Um... just a quick pointer; it's considered a definite no-no to force effects like that on characters. Especially when said effect is 'put the character in constant pain forever'.
Personality: Minna is an exceptional strategist and combat commander, in part due to her innate magical ability. She also places the operational effectiveness of her unit ahead of her own personal gains.
In general, Minna has a graceful and gentle demeanour, overflowing with elegance. She seldom gets angry, but possesses the backbone to stand in direct opposition in face of unreasonableness no matter who the adversary is. Although blessed with resourcefulness and flexible thinking, she is fragile once that last line in her heart is crossed and also has an inflexible side that relies on the rules to maintain her mental balance.
Powers/Skills: In addition to the flight abilities provided by her Striker and the boost to her strength that all Witches get from their magic, Minna's inherent magic is called Three Dimensional Space Understanding Ability (三次元空間把握能力, Sanjigen Kūkan Haaku Nōryoku). Classified as a form of perception, it makes possible to perceive and discern all nearby targets in every direction, sorting out their position, number and classification. It also serves her well as a commander, being useful for noticing small details about others and maintaining unit cohesion (such as appearing suddenly to diffuse arguments). This ability assisted her in performing air-to-air bombing missions. Also thanks to the power of her inherent magic, she can make her subordinates sortie from an aircraft carrier and then reliably bring them back even from a place above the ocean with no landmarks.
Brief Bio: Minna is the commander of the 501st Joint Fighter Wing, a unit comprised of Witches from across Europe and beyond as they fight against an alien menace known as the Neuroi, and an ace with two-hundred confirmed kills to her name.
Even if the two-hundredth involved crushing a tiny Neuroi bug to death between her butt cheeks.
Equipment: Messerscharf Bf-109K-4 Striker Unit, MG42 Machine Gun (will probably be kept in hammerspace when not needed in the RP), Walther PPK handgun