For anyone curious, by the by, I came third out of sixteen or so in the GCL. Ironically only a point separated me from coming joint first. I will now hate toilet arenas until the day I die.
So. i'm not familiar with T-1 Eden as that was something that was never mentioned nor used in my time rp'ing. The closest aproximation to that I have is T-1 Royal and even then this character is legal there. My characters abilities have been looked over by several T-1 judges and approved by all of them. My character operates under certain restraints and restrictions via the rules of T-1 that I'm familiar with. If I were to use him without those restraints there would literally be nothing short of a god that could stop him. I fail to see how my characters abilities are not understandable or clear cut.
They're perfectly understandable, they're just disallowed by T1 Eden rules, and most tournament rules I've seen. You can't have abilities with descriptions like 'destroy anything it touches' because the ability can't be interacted with, it shits on whatever it hits if the description is to be taken at face value. If it's just fluff, it should be clearly stated that isn't its actual intended effect. Eden is supposed to go some of the way in regards to balancing out generalised and poorly worded abilities, but absolutes and force hits are still banned in this form of combat. (to explain further, the force hit in this instance is in regards to the effect of the lightning, though it could probably be dodged (somehow, as actual lightning is pretty much as fast as things get, being light and all) it is written to destroy -anything- it touches, which leaves no room for an opponent to mitigate damage if the description is to be accepted.)
Point being, if your abilities aren't actually absolute they're written badly, if they are they're banned by T1 Eden (and most other rulesets) rules. I'm sure plenty of people will still fight you and just ignore the intended effects you've written, but it would be disallowed in most proper tournaments. I assumed you were looking for insight into how the sheet would fare in regards to rulings here and places like here, I can't say I particularly care that other judges have decided the CS provides sufficient information, I can see it does not.
Feel free to heed my advice or ignore it, it makes little odds to me.
In his human form, Tybalt is heavily muscled, with thick grey hair that extends around the edges of his jawline. He is fair-skinned, but said skin is marked by black tattoos in the shape of a tiger's stripes. His fingernails are black, and unusually hard. He will often wear robes when going about casual business, but prefers to go bare-chested when sparring or fighting.
His eyes are a dark blue, and his ears are pointed, a mix between those of a cat and those of a human. In spite of his somewhat fearsome markings, his face tends to wear a gentle or kindly expression.
In his tiger form, he is a full head taller and far more heavily built. He will grow a full coat of white striped fur, thick and soft, as well as a tail. His head becomes a tiger's visage, his fingernails grow into claws, and his feet become paws. Transformation takes barely a second. He will wear his human form by default, only taking on this shape when faced with a truly daunting challenge.
Personality:
In general, Tybalt is quite mellow. He doesn't like to meddle with the affairs of others, preferring to live a simple life where he can. He is patient, and difficult to offend. One who insults him or opposes him will be treated just as kindly as any close friend. He takes pleasure in small things, and is content with his life teaching practicing the physical arts.
Also, in spite of generally being kind, he does not treat others lightly. One training under him can expect difficult, even brutal tutelage, which he will deliver without the slightest hesitation. He takes pride in his mastery of combat, and will accept almost any challenge he is given, putting his full might into it. Losing or failing such a challenge will not bother him much, he will simply train himself until he can overcome it.
Highly dedicated to his art, he often spends a large portion of the day training himself and others. He considers himself a record, a book on the ways of physical combat, and does his best to spread his knowledge to possible successors.
Skills:
Physical combat - Absolute mastery: Tybalt has mastered nearly every form of martial arts under the sun. He has training in a vast number of unarmed styles and techniques, and an even greater number of armed ones. Everything from simple daggers to magitech rifles- he knows every one like the back of his hand. Though he prefers unarmed combat, against a powerful opponent he will not hesitate to bring devastating weaponry to the field.
Not only has he been trained to fight, he has trained to win. He knows the mechanics of all the elemental magics and many others besides, and has their weak points all memorized. In addition, he has studied the anatomy of hundreds of different species of sentient beings and wild beasts, and knows precisely where to hit each one to hurt, incapacitate, or kill.
His body has also been trained and pushed to the limit. His human form is among the strongest and fastest on the planet, discounting those extensively enhanced by magic.
Survival skills - Mastery: He is an excellent hunter and tracker, in all natural environments and most urban ones. He can make shelters, start fires, knows which plants to eat and how to blend in with his surroundings. He also knows how to craft essential tools and weapons from extremely basic resources. Drop him naked and alone in any land, and he would find a way to thrive there.
Tiger form: Within the space of a second, Tybalt can transform into an upright were-tiger, or turn back from that into his human form. This shape is larger, stronger, and faster than his ordinary one, with sharp claws and teeth as an added bonus. Also has night vision and an improved sense of smell in this form. However, while in this form he cannot talk, though his roars are quite impressive.
Equipment level - high:
PK-class powered armor: A magitech-based suit of full plate, designed to rapidly reshape itself to accommodate both his forms. Includes non-conductive and heat resistant layers. Multiplies his strength several times over, renders him tough as a tank, and can siphon some of the energy from magical/elemental attacks that strike it to charge itself. It can also enter a cloaking mode, rendering him virtually invisible to the naked eye.
Friction pads: Attached to the armor, these dark pads cover the palms of Tybalt's hands and the bottom of his feet. He can adjust the friction of these surfaces at will to a great extent, though not without limits (can't make them entirely frictionless or give them infinite friction).
Boomerang spheres: Three heavy stone spheres, each about a foot in diameter. Extremely hard. These will float in a triangle formation around Tybalt until he chooses to move them. When he does, he can project them at high speeds away from him in the direction he's looking. While they're moving, he can at any time make them stop, causing them to float stationary in midair (they can be moved by outside forces, but will resist attempts to do so). While they're stationary, he can call them back to him, causing them to return as fast as they left and resume floating around him, at which point the cycle begins again.
Spellbreaker staff: A long, white staff carved from dragon bone and covered in ancient runes. In addition to being a well-balanced weapon and mind-bogglingly tough, it also possesses the ability to physically interact with the ethereal via electromagnetic fields. Ghosts, magical attacks, and other otherwise untouchable/unstoppable things may be hit, blocked, or deflected as if they were solid objects. Its strikes also create powerful vibrations, often spreading tremors in a wide radius around the point of impact.
Tybalt the prince of (big) cats?
I should fight you sometime. Not now, but soon. Soon.
Two more shots rang out from the Tired Old Gun, and then he moved. Or retreated, would be the more accurate term, as both his weapons were spent he kicked his way into a general goods store on his side of the street and retreated from Shin’s view, narrowly avoiding one of his bladed projectiles as it cut through the fabric of his coat. Jonah looked around as the door slammed shut behind him and blades slammed into it, directly in front was the counter and the cowering shop-keeper. To his right was a display window for all sorts of items, but more importantly it saw out into the street. Both his revolvers were in his belt by this point rather than their holsters, the shell casings having skittered onto the floor as he emptied the chambers. Once again making a mundane task look like magic, he reloaded with rounds off his belt, doing both weapons simultaneously with a single hand each.
As he reloaded and looked around, Shin was skirting around his post, likely having stopped firing as his target escaped his view. If he kept firing, those blades could very well cut through the thin wooden wall eventually, so Jonah started moving further into the shop, putting shelves between him and the new Sheriff. He re-holstered both his revolvers as he reached the counter, skittering a dollar coin over to the cringing man on the other side.
“Sorry ‘bout this mister.” He tipped his hat, and kicked his way out the back door. It was time to reconsider his approach, manoeuvring was all important in a fight like this one.
He had stopped in the centre, some unconscious desire drawing him back to the old square and its tired looking town hall. Naught but charred ruins now, tile ruptured by grass and root, the fountain dry and reclaimed by nature. The rooftop of the Hall had collapsed, allowing the elements in, but it otherwise stood structurally not so dissimilar to how it had looked that day. He had stood on the balcony overlooking the centre. Looked down on a field of battle unlike any he had seen since. The elements brought to bear with lethal intent, the many kinds of death one might find on a magic battlefield had sickened him, perhaps even unhinged him a little. It was easy to blame it all on the mana, but sometimes Metz wondered if he’d never been quite right after his last visit to Arkulf.
“I killed two of my own right there.” He muttered, looking across to a low wall around the square where the stone had been ruptured by some kind of force. If it had been a modern battlefield, one would have assumed it was done by explosive ordinance, a mortar or rocket. Metz knew that it had been something far more unusual that had caused that damage, water. Their cover was ruptured, showering them with rock and stone, and the bullets flew in, cutting them to shreds. Two mages had died there. Traitors, but mages, and Metz had been the one that had killed them as surely as if he had pulled the trigger. He stood in the square, before the broken fountain and the charred town hall, lost in memory.
@HarbingerKurahi Doc Doctor tends to just scale his characters to whatever he's fighting anyway, Gonad will probably be akin to the Hulk if you fight him with that character.
That being said, some issues with your character if you intend to fight under T1 Eden:
Black Lightning Control: User can create, shape and manipulate the darker, destructive and consuming aspects of lightning, which ignores the limitations and weaknesses of normal lightning. Black lightning not only discharges energy, it shocks and destroys everything it touches, including regular and white lightning.
If that's flavour text, it shouldn't be there, if that's an accurate description of the damage potential of said ability, it's not going to fly. You can't instantly destroy anything, that would be an absolute.
Lightning Mastery: Through a millennia of rigorous training and practice Kurahi has gained complete and total mastery over the element of lightning granting him total immunity to it in all it’s forms as well as allowing him to control an and all forms of lightning, even extending so far as to be able to manipulate lightning that is conjured by others through spells or natural ability.
Another absolute, you can't have completely immunity to an element, especially when you consider what lightning is. The kinetic impact alone bears mention, let alone the heat.
Poison Immunity: Due to his body’s ability to generate poison Kurahi has immunity to poison unrivaled by any other living being. He is immune to all forms of poison as well as most diseases.
Having complete immunity to all poison and disease just because you make it is not a realistic ability in T1 Eden. You can have your body's natural poison act as an anti-venom/poison agent, which breaks down and destroys poison or disease, but it can't be infallible nor instantaneous, in other words, absolute, except for cases where logic takes over (for example mechanical constructs and other non-biological entities.)
Grievance: Grievance was once wielded by the horseman that went by the same name. As the weapon of a horseman it is both unbreakable and forever sharp. When in play Grievance puts off an almost unbearable aura of pain and fear that can drive most weak willed beings such as humans and vampires completely insane if they come into contact with it.
Passive auras that drive humans (and Vampires?) insane aren't going to fly, it's an un-interactable power, and a nasty one at that, I'm assuming you know what that means.
Everything else should pretty much be balanced by T1 Eden rules, but those things would be issues under most tournament rules even outside of T1 Eden.
It was less impressive that the Old Gun had taken six shots in the time the Sheriff had taken one, but rather that only three of those shots were at him. With reflex born from untold practice and supernatural power, his barrel tilted and the three follow up rounds took the blade projectile in mid-air, battering it from its course and sending it off to the cowboy’s left. He could have probably moved quick enough to avoid it anyway once he saw the weapon being levelled, but taking it out with his own shots was far easier. As easy as stepping up onto the decking and holstering Mistress, only for Spouse to fly into his hand with that same confusing motion. That one that seemed to the casual eye to show the weapon literally launching itself snugly into his palm. Truth was, he was just that fast.
The Tired Old Gun wasn’t one to deliberate on what he was up against. It wasn’t nothing he’d ever fought before, but it had killed the Sheriff, that was enough in his book. Jonah too had found himself the momentary protection of a post, set on the left side of the short staircase he’d taken up onto the decking that stood along the side of the street. He crouched suddenly as he made his way around it, and his hand flew to his gun. Both of them mirrored each other across the street, reaching their respective post, turning around it. His stature had changed so suddenly and dramatically that only one blade still threatened him, he took it with two rounds and fired two more at the desperado, saving the last two for a special occasion. The blade cut into the wood before him and showered him in shards and splinters, but that was all. He peered across the street and waited for a decent target, or inspiration, whichever came first.
The quiet quickly becomes deafening when you’re on your own for long enough. The sounds of the wild, chirping insects and yapping mammalians, even the breath of the wind. It leaves its place in the natural order of things as harmless background noise and becomes something far more insidious. Something to be afraid of. The quiet scared him more than anything else in the barren land of Felenr that it did. Though perhaps he was just growing paranoid in his middle age, he certainly had good reason to be wracked with worry. That lone man, wandering into an all too familiar ruin. His name was Metz, he was an unassuming man with a wiry build and brownish red hair tied back in a tail. Like most survivors of the Departure, he wore a scrapped together vest (and further protection beneath his clothes) that served to protect him from the blades common bandits liked to employ. He also carried a knife of his own, a curved blade kept in a sheath over his chest, though he was no bandit. That being said, if anyone took the time to look at him closely they might see past his holey green jumper and his narrow, almost emaciated, features. Even past the knife and the gun at his hip, all the way over to the three neat vials on his belt. Two which glowed a faint blue and were filled with some kind of unusual liquid, one filled with a jet black liquid that seemed unhealthy even to the untrained eye.
It were these things which marked him out as a Mage, someone to be avoided at all costs on the wastes of Felenr. They were all mad killers, driven crazy by the soul tainting black mana they imbibed to wreak devestation like that which had struck the town of Arkulf, or what had been Arkulf before it was ruined by fire and war.
“Can’t say I didn’t do a fair bit of this damage, now that I think about it.” His voice was raw with disuse, seeing as how he only seldom spoke, and even then usually with himself. But there it was, filling that open air with the sparsely heard tone of human voice, or Torm, as it was in this case. He shrugged his shoulders, the backpack shifting as he did so to resettle some of the weight, and walked into the town.