I rushed the background, and ideally, I'll elaborate later on, maybe add a few talismans, and a connection or two, but the gist is there...
"A-ah, I suppose you wouldn't happen to want to surrender...?"
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Name:
Age:
Gender:
Race:
Description:
Background:
Ability:
Artifacts:
Connections:
Misc:
"A-ah, I suppose you wouldn't happen to want to surrender...?"
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Name:
Alphard
Age:
24
Gender:
Male
Race:
Demon
Description:
Alphard is not especially tall at 5’8, nor does he strike an intimidating figure or is otherwise particularly remarkable. In New Helle, he can blend in as the perfectly average demon, which is a-okay with him. His distinguishing features are a dull slate blue complexion, a bird’s nest of black hair flying whichever way, a pair of stately horns curling above his head despite which he still manages to appear entirely nonthreatening, and a 3’3 spiked lizard tail sprouting from his behind. His skin is smooth and supple, though touching it reveals it to feel thicker than one would expect. The only place on his body where he has actual scales, however, is from the top of his tailbone to the tip of his tail, the sturdy black plaiting covering the upper side of his rear appendage. He is rail thin, his limbs long and gangly, as if he hasn’t yet properly grown into his frame. He shows hints of a wiry musculature in his arms and thighs. There is a certain awkwardness about his movements, mostly when he starts paying too much attention to himself or is otherwise discomfited. In contrast, when he is caught in daydreaming, thinking, or absorbed in a project, he is wholly at ease.
Alphard’s youth is apparent in his boyish face, a pep in his step, and a glimmer in his bright green eyes yet unextinguished by the world’s woes and cruelties. He is quite animated; not only are his facial expressions revealing, so are his posture, his gestures, his tail, and his elongated, pointy ears. Awkward smiles and nervous laughter are one of his remedies for anxiety. He is quick to blush, yet despite his emotional side, he almost never cries. His teeth may be sharp, but his tongue is very much not; he prefers to keep peace, may occasionally try to mediate, but will likely withdraw into himself when things (or rather, people) get too much for him. He enjoys casual touch, and can be rather affectionate, though shyness and respect for others’ boundaries often keep him from being the one to initiate such. His earnest attitude is reflected in his apparel. At work, he wears trousers, a formal shirt, and even a tie. Yet, his desire for coolness adds a few personal touches: pierced ears, a leather bangle here, a ribbon or two on his tail there, and a snazzy jacket or a long coat to spruce up.
Alphard’s youth is apparent in his boyish face, a pep in his step, and a glimmer in his bright green eyes yet unextinguished by the world’s woes and cruelties. He is quite animated; not only are his facial expressions revealing, so are his posture, his gestures, his tail, and his elongated, pointy ears. Awkward smiles and nervous laughter are one of his remedies for anxiety. He is quick to blush, yet despite his emotional side, he almost never cries. His teeth may be sharp, but his tongue is very much not; he prefers to keep peace, may occasionally try to mediate, but will likely withdraw into himself when things (or rather, people) get too much for him. He enjoys casual touch, and can be rather affectionate, though shyness and respect for others’ boundaries often keep him from being the one to initiate such. His earnest attitude is reflected in his apparel. At work, he wears trousers, a formal shirt, and even a tie. Yet, his desire for coolness adds a few personal touches: pierced ears, a leather bangle here, a ribbon or two on his tail there, and a snazzy jacket or a long coat to spruce up.
Background:
Two demons, young and ambitious, sensed boundless opportunity when the portal to Earth opened. Each followed their hearts, pursuing power, passion, potential. They met in New Helle by chance, entangling each other in a whirlwind of romance and desire. That is how Alphard came to be: a child born to a couple who didn’t quite know what to do with a baby. They did what was in for the noveau riche, and hired a nanny. Still, over time and exposure, the kid grew on them, and each started taking notice of him in their own way. There was always a bit of a disconnect, but despite some dysfunctionality, they were overall a loving family.
