STATUS:
Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
4 yrs ago
Current
Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
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4 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
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5 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
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5 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
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5 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
Granted, everyone who has ever had a username with the word 'dust' in it, anyone named 'Dusty', as well as the game 'Dust' have all been erased from existence. Oh, you meant the particles? Well, too late to change that, now.
It seemed like Lance didn't want to join, and was warning Trevor about leaving. "Will do, and I'll even tell you whether they were pokemon, or not... if not... we're going to be in some serious trouble, Lance," he pointed out as he noticed the others talking, as well, with Ravi making an... odd effort to try to hide his hissing s's. Seems like he didn't have much control over it, as it had to make that kind of effort to begin with. The seedot pointed out some of grass' other strengths, and Trevor nodded, and corrected him with "They're strong against both ground AND rock, but good job on that, anyways," he would have said something about him being wrong, but Trevor figured that not everyone was bound to know everything about pokemon... Ravi then said something about Trevor deciding who stays and who goes, and he... wasn't too sure about having that sort of responsibility put on his shoulders... this might lead to him, well, leading, and he was REALLY unsure about that... nonetheless, he made a decision. "Let's see... we don't have a lot of move variety, at this point, so... perhaps only myself, Ravi, and Vi should come... it's not like anyone can get her to stay, and she seems to want to come, anyways, and as for Ravi, well, given that he's a pokemon that doesn't evolve, he'll be stronger than a basic pokemon like, er, everyone else here, and again, if I can't trust my team, we're not a team," Trevor wasn't really a hundred percent sure about this, but, it would be better than just sitting around and finding out exactly nothing about their surroundings, right?
With that, Trevor set off to where the lights were, though, he probably wasn't the one in the lead, since he had a poor sense of direction. Oddly the rain didn't seem to really bother him, despite the fact that he was a fire type... of course, he knew that he had to watch out for water types at this point, but at least he wasn't slowing dying, or something. "So, Ravi, you seemed to be excited to get out of the cave, any reason why?" Trevor asked... he was sure he'd get an answer like 'I really need something to eat', or 'I wanted to see if there was civilization for myself', but if he really WAS hungry... it would be a good idea to make sure none of Trevor's team looked tasty to him, especially Trevor, himself.
Moves: - Scratch - Growl
Health: Full Health, if tired
Status: Tired
Ability: Blaze (increases fire-type moves when severely damaged)
Quest: To make the first guild in this pokemon-only, yet guildess world.
Dragons shouldn't need any introduction, they're scaly, vaguely reptilian, sometimes fire-breathing fantasy creatures that most people know about. Better yet, they come in all the forms you'd expect... there are bipedal ones, quadrupedal ones, snake-shaped ones, wyverns, hydras, and even the wingless lizardfolk... which somehow fall under this category. Dragons aren't exactly the most agile of the bunch, however, they have one thing that phoenixes and their cousins, the dracoavians don't... defense! Their scales are thicker and tougher than a dracoavian's, and defend against more than a phoenix's feathers, even if they can't revive, it's not easy to keep them down in a fight. Oddly enough, some dragons may grow a 'mustache' of feathers for some unknown reason... usually, only the older dragons grow that, though.
Dracoavians are a strange bunch... they seem to be a mix between a dragon and a phoenix, and how much they look like one or the other seems to vary wildly. You have everything from dragons with some more feathers than usual to phoenixes with bat wings... not only that, but like dragons, they can be bipedal, quadrupedal, snake-shaped, or even... raptor-looking... feathered raptor-looking, specifically. They are typically fast, and agile fliers, are typically quite quick on their feet, and have a fifty percent chance to just get back up from getting knocked out. Some rumors suggest that they may come back from DEATH, itself, though, nobody seems to want to test that rumor out. Like dragons, they can 'breathe' one of the elements they can use, but unlike dragons, they don't have a lot of defense. They're at least good at defending against magic attacks, so long as they aren't weak to that type of magic.
