

The final piece of revelation I have for you is that the world is shrouded in darkness. After that first day, the sun didn't rise again. Instead, in its place loomed roiling banks of dark clouds. A perpetual brewing storm in abyssal shades of black and gray, filtering out nearly all of the light. Fortunately, the power plant is secure and the municipal lights are on. Sure, they may kill your night vision at times, but it's better than the eerie darkness that lays over everything right? However, the world is dark, but it's not pitch black, and with streetlights on, it's not so bad right now.






Blood Type: O-Positive & A-Positive

Creatures of this sort have been depicted in many different ways, but the Feral are something different, yet familiar. They're fast, always sprinting with their heads bent low into the wind. They don't tire, they don't ache, they just run without care. They are strong enough to tear through the walls of a house, or rip down that metal screen door you always tried not to slam. However, the feral can't see well, so they're mostly attracted to noise. If you're being blatantly obvious, they will see you, so remember to stick to the shadows.

Interestingly enough, the feral don't seem particularly smart. They don't seem to grasp the concepts of navigation, rather seeing the path to their target as a straight line. They are wild, and become frenzied during the chase to the point where they will tumble and run over one another, or continually smash themselves into something until they a certain they've lost the hunt, or their obstacle is moved. Hordes of them can topple a bus, by continually throwing themselves against it. Together they could smash through a brick wall, or even scale several stories by climbing the gathering pile of their brethren.

The Feral are characterized with dark eyes almost entirely the color of coal. Their pale skin is spider-webbed with black veins, but otherwise they still resemble the people they once were. The feral also have near perfect regeneration, able to come back from any wound within about a day, less for minor wounds. You can slow them down by crippling them, but the only way to truly stop them is the same, classic strategies—destroy the brain or spinal column.






Blood Type: B-Negative (Somatic Abilities)
Blood Type: AB-Positive (Kinetic Abilities)

There are two types of changed, the kinetic, and the somatic. Those that deal with the forces, or essences of nature, natural or not; or those that are affected physically or mentally. The lucky individuals to become changed, instead of something worse, have the unfortunate side-effect of mutation. These mutations always come in colors schemes relating to what the mutation provides and in typically darker hues, most notably black, with vibrant details or trimmings. Almost the same way how natural predators are marked, such as how a deadly black snake will have bright markings to visually warn potential predators of how dangerous it is.

Those with kinetic powers of manipulation can feature neon colors in the form of glowing energy. For example, a changed that can generate an acidic coating on their skin may be covered in glowing bubbles of flesh, like blisters, that glow a vibrant green. One who could generate blasts of lightning may have their back and the outsides of their arms covered in black spikes, that gather the electrical energy in the air. Perhaps while doing this, bright blue arcs jump between the spikes, like a "Jacob's Ladder" electrical device.

The Somatic however, have enhanced physical capabilities, senses, or mentality. A changed of great strength may have their arms covered in a thick, black chitin acting like armor. One that could run at accelerated speeds may have strategic, aerodynamic fins and so forth. It will be up to you to create these creepy, otherworldly mutations.

The Changed are not an instant genetic bomb like the Feral. These powers could take some time to manifest, the mutations wouldn't be so virulent as to cover their entire body. For the most part, The Changed still look like people, if a bit different and terrifying. The Changed will face trials in dealing with, and learning to control their new powers. Elemental or manipulation, also known as Kinetic, powers may only work sporadically, where a somatic may find their stamina depletes rapidly. And always, as the world turns, so do people fear change and the unknown.

However, The Changed are affected in a somewhat small, but still similar way as the Feral are. That being, The Changed have minor powers of regeneration. Superficial wounds (scratches, cuts, bruises) will heal within the hour and minor wounds (deeper cuts, punctures, muscular tears and rips) after a few hours. Major wounds (broken bones, even brain damage) , depending on severity, will heal in about a day provided The Changed can live through them. Life threatening wounds will need to be properly tended as it's very possible the changed could die before they are able to heal.

More importantly, the changed can transplant uninfected limbs, organs, and so forth. This means that the donor would have to be a pure, willing or not, as the Pandora Virus in the changed will genetically recode the transplanted item to what it remembers from the initial infection. This means that scars, disabilities, or other symptoms will remain a constant even with a transplant, as it will literally be as if whatever was transplanted was never lost in the first place. This includes skin pigmentation, birth marks, muscle definition, tan lines, and so forth. However, this genetic recoding does not override the mutative aspect of the changed, and will instead restore, in example, a limb back to the last mutative state.






In this land of violence and despair, it's not unlikely that you'll eventually encounter other beings. A volatile thing, the Pandora Virus is bound to have plenty of offshoots of hard-coded, and variable strains. It's predicted that entire species of animals can fall prey to these mutations. You'll encounter people similar to the changed, but pushed beyond their humanity—The Twisted. At other times, things of nightmare will stalk you throughout the endless night, creatures so fearsome and terrible that it may not be worth the trouble to fight them.

