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Edric Beaumont



Edric haunted the ruins like a specter, skulking around corners making barely a racket. But his presence, his energy could be felt. The magic that emanated from him. Some theorized that all living creatures were bound by magic in at least some way. The essence, the soul was their tie to the innate magical forces of the universe. The scholars in Brevyon were vocal opponents of such an idea, of course, quick to stamp out any mention of magic. To them it was perverse, unnatural, it's nature feared and misunderstood. Yet for all their ignorance and bigotry, there was at least a nugget of reasoning in their beliefs. Magic was certainly an eldritch force: difficult to control and quite capable of overpowering all but the strongest of sorcerers. It opened up avenues to darkness that could infect the mind and soul, warp the very essence of reality itself, and perhaps even elevate one to godhood.

Yet to those who could touch the Magicka within them, there was a calling, an intrinsic want and desire to commune with it, understand its nature, harness its energy - whether for good or ill.

For some wizards, the Call manifested a different way, with an obsessive thirst for enchanted weapons and relics. Indeed, Edric devoted many years to such a pursuit, plundering countless caves and ruins in search of even the smallest trinkets blessed with arcane energy. Such could be seen on his person, as each step was accompanied by the soft clinking of necklaces, brooches, and rings that adorned his clothes, often inscribed with strange engravings and messages written in languages outside the Common Tongue.

The sky had darkened over the hour-or-two he had been exploring, with smell of storm's approach on the horizon. Such didn't bother him, he'd weathered rain and hail before. But what caught his attention was the presence of another wandering into his discovery. He could sense the crackle on the air, the metallic sweetness of magic. The Wolf had sensed it first, uttering a low growl in its throat as a warning to its partner.

Edric nodded once, scratching the wolf's head in thanks, smoky wisps of fur coalescing around his discolored fingertips. Stepping out to see the stranger proper, Edric was, for a moment, taken aback. An Elf: or at least one who looked like an elf. A head taller than he and thin as a rail, with fair complexion and hair like melted gold.

"You look out of place, friend." Edric said aloud, in a tone that was, perhaps meant to be joking. "Brevyon's not particular for either of us-- certainly less-so for one of the Fair Folk."


Damon Tardif



It was a slow walk back, bogged down by storm and wind that broke against him with every step. Yet there was a ritual calm, the stillness of a successful Hunt. And the mark of it: a bloody scalp held between Damon's fingers, staining his glove crimson. Should one travel back to that spot, they'd find Caulfield's corpse, maimed by Damon's handiwork, left to nature. A return to the fold.

Even from his vantage point in the woods, Damon could see the distant lights of Warren ahead of him, a welcome boon to the road-weary traveler: promise of safety and rest. But Damon felt no such comfort - rather the anxiousness of uncertainty. With growled muttering, he steeled himself and pushed forward. The people despised him; but he despised them right back. The cowards wouldn't dare muster more than a rumored whisper or wandering eye in his direction. None of them had tasted blood, felt the thrill of a true Hunt. They were like sheep: docile, complacent. And he a lion amongst them.

But this was once his home, its people his people. The community he had grown up in. But he had changed in all-but-name, and that's what they hated him for most.

Emerging from the border of trees into Warren proper, Damon saw a sea of faces both old-and-new. Travelers, merchants, seeking food, beds, other commodities the village offered. And its people more-than-willing to oblige. Damon carved through the modest bustle in a beeline towards the inn, that great fortress. It was no grand mead hall, certainly, but the inn was one of Warren's largest buildings, and, as some in town believed, one of its oldest. Built by Warren's first settlers, it was said: as hardy and strong as they were. The people of Warren prided themselves on that, their sturdy, simple nature.

Stepping onto the porch of the inn with heavy step, the idle chatter and conversation around him seemed to slowly fall to silence. Even those inside could hear the sound of heavy mud-caked boots on old wood, and somehow, someway, they knew who had returned.

With wide motion, Damon swung open the door and stepped foot inside, bringing with him the chill of death from outside; its frigid, fearful wind. The loud and boisterous talkers stopped, some even mid-sentence, and turned to see their fear realized; the moment they laid eyes on his leather-scale armor and scarred helmet.

"You're not welcome here, Hunter! Blood sheds where you step!" A single voice arose from behind the bar, possessed by a fleshy, bosomy woman in a loose apron. Stepping out onto the floor, the woman raised a wooden spoon with the same ardor a knight would draw a sword, and though lacking in stature, she fearlessly craned her neck to stare Damon down.

There was silence first, a palpable tension that left all but the most drunken patrons at the edge of their stools as they wondered how the Hunter would react. After only a few seconds, Damon snorted abruptly, letting out a wry chuckle at the woman's expense. It could be seen in her face, a brief flash of confusion that this wasn't the reaction she was expecting.

"You've known me since I was at my mum's teat, Myrna. Least you could do is use my name." He finally said, moving past the doorway - and her - towards the seating area. "Besides," he stopped, "if I were here on work-related business: you'd know."

Myrna weakly raised her spoon, as if contemplating attacking him with it anyways, but she soon resolved against it, letting her flabby arm fall to her side. "Getting mud all over my floor." Was the last thing she grumbled before heading to the back for a broom.

"Easier to clean than blood." Damon replied, more to himself than anyone else, accompanied by another quick hoarse laugh as he spied out a table for himself. He avoided the mass of stares and glances towards him, from residents who already knew of his reputation, and newcomers wanting to find out.

What he did see that caught his eye, however, was a young woman who seemed to be looking right back at him. It was a different look from the others, as though she had been looking for him. He wasn't sure how much she could see past the eye-holes of his helmet, but they seemed to maintain that gaze for a few seconds longer than typical, perhaps trying to read the other's expression.

Finally, Damon simply nodded once at her, and walked away towards his own table.


Edric Beaumont



Candak was no stranger to travelers. The war's end had opened up pathways once unheard of between Men, Elves, and Dwarves, prompting members from all races and backgrounds to travel the roads. Wandering bards finding inspiration for their songs and poetry in the simplistic, imaginative beauty of nature; traveling merchants hauling horse-and-wagon filled to the brim with goods to be sold; and brave adventurers, mercenaries seeking rest in roadside inns and taverns, regaling patrons with embellished, half-drunken tales of harrowing battles and daring rescues. Though Warren was considered the primary travelers hub for those on the road to Aigeovarth, every village and settlement, whether large or small, could anticipate the arrival of some unfamiliar face every now and then.

But Edric Beaumont remained one of the few strange exceptions, a description he had come to all-but-embrace in recent years. Since Brevyon's near-destruction, the persecution of mages became limited now to their own crumbling walls. Wizards and spell-weavers from Elf and Human alike could be found quite commonly in Aigeovarth, and rumor abounded that many of the tribes scattered across the country boasted a shaman or soothsayer. But the lives of men were short, and their grudges long. Superstition was steadfast in the villages, with many wizards still viewed with fear and distrust for their use of the arcane arts.

As a result, cautious mages traveling the roads attempted to hide their magic from the common people, refraining from spell-casting, and identifying themselves simply as wanderers needing a place to rest for the night. But not Edric.

The sole-surviving Beaumont Twin would enter each town bearing confidence born of indifference, garbed in heavy robes of waxed fabric and leather, branded with strange runes and symbols. Every villager felt that same feeling in his presence, a weirdness, so to speak. It was in his countenance, they surmised. The unnatural brightness of his eyes; the manner in which his fingers seemed to twitch constantly, nails tinted a sickly purple; his eerie, unflinching gaze that spoke of experiences no-one else could possibly understand. And the wolf: the ethereal creature that followed him like a loyal hound, seeming to fade in and out of corporeality with every step, like trying to see through smoke.

He was a quiet man, though strange in his mannerisms, polite enough to those who spoke with him. In taverns they found him seated in a table at the corner, drinking wine and flipping through some old tome, often written in a language forgotten by all but the Elves. Though often receiving aside glances and the occasional stare, he was generally left alone, with even the most paranoid thinking twice before attempting to provoke a mystic.

Though often a wayward soul, one who'd reside at the inn only a night before being on his way, something prompted him to stay. A small village, built near the border of Brevyon, Wayright, it was called. Though a modest bustle of life, it was surrounded by death - corpses of the war fought long ago. Abandoned forts, military camps, even one-or-two Minotaur fortresses all stood as macabre memorials to Brevyon's heartless ambition and cruelty. The closer one got to Brevyon's territory, the more danger magic-users were in. Though a generation later, the orphans of war did not forget their parents' hatred of magic, and the races that wielded it. To this day, Elves would mysteriously disappear near the border, with stories told of barbaric witch trials conducted to execute any accused of wielding magic.

But Edric felt no fear, rather, curiosity. What drove him here was the secrets the ruins held, the history within them: remnants of a time left behind.


Damon Tardif



Rain. From the turbulent Eastern seas came torrents of it, casting storms on Warren that scarce could be found elsewhere. Few within the settlement would complain, however: the rain brought fertile fields, clean drinking water, and water for clothes-washing. Yet, for the Hunter, rain only muddied the tracks.

Damon Tardif's work saw him all across Candak, meeting - and hunting - men and women from all walks of life. Some prey were well-off, wealthy even; others had barely a coin to their name. Some acted out of desperation, while others relished in their wickedness. Motive mattered not to him, only the chase.

But now, he was close to home, the closest he'd been in months. Through all his travels, the work that had taken him halfway across the country into Aigeovarth, he couldn't forget home. The people, both old and young, could barely tolerate his presence. Even those who'd known him as a whelp had nothing for him but scorn and disdain. Warren had enough hunters, one Tardif wouldn't send the settlement into ruin.

The trail he followed, smeared as it was, led in pursuit of a murderer, a man named Caulfield. Farmhand-turned-fugitive after a quarrel over payment left the farmer dead in his own homestead. He had come from one of the smaller villages, several leagues north from Warren. Unwalled hamlets like that could spare only a few guards, making a skilled bounty hunter an invaluable asset in tracking down lawbreakers.

The surrounding forests past civilization were dense and uncharted, but familiar to Damon, who spent his earliest years tracking beast and creature alike through the maze of woods and trees. It was familiar land to him, and that was all the advantage he needed.

After walking at least an hour, crouched and cautious to avoid detection, Damon spotted a small clearing in the distance, marked by the sight and stench of smoke.

Approaching from the fringe of the treeline, Damon caught clearer sight of the pitiful campfire, doused by the rain, a wispy smoking mockery. And before it, his prey. Caulfield was broad and well-built, no doubt a result of his occupation. But his expression was anything but confident. Fearful, on-edge, like a deer caught scent of wolves. And indeed, the wolf had come.

On bended knee, Damon drew a light crossbow from his back, loading a single quarrel from his belt, and locking it into place with an ominous click. Mounting the crossbow on his shoulder, Damon zoned in on his target, pausing to wipe the droplets collecting on his helmet.

There was a lull - silence, preparation. Then he pulled the lever. The quarrel cut through the air like a well-aimed dart, landing its mark straight in the farmhand's upper thigh. With a choked cry, Caulfield sprawled to the ground, hands reflexively grabbing at his leg, mind still trying to process what had just happened.

Through grit teeth and agonized breath as the pain started to overwhelm him, pain quickly turned to panic as he realized someone was pursuing him. Adrenaline kicked in, and the runaway criminal attempted to desperately crawl away from his makeshift campsite. It was a futile but determined gesture, that even as his fight-or-flight instinct prodded him forward, Damon caught up to him in only a few strides.

Wordlessly, the Hunter grabbed the farmhand by the locks of his hair in a single gauntleted hand, forcefully lifting his head aloft. The last thing the farmhand saw was Damon's other hand, clenched in a fist and flying towards his face.

Caulfield awoke some minutes later, head pounding as he tried to take in his surroundings - all from an upside-down perspective. It took only seconds to realize that he had been tied by his feet around a low branch, hovering a foot-or-so off the forest floor. The next thing he saw was Damon seated before him upon a rock, sharpening a large deer-antler hunting knife against a whetstone. Through steel half-helm and navy-colored bandana, the Hunter's expression was utterly unreadable. But unmistakable was the slight motion as Damon looked up, seeing his prey conscious and confused.

"Hrrm, 'bout time you woke up." The Hunter's voice was gruff and menacing, slightly muffled through the fabric of his face-covering. Rising from his makeshift seat, Damon in long strides, moved towards his captive, who wriggled, terrified, in response, mouth flapping trying to conjure a cry, a call for help.

