Magic- Is listed above, and while you can use all three types, doing so diminishes over all mastery of the categories, where as if you focused in one, you would obviously be more equip to master and progress in one form.
One character for now, but potentially be ready to make more if you wish to stay should your RPC die.
As for their strength, it states above that all players are "beginning adventurers of characters" so the players RPCs won't be over-board power-houses, but they will be decent.
"Sir, we brought in Clopsy again, we are sure there is new information now." A voice came from a silent room. The room stayed as such when the voice faded as well, but it was this way only for a few moments before another voice came to the ears of everyone.
"Why..? I thought I told you to get Clopsy out of this business? What have I said, please tell me what it is I have always said.." The second voice rang out, a little louder, but still monotone and composed.
"You say.. 'We do our job, to protect the innocents from crime and harm, so why do we throw the innocents in harms way to fight it?" The voice stuttered as it spoke slightly, unsure of what to do other than answer the second voice. "Sir.. it came from the higher ups.. I can't disobey them.." The first voice continued on explaining to the second voice, the carrier of this voice shook slightly with trembling hands.
"You are right, I am sorry Johnson." The second voice spoke calmly and a man in a brown suit walked from behind a desk and laid a hand on Johnson's shoulder. "It was never your fault, it was mine." The voice said as the male continued on past Johnson and out the door of the room. The male then proceeded down a hallway and into a larger room. The room was much like a miniature gynasium, or a small workshop room. The room was a bit dim and there were no windows. There was a large table with a lamp on it. An empty seat was positioned on one side and on the other sat this "Clopsy" another male, a larger male than normal, an actual Cyclops, who held a bunny in his arms and hunkered down over the table. The thirteen foot tall Clopsy smiled brightly as it saw the second male enter the room, and spoke loudly with happiness.
"Mr. Alex!! Mr. Alex!!" Clopsy exclaimed with great joy as the male sat down at the table across from him. The male was Alexander, one of the Belwyn City Police Detectives, and a good friend of Clopsy. "Did we do something wrong, Mr. Alex? Why did they bring us here? Have I not been good?" Clopsy continued on speaking, asking a series of short questions to Alexander hoping for a good answer.
"They brought you in for information again Clopsy.. They think you know something, do if you do you need to please tell me. If you tell me anything at all that might be helpful to us I can get you out of here quicker." Alexander explained quickly and with a very heart-felt look up at the large cyclops. "Please, anything at all about the crime groups of this city, any plans, any dealings, any moves that were made.. We need to know.. I need to know, Clopsy." Alexander spoke a little more as he watched the cyclops. Clopsy had began to quiver a little and began to pet his bunny a little harder, but the Bunny seemed fine all the while.
"I don't know nothin' Mr. Alex.." Clopsy answered slowly with a shaky voice. "I never know nothin.." The cyclops added as he closed his eye and looked down to the ground. "I jus'wanna be safe.. I don't like this place Mr. Alex." Clopsy continued on speaking from the now even more so huddled position as he kept petting the bunny. "I don't know nothin.. I don't know nothin.. I don't know nothin.." Clopsy began to repeat his words, each time growing a little quicker and a little more frantic.
"Clopsy, please calm down.. I am your friend, Alex. I am not here to hurt you, none of us are Buddy." Alex slowly stood up from the seat and slowly walked over to the side of the cyclops. It was there that Alexander placed a hand on Clopsy's cheek and smiled at the large being. "You will always be my friend, and you know plenty! You know how to take care of Hopsy! You know how to make sandwhiches, and how to tie your shoes and how to do all kinds of things! You are the best guy I know Clopsy!" Alexander spoke with a vibrant tone of joy and happiness to Clopsy. The cyclops responded to it all well, slowly smiling himself as the words kept coming, his eye lighting up happily and his posture standing tall again and his hands softly petting the bunny, which was named Hopsy, and the cyclops sniffled a little as his eye watered at the end.
"You are right, Mr. Alex. Thank you!" Clopsy exclaimed happily before setting Hopsy on the table. "But.. I can't tell you.. can Hopsy tell you instead?" Clopsy asked with a slight frown on his lips.
