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    1. M127 9 yrs ago

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@M127 You fell through the floor. Also, no, that ring can't work just from running. No.

That means I either fell out of the ship, or into some room/space a floor lower. If Joseph fell a floor lower, there should be some way to run. If he fell out of the ship, I think you would have written so. As for the ring, editing.
If there was one thing Joseph was sure of at the time, it was that he needed to get out of overheat as quickly as possible without being incapacitated first.
For the most part, this meant running, but thanks to the ring he was wearing, he could accelerate the process by falling.

Thus, he started running in the direction in which the two other divers had headed before a floor above him. It ensured he was out of sight for longer, and as that area was not swept yet, he was less likely to run into more divers. However, before reaching a staircase or similar way up to the floor above, he should take a turn into another hallway, otherwise one of the divers above could cut off his route.
I like you guys. This group has it's replies up fairly quickly. :D


Aside from sleep or having posted already, my life does not contain any reason capable of delaying a post for more than 2 hours.
Having thought to have taken out more diver than he actually did, Joseph Leidner did not expect a punch the moment he ran out of the door. As such, the punch hit hard, temporarily knocking Joseph out. The momentum of his body carried him to the wall opposite of the cabin door, where his body came to a halt.

Waking up shortly after, Joseph had a headache. He opened his eyes just enough to make out the locations of the divers, that were fighting him, to make sure they were in the area. Mr. Leidner then mumbled: "A mass beyond compare / Pulling in and out / Ripped apart by the tide! Tidal Shredder!". It wasn't a quiet skill, especially as parts of the hallway's ceiling and walls were also within the affected area, but Joseph did not care. If the ceiling collapsed on him, he would at least have some silence to recover from that punch.

In hindsight, letting a ceiling fall onto you isn't a good plan, but the headache didn't allow him to consider that at the time.
The sound of the door being torn apart followed by the sound of the smoke grenade hitting the floor told Joseph Leidner that his escape route wasn't clear yet.
Not knowing what exactly was thrown into the cabin, but also expecting projectiles to fly his way soon, he activated his Event Shield, protecting both him and the suitcase he was almost done packing by now.

As the harpoons that were heading for Joseph or the suitcase behind him made contact with the Event Shield, some shattered due to the extreme force gradient of the shield, their pieces flying around the room as shrapnel, some back at the door. Other harpoons were 'merely' bent, while a few were deflected without visible damage, before they continued on a strongly altered trajectory, impacting the walls, ceiling, floor or some furniture in the cabin.
As the barrage was nearly over, Mr. Leidner finished packing, the locks of the suitcase audibly clicking into the locked position as he closed it.

Knowing he could not keep the shield up for long, Joseph started charging at the door after the barrage was over, he could not defend a dead end forever, he had to get offboard, or at the very least to some safe place on the ship.

As the cabin was rather small, it did not take long to reach the door, at which point he deactivated his Event Shield, as he did not want it to tear up his luggage. Besides, a shield facing a hallway's wall is useless when your enemy is in the hallway.
Joseph also pulled his recently packed suitcase ahead of him, such that he could toss it to the left once it passed through the door, while at the same time tossing his first suitcase to the right. In the narrow hallways of the ship dodging those suitcases should be impossible.

And so he did, as the second suitcase passed through the door, it was tossed to the left, mowing down any diver it hit with its sheer mass, just like the first suitcase which was tossed to the right at the same time.

Once through the door Mr. Leidner immedeatly turned right, as he recalled it to be the quickest way to the afterdeck of the ship. He hoped to not find too many intruders there, as he expected most passengers to have been near the front while the ship headed to port.

Having turned right he could easily grab his first suitcase again, at which point he looked back to locate his second suitcase, so that he could toss it his way again. He was not about to leave his luggage behind.

Joseph Leidner had to avoid further combat if possible, the Event Shield had used up most of his EP.
I hope I didn't overestimate the acceleration of my character's "gravity slingshot" ability.
The sound of the harpoons lodging themselves into the cabin door could not be missed from within said cabin. Figuring the door would not hold out for long, Joseph brought it into his field of vision and kept it there, preparing to use his septima to toss one of his already packed large aluminum suitcases at whoever tries to get through it. With it's weight it should be enough to both knock over a human and leave a mark, likely even broken bones, depending on how it makes contact. Most armor would be useless against such a blunt force, especially armor that retains most mobility. The suitcase would likely be scratched and dented, but it should be strong enough to survive the impact without opening up.
Mr. Leidner wondered how the intruders would react to a suitcase flying towards them at speed.

If there were too many for this one hurl to take care of them, he could always pull the thrown case back to himself with the same ability, but he also had the other suitcase he was almost done packing.

As the door was forced open, and the first diver started entering, Joseph tossed his luggage shouting: "Don't interrupt me while packing!", as his gravity slingshot accelerated the packed suitcase into the diver at the rough velocity of a non-professional's baseball pitch.
Joseph Leidner was in his cabin on the cruiser as the hijacking began. Hearing the commotion he looked out a window, only to see the silhouettes of some of the divers as they climbed up onto the deck. This is not standard procedure for pilots, and they don't look like crew or other passengers. Something is up, and if it was an emergency, the onboard accouncement system would be used.
Coming to the conclusion that locking himself in for the time being shouldn't put him in unnecessary danger, Joseph locked the door to his cabin from the inside.
Whatever this is, if it is dangerous, it wouldn't hurt getting off this ship, especially since we should soon be close enough to land for me to make it over.
And so he began packing his luggage, at least what he had not packed in advance already.
@Letter Bee@M127@Ryougu@Keksalot@Nikki Moonlight
I'll probably be able to get this started this week. It's just a matter of getting a certain bonus thing ready, and getting the time when I have energy to make the intro post, but that shouldn't be that hard.

Good to hear
@Letter Bee
Right, beside that. I meant things like new moves, gear and such. Once more, only if you're willing to share of course.

Gravity has an infinite number of configurations, so for new abilities, I can just choose any not covered by current abilities. As for which in particular, whichever my char would predict to have the most use.

As for additional gear, there is the standard increase mobility, defense, or offense, but I have a particular object in mind before that. Its most basic description could be a septima stabilizer; it uses an internal power source[such as a battery] to reduce upkeep costs of permanent septima abilities(permanent meaning they can theoretically be used indefinetly, given enough EP)[optimally upkeep is reduced to 0], however initial costs of such abilities are unaffected.
Taking my char's "Gravity Alter" ability e.g: a septima stabilizer would allow my char to keep gravity in that altered state for longer[optimally indefinetly at normal EP regen], however initially changing gravity will cost as much as before.

Granted, I don't yet know if such an object will be possible.
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