Then there's the Protogenoi, so little is known about them. Are they like the Changed? The Twisted? Are they people of nightmare, or gods among men? Are they the scientists, or unfortunate subjects? And most importantly, are they to blame? What about the uninfected, unaffected humans—The Pure? Are they truly immune, or just safe for now? Is there a way to prevent that, and keep them genetically pure? Or are you looking for a way to ensure everybody is changed, one way or another, for better or for worse?







"It's another day survivors, or is it? …
Anyways, I've been keeping tabs on things around here and it looks like things have started to stabilize.. Though I still can’t find anyone who wants to drive a garbage truck, some apocalypse huh? I’ve checked up on what information we have here on the boards, things are bad, but we'll manage right? Stay bright survivors."


-Since Day One, R.








» Water — GOOD: A crew of tunnel workers has secured the plant. Remember to write them a card.
» Power — GOOD: Rumor has it the plant has been secured by a couple work crews.
» Gas — OFF: I was more of a grill guy anyways, start collecting those burnables people.
» Sewage — OFF: Where is it all going?
» Health Services — AVAILABLE: They’re around but they’re not cheap and probably hard to get to if you have to read this to find one. Good luck.


English is DUMB.

I lie down, you lay me down, she'll lie down, he'll lay her down, I'd lain there all day, She's (has) lain there all day, I am lying down, She's (is) lying down.

I lay the book down, I (have) laid the book down, He'll lay the book down, I've laid the book down, He's (has) laid the book down, I'm laying the book down, He's (is) laying the book down.
Don't forget thermodynamic energy exchange
Fire burns at 3,542 degress Farenheit.

Burning pain at 111 F, First degree burns at 118f
Second degree burns at 131 f
Pain receptors overload and become numb at 140f.
At 162 f human tissue is destroyed on contact.
250 f - Cotton Ignites

Third Degree Burn with Water
150 - (2 second)
140 - (6 second)
130 - (30 second)
N A T A L I E K A P L E N - M E A D O W S
F e m a l e ● T w e n t y - F i v e ● B - N e g a t i v e

M U T A T I O N S
● Enhanced Speed and Reflexes
Nat's never really been much for athletic routine, that was always her sister's thing. So it comes off quick ironic that her mutations grant her inhuman speed. Specifically, the ability to achieve speeds higher than any human could, or should. Not just in the physical sense either, but her reflexes, her reaction times, and her overall speed of though. This also alters her perception of time, dilating it to the point where she can see things in slow motion, or even at a near standstill.

At first glance, this seems like a passive, natural reaction. She could potentially respond to things faster than a normal human being could with her accelerated process of through and neural signals. However, if she were to concentrate on exactly how fast she needs the world to move, she can control this dilation. When moving at high speeds, she can also perceive things at high speeds, only slowing as needed when an obstacle presents itself through her brain's sub-conscious system of detect, identify, and respond. Ultimately, when moving at high speeds, this would feel almost as if there were no change at all, rather moving as a reaction than a processed thought.

● Shock Absorption and Energy Release
Nat has two very important mutations that coexist with her powers, without them she wouldn't be very useful at all. The first is the overall density of her body, she's not exactly heavier or lighter, nor is she really anymore durable than she regularly is. What this does is orients her body to be able to absorb, and release the force of excessive impacts (e.g if she throws a high speed punch). What this means is that her body converts the pressure from force and velocity into heat and steam, which is released from her back.

The bony plates protruding from her back along her spine not only offer her the same protection a regular bone would, but also serves as a way for her to vent this buildup of heat energy, in great clouds of steam. Without this the friction generated by her body would lead to spontaneous combustion. She also has smaller rows of similar bony protrusions along the outsides of her forearms between her wrists and elbows, and along the back of her calves between her ankles and knees.

● Nature's Velcro
Nat has a slick, oily black substance creeping up her hands, forearms, feet, and shins. Her skin in these areas is very soft, cool, and slippery—Much like that of an amphibious creature. More importantly, this change in texture comes with another important benefit. Her hands and feet are covered in hundreds of tiny, microscopic hairs called setae. Each seta splits off into hundreds of even smaller bristles called spatulae. These hairs, lying more at a horizontal angle, increase the Van der Waals forces between themselves and a surface. In Nature, this allows a creature such as a gecko to climb porous surfaces. Natalie can't climb surfaces, but these setae give her considerably more traction and grip.

A P P E A R A N C E
If not for their age gap, Nat could almost be her sister's twin. Sharing the same theme of features inherited from their mother, Nat has a softer face but with more angular sculpting compared to her sister's rounder structure. She has the same button nose and pert mouth, but her eyes lack the warm of their mother. Rather, she has her father's hard stare, an icy coolness reflected in those ocean blue pools of color. Her hair is a stark contrast to her pale complexion and bright eyes, being a black so dark as if to seem all color has been washed out—The same as her sister.