"Of course, Hopsy can tell me anything. You two are my buddies." Alexander answered and then began to look into the bunny's eyes as it sat on the table. The two, the rabbit and Alexander, sat quietly for a few minutes while staring at one another. During this time neither of them moved, and the only sound came from Clopsy anxiously fiddling with his necklace made of silver. It was after a short few moments that Alexander nodded to Hopsy and then smiled to Clopsy and pulled his hands up to touch the cyclop's hands. "You two are free to go, and I swear Clopsy, I will make it to where you two never have to come in anymore, ok buddy? I will make sure you are safe, and I will always look after you." Alexander explained with slow, meaningful words to the cyclops and his rabbit. He then slowly led them out of the room and gave a nod to the doorman of the room, another member of the BPD, for their official release.
"So.. there was an attack that killed several Silver Lance elves.. Why wasn't I notified of this.. and it seems the Rose Garden is becoming more popular. Hmmm.." Alexander spoke to himself about some of the topics him and Hopsy had talked about and he would be sure to follow up on these topics very soon.
"Azalore.. the land of peace and harmony. A place where cities and towns thrive upon such traits. However times have changed and in this instance the world is being set anew with a path of uncertainty and chaos. Cities are being felled, Kingdoms are being toppled, and those we once looked too are now turning on us all at once."
Azalore is a land of wonderment, beauty, and grace. It has marvels and wonders that would make the gods themselves look in awe of their own creation a second time-over. But even in beauty there comes danger, and this is often a natural danger, as beasts still inhabit the lands and beings of otherworldly forces are spawned seemingly from all manner of ways. This combined with the nature of sentient races eventually gave birth to fighting and war, and over time strife had a common-place in Azalorian life, but it was this trait of Old Azalore that bore us our greatest achievements..
Chosen of the Aegis.
Those warriors and women, Knight and Mage alike, any who proved themselves skilled and worthy of notice, those who gained achievement under the whisper of their name.. They were chosen by the Gods for their achievements and granted an Aegis of Honor. These Chosen became the Guardians of Azalore and all it's people. The Guardians protected every town and kingdom, they took stopped their wars and they ended the fights. They were often given thrones and made Lords of the Lands, others did their duty until Azalore knew only peace and they went to slumber. Chosen grew dormant in meditation or great sleep upon their thrones and in the solitary crevices of the world where they may rest peacefully themselves.
However they have awoken, and now they seek to wreak havoc. The Chosen have been corrupted through their Aegis, a force unknown to Azalore has touched the very Hearts of Azalore and turned them against us.. no one is safe from the power of a twisted Chosen.
Howdy! As it goes this will be a rather gritty, grim-dark, fantasy Rp in which the players participate as adventurers and warriors who are nowhere near the level of a Chosen, but must ascend to the duty of helping protect the Lands against the new threat. This Rp will have perma-death as a possibility, and it will not be nice to the players. It will also feature some Dark Souls-esque mechanics.
"Azalore needs the help of you, you few who truly stand against the odds. However, who are you in the end? Adventurers? Travelers? You aren't much to look at honestly..." - The Caretaker
As it goes, the Rp will take place at the climax of the corruption. It has been slowly developing for a couple years and now the Chosen have risen up and have began an onslaught. Only a few have actually left their solace and have been ravaging the land. These few are the immediate threat, but to reach them alone will not be an easy task. They are wide-spread and they affect the world around them in the worst of ways. It will be up to the players and their beginning adventurers of characters to stop them, as players progress they will grow in character and strength. However they may also die or become mortally wounded, as this is a Grim-Dark Rp.
Azalore is a massive continent, one containing many diverse biomes and lands. There are four major points, the Northern Tundra Wastes, the Western Marshes, the Southern Steppes, and the Eastern plains and coast. These diverse lands bear many biomes in and around the four points, with other major points of interest and smaller territories in-between and all around.