From Al’s perspective, he always used to run after his parents as a youngster, seeking their attention. His dad was the first to cave in, starting to teach him martial arts around the time he started elementary. Despite his father’s grand ideas how his son might take after him, and follow in his footsteps, it never panned out for the young boy. Alphard still vividly remembers how during one of their training sessions, his dad told him he couldn’t win if he didn’t hit back.
“But I don’t want to hurt you,” he’d replied earnestly.
His father had laughed it off, but looking back on it, Al’s sure that’s when his dad had given up on the fantasy of his son being the legacy he’d imagined. He’d never given up on his progeny though, and Al appreciated the time they’d spent together. If only it hadn’t been cut short…
As for his mother, Alphard found her world far more distant that even his father’s. She enjoyed theatrics, aided people as much as she misled them, was dazzling, convivial, and charming. Whether moody seances or glittering parties, Al couldn’t relate to any of it, didn’t fit in at all. Despite their magic sharing some similarities, they were as disparate as could be. Yet, Al formed his own dream of helping others because of her. He never understood her selfishness nor she his altruism, yet he was willing to learn and she to teach.
His life was peaceful until it wasn’t.
One day, his parents attended one of those luxurious cruises they enjoyed so much. Only his mother returned. His father had supposedly died in an accident. Now in his late adolescence, Alphard wasn’t naïve enough to buy that. He’d heard the rumours, had his own suspicions. Purely as a means of getting experience, he joined up with the BPS, Section 4. His interest lay more so in Section 5's area of investigations, but aware of their reputation, he didn’t trust them. After a few years, he intended to quit to start his own PD business, but before that could happen, he was drafted into Section 7.
From Al’s perspective, he always used to run after his parents as a youngster, seeking their attention. His dad was the first to cave in, starting to teach him martial arts around the time he started elementary. Despite his father’s grand ideas how his son might take after him, and follow in his footsteps, it never panned out for the young boy. Alphard still vividly remembers how during one of their training sessions, his dad told him he couldn’t win if he didn’t hit back.
“But I don’t want to hurt you,” he’d replied earnestly.
His father had laughed it off, but looking back on it, Al’s sure that’s when his dad had given up on the fantasy of his son being the legacy he’d imagined. He’d never given up on his progeny though, and Al appreciated the time they’d spent together. If only it hadn’t been cut short…
As for his mother, Alphard found her world far more distant that even his father’s. She enjoyed theatrics, aided people as much as she misled them, was dazzling, convivial, and charming. Whether moody seances or glittering parties, Al couldn’t relate to any of it, didn’t fit in at all. Despite their magic sharing some similarities, they were as disparate as could be. Yet, Al formed his own dream of helping others because of her. He never understood her selfishness nor she his altruism, yet he was willing to learn and she to teach.
His life was peaceful until it wasn’t.
One day, his parents attended one of those luxurious cruises they enjoyed so much. Only his mother returned. His father had supposedly died in an accident. Now in his late adolescence, Alphard wasn’t naïve enough to buy that. He’d heard the rumours, had his own suspicions. Purely as a means of getting experience, he joined up with the BPS, Section 4. His interest lay more so in Section 5's area of investigations, but aware of their reputation, he didn’t trust them. After a few years, he intended to quit to start his own PD business, but before that could happen, he was drafted into Section 7.
Ability:
Alphard has a sharp, analytical mind, is detail-oriented, good at noticing things, and has experience finding the lost, forgotten, or the purposefully hidden. Whether it’s luck or misfortune, he has quite the talent for sniffing out trouble of the kind that is especially relevant to Section 7. While he’s too honest for his own good, his anxious mannerisms may occasionally inadvertently mask his underlying motives and agendas. Al’s got a knack for being underestimated and/or appearing harmless, which he knows how to take advantage of when it happens. Despite his awkwardness, he is surprisingly proficient at spotting lies, deception, and other forms of manipulation.
