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    1. Lo Pellegrino 10 yrs ago
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Brand said
You still got one week =P. By the way, for anyone who happens to read this, if you would be interested in hosting the next community challenge, or if you have an idea of what you want the next challenges' theme to be, send me a PM.Hosting it really isn't a big deal, you will pretty much make a post describing the challenges theme, guidlines and provide some reference photos.


I'd be happy to give it a swing if you'd like.
Rare said
Could I become a police officer who stays in the city from the most of the RP?


That wouldn't be a problem, just make a damned good CS.
Kingfisher Asked said
What is the setting?


We will be an unstated city that you can imagine as a cross of London, Seattle, and Portland, Oregon. The time period is loosely now, meaning you're welcome to bring in some devices that are only just surfacing today (like the Oculus Rift or Amazon actually using drones for some deliveries), but it's still present day and chances are there aren't a bunch of cyborgs or whatever else. We are keeping vague as it gives us much more freedom long-term. To be clear, we may not even be in America. If you imagine how the setting was in Half Life 2, never clearly said, but suggested over time, you're right on the money.

@KingFisher: I dig your character and think she'll do well here. My only thought is that the way you described her makes me think more psychopath, or close, than sadist. Does she develop emotional connections whatsoever, is it harder for her, or does she simply not give a shit unless she does? You mentioned she was on the spectrum of autism and I know some characteristics can be similar, so it might be worth some thought. Also, do you plan on her brother being a NPC/secondary?
When I answer questions it's good for everyone. So I'll address who asked, but please, don't ignore the information!

Astarael Asked said : Does it matter where in the world we begin? Is it “our” world or does it have some fantastical or historical differences? Are we beginning at present day, future day, or in the past somewhere (trying to figure out what level of technology and scientific advancements we are at). Do we have any limitations on our background/history/personalities or are we free to be as sane or crazy as we wish?


The setting is going to be a general city in the Western world (US, Europe). I'll give us a vaguely geographic location later, but for now, generalities mean you can use your imagination a bit more. Think of a place like Portland, Oregon, Seattle, or London, that are larger cities and fizzle out as they stretch into hilly suburbs and what not.

The world is as you see it today. If you know about a technology just nearly ready to surface, say like the Myo arm band or Oculus Rift, I'm open to creative ways of integrating such. In those cases my expectation is that there's a good reason your character has it, like they're a beta-tester of some sort, which obviously would feed into background and/or occupation.

Be who you'd like to be, but please, make your character functional. I've seen characters in the past who were very creative, but literally could not walk down a hallway without going through some manic episode that completely derailed every situation, every time.

SilverRain Asked said
* Please let me know which sections I need to refine/add more detail. I tried to be a bit crafty in the psychology section... hope it's okay. I'll be RPing in third person though. I'll see if I can find any good tattoos for the Pincer gang. And also some graffiti tags.
* What's the climate - is it hot or cold? Snowing? Rainy?
* How badly damaged is the city? Are structures still safe? Is there water and electricity?
* With Stage 2, is there a chance for Mark to become a ghost? Or maybe I should play as one of Mark's criminal buddies who comes across his corpse at the back of the police station?


It is Fall and nearing Winter. While we are staying general with the exact location, expect weather like you'd see in the Pacific Northwest (lots of rain) with harsher winters.

The roleplay is beginning the minute the Outbreak begins, so, it's really not. Chances are the only structural changes are military/law enforcement checkpoints and a heavy presence. Things will change as we go probably, you can expect the city to degrade with time definitely, but there won't be collapsing buildings unless someone takes the time to do some bombings.

Stage 1 will allow for small time jumps (up to 9 months) as required, but will largely be the immediate reactions to this big change. This is not a post-apocalyptic game, it's very much apocalyptic, and the biggest dangers are coming from fear and paranoia. I'd like us to explore that as much as we can. Any time jump at this point would simply be to allow larger plots to develop, but we'll all have a say in that. Stage 2, as I see it now, would be a longer jump of about 10 years. We would really only hit once the immediate chaos 6 months out of the beginning had settled and whatever new structures of society were established. This means that characters can be influential into how the world is shaped or can see to it progress in certain areas is dampened. Up to you. Don't think too far ahead though. There is an immediate danger and if your head is in the clouds, don't be surprised is someone takes it.

@SilverRain specifically: Your CS is written from the perspective that sometime has passed since the Outbreak. It has not. Things are just now surfacing as wrong, nobody knows just how bad the situation is, or if it's just a prank for that matter. Many are acting poorly though and that likely will worsen. It'd be good to update your CS according to that. Speak about his life as it is normally. Chances are the gang he runs with are still in town, if they weren't actually with him at the start of the RP. If he has any deep connections in the gang the Background should cover that, and it's probably worth considering how well-known he is in the city (if at all). One thing to think about too is just what kind of criminal Mark really is and that's something we should feel and know from the background. Was he driven to crime due to a lack of opportunity, or did he just not take anything seriously enough, so he took the first chance to make big money -- often illegal. Is this a guy who started stealing because he was impoverished or homeless, or does he fancy himself something better? I see he's a gang member, so what kind? The southern California type or something more mafia style (sounds like the former so far). My point is here that you don't want to leave big areas up to assumption, because this is your character, and you should be making those decisions.
Rare said
I would like to join this as well, so is this set like a week or so after the 'Outbreak' happens?