The location in which you will start is:
Silvershire
Silvershire is a Human origin Kingdom, and it's king was just assassinated by a group believed to be under the command of a corrupted Chosen. It lies to the east in the great plains of Azalore atop a cliff made a former chosen, one of the few non-plains landscape features in the east. Our Players will be already collected at Silvershire's most infamous tavern, the Bloodied Wolf, and it is here that they will be met with an employer. A man who has secretly meddled in their affairs to ensure that no matter what they did, they ended up at this location at this very moment. This man will reveal himself once the moon rises to the full of the sky, and it is in this ramshackle town that the adventures across Azalore will begin, for the better.. or the worse.
Humans- Humans are diverse and adaptable, the epitome of those willing to do whatever it takes to live on. They can survive in environment with enough hard work and dedication. However, their flexibility stems past the lands and is said to be the same for their skills. They can become skilled in all forms of combat, knowledge, and trade, making them among the most suited for world population, and thus is the reason why they swallowed the realm in their kin.
Elves- Elves are an ancient species, but aren't exactly noted. They are said to be racist themselves, viewing themselves as better than all others due to their age and knowledge of the world around them. They live to be roughly centuries old, and even then they aren't disabled or bed-ridden at such an age. It is said they mostly desire to stop their "journey" whatever it may be, and they grow tired of all they have done. They are more common than some races, but even then at most you will meet fifteen in a whole kingdom. Their true numbers are unknown, but what is known is that the Elven race is agile, dexterous above most others, and are naturally attuned to several forms of magic. Despite them not be on par with the Human's level of adaptability, it has been studied that Elves might be changing based on regional location. However there isn't proof in this currently.
Gnomes- Gnomes are the smallest Folk in all the realm, barely reaching a couple feet tall with a few inches to spare, they are often the center of racism and cruel jokes, on the other hand they are often the center of intellectual advancement and progression. It was thanks to the Gnomes that many ages ago that the realm of Azalore took to the nature of advancing itself slowly, not reaching a level of wooden mechanics and devices. Objects and workings such as drawbridges and Windmills have had their inner-workings study to produce much more interesting designs, such as snapping traps that slam together from the floor, or that crank hidden gears until massive blades emerge to slaughter the trapped. They are often found in the largest cities, usually in good numbers and with snooty noses high, in their minds, to those who would chastise them for their size.
Dwarves- Dwarves are often mistaken for Kin of the Gnomes, when in truth they aren't kin. They are similar, but share no blood or ancestry. What they do share is a particular sphere of attributes, as in the case of Gnomes being master tinkers and intellectuals, the Dwarves are more heated and boisterous, but they excel at Blacksmithing and any craft or trade that involves metal. Whether it be a Dwarf who wishes to be a Farrier for a Farm, or one who wishes to forge beautiful Jewelry, they are the masters of metal and earth. They often stick to their own cities and don't like to mingle all that well with the other races, as the proud Dwarvish people can sometimes cause an uproar. However some Dwarves do take to small villages and towns of other races where peace is kept and metal-craft jobs are needed out of necessity.
Sylvari- Sylvari are a mysterious race, begging at numbers reaching only a handful if you are generous. Almost nothing is known of their origin outside of their obvious connection to plants. Outside of that, they are completely unknown. They often give off a "lost puppy" vibe when you encounter one who hasn't been around people or is "Fresh" as their species seems to come out of nowhere in a fully matured form with no knowledge of the world or it's workings as designed by the races of the Realm. This makes them blank slates, and capable of mastering singular trades or arts, but it also makes them easily manipulated by the world. Many Sylvari are often hunted and captured by under-handed groups and Black Markets to use as slaves, trained hands, and easily shaped minds of the underbelly of Azalore.
Magic comes in three major forms:
Ability- Ability Magic is that of the natural forces and body, it is magic that can wielded without the use of long-term rituals, or enchantments, or magical items that produce the spell for the wielder. This is the roughest form of magic to utilize as it drains the user. This drain can cause fatigue, ranging from minor to major, and if continued use persists it can even cause bodily harm and potentially death. As well as if a particular type of spell is used well into this level of over-exhaustion the body becomes less and less protected against it's own magic. This form of magic also makes it harder to learn numerous spells, but the few that are learned will be very powerful and considered "Mastered." Once they reach their full training with such a spell, however only a handful of mages have ever mastered all of their spells as an Ability Mage.
