Runes are physical objects that bind with the user. While cascade runes can be attached and removed by trained professionals for a cost, eternal runes are semi-sentient and have such strong magical bindings in them that no one has figured out how to remove them - at least causally so and without risk to the bearer. These objects grant magical abilities to their users, based on the aspect the rune holds.
Cascade Runes
Most people also refer to these simply as "runes." These had been introduced in the second era, when humans figured out the secret behind materializing magical energies into physical objects. These can come in any shape or form, from gloves, bracelets, headbands - anything that can be be set onto the body and not come loose. These types of runes encompass more concrete concepts of nature, such as fire.
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Fire: As you would expect, this rune controls the element of fire. It is almost an entirely offensive type of rune with some utility such as lighting campfires.
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Water: A rune that is a unique mix of support offensive and healing. Using water to wash away foes while being the only cascade rune to mend wounds.
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Earth: Primarily an offensive type of rune, it also has some supportive uses such as defense and removing earth from paths.
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Wind: Mostly an utility type of rune, it also has some offensive capabilities such as pushing large objects around, though this is more of a higher skill.
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Ice: As with fire, this is almost entirely offensive with some minor utility uses such as putting out campfires.
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Poison: Famous for use in assassinations, this is only an offensive rune, but differs in it's more subtle nature to weaken opponents.
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Body: This rune is used to enhance certain physical aspects, like endurance, stamina, strength, or agility.
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Metal: A situational, but powerful rune that specifics has control over minerals and metals, refined or otherwise. Normally seen as a multipurpose type of rune, though it is more rare than others.
Eternal Runes
Unlike cascade runes, eternal runes are said to have been magic manifested on it's own into objects with a will of it's own. While myths of it's creation can't be confirmed, these are indeed very powerful and wholly unique - no one is alike. Much like cascade runes, they are in forms that represent trickets of some kind that can be adorned and not come loose, however they all embody other more abstract or strange concepts compared to the man-made versions.
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Knowledge: A rune that represents the ability to understand. One can enhance memory, observation, read and write all languages, and improve select mental skills for a limited time.
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Void: Represents emptiness, often creating bubbles of energy that either greatly damage or completely destroy anything inside it.
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Dragon: I'LL LET YOU TELL ME WHAT THIS DOES•
Soul Eater: One of the more dangerous runes, this actually steals life energy or if in the hands of a master, can literally eat the souls of other living beings.
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Dominance: Often seen as the father of all runes, it's rumored to have the power to overtake the wills of other runes, even turning them against their users.
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Fate: Users of the Fate Rune are able to see the strings of fate, whether someone will be important to the future, things of the past, and have enough foresight to avoid ambushes and fatal blows.
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Moon: 'Cursed' by the fact it turns the user into a vampire. It also allows the existence of the undead. Other powers are unknown.
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Sword: Besides giving the user instant mastery over swordsmanship, this rune is also capable of various sword spells. These spells normally depend on the user's personality, but can be wildly different.