Avatar of Lord Wyron
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Sure, keep me onboard :)
I remember a Vampire Family-Esque roleplay I was in a number of years ago that sadly fell through!! But I'll be keeping my eye on this...
Alrighty, everyone! This weekend, like all other days, is unfortunately a busy one! That being said, I should hopefully have my first IC post(s) up and Roy's final CS posted for organizational purposes!
I'm sorry guys, I think it's best I drop outta this one. My schedule's not getting any lighter, with classes and homework and all that. Good luck to you all, this is definitely a fantastic RP and I'm glad I was here for it's formation! See you around!
~Hawley Eames Griffin~




"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."
~ Hermes


~General Information~


Name: Hawley Eames Griffin.
Nick-Names: Grif, Wingfoot, [The] Trickster.
Sex/Gender: Male.
Age: Twenty-Years Old.
Place Of Origin: Belfast, Ireland, raised in America.
Camp Cabin: Counselor of Cabin Six - Hermes.

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/Straight.
Partner: None at this point in time.
Godly Parent: Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes.
Human Parent: Matilda Griffin
Siblings: Connor Stoll (Older Half-Brother - Camp Alumnus), Travis Stoll (Older Half-Brother - Camp Alumnus), Octavia (Half-Sister), Luke Castellan (Older Half-Brother - Deceased), an uncountable number of other siblings throughout Camp.
Legacy: Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy.
Pet/s: None.
Other: Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp), Erin Chase (Close Friend- Met at Camp), Aella Stedford (Friend - Met at Camp), Roy Montag (Friend/Occasional Rival - Met at Camp).

~Personal Information~


Personality: Upon first impressions, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit," uncaring of what he does so long as he chooses to do it.

Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm. He shows no hesitation hurling insults or barbs at his own friends or companions, the severity of which can range from playful jabs to cruel mockeries, depending on the individual in question.

Infamously mischievous, Griffin is well-known for his frequent jokes and quips thrown about in everyday conversation, and is quite the practical joker, causing chaos and disorder within the camp a few times a semester, often caught red-handed with a few of his half-siblings as lackeys.

Griffin's mocking, playful nature masks a more insightful side that he only displays to those he is closest to. Surprisingly intelligent and quick-witted, Griffin's span of knowledge is only bested by his thirst for it. Problem-solving by nature, he shows an avid fondness for puzzles, riddles, and unsolved mysteries of all kind; often locking himself away in his room to ponder over some new brain-teaser. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, he will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary.)

On a similar note, Griffin places a high value on loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should.

Even so, Griffin is a textbook hypocrite in regards to his virtues, showing little hesitation in lying to or deceiving his own friends, should he feel it to be the best course of action.

In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, despising the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures.

Beneath the many layers of his demeanor, Griffin is a conflicted and complex young man. Though immersed in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well. He views the Camp not as a safe-haven, but as a modern-day Agoge, where youths are taken from their homes and trained to be the gods' army, transformed into living weapons instead of being allowed to live normal lives.

Skills:
  • Athleticism: As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive; capable of physically reacting to situations with almost inhuman speed. His metabolism is notably above-average, allowing him to burn unnecessary fat far faster than a mortal or even other demigods could.
  • Swordsmanship & Combat: As a sub-skill of his heightened athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting.
  • Lock-picking: Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make them unlock with minimal effort. Griffin is even capable of disabling certain locks telepathically. Likewise, he can identify curses or traps placed on locks, and can potentially deactivate them with concentrated effort.
  • Pick-pocketing: Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of affecting the Olympians, themselves...
  • Money Skills: As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. He has a keen mind for mathematics, and is remarkably adept at poker, with a notorious winning streak rivaling the children of Nike.
  • Stamina: Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire.
  • Intelligence: Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him.
  • Cunning: Uncommonly crafty, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to manipulating key situations to his favor using sly rhetoric. He is an especially consummate liar, showing little-to-no change in facial or body language when speaking a lie.


Biography: Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being an engineer. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more...

Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Matilda felt that her child's best option would be with someone who could care and provide for him. That answer came in Matilda's maternal uncle, Declan. Officially putting Declan down as the baby's godfather, Griffin spent his earliest years in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle.

Highly curious and mischievous in youth, Griffin, given the first name Hawley, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Declan tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'.

Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Declan did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground.

Now with Hawley's growing powers revealed, Declan took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood.

As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Declan decided to reveal Hawley's heritage to him.

Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage.

Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities.

~Weaponry Information~


Weapon/s: A single xiphos sword, given to him by his father.
Weapon/s Name: κουρά αέρα - Roughly translated to: The Shear Wind
Weapon/s Type: Wrought of Celestial Bronze
Attributes: The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone with relative ease. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter.