Phoenixes are just what you'd expect, mythical, powerful, magical birds with the ability to cheat death if either of the elements they control are near their ashes. This, of course takes some time to actually work, and said ashes can be moved to an area that doesn't HAVE said elements to keep them from reviving. Just as well, they also get back up from getting knocked out quicker than most, and while it's guaranteed, it's still slower than the dracoavians. Strangely, not ALL of them are capable of flight, and some of them might even be quadrupedal, somehow, with others looking like penguins, or ostriches. They're naturals at using magic, though they're especially good at using magic to heal.
Gryphons... the part-bird, part-cat creatures have recently been found to be related to chimeras, somehow. They don't JUST come in bald eagle / lion mixes, but really any bird, plus any cat, though, both 'parts' will be the same size so they can fit on each other, and work as one thing. They aren't even limited to being quadrupedal, for some unknown reason. They're at least decent fliers, and quick enough on the ground, but their main draw is their incredible physical attack. Whether they use weapons, or their own talons, they seem to be really good at just attacking the enemies... as a result, many of them only have one magic, and two physical skills.
Chimeras are a mixed up creature that seems to consist of three completely different creatures. Pretty much any three creatures, save for horses, can be a part of the mix, and they can easily have up to three heads, with two or three being more common than one. Since chimeras are such a varied thing, they don't really have any 'trends'. There are as many fast chimeras as there are slow ones, and there are as many tough ones as there are frail ones, with such traits relating to exactly what three creatures they're a mix of. Gryphons are said to be a very special mix of chimera.
Golems are just about the closest you'll get to a humanoid in this world. They consist of a core that uses a specific material to build a vaguely human-shaped body out of. This material can be anything from dust and leaves to more traditional metal or clay... even liquid or gaseous water can be used as a 'material' in this case. They don't exactly feel pain in the same way most creatures do, since they can just replace a broken arm with a few rocks, and won't get knocked out or die unless you damage their core enough. While their core is magical in nature, they're more about physical attacks than magical attacks, and typically only have one magical element, one that's usually tied to whatever material they prefer to make bodies out of.
Dark colored, ghostly beings that can look like anything else on the 'species' list with piercing, yellow eyes. They are hard to hit due to their ethereal, ghostly nature, and they can even pass through walls and the floor to evade attacks... however, once an attack actually LANDS a hit on them... they tend to fall apart. They are always capable of using the rare dark magic, as well as at least one other magic type, and often try to look like specific 'people' who can use at least one of their non-dark magic types. As shadowy ghosts, they are almost impossible to see in the dark, especially given the fact that they can just dim their eyes to make sure they can't be seen. They are naturals at using magic to attack.
Slimes are some kind of sapient, giant colony of bacteria, or some other microscopic thing... unlike most creatures on this list, their entire body is usually just one color. They are shapeshifters, however, they have a 'base' form that they return to once they're done shapeshifting... said base form, again, looks like something else on this list. They can fit into tiny spaces, and even temporarily mimic one type of skill, be it physical or magical in nature, be it used by a friend or a foe, and use it ALMOST as well as the original could. They can also, if they're large enough, try to suffocate the enemy, causing them to, well, fight for air for a while. They also don't take a lot of damage from physical attacks, but magical attacks can be their bane... and along with their mimicry, they can use one type of magic.
While most people don't want to be called 'furries', it's the most accurate name we have at this time. This category covers a wide range of animal-folk, though humans were only capable of becoming 'furries' based on mammals. They have a rather wide range of abilities, but as a trend, they tend to be fast, and strong... however, this 'trend' doesn't apply to ALL of them, after all, an elephant man can't be expected to move too quickly, and a mouse person can't be expected to be TOO strong, not that they can't try to BECOME faster or stronger, respectively. Despite the name, not ALL of them are bipedal, though, most of them would PREFER to at least be remotely capable of holding things. Some people also try to apply this category to the various animals that have been effected by the change, however, since those animals aren't JUST mammals, being every animal species except for horses, many argue against lumping them in with the 'furries'.
