Avatar of Maxwell
  • Last Seen: 4 yrs ago
  • Old Guild Username: M@XWeru
  • Joined: 11 yrs ago
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    1. Maxwell 11 yrs ago

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5 yrs ago
Current God, this place has been around for 13 years already. I feel old. So very old.
2 likes
8 yrs ago
That bearnaise must have been bad. Please kill me now.
8 yrs ago
Someone make me a retro Pokémon role play.

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Free Faller said So if anyone plans on having a veteran tower mage and wants to perhaps collaborate a partnership between characters I'd be all for it.

I'd be interested in this.

I've got the beginnings of a character sheet here, so you can get an idea of what you might be working with - I'm planning on elaborating on the details of his upbringing and family later. Brand, please tell me if I've gotten anything wrong.

Name: Benedict

House Name: Formerly of House Strass

Age: 26

Appearance:
Ben is a tall, hawk-nosed man with pale brown hair and dark green eyes. He moves with the confidence of someone born into power and used to obedience, a permanent frown on his face and open aggression in his posture. Once the son of an influential nobleman, he holds on to many of the mannerisms he learned as a child - from the light footsteps gained from months of fencing practise, to his neat, careful handwriting, to his mastery of the sublime art of disdainful sneering, Ben practically radiates nobility. Accordingly, he keeps himself impeccably clean, his hair neatly cut, and wears only the finest fabrics available - brazenly flaunting his status as a mage through billowing robes in dazzling colours, even when on the road. He carries no weapons at all, preferring overwhelming displays of magical might to intimidate, subdue or - in the worst case - kill his opponents.

Homeland: Valeal

Race: Tower Mage Veteran

Spells:
Geomancy
Pyromancy
Blessings

Bio:
Born into a family of wealthy nobles, young Benedict grew up surrounded by money and servants, immediately granted whatever he pointed at so long as he behaved himself. For most of his youth, he was quite content with this arrangement, feeling no particular desire to rebel against his upbringing, travel abroad or engage himself in anyone's cause but his own. Tutored by renowned masters of various skills - all of them appropriately noble, of course - Ben found himself possessed of a profound curiosity of physics, history and nature, excelling in lorekeeping and the sciences. While his house at first accepted this as a blessing, where most of the sons of House Strass had a predilection for physical pursuits, their pride turned to disappointment when it turned out that young Benedict was absolutely awful at statesmanship. Brazen, direct and oftentimes unpleasant, he had no talent for diplomacy - even for a child, he was considered alarmingly lacking in social graces. It came as a great relief to the house when he expressed an interest in magic, and he was shipped off to the tower soon afterward. He never looked back.

Ben found himself positively enraptured by his magical studies almost as soon as he began them, the immediate rewards of such knowledge making it far more satisfying than purely theoretical learning. Hard-working and talented, he distinguished himself as a student of magecraft and dutifully adhered to the tower's moral philosophy - at least to the faces of his peers and elders. While he eventually learned (or was forced) to get along with his fellow man to some degree, Benedict never outgrew his aggressive nature. In desperate need of an outlet both for his magical talent and his general, all-purpose wrath, he was more than happy to swear his fealty to the tower and dedicate the rest of his life to hunting down feral mages. In the years since, he has gleefully brought his powers to bear against any he has come across, reasoning that for every feral mage put to a spectacular end, ten more will be frightened into toeing the line. He does feel some sympathy for the mages he kills, however, as he is more than able to understand the temptation to simply take what one wants, or lash out with spells for the joy of it. If it weren't for feral mages keeping him occupied, he might well have become one himself.
That's the thing, though. You can't just shoot through solid metal with primitive guns. The term "bulletproof" comes from the practise of firing bullets at new pieces of armour to make sure that they could withstand the blast. This is what's called "proofing" the armour.

Besides, it's fantasy. If you say skilled fighters can dodge bullets, they can dodge bullets. Heck, even if you don't allow guns, what's to keep us from simply using crossbows? Later winded models would penetrate most armour.

And besides, if we've got magic, what's a gun compared to a guy who can just lob fire at you? No armour's gonna stop a gout of fire, if you insist on being realistic.
To my knowledge, early firearms actually lead to armour becoming thicker and more angled rather than disappearing. Those round little pistol balls didn't penetrate solid steel as well as one may think. Then again, flintlocks were pretty advanced compared to the earliest firearms, so maybe you had something more effective in mind.

Anyway, I don't give a rat's ass about realism, so if you want bullets to instant-kill dragons, or if you want powerful enough warriors to be able to deflect them with their teeth, I don't care either way. I like that you have some idea of where to take this story, but I'll wait until you're sure what the setting's going to be like.
Interesting idea, but what matters is the execution. Let's hear more. What's the plot?
I would really have loved to play in this game, but my free time just isn't going to support it, i realize. Sorry.
This sounds like an interesting take. I'm tentatively interested.
I'm still here, I just have a lot of pressing matters to take care of. Will update sheet eventually.

Name: Prince Darius
Gender: Male
Age: 31
Royal Status: Legitimate son
Appearance:


Personality:

Skills:

Background:
I think I'll make a well-traveled hunter/adventurer prince and his drinking buddies. Cunning in his own way, but no politician.

Intriguing, but I'm extremely wary that this might turn into one of those "my character can kill your character" games where half the players make theirs to win, rather than create an interesting narrative. Freeform PvP is hard as hell to pull off at the best of times, and virtually impossible with a bunch of untrustworthy strangers. Do you have any kind of plan?
Naw, there's like, a dozen games about it. I guess I won't be rampaging through any markets in this one either. Oh well, thanks for your prompt reply.

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