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4 yrs ago
I am still on RPG, so do feel free to message me. Just don't have the time or energy to actually join any RP's right now. Focusing on a LOT of other projects, including getting into Audio Drama.
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6 yrs ago
Computer is back, yay. I can post again :)
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6 yrs ago
Computer is getting some much needed maintenance. Will be slow posting for the next week or 2.
6 yrs ago
Sorry for disappearing for 2 months. Life kinda went to shit and RPG was pushed to the back of my mind.
1 like
7 yrs ago
Computer is broke AGAIN. Dog jumped on me when I had a glass of water in my hand, but some of it leaked in. Posts are going to be slow for the next week.
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Most Recent Posts

I'll try to make an intro post tomorrow, establishing that Launchpad and Esla are being sent to Traverse Town.


@Lord Wraith I misread that and thought for a second it said "I have a concept of Pain" and thought "Seems about right"

Are you gonna go full Pinhead on us?
@Crimson Flame Honestly, in an RP like this, civilian powers aren't necessary. I'd recommend only taking powers if you feel that it will expand the narrative possibilities of your character. Like, the Triforian character I'm thinking of wouldn't have civilian powers because Triforians don't have them and he wouldn't need them to expand his narrative, but if I went with the Angel guy I would probably give him powers. The older warrior type would probably see powers as a crutch for his warrior prowess, but the Mentor type would probably need them for mentor stuff, much like most of the series mentors having weird powers.

Remember that free form RP's exist with the rule of narrative. This means that fights are decided by the needs of the story, rather than the power of the characters.

Example: in the Turbo movie, the gang of 5 in full morph has trouble taking on Piranhatrons. Meanwhile later in the series itself, an unmorphed Justin is able to solo 10 Piranhatrons without problems
To be fair, Power Rangers does have a long history of Civilian super-powers.

Andros in In Space had telekinesis.
In Time Force, Katie was super strong and Trip was a Psychic
The Dino Thunder Rangers all got super-powers from the Dino-Gems (Supersonic Shriek, Diamond Skin, Super Speed, Invisibility, etc.)
The SPD Rangers were all mutants with weird powers like Jack being Intangible, Z being able to multiply herself and Bridge could sense aura's.
The Mystic Force Rangers were all wizards and could do magic n shit.
In the Reimagining movie, the armour was just armour and they were all super-strong regardless.

So, yeah, Civilian Super Powers were pretty common. Especially during the Disney Era. Apparently, Disney wanted to push the civilian powers thing hard to try and cut down on the amount of Sentai footage and to replace potentially dangerous fight choreography with cheap CGI. Plus, Cheap CGI is harder for kids to hurt themselves trying to recreate, making the show more lawsuite friendly.
@Lord Wraith It's gonna be 'uge, everyone's talking about it.
@Hound55 I'd be happy to co-GM something if you need a co-GM.
I mean, I'd be happy to keep going with the Lanterns, but with everyone else running head first into reality, it's probably best to let this one go quietly.
@Dragonfly 9



@Half Pint Yeah, with both GMs gone and most of the players, I think it'd be best to just call it a day and start again. If anyone else starts one, do let us know.
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