Hello. I was wondering if you all were wanting new people to hop in. Mintz has given me some rundown of the place, and I have looked through the intro section, but I figured it would be better to ask. Plus, if you aren't as active as many of the other things I've been in, its a plus. Currently going through a few number of hoops right now, but figured this would be a nice fun way to relax. Doesn't help that some reading on some characters, mostly the powers... I can easily say some of my more wacky ideas may fit in.
I'm still new to this site, so I apologize if I take a bit to get everything perfect.
I guess the only thing I can really ask: How out there can I go with a power? Like I know currently we have super suggestion with puns and rainbow shooting edgelords I love both of their designs and powers btw, but I figured it would be best to ask before I randomly just send someone with a power named Fart Rocket.
from what I can tell, revolve more around pointing towards their own archetypes with effects rather than a specific type.
You would be surprised about that. Looking at some of the more recent archetypes, like Code Talker and even some Rokket stuff, they still do revolve around their own specific monster type. Even an archetype like Starry Knights, which are more recent than both of those, still mention needing their own type of monster.
Plus, since I am allowing the use of other older archetypes, like Fire Fist and I think someone said something about wanting to use plants, I would have to suggest against using the Zombie World specifically. Not to say that none of the decks mentioned don't have ways out of it, but still. Like its either they have a way to out the field spell just so they can use their own deck, which means you won't be using yours to the fullest, or their own deck suffers a lot, and either way its not fun for either.
This does not mean that these will be in use. These are just ideas I've had from previous other roleplays I've been apart of. Does not mean I am using them
Name: Taichi Kusunagi
Gender: Male
Age: 14
Year: First
Dorm: Slifer Red
Appearance: Taichi is a 5 foot 10 inch tall teenage, with firey red hair that loves to spike up, and yellow streaks going across to simulate fire when its moving through the wind. His auburn eyes glisten, eager to jump in at any opportunity to either fight you, or hug you like an old friend. He has a slightly tan completion and pointed chin. His typical outfit consists of a black short-sleeved t-shirt with red lines going across it, acting like circuitry. He wears a brown vest with a fluffy white collar that extends a little past his neck. He wears finger-less black biker gloves on his hands, and a black armlet with a similar design to his shirt on his left arm. A bandanna is wrapped around his neck, along with a small necklace which holds a firey designed locket. He wears black pants, that are ripped across the knees and lower parts of the legs, with black tennis shoes. Occasionally, his clothing flashes red, especially when he is heated up. This is probably due to the metal clippings inside is pants being a shade of dark gold, but also due to his duel disk's unique fiery particle effect. His duel disk is a small diamond wrist band, big enough to have a graveyard and extra monster zone that pops out of the side, and a small zone to slot spell and trap cards. His deck is oddly placed on the side of his wrist. When activated, the blade forms a small fireball around his fist, before spinning and going to a fiery comet shape. The board itself is a holographic design, inspired from the Arc-V models of Solid Vision, and has the edge being a red color, with golden gems across it.
Personality: Taichi is exactly as he seems. An overly eager, hardheaded, overly optimistic, duelist. He gets extremely excited about the little things, and smiles through about anything that comes at him. He is extremely hopeful and friendly, to the point it can be overly intoxicating to people who do not know him, and they rather just get away. Yes. Hes overly eager and will gladly climb on top of everything to accomplish what he needs to get done. He also loves to yell when he is overly excited. However, he can be a bit blunt, and often does not think about what he is about to say before he says it. However, this same thing does not affect his dueling. Instead, it seems as if he gets smarter while dueling. Though get him on an empty stomach, and see how quickly his flame falters.
However, all of that happy little energetic flame, holds a soft little core. He can be easily upset and put down at minor things. To the point he seems like a ghostly shell of himself, and its nearly impossible to get him out. He also carries a small picture of his sister in his locket, just as a reminder to keep up his things. He can also be level headed and cool, but prefers to be his energetic and lively self, as it usually spreads smiles.
He does tend to act like a clutz, and most people do not take him seriously, even while he is dueling. He will do anything to make sure someone smiles and laughs with him, well within reason. He lives to show smiles and to entertain the masses. A smile is like a flame to him. