Name: Geraldenar Feltenhouer (Geld- his self given nickname / The Cabbage- Zephyr's given nickname for him)
Gender: Male
Race: Cauhri
Age: 17 (by the start of the current RP Arc anyway)
Origin: Not sure yet (Picked up on the outskirts of Ardentia)
Personality: It's hard to really tell what kind of personality he has yet on his own. Having been stuck in a hard labor slave style of living since young, he really didn't have the ability to be himself or who he was. As such, he's probably had a fair bit of Zephyr rub off on him while coming into his own. There's a lot of time and days that flew by him and arguably the only thing he's used to using to deal with people is passive aggressive, smartassery, or to simply stay quiet. Thus far pretty much nobody except Zephyr (having been around him the most obviously) could really have an idea what sits below. And that's probably not likely either. Outwardly at the least he does seem to have mostly picked up quite a few mannerisms from this. He's much more likely to bark back and throw words, and thus far he tends to spout nonsense on the level of Zephyr while being snarky or a brat, but what else he acquired from Zephyr (or has come to fruition with himself) is to be seen. Whether any of that holds up in all or even most situations however is also in the winds. The only other thing to note is, for whatever reason, he seems to randomly change accents or pronounce words entirely different based on day, or even per sentence. Zephyr has no bloody idea where this came from, and it sometimes leads to a loud smack. Sometimes it's Zephyr facepalming, other times it's him smacking Geld upside or on the back of his head.
Main differences: (Obvious racial basics such as needing longer pointed ears assumed) His hair's a bit longer, shoulder length, and green. This being why Zephyr picked the nickname cabbage, while Zephyr could feel that this young child was a null, he frequently makes fun of him by saying his hair "Made him stick out like a cabbage in a field of pumpkins." Zephyr's not quite sure Geld has, or ever will forgive him for it. His skin color is a tad lighter than the usual, but nothing overly different.
Geld has scars, but his only facial one starts at his cheek bone and cuts ending at the bottom of his jawline. He has various cuts and brusies from his laboring days growing up scattered about, more than enough that he never bothered counting. Generally most of them are faint enough that one would probably have to search for them, with a few that do rather stick out. He's fairly lanky and agile, relying
on that far more than any sort of brute strength.
Affinity: Being that he grew up fairly "Godless," he hasn't actually learned about or bothered with many of them. Thus far his acceptance of them has been "If there'sa poin't I need some silly old organized religion in my life, I'll pray like 'all Ell durin it. Til then, gawt no time for these "Dee-it-eez" you keep ramblin on bout." He HAS mentioned however the name Lenellia several times since
the two joined up. Zephyr isn't sure if it's related to said topic or perhaps old familial ties. Maybe another forgotten or somewhat underground God similar to his own figure of knowledge.
Nullomancer: Indeed, so far he has decided on going for wind, carbon steel, and fire. Possibly impact pending.
Special ability (if any): Well he has that accent thing? Working as a slave left him little time to cultivate much, however it did give him a fair knack at using any sort of tools or technology the empire employs in their various jobs and undertakings. Mining for crystals, building things, keeping things maintained and running, etc etc. Normally you would think that stays specialized to adults for "delicate
tools" reasons, except the empire would rather transport en mass a bunch of easier to feed, cheaper to care for children than adults. At least for their seedier and not out in the open operations. It's also easier to replace children if you understand their meaning.
Due to all this time around such things, he's grown a knack for being able to register weak points in damn near anything. How to screw up a machine? Ruining an automated system using crystals? Simple things such as an opponents armor? Well how long that takes will vary per enemy but you get the idea. Very hands on for this kind of thing, though good at theory crafting about it. Many a times has he gotten
side tracked on these lines of thought. A few of his scars very likely stem from this habit possibly interfering with their work quotas.
Space reserved for incoming Bio<
Gender: Male
Race: Cauhri
Age: 17 (by the start of the current RP Arc anyway)
Origin: Not sure yet (Picked up on the outskirts of Ardentia)
Personality: It's hard to really tell what kind of personality he has yet on his own. Having been stuck in a hard labor slave style of living since young, he really didn't have the ability to be himself or who he was. As such, he's probably had a fair bit of Zephyr rub off on him while coming into his own. There's a lot of time and days that flew by him and arguably the only thing he's used to using to deal with people is passive aggressive, smartassery, or to simply stay quiet. Thus far pretty much nobody except Zephyr (having been around him the most obviously) could really have an idea what sits below. And that's probably not likely either. Outwardly at the least he does seem to have mostly picked up quite a few mannerisms from this. He's much more likely to bark back and throw words, and thus far he tends to spout nonsense on the level of Zephyr while being snarky or a brat, but what else he acquired from Zephyr (or has come to fruition with himself) is to be seen. Whether any of that holds up in all or even most situations however is also in the winds. The only other thing to note is, for whatever reason, he seems to randomly change accents or pronounce words entirely different based on day, or even per sentence. Zephyr has no bloody idea where this came from, and it sometimes leads to a loud smack. Sometimes it's Zephyr facepalming, other times it's him smacking Geld upside or on the back of his head.
Main differences: (Obvious racial basics such as needing longer pointed ears assumed) His hair's a bit longer, shoulder length, and green. This being why Zephyr picked the nickname cabbage, while Zephyr could feel that this young child was a null, he frequently makes fun of him by saying his hair "Made him stick out like a cabbage in a field of pumpkins." Zephyr's not quite sure Geld has, or ever will forgive him for it. His skin color is a tad lighter than the usual, but nothing overly different.
Geld has scars, but his only facial one starts at his cheek bone and cuts ending at the bottom of his jawline. He has various cuts and brusies from his laboring days growing up scattered about, more than enough that he never bothered counting. Generally most of them are faint enough that one would probably have to search for them, with a few that do rather stick out. He's fairly lanky and agile, relying
on that far more than any sort of brute strength.
Affinity: Being that he grew up fairly "Godless," he hasn't actually learned about or bothered with many of them. Thus far his acceptance of them has been "If there'sa poin't I need some silly old organized religion in my life, I'll pray like 'all Ell durin it. Til then, gawt no time for these "Dee-it-eez" you keep ramblin on bout." He HAS mentioned however the name Lenellia several times since
the two joined up. Zephyr isn't sure if it's related to said topic or perhaps old familial ties. Maybe another forgotten or somewhat underground God similar to his own figure of knowledge.
Nullomancer: Indeed, so far he has decided on going for wind, carbon steel, and fire. Possibly impact pending.
Special ability (if any): Well he has that accent thing? Working as a slave left him little time to cultivate much, however it did give him a fair knack at using any sort of tools or technology the empire employs in their various jobs and undertakings. Mining for crystals, building things, keeping things maintained and running, etc etc. Normally you would think that stays specialized to adults for "delicate
tools" reasons, except the empire would rather transport en mass a bunch of easier to feed, cheaper to care for children than adults. At least for their seedier and not out in the open operations. It's also easier to replace children if you understand their meaning.
Due to all this time around such things, he's grown a knack for being able to register weak points in damn near anything. How to screw up a machine? Ruining an automated system using crystals? Simple things such as an opponents armor? Well how long that takes will vary per enemy but you get the idea. Very hands on for this kind of thing, though good at theory crafting about it. Many a times has he gotten
side tracked on these lines of thought. A few of his scars very likely stem from this habit possibly interfering with their work quotas.
Space reserved for incoming Bio<