Item/Enchantment: This form of Magic is a bit less harmful for the users, as they utilize a focus with spells already forged within it, or a special item with a unique enchantment to achieve their goal. Many Magi, even of other types, carry a Staff or Wand of this category with a spell of their particular style of magic to ensure they can always combat their foes. Though this type of magic still has it's down-falls, which would be the magic within the item. A magical object can only store so much magic within itself, and as it is used it expends it's magic overtime. For a mage to replenish this magic it must either give the item a prolonged period of time to gather it back naturally, or take it to an Enchanter who will use his own stores of Magic to replenish the object.
Ritual- Ritual Magic is that comprised mostly of ritualistic tendencies and ceremonies, with some minor shortcuts. Most of the Ritual Magic can be done over a few short moments for the spell to be completed, and the spells are among the most powerful. However they require absolute concentration, special materials, and knowledge of Magic circles and runes. Should a ritual be preformed hastily, without the proper materials, or with a lapse in concentration.. then the Spell will backfire in the most extreme of ways without mercy.
What is an Aegis of Honor? - An Aegis of Honor is an Orb, granted to the Chosen upon the day they prove themselves to the gods. The Orb is made of a perfectly clear crystal and is roughly the size of a Basketball. It stays dormant and acts like a crystal until the Chosen lifts it and desires to see through it. Upon such a desire the Chosen can re-watch any part of their life upon a whim. An Aegis of Honor also becomes connected to the Chosen's life, and the Aegis grants the Chosen biological immortality. This means a Chosen cannot die by old age or sickness, but can be slain by blade or spell, but due to the biological immortality, Chosen have ages to perfect their skills and expand them. This makes the Chosen as powerful as the Gods intended them to be.. nearly invincible.
Perma-death is a thing in this Rp? - Yes it is, and it will always be a thing, but it won't just be: "You got chopped up, you died, ok make a new one." It will actually be harder to die permanently in this Rp than it would be to just "Die." As it goes death has two "rounds" when an Adventurer is slain in this Rp, their Soul Lantern will cause their spirit to stay long enough to find it's body. However a Soul lantern cannot spawn a spirit directly over a body. Soul Lantern's Flames can only connect a spirit to a nearby shrine. The Spirit has a limited time to return to it's body. The further a Lantern travels from a Shrine that the wielder knows of, the more likely it is for a spirit to be unable to reach the body of the deceased. Should a Soul Lantern be extinguished before death, the deceased's spirit will not be sent to a shrine to find the body, it will simply pass on and the player will die.
Wait... what are Soul Lantern's and Shrines? - Soul Lanterns are magical items that, when lit by a person, connect the flame and the soul together. These Lanterns were discovered by one of the first Chosen in the earliest age of Azalore. The Chosen was a Magi who felt undeserving of his immortality and tried to offer a similar power to the people, but in turn only forged a path for those who seek to follow a Chosen's footsteps in combat and adventure. The Shrines are small locations dotted across the lands in towns, cities, roads, ruins, and many other locations. These shrines retain appearances similar to the area but the the benefit of having something that can be lit. Whether it be candles, incense sticks, or some other flammable long-burning object. These objects are lit with the Lanterns, and this ties the Soul to the shrine, but only the last shrine lit. This allows for adventurers and warriors to give themselves a fighting chance to survive even after a defeat at the hands of their enemies.
Misc:(Place anything here that you feel didn't belong in the others, and you want to note.)
Rules: -No Godmodding -No Power-playing -No Bad stereotypes -No Angsty Stereotypes -Be respectful -Please keep in mind, a balanced party is always the most powerful party.
The pod accelerated as it was immediately plunged into a re-entry trajectory. They were being forced through the atmosphere without much warning and at an extremely steep incline. The navigational system automatically routed them to the closest possible point to the colony. The pod shuttered violently as it began to burn, the exterior turned cherry red and the view-port was lit up like an orange sunset. This lasted for several moments before the pod broke through the stratosphere and the glow disappeared. However what it was replaced guranteed to be worse than the heat. It was obvious to eye and mind within seconds, and it put the residents of the pod in a fearful mindset, no matter how much of a fighter they were, for the pod was now spiraling towards the ground.