There are twelve available magic types in this RP. You may pick either two common, two uncommon, one common and one uncommon, one common and one rare, or one uncommon and one rare. You may NOT choose two rare magical elements without my permission.
Common elements: 1.) Fire (Pretty self-explanatory, create and control flames. Can heal with a specific rune equipped.)
2.) Air (Can control wind currents, and create wind that is somehow razor-sharp, and, if skilled enough, can even use this magic to fly, even if they aren't capable of doing so, normally, or create a vacuum around the enemy's head.)
3.) Water (Can control and create water to attack with the pressure of the created water blasts being dependent on skill. Can heal even without a rune equipped. CANNOT use this element to freeze said water, that would fall under 'ice' instead.)
4.) Stone (Can also be called 'Earth'. Create and control the ground under your feet, and just attack with giant stone fists if you so choose. Skilled users can potentially make an entire building with it if they want.)
Uncommon elements:
5.) Lightning (Or electricity... much like fire, it's pretty self-explanatory. Create and control electricity, and shoot lightning bolts from wherever you choose... skilled users can make a lightning bolt hit their enemy... and stay there for at least a second. Can heal with the proper rune equipped.)
6.) Ice (Can create, and control solidified water, and can even just lower the temperature either around them, their enemies, or in the room. Their main attacks involve icicles, or blizzards, and skilled users can use a blizzard to just bury an enemy in snow.)
7.) Nature (As opposed to stone, this magic involves mainly plants, and small animals, as well as the poisons and venom said plants and animals can possess. Skilled users can bind their enemy in poisonous, spike-covered vines as big as a small car around its base. Can heal even without a rune equipped.)
8.) Magma (The more destructive, powerful, and risky form of fire magic, this magic involves lava, or magma... molten rock in either case, and, while it's incredibly damaging, it... is also really hard to control, and might hurt your allies, as well.)
Rare elements:
9.) Darkness (Control the shadows around someone, or create creatures, and attacks from said shadows... also deals with hexes, curses, and a wide variety of debuffs, and statuses. Despite its name, and despite its reputation, this element can actually heal without a rune equipped... granted, it does so via making an ally sleep, but still.)
10.) Light (The exact opposite of darkness. Control and create light to attack with, or to defend with. Most users of this magic attack with lasers, and defend with almost invisible light barriers. Can also heal without a rune equipped.)
11.) Void (Quite literally, nothing. More accurately, anti-magic. This magic isn't typically used to attack directly, and is best used to disable the enemy's magic, or just disable the enemy in general... this is one of the few elements that can be created by combining two kinds of magic in an attack, in this case, light and dark. Users of this element have natural resistances to MOST kinds of magic, save for light, dark, and art, which they are weak to, instead.)
12.) Art (An... odd magic type that focuses on creating drawings, and having said drawings literally come to life. It's hard to learn, and even harder to master, but it's worth it, since, at the highest skill levels, there's almost nothing this magic can't do. Can heal with the proper rune equipped.)
Name: (Please give us your name... also note that they were human, so no names that are TOO weird.) Age: (How old is your character in years?) Gender: (Male or female... if you plan on having them change genders via the change, put the gender they are POST-change.) Species: (Please choose from the list above) Appearance: (A picture, or a nice text description will work for this.) Bio: (What happened to them before the meteor? What did they try to do while it was hurtling towards Earth?) Skills: (Typically one physical skill {a weapon proficiency, or just punching, kicking, scratching, slashing} and two magical skills.) Weaknesses (x2): (Choose three if you have a normal set of magic, up to five if you have art, and only Light, Dark, and Art if you have void) Strengths: x0.5 - (choose one if you have normal magic, up to three if you have art, and all of the basic eight if you have void), x0 - (choose one unless you have void magic), x-1 - (choose one unless you have void magic) Runes: (Leave this empty for now... runes will be found and once they are, you can put any equipped runes and their effects here.) Other: (If you want to put any more info that doesn't fit into any of the other categories, put that here.)
