Name: Ember Norrieth
Age: 22
Physical Appearance: Ember is of average height, with a lithe and athletic build, and an appearance that is both youthful and feminine. Her skin is fair and slightly pale, largely concealed under her clothing save for a few places. Her hair is a dark shade of auburn, reaching the middle of her back in length, though it's almost always kept in a braid. Her eyes are a light green, almost emerald color, striking in comparison to the typically dark palette of colors she wears.
Armor/Clothing: Ember's demon huntress attire is extremely light and flexible, trading significant protection for ease of movement. Her top is covered by a sleeveless, thin cloth tunic, with a single layer of padding that can somewhat soften physical blows to her torso area, but won't do too much against slashing or piercing attacks. Her leading shoulder is protected by a layered pauldron, and her soft leather arm-sleeves are covered by hardened leather guards on her forearms, and thin metal plates over her hands. She commonly wears a cloth mask or scarf over her face during combat.
Her sword's sheath is strapped to her back, as is her special crossbow. The belt around her waist carries the pouches for her throwing knives and her healing serums. Her tunic flows into a skirt of varying lengths. The front of the skirt is cut short, above mid-thigh level, while the back is asymmetrically cut as it winds around her legs. Slits up the skirt at several points ensure freedom of movement. On her legs she wears warm stockings under thigh-high laced leather boots, with some plating over her knees and feet. All of her gear is darkly colored, in sharp contrast to her fair skin and auburn hair.
Weapons/Tools: Ember's sword is straight, double-edged, and both lightweight and sturdy. It has no special or magical properties, but she puts it to very effective use, with either one or both hands. If one hand, it will be her left, as Ember is left-handed. Her throwing knives are a secondary weapon for her, contained in a pouch on her hip with handles exposed for easy access. These are also mundane in all ways, but can still be deadly, and often are given her accuracy with them.
Also contained in this pouch is her supply of healing serum, contained in small injectors that she can apply either to her leg or upper arm. Once in her bloodstream, the serum will rapidly increase her healing rate, enabling her to recover from even serious wounds in minutes. Given the speed of combat, however, minutes can be quite some time, making the increased healing rate hardly a guarantee of survival. Fortunately, the serum also dulls pain somewhat, enabling Ember to better endure the wounds she's suffered, or withstand further hits after taking the injection. Taking a second injection while under the effects of the first will do nothing to help her.
Her crossbow is a small, one-handed model, an advanced weapon that can fire three types of bolts. The first is a standard, heavy bolt, capable of piercing light armor and dealing significant damage. The second two types are smaller bolts, attached to the sides of the crossbow. Types can be rotated through on the fly in a fight. The smaller bolts both have explosive properties, triggered a second after they strike a target. The first explodes with an acidic liquid and gas. The liquid will cause intense burning pain to exposed flesh, while the gas will cause any within it to struggle to breathe, assuming they lack a proper mask to filter it. The gas covers a small area and disperses somewhat quickly, but it can effectively keep an opponent stunned for a turn or two. The last type of bolt explodes with significantly more force, capable of removing limbs or outright bursting smaller enemies, however it travels through the air noticeably slower, and Ember mostly uses it to damage heavy armor beyond repair, and expose weaknesses for her other weapons. It can, for example, mangle a heavy shield to the point of being useless.
When fully loaded, her crossbow can carry one of each type of bolt at a time. Considering that it's rather tricky to reload, she can likely only use one of each kind of bolt during a fight, unless she is somehow given enough time and space to safely reload.
Combat Strengths: Ember is really fast, has demonstrated excellent proficiency with her chosen weaponry even as young as she is, and on top of that, she's entirely fearless. At range, she almost never misses her target, so it's up to her enemies to do something to protect themselves. She can successfully fight multiple enemies at once with proper use of her crossbow, keeping one or two at bay so she doesn't get overwhelmed while she divides and conquers. Her explosive bolt can crack tough defenses, and her swiftness enables her to get in quickly for damage, and then dart away and keep moving to avoid taking it in return. Despite her lack of armor, she's pretty tough and very stubborn, and when combined with the dulled pain and healing properties of her serum, she's not easy at all to bring down.
Combat Weaknesses: Limited resources are Ember's greatest worry in fights, which usually means her decision making can lead her into the most trouble. Improper use of her specialized bolts can leave her dealing with too many enemies, or unable to break through tough armor, since reloading to fire again is difficult and puts her at risk. Despite her toughness, her lack of armor is a significant vulnerability, and her ability to directly block attacks is limited. Naturally, restraining her mobility in any way can easily lead to serious damage against her. Her serum can heal her if things get bad, but this happens over time. Relentless pressure can easily keep Ember in the wounded state she's trying to recover from, and make things very difficult for her.
Personality/History: Ember is the daughter of the grandmaster of her demon hunter's guild, and thus, she has always had a lot to live up to. She was encouraged to follow in her father's footsteps, and seemed to take to it naturally, but was forced to combat constant rumor of her privileged upbringing, her easy path to success with the position her father holds. Despite any amount of skill she shows, Ember has been regarded always as "the grandmaster's daughter" rather than a huntress in her own right.