~Other Information~


Other:
  • Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said.
  • Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends.
  • Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement.
  • Though raised in America for most of his life, Griffin speaks with a somewhat heavy Irish accent, and semi-frequently tosses in jargon from that region.
  • A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era.
  • An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a vast assortment of Alternative Rock music from the 1990s-2000s
  • It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena.
  • Unlike many demigods both in and out of Camp, Griffin has a close, paternal bond with Hermes; talking to him on a semi-frequent basis and constantly seeking to impress him.


~Theme Song~


Theme Song:
"Learn to Fly" by Foo Fighters



"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
Greetings everyone! Good to see this brought back to life!
Just to give everyone a bit of comfort that I am working. Here's Doom's WIP. It looks like there's a lot missing, but most of it is already done, I just need to format it properly (e.g. the Gallery) :)







Lord Doom (Victor Von Doom)







~"Today, I make no demands... no threats! But, one day, I shall voice demands -- and all shall obey them!"
~Lord Doom.


[center]
~General Information~

Name: Lord Doom
Formal Name: Lord Victor Von Doom of Valyria
Gender: Male
Age: 36
Height: 6'2" (6'7" armored)
Weight: 225 lbs (102 kg) (415 lbs armored)
Allegiance/House: House Doom
Place Of Origin: Beyond the Wall
Social Class: Lord & Ruler of Valyria
Faith: The Old Gods
What does your character desire most?: Power & Domination
Personal Philosophy: "I do as I choose... and I answer to no one!"
Notable Equipment & Weaponry: A full suit of alchemically enhanced Valyrian steel armor, forged through unknown means. He also owns a personal custom-forged bastard sword of Valyrian steel that he will resort to should he deem an opponent "unworthy" of facing his magic.
~Skills~


  • Genius Intellect: Considered one of the top minds in Marvelos, Doom possesses an insatiable lust for knowledge, bordering on the obsessive. Devoting the better part of his life to academic study, Doom is a renowned scientist and inventor, well-versed in many branches of science and knowledge, ranging from medicine and history to advanced sorcery and alchemy. He is a gifted leader and tactician, with a keen mind for manipulation and politics that has allowed him to efficiently rebuild and rule Valyria almost single-handedly.
  • Indomitable Will: Doom possesses a remarkable, nigh-inhuman level of willpower, stemming from intense years of disciplined study and dedication towards self-control. He can resist nearly all forms of illusion, psychic attacks, and seductive abilities; and possesses an incredible tolerance to pain. Notoriously goal-orientated, Doom will go to great lengths to see his plans through, showing little tolerance for empathy, morality, or laws should they stand in his way.
  • Fighting Skills: Though preferring political intrigue to battle, Doom nevertheless is a highly-trained and skilled warrior, well-versed both in armed and unarmed combat should the need arise. His armor grants him superhuman levels of strength and durability, allowing him to nearly-effortlessly defeat opponents in single combat. Equally skilled in the blade, Doom's fighting style emphasizes his strength and power, wielding his sword one-handed and relentlessly pushing his foes back with each blow, using his intimidating appearance to invoke fear and panic.
  • Physical Condition: Through both intense exercise and alchemical augmentation, Doom has enhanced his physical condition to that of a peak athlete. Even when unarmored, his strength, speed, agility, resilience, and reflexes are finely honed and coordinated.
  • Artist: A self-proclaimed patron of the arts, Doom spends much of his free recreational time pursuing artistic talents. He is a gifted painter, instrumentalist, and calligraphist, decorating his vast castle with works of his own design, as well as owning a wide variety of expensive, ornate artifacts.


A List of Powers/Spells attributes of character:

Introduced to the Mystic Arts by his mother during the formative years of his early childhood, Doom has demonstrated a natural talent for sorcery and the occult. Pursuing this talent further during his brief tenure at the Citadel and beyond, Doom has elevated himself to one of the top sorcerers in Marvelos, bested by only a few of his contemporaries (though Doom would never admit so, himself.)

~Relationship Information~


Relationship Status: Married
Sexuality: Heterosexual
Partner: Lady Susan Storm
Father: Werner Von Doom
Mother: Cynthia Von Doom
Siblings: None
Pet/s: A lone Direwolf, christened "Reinhardt"
Other: None


Appearance -



Biography:

Personality:
@ayzrules I know @FantasyChic and I are both in the middle of ours, again I apologize for the wait! My RL schedule has not been kind progress-wise.
It'd certainly be Game of Thrones appropriate XD
I'm still here! :) Juggling work, but hoping to see some progress in soon
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