Name: Trevor Age: 25 Gender: Male Species: Dracoavian
Image created by Ridlins.
Stands at five feet, seven inches tall.
Bio: Trevor lived a relatively normal, boring life, though, for some reason, he was absolutely okay with that. When he was a child, he was always the target of bullies due to his love for video games, and general nerdiness, however, he was one of the few nerds who could and would fight back, and even so, with surprising strength. If he didn't change schools every year due to his parents moving, he probably wouldn't have gotten picked on after the first time... that isn't to say he didn't get in trouble, since he was bad at trying to convince people, and everyone always thought he was lying, despite Trevor typically not being one TO lie. At first he didn't really think he HAD anger issues, but all of that changed in the seventh grade, when he was just awake enough to notice that he was blacking out, and going completely berserk... the last sight he could remember seeing was his fellow students running away from him, or getting out of his way... funny thing, he doesn't even remember what GOT him that angry, but that incident caused him to finally agree to work out that issue.
He has since calmed down, and hasn't gotten in any more fights, since most of the bullies in high school remembered him from at least one of the elementary schools he went to, and they didn't want to mess with him. He has since just finished college, getting a degree in computer programming, of all things, and he took his first interview for his first real job... his first day was going to be in a couple days, but he was, hilariously enough, excited about this. This was going to be the start of a brand new chapter in his life, and of course, he didn't think the meteor would actually hit until yesterday, and that REALLY soured his mood for a bit, but then he said to himself 'Well, if it's the last day for humans, let it be known that I really tried to adult' he chuckled at his own joke, and tried to live the last day as if it truly were the last. He tried all sorts of new food, all kinds of new activities with all of his friends, even introducing a few of them to others, and blew most of the cash he had in his wallet. He ended up DEAD tired when he got back home, though, he really didn't want this last day to end for various reasons, his body just wouldn't let him stay up any longer...
However, much to his surprise, Trevor somehow woke up the next day, though, not everything was where it normally was, specifically, there were feathers and scales everywhere, and he had a long, blue thing blocking his vision... and he felt like he had a tail and wings, but, that can't be possible, right?
Skills: Fisticuffs: Not one to use weapons, Trevor prefers to just punch the enemy, despite the fact that his claws might be a better choice. He uses no real fighting style, since he was never trained, but there's enough strength behind his punches to make this a viable option.
Fire: Firebreath, and some other fiery skills... Trevor's alright at it, but some of the more advanced fire moves tend to come with some sort of drawback for him... he uses it as recklessly as one would expect.
Flame Drill: A skill in which Trevor imitates a drill and drills through the opponent using his tough claws, and a dose of fire breath. A powerful move that can easily hit weak points and ignores an enemy's defense, but it also leaves Trevor dizzy, and unable to accurately attack for a while after its use.
Lightning: Trevor's a natural at using electrical abilities, apparently, and he tends to shoot said lightning from the tips of his claws, often shaping his hand to look kind of like a gun and even occasionally saying 'pew, pew' when he does so.
Energize: Trevor can use some of his own electricity to give one of his teammates, or himself, a sudden burst of energy. Heals HP, and can restore some lost magic... costs a decent amount of magic to use, however.
Runes: Scan Rune - Allows one to use the 'Scan' skill both inside and outside of battle... said skill allows the user to read alien languages, and know the strengths and weaknesses of enemies once it's used on a sample of that language, and an enemy, respectively. This rune doesn't need to be equipped to any skill slot, and doesn't require any real magic to use.
Heal Rune - Allows the use of one type of healing magic, depending on which type of magic it's equipped to. In this case, it allows the use of the magic skill 'Energize', since it's equipped to his lightning magic. Other: Nothing.