Nat fairs a bit better in the womanly department, standing a little taller and leaner at 5'8 (176cm) and weighing 124 lbs (56.2 kg). Her chest is also a tad larger, as Nat sports a duo of firm C-cups. Nat, being the girl she is, does sport a bit of ink and a few piercings here and there.

Yin and Yang tribal band inked around her left bicep.
A Blue Lily tattooed on the back of her right shoulder.
Rose and Compass tattooed on the left side of her torso and hip.
She had a semi-colon tattoo on her wrist, but that has been covered by her mutation.
Pierced ears and tongue.

P E R S O N A L I T Y
Nat is a hardhearted, self-centered realist. To her, the world is a cruel place that doesn't give two shits about her, so she might as well make the best of it. Her activities seem to end her up on the wrong side of the law, or at the least running from it. She's a shutout, hiding herself deep within layers of calm coolness and cold apathy. If not very trusting at first, Nat is very loyal and will stay that way as long as you do right by her and her family.

Speaking of family, there's only one person Nat really cares about in this world—You guessed it—her little sister. Though one may not realize what deep affection Nat has for her sister, Anybody who fucks with Makiah is going to see the violent side of Nat real quick. Though she cares less for her loser parents, Nat hasn't completely disowned them.

R E F L E C T I O N S : P A R T O N E


E Q U I P M E N T
Cigarettes and lighter.
Smartphone.
Black pocket knife.
Wallet.
Multi-tool.

P R O F I C I E N C I E S
● "Hey, FUCK YOU." Natalie isn't exactly the most calm person. In fact, she can be a tad hotheaded and violent at times. Always quick to action, she's learned how to fight the hard way. "Scrappy" is the right word when thinking of her personal style. She fights fast, and dirty. Fighting to her isn't about class or elegance, it's about winning. Sometimes it's better to win before the fight even starts, Which is one of the reasons she carries a pocket knife. Fortunately she's only had to use it a handful of times.

● "Criminal Scum." Nat's own personal take on "Rules were meant to be broken", she's no stranger to winding up in places she shouldn't be. Usually this involves a bit of street style acrobatics. Breaking and entering is sometimes an art, and Nat's been at it for years. Fortunately all this fence hopping, slithering through crawlspaces, and running from the law have helped keep her in decent shape. She's practically an amateur free-runner.

● "Maiden of the Green Lady." In some regards Nat couldn't be more different than her sister. Especially with the things she does and the people she associates with. Like frequenting obscure hangouts playing grunge music and serving drinks like "Dead Butterflies", with hazy air full of smoke and moshing bodies dressed in muted colors. The kinds of places with back rooms where you can go to just, "chill out", and possibly lose your shoes while you're off on some wonderland trip in your own head. Fortunately, being a connoisseur and a merchant of the Green Lady has made Nat a likable person in these sorts of crowds. She knows what she's doing in the rougher parts of American culture.

L I M I T A T I O N S
● "Sin City." The world is shit, at least to Nat. Everything sucks, so why bother with dieting, recycling, or all that other pointless bullshit? Nat would much rather sit stoned off of her ass watching retro cartoon shows, bad movies, and chowing down on a pile of munchies. Since she works from her phone, she gets to live the sort of lifestyle that would condemn her to hell. Smoking, drinking, gambling, the only thing she doesn't do is "That Hard Shit".

● "Faster than a speeding..." Unfortunately for Nat, her speed isn't as glamorous as television makes it out to be. Though her body has mutated in a way to deal with the extra force of her movements, she can easily surpass these shock absorbers and cause great physical trauma to herself. Additionally, she has to stop using her power to ventilate the built up heat and pressure from the excessive friction she causes. Straining her body's capacity to deal with this buildup will cause her to heat up considerably. Her body will enter an "overheated" state, where she will need to stop using her powers for some time, ventilate, and rest.

● "Vibrato." Should Nat choose to ignore her body's warning signs that she is overexerting herself, she will begin to break apart. When she's approaching the lethal threshold, she'll start to suffering symptoms such as angina, muscle spasms, shortness of breath, dizziness, numbness, and body tremors. In fact, these tremors are a guaranteed sign. As she pushes her limits, her body will vibrate uncontrollably, until she literally destabilizes and breaks apart into dust. Stopping and letting her body recalibrate is the only way to reverse this state. It may be necessary to manually slow her down, such as through cold temperatures or sedatives. This state also negates any additional grip or traction she gets from the setae on her hands and feet.

● "You got a FUCKING PROBLEM?" Nat in two words is simple, and crass. Though she's an averagely smart gal, if maybe a bit more streetwise, she's not exactly the most sensitive or refined. She lacks those finer people skills most people have. More importantly, she's a very straightforward thinker. She can be easy to predict, and quick to action. She doesn't think about how or what would be the best way to punch you in the face. Just that she's going to punch you in the face.


R E L A T I O N S
● Makiah Kaplen-Meadows is Natalie's sister, who is two years younger.
● Elliora Kaplen is their mother of forty-nine.
● Arcturo Meadows is their father of fifty-two.

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