Asri stands only an average height for humans, yet holds a strong, imposing stature. It becomes obvious that there is Draeni blood coursing through her veins as her skin is an ashy-white, raven black hair, and nearly blackened eyes, however without the signs of horns and a less "demonic" look to her also speaks of the human heritage she shares. She is muscular and yet lithe, boasting lean muscle of a genuine warrior and yet moves with grace much like a lioness.
Age: 35
Race: Half-Draeni
Personality: Akin to a wise shaman or a learned chieftain, Asri is observant and careful in her movements and actions yet she is quick to make decisions as needed. To most, even without knowing her, she puts on an air of a seasoned warrior that has a spark of fire in her eyes. She draws a warmth and calmness in her aura and yet she has a sharp wit. Despite this, she is not arrogant or boastful and is quick to be friendly to those around her. Though she may wear more of a warrior's cloth, it is easy to see a humble paladin or wise druid in her, even if no one is quite she what she is.
History
Asri is a mystery to most and many do not approach her long enough to underearth the truth. However it is said she is a warrior of some renown, especially to the druids of northern Roughann - a legend in of itself almost, where there is a grove in the harshness of the north. She has supposed even earned the respect of Head Chieftain Salamone for her adventure in aiding his people against an unknown threat that lay in the deep wastelands.
In fact, the story goes that Asri was the bastard child of a human mother and a Draeni man who left the babe to the streets of Seland. Before she came of age, she had found herself with a knife inside the chest of a smaller monster that crawled into the city unnoticed. Her story seems to shoot off in wild legend at this point, but some of the more learned and patient scholars have put together that she was welcomed into a monster hunter guild, having seen her potential as a warrior. Before long, it was obvious she had a quick wit and was a prodigy of the blade as well as a natural scout. Sometime during her training, she found the grove hidden among the fridge and abandoned the guild for unknown reasons - some scholars are adamant it was because of a female lover. Regardless, years later, she emerged to encounter her old guild a ranger, able to communicate with nature as the druids while her skills had only grown more impressive.
The most accepted theory is that the guild leader challenged her to battle, a sense of jealousy or perhaps anger at her abandoning them, and she yet won - earning her the title of guild master. From here, it is accurate to say she influenced the guild to take on the ways of the wild, luring animal companions to the hunt as they protected Seland. To this day, they are some of the most renown rangers and monster hunters and have moved their guild to the wilds, always moving as tribesmen and women. Some time later, she was summoned by Salamone. Reports indicate it was to embark on a quest of sorts, one deep within the wastelands, more than likely to fight some threat the Head Chief had perceived. Taking but a few companions, she headed into the wastelands to supposedly never return... strangely enough however, there have been recent rumors of her return, but as to why or what happened or if she is even truly alive, no one knows yet.
Magic
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Elemental - Wood (Journeyman): Trained in the ways of the druids, Asri is able to weave magic that requests the aid of nature in all it's wonders, from plants to animals. Speaking incantations that coax the natural world, she can make vines wrap around, branches move, wolves calm and welcome her into the pack as well as insect swarms and camouflage into the surroundings. She is no master, but she is more experienced than most, seeing as it is not the most well-known magic.
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Elemental - Shadow (Apprentice): A specific subcategory of dark magic, Asri knows simple spells to help her blend into the shadows to some extent and while in urban or mortal-made settings, this is far less powerful but still useful. In natural settings however, combining with her wooden magic, she can hide very well and track prey easily.
Skills
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Swordsmanship (Grand Master): Considered among one of the best swordsmen to exist within the current world, Asri weaves with any bladed weapon as if it were a part of her very being, moving through the battlefield as a dancer would a stage. In fact, some of the more recent battle stories that bards tell come from seeing her in battle against some of the more powerful and quicker monsters of the wasteland. Most wouldn't describe her ability to be anything less than poetic.
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Hand-to-Hand (Expert): To see her draw a blade is rare though, as she prefers to fight with her bare hands, evoking some of the most known techniques mixed with a sort of style of the wilds. To which she is unusually strong, even were she full blooded Draeni, able to dent steel much like many trained monks. It is also worth mentioning that she moves with grace and speed that seems unusual, even without wielding a blade in hand.
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Stealth (Journeyman): Having stalked her prey for most of her life has given her the advanced knowledge of knowing how to step and when to step, though she does not practice it as much as rogues or assassins, however she is definitely trained enough to make herself unknown to many if she wishes it.
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Survival (Expert): Living in the wilds for so long and among the druids have provided her with ample knowledge on how to survive, hunt, camp, forage, and track - so second nature is it to her that she does not think twice about continuing a journey or task into unknown wilds without provisions.
Extra
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Twin Fangs: Lower magic engineered blades with nothing extraordinary about them outside of the enchantments woven to help them be very resistant to being broken, melted, rusted, or otherwise shattered.
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???: There are rumors since her return that she bears some sort of powerful artifact within her possession. However it is simply a rumor, but one that seems to be persisting.