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    1. Maxim 11 yrs ago

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Here's my WIP Nation:

////////Name: The Dawn Republic (also known as the Republic of the Dawn)

///////Subject: Faction

//////Location: Titan Like world within the Luhman System, named Yumogesi.

/////Government: Elective Republic. Each of the 19 colonies sends a representative to the Council, then all 19 vote on a single Emperor. Despite the name, the Emperor has less political power, only being able to break ties (abstaining from a vote is possible, though discouraged), and lead the military.

////History: Bullet points for now. History not final.

  • Several groups of dissidents within the sleeper regime run away to Yumogesi. Each sets up their own colony, adding up to 20 by the end of a few years

  • People prosper for a while, able to live life of their choosing. Over time, each colony meets each other, and sets up a loose non-aggression pact between them

  • Eventually, the regime spreads, until it reaches Yumogesi. Exploration Force discovers the colony of the Freedom's Wings, a "terrorist" group dedicated to ending the sleeper's dream. Ends with the exploration team dead.

  • Knowing that a retribution is imminent, Freedom's Wings decides to launch an attempt to assassinate the dreamer.

  • This fails, miserably

  • In retaliation, the regime sends a fleet and bombards Freedom's Reach (the Wings' headquarters) so violently that it creates a crater in the spot the city once stood, not a single member of the group survives.

  • Stunned and horrified by the massacre, the remaining 19 colonies convene to a secret meeting. Regime sees an opportunity and orders the capturing of all the colony cities (Freedom's Reach was destroyed utterly for retaliation purposes).

  • Colonies bicker repeatedly about the details of their alliance. This happens until the invasion happens, killing off a small vault (read: village) of one of the colonies. The colonies almost give into despair, until Shiki, the young adult daughter of one of the representatives gives a rousing speech. The colonies rally, and the Dawn Republic is officially formed within the next week.

  • Some more battles happen, with early victories for the sleeper regime. However, the colonies eventually fortify their main cities and start equipping themselves with better weaponry. All vaults are left abandoned, and only the cities remain, but are unable to be breached by the advancing forces.

  • An admiral of the sleeper regime finally decides he's had enough, and sends all of the forces under his command to a last ditch assault on the Republic's capital at the time, Ion. This becomes known as the Battle of the Methane Sea, thanks to a bold tactic employed by Shiki (by now a general of the forces) to flank the forces by traveling at the bottom of the hydrocarbon lake near the city.

  • Some Regime forces live to fight another day. The admiral sends for more forces from the capital, and for an orbital bombardment of the city. When the denizens hear of this, they become terrified, as they had only rudimentary anti-fleet defenses, definitely not enough to stop an armada. The sleeper grants permission, but just before the killing blow can be realized, the sleeper is assassinated by an unknown individual. Seeing that reality has not stopped, the forces lose what little morale they had, and disperse. The Republic celebrates it's victory.

  • Republic works on the rebuilding efforts, erecting many new cities, including Shikigami, the current capital.

  • However, in the midst of this, a small group of disgruntled individuals decides that winning the war isn't enough, and demand revenge. The main Republic denies them the opportunity, but these rebels manage to hijack the admiral's ship (he had refused to give up the fight, but hadn't made a move due to the defenses), killing him and all his crew, then using his ship to firebomb the Regime's capital, culminating in a suicide crash into the sleeper's former palace. This event becomes known as the Dusk Massacre, souring relationships even to this day.


///Culture: The people of the Dawn Republic are quite diverse, each faction having a very different take on the world. That said, most of them do share some qualities. Most believe in the value of a nuclear family, in respecting those above you, freedom for all, and independence from outside influences, among other things. Outside of that, culture is highly dependent upon which of the 19 colonies the person is from.


//Military:








/Technology: WIP



Other: WIP
Hello, I'm pretty interested in this roleplay, so long as you all don't mind having a relative newbie on.