As a result, she is almost recklessly aggressive in her desire to prove herself, to silence the doubters that think her position was handed to her. She is well aware of her exceptional potential and talent, but has avoided becoming arrogant, and takes her enemies and her work very seriously. In addition, she believes in it as more than a way of making coin in the world. She finds purpose in helping those that can't protect themselves, and in taking on threats that others are unwilling to face. Her next task will be an immense test for her, one that will prove her worthy of her place as a demon huntress, if she survives it.
Age: 22
Physical Appearance: Ember is of average height, with a lithe and athletic build, and an appearance that is both youthful and feminine. Her skin is fair and slightly pale, largely concealed under her clothing save for a few places. Her hair is a dark shade of auburn, reaching the middle of her back in length, though it's almost always kept in a braid. Her eyes are a light green, almost emerald color, striking in comparison to the typically dark palette of colors she wears.
Armor/Clothing: Ember's demon huntress attire is extremely light and flexible, trading significant protection for ease of movement. Her top is covered by a sleeveless, thin cloth tunic, with a single layer of padding that can somewhat soften physical blows to her torso area, but won't do too much against slashing or piercing attacks. Her leading shoulder is protected by a layered pauldron, and her soft leather arm-sleeves are covered by hardened leather guards on her forearms, and thin metal plates over her hands. She commonly wears a cloth mask or scarf over her face during combat.
Her sword's sheath is strapped to her back, as is her special crossbow. The belt around her waist carries the pouches for her throwing knives and her healing serums. Her tunic flows into a skirt of varying lengths. The front of the skirt is cut short, above mid-thigh level, while the back is asymmetrically cut as it winds around her legs. Slits up the skirt at several points ensure freedom of movement. On her legs she wears warm stockings under thigh-high laced leather boots, with some plating over her knees and feet. All of her gear is darkly colored, in sharp contrast to her fair skin and auburn hair.
Weapons/Tools: Ember's sword is straight, double-edged, and both lightweight and sturdy. It has no special or magical properties, but she puts it to very effective use, with either one or both hands. If one hand, it will be her left, as Ember is left-handed. Her throwing knives are a secondary weapon for her, contained in a pouch on her hip with handles exposed for easy access. These are also mundane in all ways, but can still be deadly, and often are given her accuracy with them.
Also contained in this pouch is her supply of healing serum, contained in small injectors that she can apply either to her leg or upper arm. Once in her bloodstream, the serum will rapidly increase her healing rate, enabling her to recover from even serious wounds in minutes. Given the speed of combat, however, minutes can be quite some time, making the increased healing rate hardly a guarantee of survival. Fortunately, the serum also dulls pain somewhat, enabling Ember to better endure the wounds she's suffered, or withstand further hits after taking the injection. Taking a second injection while under the effects of the first will do nothing to help her.
Her crossbow is a small, one-handed model, an advanced weapon that can fire three types of bolts. The first is a standard, heavy bolt, capable of piercing light armor and dealing significant damage. The second two types are smaller bolts, attached to the sides of the crossbow. Types can be rotated through on the fly in a fight. The smaller bolts both have explosive properties, triggered a second after they strike a target. The first explodes with an acidic liquid and gas. The liquid will cause intense burning pain to exposed flesh, while the gas will cause any within it to struggle to breathe, assuming they lack a proper mask to filter it. The gas covers a small area and disperses somewhat quickly, but it can effectively keep an opponent stunned for a turn or two. The last type of bolt explodes with significantly more force, capable of removing limbs or outright bursting smaller enemies, however it travels through the air noticeably slower, and Ember mostly uses it to damage heavy armor beyond repair, and expose weaknesses for her other weapons. It can, for example, mangle a heavy shield to the point of being useless.
When fully loaded, her crossbow can carry one of each type of bolt at a time. Considering that it's rather tricky to reload, she can likely only use one of each kind of bolt during a fight, unless she is somehow given enough time and space to safely reload.
Combat Strengths: Ember is really fast, has demonstrated excellent proficiency with her chosen weaponry even as young as she is, and on top of that, she's entirely fearless. At range, she almost never misses her target, so it's up to her enemies to do something to protect themselves. She can successfully fight multiple enemies at once with proper use of her crossbow, keeping one or two at bay so she doesn't get overwhelmed while she divides and conquers. Her explosive bolt can crack tough defenses, and her swiftness enables her to get in quickly for damage, and then dart away and keep moving to avoid taking it in return. Despite her lack of armor, she's pretty tough and very stubborn, and when combined with the dulled pain and healing properties of her serum, she's not easy at all to bring down.
Combat Weaknesses: Limited resources are Ember's greatest worry in fights, which usually means her decision making can lead her into the most trouble. Improper use of her specialized bolts can leave her dealing with too many enemies, or unable to break through tough armor, since reloading to fire again is difficult and puts her at risk. Despite her toughness, her lack of armor is a significant vulnerability, and her ability to directly block attacks is limited. Naturally, restraining her mobility in any way can easily lead to serious damage against her. Her serum can heal her if things get bad, but this happens over time. Relentless pressure can easily keep Ember in the wounded state she's trying to recover from, and make things very difficult for her.