Physically, his demon blood offers few advantages. He is fairly agile, and while his strength is comparable to a human’s, his tail is a rather powerful limb. He is extremely tough, able to take a good beating before he goes down. His leather-like skin has a slight innate resistance to being cut. He can scale walls vertically, and could even cling to the ceiling for a while. He could detach his tail if he really, really had to. Regrowing it would take a hell of a time, though.
He has had some hand-to-hand training; he can read opponents’ movements well, and is excellent at evasion. However, don’t expect him to be the one dishing out damage – he isn’t a frontline fighter. In combat, he acts as the support, prioritizing defense, distraction, and assistance. He has also learned how to use a pistol in the BPS’s basic firearms course.
Of all his skills, his magic is his most used and well-developed. He is a psychic specialized in teleportation with a dash of psychometry. He can teleport only whole objects or people – so, no rupturing or breaking things apart with his power. He can move multiple objects at a time, and in fact, when he reads something or someone as one entity (e.g. a person and the items on them), he cannot separate them at will. For example, if he wants to disarm someone with the powers of his mind, he has to spot or create an actual opportunity, much as someone would when trying to do so physically. His teleportation is largely based on his ability to visualize. The Hexen’s curse also places reasonable limitations on the size, weight, and distance of what he can teleport from where and to where.
His psychometry is far less reliable. He can read objects, and more significant events are more likely to remain imprinted on something, but whether he gets the information desired out of something is very hit and miss. The more details he has about what he’s looking for, the greater the chance to get the target intel, but there is never any guarantee. It is also pretty much a one-and-done thing – whatever he gets on the first reading is what he has to work with. However, if enough time passes, or new key events occur to, in or near objects, he can attempt another reading. Given his line of work, the memories and sensations he obtains are often traumatic and painful, affecting his ability to clearly parse what happened. Perhaps it is a result of the curse/blessing or a self-defense mechanism, but the impressions he obtains psychically gradually fade from his memory.
Physically, his demon blood offers few advantages. He is fairly agile, and while his strength is comparable to a human’s, his tail is a rather powerful limb. He is extremely tough, able to take a good beating before he goes down. His leather-like skin has a slight innate resistance to being cut. He can scale walls vertically, and could even cling to the ceiling for a while. He could detach his tail if he really, really had to. Regrowing it would take a hell of a time, though.
He has had some hand-to-hand training; he can read opponents’ movements well, and is excellent at evasion. However, don’t expect him to be the one dishing out damage – he isn’t a frontline fighter. In combat, he acts as the support, prioritizing defense, distraction, and assistance. He has also learned how to use a pistol in the BPS’s basic firearms course.
Of all his skills, his magic is his most used and well-developed. He is a psychic specialized in teleportation with a dash of psychometry. He can teleport only whole objects or people – so, no rupturing or breaking things apart with his power. He can move multiple objects at a time, and in fact, when he reads something or someone as one entity (e.g. a person and the items on them), he cannot separate them at will. For example, if he wants to disarm someone with the powers of his mind, he has to spot or create an actual opportunity, much as someone would when trying to do so physically. His teleportation is largely based on his ability to visualize. The Hexen’s curse also places reasonable limitations on the size, weight, and distance of what he can teleport from where and to where.
His psychometry is far less reliable. He can read objects, and more significant events are more likely to remain imprinted on something, but whether he gets the information desired out of something is very hit and miss. The more details he has about what he’s looking for, the greater the chance to get the target intel, but there is never any guarantee. It is also pretty much a one-and-done thing – whatever he gets on the first reading is what he has to work with. However, if enough time passes, or new key events occur to, in or near objects, he can attempt another reading. Given his line of work, the memories and sensations he obtains are often traumatic and painful, affecting his ability to clearly parse what happened. Perhaps it is a result of the curse/blessing or a self-defense mechanism, but the impressions he obtains psychically gradually fade from his memory.
Artifacts:
N/A
Connections:
- Vinana the Whisperer
A demon mystic of renown, she is a minor celebrity with a cult following of her own. Al's mother. They make sure to meet up every once in a while.
Misc:
N/A