Taking an interest in the Titan Like planet in Luhman at the moment.
Uh...I knew that! Totally. I was just checking, after all they could just be Christmas Lights or something you know! :P
Are the machine gun turrets already manned, or do the grunts and listeners have to man them? (Well, a pilot could too I guess but they have mechs.)
Steven Gremlock~Imperium


The Doctor found himself sickened by the stench that came from deeper within the tomb, and the giggling that accompanied it. It was almost as though there was a creepy little girl running around a field of dead flowers. Granted, some of the things the goblins in his homeland brought in smelled much worse, but it was the...vibe...of this dungeon that helped make Gremlock particularly off in this situation. He questioned why a man of such arrogance as Florence wouldn't naturally take the lead. Seeing the others follow though, he shrugged his shoulders and followed after them.

Ah, the dining room. He was away from the stench for the moment at least. Alas, the room had rather little to offer, other than some rotted wood that was almost certainly useless for any practical purpose. The goblin did not much like the looks of this place, so he wanted to move ahead. After all, the quicker they got the Soul Gem, the quicker they would all be out of the dungeon. And the sooner that Gremlock could ask the Empress about his potion problem, of course.

However, his blood ran chill though as soon as he heard the chittering. "Great," he thought "giant spiders." He could not know for sure whether that was the source of the sound, but evidence was too lacking to make much else out of it. The Doctor took his trusty musket into one of his hands, then started some magic in his other hand. A bright, though not terribly hot, flame came into his palm, which he then tossed in the ceiling's direction. As it floated upward and towards the center of the room, the doctor put both hands on the musket and pointed upwards, following the flame. Once he saw something that looked hostile, he'd know to take a split second to aim then fire. The spell was an old parlor trick he learned in the Mage's Guild, part of their lessons that fire is not just useful for burning, but also for light. Gremlock took a deep breath, and waited.
I'd like to place Gremlock near the door, just south of Trom.
I wouldn't mind some constructive criticism. Though to be fair I think a lot of my headaches arise from not having much knowledge of the world in general. And sometimes missing details because of the hugeness of the posts...that too. :P
Raen has some pretty good logic there, and I agree with him for the most part. Too much focus one area or another will hamper our results. I'm not 100% sure what the best options are for this round, since they all look like decent options, but I don't want to change my vote lest I trigger a voting war or something.

I put SHIELD first because, well let's face it, if one of our mech units gets possessed by an angry shapeshifter I don't see good things happening. MECHANICAL WARHORSE is more of a "this is a nice upgrade for everyone, let's go with that", though it helps me as well with the Dexterity option. After reading Raen's comments though, I'd say it and LEGIONAIRE are tied in my book.

For Research...well I'll be blunt I just want the VARIABLE STRUCTURE as soon as possible to upgrade to a medium mech (although I thought we already had those, just not for those low on the totem pole). NTAP 2.0 is probably a good idea to at least research. Personally I think FIRESTARTER is a bit silly for this initial point, there are far more useful things on the chopping block right now. Whatever floats the boat I guess.

Next round, I'm wanting to go full on defense, to make up somewhat for the more offensive upgrades we are getting this round. Project LEGIONAIRE and ALPHA are my top picks for next round. Wanting to fit in NANO and if at all possible, VARIABLE STRUCTURE as well, so we'd need to collect a lot of intact scrap. Research is more or less up in the air, don't want to get too ahead of myself.

Just some random thoughts.
Research
--#1: Project VARIABLE STRUCTURE
--#2: Project NTAP 2.0
--#3: Project NANOBOTS
--#4: Project FIRESTARTER
--#5: Project OMEGA

Development
--#1: Project SHIELD
--#2: Project MECHANICAL WARHORSE
--#3: Project LEGIONNAIRE
--#4: Project ALPHA
--#5: Project PLUSHIE
Rushed out a post a few minutes ago. Hopefully I haven't made a fool out of myself! :P

At any rate, can I still change equipment and stuff since it hasn't been required yet? At this point probably not, in which case...oh well, I'll just use the Musket I guess.

As for the potions, I'll add more info about them when I finally get around to updating my profile, but here's a short list.

Alchemical Salve: Potion made from herbs as opposed to the trademark magic

Weak: Nearly ineffective magic, mostly used for demonstrations.

Basic: Somewhat weak, but still fairy effective magic for the level.

Standard: Standard Strength

Strong: Pretty much anything above Standard in terms of strength.
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