"No point in screaming. No one to hear you but the beasts that live here, and..." Pausing, Damon grabbed Caulfield by the arm, holding it in place as he suddenly slashed his dagger across it, leaving a crimson-red gash that immediately started bleeding. As the runaway cried out in pain, Damon roughly clamped a hand over his mouth. "And they know the smell of blood, the sound of wounded prey. So keep your mouth shut, or I'll leave you here for them to find." Waiting for what felt like an eternity, Damon freed the farmhand's mouth, disdainfully wiping his gauntlet against his leg.

"You know why I'm here, same reason you're on the run. The only question now, is whether I'm gonna flay you or scalp you." Letting his words hang in the air, the murderer coughed out a sob, flailing futilely against his bindings. At this, the Hunter started to laugh: a harsh, snorting laugh that boomed across the woods, quickly devolving into raspy, coughing chortles as he found amusement in his prey's fear. "Don't worry, I'm not that heartless. You'll be dead first." Surprisingly, the farmhand found little solace in this reassurance.

Once more stepping closer to his captive, Damon drew from his hip a menacing war-axe, chipped and scarred from use, but still as sharp and deadly as when he first bought it. "It's only nature. The strength..." Damon readied his axe, ignoring the pleas of his prey. "To survive."

And the Hunt was complete.
John Delaware

[ The Bunker ]

"Something powerful." John would hold Finn to those words as he stiffly moved towards the makeshift kitchen, aching in his joints with each step. An aching that spoke of brawls gone poorly, a few too-high falls, and an old bullet wound here or there. God, he was getting old. John couldn't help but smirk to himself, the thought of being old by 39. As a boy, he would have found the thought preposterous. The whole world was ahead of him, and there were plenty of stories told of old men with white beards and wrinkled faces. But that was a time before. Out here, survival had to be earned, reclaimed for one's self. It was rare to find an old face outside the Pre-War Ghouls, and even then, those that weren't dead or gone feral were about as rare as any old human.

Picking up one of the shot glasses with almost-eager fingers, John brought the glass to his lips and threw his head back in a motion clearly backed by years of repetitious experience. His face twitched reflexively as his parched throat felt the immediate burn of alcohol; the sensation prompting the detective to let out a heavy exhale through dry lips. Immediately, his body felt a jolt of energy, the pain in his bones fading like a distant memory. Placing the glass down, John cracked his neck, hitting just that right spot that everyone hopes for in such an act.

"Not bad, Cowboy." John bid aloud to Finn, mentally resisting the urge to take another shot. It's a funny thing, alcohol. John knew full-well that the drink was killing him, but he was too far gone to dream of living without it. No one wanted to live in the world straight, not the way it was now. The Raiders had their chems; mercs had their booze; even some of the old Ghouls relied on fonder memories to just get through the day. John wondered how old Marvin was, whether he followed the similar motions. Perhaps the whole thing was life's biggest irony - that the thing killing them was the only thing holding them together. If there was a God, He had to be laughing at that.

John had hoped that the smell of food would bring him some modicum of pleasure, though he'd not smelled food that good in awhile. Even Diamond City's famous noodle stand had to contend with the stink of waste and decay in the Wasteland air, tainting every bite. But no, still his mind was discontent, though the others seemed to find a place for themselves to relax, if only for a moment.

Out of the corner of his vision, he spotted the Talon leader kneel down besides Bailey. Something...yes, something caught his eye. Though he couldn't make out anything that was said, it seemed off. Not a general conversation, no. There was a focus in her stance that defied that. John didn't make a sound, simply stood still, eyes locked on the two until Prism rose from her place, moving towards where Finn stood. John's gaze followed, unfaltering, a sternness in his expression hinting at slight scrutiny, but nothing more than that.

Over the years, he'd survived too much to truly feel terror as it once was. Now it was all the same: adrenaline keeping him alive. The Institute kept him on a tight leash, let him see the outside but fencing it off to him. To wander, but never truly be a part. Somedays, he just wish X3 had put a bullet in him and spared him the trouble. Least he would have died with clear conscience. Some stab at Heaven, maybe. Faith came in short supply in the Wasteland, most were too focused on staying alive in the present to worry about what came after. John examined the concept like he did everything else: necessary skepticism. Maybe it was real, maybe it wasn't. If God existed, He'd turned His head at His own creation. John didn't blame any God for the Great War; Humanity blew itself up, they had to own responsibility for that. But if something greater, something more truly came after, well...what better time than the Apocalypse?