Personality/History: Ember is the daughter of the grandmaster of her demon hunter's guild, and thus, she has always had a lot to live up to. She was encouraged to follow in her father's footsteps, and seemed to take to it naturally, but was forced to combat constant rumor of her privileged upbringing, her easy path to success with the position her father holds. Despite any amount of skill she shows, Ember has been regarded always as "the grandmaster's daughter" rather than a huntress in her own right.
As a result, she is almost recklessly aggressive in her desire to prove herself, to silence the doubters that think her position was handed to her. She is well aware of her exceptional potential and talent, but has avoided becoming arrogant, and takes her enemies and her work very seriously. In addition, she believes in it as more than a way of making coin in the world. She finds purpose in helping those that can't protect themselves, and in taking on threats that others are unwilling to face. Her next task will be an immense test for her, one that will prove her worthy of her place as a demon huntress, if she survives it.
Ember Norrieth
Classification: Mild Realism/Normal, No Powers
Appearance
(Very few alterations from the image in her appearance and gear.)
Race: Human, Caucasian
Age: 23
Gender: Female
Height: 5'8" (1.73m)
Weight: 128 lbs. (58 kg)
Written Description: Ember's build is not overly imposing, but the fact that she's roughly in her physical prime is plain to see. She has a lithe, sleek shape, somewhat lacking in raw bulk, her musculature instead being compact and lean. Her appearance is ultimately very feminine. Her auburn hair reaches the small of her back when left loose, but she almost always wears it in a braid, keeping it away from her pale, light green eyes.
What skin she shows is fair and slightly pale, largely unmarred by scars or other markings, evidence that her combat experience largely consists of training, with few real life-or-death situations of battle under her belt. Her demeanor could most commonly be described as intense, almost aching for movement. There's an aggressiveness and a confidence to the way she carries herself, and though her mask often hides her full features, her eyes tell most of the story.
Equipment
(Again, see appearance image for references)Weapons
Shortsword - Bladed weapon, double edged, 60 cm (just under 2 ft). Expertly forged, both lightweight and sturdy. Effectively wielded with one hand. A balanced weapon with short reach, a small round crossguard and a comfortable grip. Sheathed across her back when not drawn.
Throwing Daggers - Bladed weapons, double edged, 4 in total, kept in a pouch attached to her belt and upper leg with handles exposed for easy access. Most effective thrown across short distances, but useful enough in melee in a pinch. Ineffective against most armor, requires hitting vulnerable points.
Handguards - Steel handguards serve as metal knuckles to enhance punching attacks. Nothing remarkable, as Ember's punches aren't the most impressive, but they increase the chance of breaking bones on well placed strikes.
Armor
- Lowest layer of Ember's top is lightly padded. Will somewhat reduce damage from punches/kicks or other non slashing/piercing attacks.
- Her arms are covered by long leather gloves under hardened leather forearm guards, and steel handguards, along with her single pauldron.
- Thigh-high leather boots, with plating protecting knees and feet.
- Her mask will reduce the effects of inhalation from smoke or other gases.
In total, Ember has very little effective armor, and requires her to dodge attacks or deflect them with her weapon rather than absorb them.
Other
Stimulant Injector - A small injector containing a liquid stimulant that aids Ember in combat, applied to either her upper arm or leg. Kept in a small pouch beside her knives. Significantly slows bleeding and dulls pain for 3 of Ember's turns. Can be used once per fight.
Skills
Senses & Attributes: All of Ember's senses are within a human range, but she has gone through significant training to hone them, specifically sight and hearing. All others are quite attuned, though naturally her sense of smell is dampened by the wearing of her mask.
All of her physical attributes are well above average for a human woman of her age, but still fall within human boundaries. Specifically things like her speed, dexterity, agility, conditioning, balance, and reaction times are excellent. Her strength and endurance are her least notable attributes, and thus her fighting style doesn't revolve around them.
Fighting Skill/Style: Ember's style consists of constant movement, skilled swordplay, and capitalizing on overextensions from her enemy. She looks to place herself in good positions to evade and counter enemy attacks, punishing whiffs with superior speed, and targeting weak points with precision, to make up for a lack of overwhelming force. She retreats back after most of her attacks, never seeking to remain in range of heavier melee opponents for long. In the case of ranged attackers, her attack is relentless, and her movements take her around flanks of her enemies after attacks rather than away from them.
She is very capable of parrying and countering most forms of light weaponry similar to her own, and seeks to deflect attacks and return with offense of her own rather than block them outright. She targets weak points with her throwing knives at close range to increase the difficulty of dodging or blocking, and seeks to avoid exchanging blows hand-to-hand or grappling as much as she can, as she is in a disadvantage most often in those situations.
Ember utilizes her combat stimulant in the event that she is wounded. It allows her to ignore painful injuries and continue fighting for a while as normally, but does not allow her to push beyond the limits of human endurance, and it only increases her pain tolerance so far.
(History WIP.)