It's immediate. The Roleplay will begin the minute the first signs of trouble begin.
OOC posted below. I'll be adding more content here and there, probably will re-structure the OOC given some time too. For now, let's get some character sheets and conversation! Looking forward to seeing what you all create.

http://www.roleplayerguild.com/topics/62920/posts/ooc?page=1#post-1948594
Recruiting as of 05 October

Premise

Life Continues is a two stage roleplay that explores the areas some simply don't. Stage one opens the story as fear and panic spreads, but of what, we can't be certain. Things become chaotic quickly and surviving means committing to a decision quickly. Under intense stress, given limited information, riots break out, making this world dangerous and unpredictable. How and where you go is up to you -- just think hard, think fast, and hope you made the right choice. Stage two picks up some years later as the world has taken on a new face. Characters have grown based on the first stage and the theme has changed depending on the events of the first chapter. A legacy system will continue the stories of dead characters in some form, letting a player explore new horizons while maintaining the importance past events. Ultimately, we will enjoy the areas some stories would ignore, because whether you're between chapters or waiting for the sequel, life always continues.

Introduction

Sit back and relax a moment. Let your hands fall to your lap, let the tension in your shoulders melt away with a couple deep breaths. Pour yourself a drink of something you strong enough you sip, or maybe light up if that's more your thing -- no judgements here. Now that your calm, imagine something bad. Not after midnight search history bad, something profoundly, life-changing bad. Something that redefines your day-to-day and makes that education or office job absolutely pointless. Safety doesn't mean four walls and a locked door -- those are just illusions, now. Security is a loaded gun, something you can swing, and some sturdy clothes. Things are different now and those who don't learn fast don't last. There aren't manuals for this. You do and you push on, because when things get bad -- real bad-- life continues.

The Outbreak


Characters
Characters will come and go. This is a wilder world where people are acting under extreme duress, bringing the best out of some, and the worst out of many. Some will survive a long while into the future, while others will die, or simply go missing. Create a character you'd like to explore and throw concern for the future to the wind. If you die, so be it, you're welcome to continue forth with another character -- the point is to craft a story here. Everyone is a hero and sometimes the most heroic actions are also our last. To allow for players to move forward, we will have a Legacy System described later-on. Basically, just because you move on with another character does not mean the death has no significance. For now, let's see just who'll be the protagonists of this tale!



Life Continues



Plot
The roleplay will pull characters of various backgrounds into one place with a single purpose -- survive. What is causing the panic is intentionally obscure and could be the result of anything. It is up to the players to decide how they explore this world and where they'll devote their energies. Groups can divide or band together, create a haven or sell out the group. What decisions players make in the first stage will shape the world in the second, giving everyone a high degree of control over the setting with time. There are larger, basic questions where the story can naturally lead such as what is 'The Outbreak' or paths such as the aforementioned creating a safe-haven. The plot is flexible and will move with you no matter where you choose to go.

Characters
Everyone knows the feeling of creating a character only to fall out of love with them. I can't promise this won't happen, but I can offer a solution. Life Continues will explore the gaps between most stories and will also explore life after death. Should a character die, which I welcome, a Legacy Connection is open. Legacy Connections can come in the form of a diary, a video tape, a living character's stories, some relation to the dead, or even a direct connection (such as the new character being an old NPC). This connection will allow players to take up on a new face and style, while challenging them to experience the aftermath of a death. Fortunately, this system also allows much latitude so that an early death is not a waste of time, just a new chapter in your story.

Posting Style
I believe the most successful Advanced Roleplays are those which are flexible. My number one objective is to collect a group of dedicated players happy to post as much as twice a week, or as little as twice a month. What we need is commitment. To allow for this, I also welcome players to lead their own stories in addition to interacting with other characters. This allows every player their own, individual paths (short story style) while also taking part in the actions within the party. In this posting style we only require two players to keep the ball rolling -- not too hard at all!
Engel said
I'm interested if there's still room.


Haven't put up the CSs yet, so there's definitely room. You'll see an OOC today.
Catharyn said
My character is likely going to be a lawyer who enjoys the finer things in life as well as a bit of danger; gambling etc.


I have a little rule that I will not accept lawyers unless they really, really like cocaine. I may be joking, I may not be, you decide.

So we have a criminal and a lawyer so far. My character will be a businessman of some sort, nothing special really, I'll probably pull from my personal life and have them as a marketing consultant. I generally prefer more charismatic figures who don't respond well to brutality in my own characters. It's interesting to me to see how someone will respond when violence seems not just appropriate, but necessary, and to see if they let go a little, or break entirely and act more like a beast than a person. Maybe that's too deep, but I love it!
SilverRain said
Interested as well. I hope to play someone in the life of crime, someone who thinks he can get by. But what will he do when he realises the world is the predator instead of him? Though I have to admit that whilst I'm a very committed person (think fan-level), my character might turn into dust if activity is a post every two weeks. At that point, I tend to lose track of my character's previous mindset and can't get back into the mood/setting of the RP. I'm easily okay with posting twice a week.


Commitment in the way I am speaking should not know time. Obviously if there are no posts a month my expectations are that things have fizzled, however, as I've seen in the past, I know a roleplay can continue after a week or two of silence. The way it endures is the commitment of players. Because players are free to shift between highly interactive and short-story style writing too, it should be easy to maintain your own interest in slow times. Hope that clarifies.

I'll be posting up the OOC today. Should be similar to what's above, but with a Character Sheet, starting location, etc.
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