The residents were being spun and tortured as the pod continued to spiral towards the planet, several exterior panels had been lost and had caused the pod to lose control, the AI however was doing all it could to counter the spiraling with thrusters and it succeeded and eventually got them flying smooth. They were now sailing smooth, ish, compared to before and they were set to reach their point of landing in mere moments. But the planet didn't truly care, because while the mining colony was in sight, so too was the massive sandstorm raging towards the mining colony from the Ancient Ruins.
The storm was closer than when the first pod had landed, and it was close to the colony, and close to swallowing the land in sandy darkness. If the crew of the second pod wanted to survive, they would have to truly pull a miracle off and make it inside the colony in minutes. Yet the Pod was still trying to make it's way to surface. That is when Xi spoke aloud to the AI.
"Initiate Systematic Eergency Landing Protocol." Xi spoke clearly and quickly, before murmuring under his breath. "Heralding Spirits.. I hope this works.." Xi then quickly spoke aloud again. "Planetary Landing, Critical Conditions, Sudden Stop." The three sets of words altogether made a shitty sentence, and a poor phrase, but were perfect protocol terms. It was a matter of whether or not this AI held these protocols would make all the difference.
"Aye Aye, Sir." The AI snapped in a less personal response, and rather one of a very cold robotic nature. "Life Pod will disengage all functions and initiate immediate landing protocol due to planetary surface conditions. Brace for impact." The AI commanded to the crew as the life pod began to nose-dive almost instantly. The front of the life pod seemed to become larger and several suspension like plates extended while the pod went silent. The thrusters were offline, the resistance panels were closed, and everything went dead in the air. It plummeted for what seemed like forever, but only thirty or so seconds the pod impacted the ground. The suspension like poles and plates that had extended from the front absorbed almost all of the impact, minimizing any potential crew injury, before slowly falling backwards and disengaging the locks to the doors.
"Icarus I. Life Pod has successfully made a critical condition landing. Scanners show an on-coming weather system of high speed winds, dense sand particles, and.. bzzz.. ichzz." The AI was cut-off and made to sound as if it was short-circuting due to the fact that Xi had leaped from his seat and ejected the AI's hub unit fro the console while slamming his hand on the restraints command-release button and throwing his arm through the air towards the door.
"We have to go, and now! Everyone inside the Colony!" Xi exclaimed loudly and powerfully to the residents of the pod as he threw open the door to the pod and pointed to the Colony. It was a few minutes sprint from the pod, they could make it, he knew they could, he had to ensure their safety. This is why he hung back for only a moment to ensure everyone was moving, and everyone was unharmed from the impromptu landing they had to settle with in order to make it in time. The only thing for them to do now was run, and run they did, as Xi quickly sprinted and led the group to the ajar doors of the Colony. They had made it, but they were several minutes behind the other pod, and now Xi would realize there are twice as many lives at stake then there were before.
Apex Predator
Unknown.
Predators
Lorida Kynikos
Height: 4 feet tall at the shoulder Length: 6 feet long from head to tail Weight: 230 pounds Diet: Carnivorous Scavenger
Prey
Aspro Vouno Kamilas
Height: 15 meters tall at the shoulder Length: 45 Meters long from head to tail Weight: 20 tons Diet: Herbivorous
Strouthoskouliki
Height: 5 meters tall at the head Length: 2 meters long at the body Weight: 98 pounds Diet: Insectivorous
Kystis Koto
Height: 4 feet tall at the head Length: 4 feet long at the body Weight: 120 pounds Diet: Insectivorous
Ok, with this I a surprised. I shall leave it open, and have already spoken to a friend. We will be going in with five with everyone from the INT C is still around.
Alright, sadly I am calling it here. It seems we haven't garnered enough interest for the plot and set-up I needed. I am terribly sorry to those of you who were interested.