But the thinking made John cynical, ill. Hopefully there was enough drink around to forget. Or to at least pretend to.
Paladin Maine

[ The Bunker ]

Finn had taken to their newfound guests like a Ghoul to radiation. He spoke to them all, perfect strangers, like old friends or distant relatives come down for a visit. In some circles, such hospitality might be seen as a gift; but Maine found it baffling. As it were, these newcomers were not friends, comrades, or associates. They were strangers, likely in pursuit of their own greed more than anything else. Maine sneered at the idea behind his helmet. For all the Brotherhood had done to protect the settlers on the East Coast, to curb the Mutant and Raider threat; mercs and hired guns saw it as an opportunity to exploit citizens for caps. Some of them weren't much better than the Raiders, themselves, just smart enough to know the unwritten law of the Wasteland. Some groups on the East Coast saw eye-to-eye with the Brotherhood-- the old Brotherhood at least. Reilly's Rangers and the Regulators were two, operating under a set of morals, seeing justice done through whatever means necessary. But Talon Company, Littlehorn & Associates, all the rest in-between; Maine lumped them in with any other threat that deserved nothing less than total annihilation.

Talon, in-particular had suffered a tremendous loss after the Brotherhood set its eyes on bringing the firm hand of justice to the Capital Wasteland. They were little more now than a remnant, remembered more in stories told to frightened young children than anything else. Though they were still around, the Brotherhood had sufficiently neutered them - leaving them limping with tail set between their legs. If they tried to snap again, well, it was time to be put down for good.

As such, it was suffice to say that Maine was on-edge seeing the familiar red talon insignia branding a few of the newcomers. The symbol he wore was a sign of pride, of virtue. Regardless of the Brotherhood's current direction, there was a time when the people looked up to the gears and the sword and saw hope, saw justice. But the mark of Talon represented everything the Brotherhood stood against: lawlessness, oppression, countless atrocities.

In truth, part of Maine hoped, however little, that one of them would act out of turn. If they did, he would answer, and leave the mark of his handiwork stained in crimson.

Khaliya and Armann both disappeared from the main quarters into what the squadron had converted into a war-room. It was a jury-rigged set-up at best, hardly the facilities that the trio had been used to back home, but it fulfilled its purpose well enough. When short, half-hour treks into the Necropolis for basic supplies were as dangerous as they were, venturing out without heed was tantamount to suicide.

Then again, so was a bullet to the head. And Ruben's memory came rushing back. The Mangle had shaken them all up, bore witness to the true horrors that the Necropolis held. Girard was standing there one moment, then gone the next. Seeing Power Armor crumple like tinfoil, it affected all of them, highlighted just the danger they had marched into. But none were so affected as Ruben, who ate his gun not long after that; the second set of holotags collected. Maine remained stalwart, the fortification of resolve that the rest of them could lean to. But the fortification had been weathered, beaten against by everything they had seen, fought, won, and lost. By now, he had departed any impression of ever returning home, or at the very least leaving this Godforsaken hellhole. No, now they survived because it was all the resistance they had left. Every day, every hour they drew breath was to spite the Necropolis.

The two commanding officers had left Jeremiah behind to stand watch over the group, though it seemed a redundant gesture at best. Maine was well-aware that between him and Finn, any upset from within the newcomers could be effectively dealt with. Finn through words, and Maine through action.

And apparently, upset was already there. As the new bloods removed their hazmat suits and got settled, brief tensions began showing themselves, particularly between the red-headed woman and another man garbed in strange armor that Maine didn't recognize under any faction or tribe in the Capital Wasteland. It seemed passive-aggressive, mostly, a rough bump on the shoulder signifying hostility. But it doesn't take long for passive-aggressive to simply turn aggressive. Silently recognizing this, Maine adapted his stance to keep an eye on the two of them, on the lookout for any weapons drawn or punches thrown.

Regardless of where any of them came from, or where their allegiances once lied, Maine had to begrudgingly acknowledge that they were all a new squadron now - something Finn would take to much easier than he. But insubordination, disagreement within the ranks was strictly disallowed, and Maine was prepared to bash together whoever's heads needed bashing.

In the meanwhile, Finn was in the bunker's makeshift kitchen preparing food for them all, setting out whiskey and glasses like an expectant housewife. Maine muttered something under-breath about saving that whiskey, an utterance that came out a garbled growl from his helmet.

Before long, dinner was ready to be served, in an event Finn had waited years for. Regardless of his thoughts on the Southern-born Knight, Maine couldn't deny that his cooking beat the food back in the Citadel, and certainly was better than whatever processed "sustenance" came from the MREs. There had to be some reason they kept him around.
John Delaware

[ The Bunker ]
John could tell right off the bat: he wasn't going to like Finn very much. Exuberance and Southern 'charm' that wouldn't have been out-of-place in some of the holotapes he grew up listening to. As a boy, he loved the old tales of wandering gunslingers scouring the plains, dispensing aid and delivering justice wherever they were needed; especially upon hearing rumor that such cowboys still existed out West in the Mojave Wasteland. But now, it was a forgotten dream - a memory that, instead of reminding John of past joys, simply aggravated the bitterness he felt now.

John had zoned Finn out after only a few words, once more adopting a rigid and unapproachable stance, hands stuffing themselves in coat pockets. Though he found himself briefly contemplating the sudden reveal that Finn could, at least passably speak the strange mercenary's tongue. He had never pinned the Brotherhood as a faction prioritizing linguistics, but he could base his perspective only on his view as a layman. The roving tech-hunters were as enigmatic as they were unsociable, closing themselves off to the rest of the Wasteland. John didn't care much either way: he had no intentions of starting a feud with the Brotherhood, so long as they kept their rifles out of his business, they could collect every fried circuit board on the East Coast.

The tinny sound of music playing through old speakers filled the otherwise tense emptiness of the bunker, though John would argue on whether that was a good thing or not. He couldn't place the date of the song, itself, though that implied he could accurately date anything he heard on the radio. Country never appealed to him, though. He preferred the silky smoothness of jazz, its ailing mood. No better music to drink to. Country was the bleating of a softhearted lover, serenading an old flame with rye whiskey and...a dog, usually. But jazz was dark, mysterious, took him back to the old strip clubs and smoking rooms he had dreamed of in youth. It was a different dream, though: one he clung to rather than resented. Maybe because it was all he had left. Why else would he still wear the damn coat-and-hat?

"To hell with dinner. I'll take a glass." John broke the silence again, clearly dispensing with the pleasantries. If all that awaited him was more music and more hospitality, he'd need at least a buzz going.
Paladin Maine

[ The Surface ]

Two years. Two years they'd been away from home. Paladin Maine had dealt with the announcement of their mission the same way he always did: silent stoicism, though lacking Armann's introspective reflection. It was the silence of nothing that needed saying. They were six, then, counting the Grey Wolf, all sharing the distinction of supporting what Lyons stood for. Now only two were left, and even though they coordinated with Finn, the lone scout, there was the general uncertainty of not knowing how long any of them would last.

It was a slow death in the Necropolis. The elements of the post-nuclear hell tore at them, chipping away at their numbers piece-by-piece, but Maine was too stubborn to give in. Alexandria, Tomas, Ruben, Girard; names that repeated themselves over and over in Maine's mind. They were brothers, sisters...comrades. Though he seemed unflappable in his fortitude, it was growing clear that Maine was dealing with the tragedy in his own way. Alexandria's had hit him the hardest. It wasn't a quick, clean death. She was captured, prisoner of a long-lost war, and Maine was prepared to storm the gates of oblivion to rescue her. But cooler heads prevailed, and she was declared MIA, the only soldier they couldn't bury.

Tomas was the latest casualty of the Necropolis: snatched in the air by Gargoyles and dropped to the ground like a heavy stone. Power Armor was designed to absorb most impacts without issue, but from that height and that angle, the poor Scribe was turned to paste inside his own armor. Maine had responded in ritual, collecting the boy's holotags to keep with the others as a small memorial, a reminder.

Maine's unexpressed grief had turned to rage against both the Necropolis and the Brotherhood, itself. For fourteen years, he had served with distinction and loyalty, only to be rewarded with a suicide mission. Though he would not question, he would respond, and he was ready to let the whole Necropolis suffer.

He had made this aspect known, not through word but through action. Maine's response to hostility, whether overt or implied, was impulsive and brutal, even by his standards of violent retribution. He faced opposition with an almost sadistic glee, though he never issued a taunt or a challenge, silently reveling in his own carnage.

Despite the dire circumstances and low odds of survival, Finn remained affable, cheerful even. His verbose tales of home life and childhood occupied the deafening silence that blanketed the Necropolis. For some reason, the Knight had taken a shine to Maine, and seemed to always find an excuse for conversation. Maine's general lack-of-response indulged him, and Finn was rarely left without a topic or other to talk about. Maine did little to silence him; talking seemed to be the younger man's way of coping, and Maine expressed any annoyance with a swift and curt motion, often slapping Finn on the back of the head with enough force to displace his helmet.

Armann turned brooding and contemplative, with each loss within the squadron driving him further and further into himself. He spoke little, aside from issuing commands and tactical observations, which Maine didn't mind. The Grey Wolf's reputation preceded him, and his mindset alone earned Maine's respect. Thus, all it usually took was a single word from the elder Paladin to manage Maine's growing recklessness.

Their patrol that day had proceeded as most others had. The sound of Gargoyles in the distance, away from their usual hunting grounds, had prompted Armann to keep the trio close to the bank; Tomas' death still fresh in their mind. After waiting a few minutes more and detecting no more sound of Gargoyle activity, the ragtag squad of soldiers left the safety of their bunker into the rising torrent of acid rain that regularly plagued the Necropolis.

It was eerily quiet as usual, the sound of their heavy footsteps accompanied by the sizzling hiss of rain being the only detectable sounds in the area. Then there was a crack, a lone gunshot only a few yards ahead that resounded against the unearthly blue force field that emanated from the Necropolis Wall. The trio stopped. With the simple command to "Stay sharp." Armann took point and rounded the corner to reveal a decently-sized group all dressed in hazmat suits, led by two towering figures in Power Armor - Brotherhood.

Within moments, Armann located the shared communication channel and made his presence known aloud. But then, something familiar. Maine noticed it too; blade and spear. Khaliya. She had joined the Brotherhood years before Maine had, though under similar circumstances. Their interactions had been few and far between, though they were most likely aware of the other's reputation. The Swordwind and the Mutant-Slayer.

It was clear, however, that Armann was less-than-pleased to see her. Indeed, their last conversation earned something of infamy, a clash of ideals. Armann was the old, and Khaliya the new. Lyons, Maxson, tradition and progress. It split the Brotherhood straight down the middle, and left Armann and his squad in the warpath.

Maine chose not to react to Khaliya's blunt reply. He was Armann's soldier, he owed no loyalty to the Swordwind aside from sharing a faction. Should it come down to choice, Maine's loyalties remained with the same man who had commanded him for the lat two years. He would, however, respond to the sight of a laser rifle trained on his head. There were no words uttered but a low growl from Maine's throat, filtered through the metallic speakers of his helmet. A shift in stance, a tightening of the shoulders, clenching of fists. Whoever dared point a rifle at his company, Maine issued a wordless challenge to try, to give him cause.

However, the group reached a mutual interest, and Armann decided to let these newcomers join them at the bank. The walk back was slow, Maine and Finn both took flanking positions on either side, while Armann led the pack. There was a new sense of uncertainty in the air: what purpose these men and women came for, what purpose in Swordwind leading them? It wasn't a rescue mission, that much was clear. Maxson had forgotten about them, likely intentionally. It was underhanded, dishonorable, unbecoming of an Elder, a commander. Maine had no interest in the politics of it, but rather the character.

Inside the bunker, each of them walked through the decon unit and gradually stripped their hazmat suits, revealing men and women from several walks of life. These were mercenaries, adventurers, a disorganized team led by Brotherhood. Maine found the whole situation confusing, it made little sense. But, what did anymore?

While Armann, Khaliya, and Finn stepped out of their armor, Maine did not. Since the day he first stepped foot inside, he almost felt more comfortable in his suit than in his own skin. It gave him strength, power, endurance. When muscle, when bone fails, there is always steel. Maine remained silent, opting not to speak to any of the mercenaries. He'd let Finn take up that responsibility - knowing the Knight would be besides himself with joy to finally have new people to speak to.
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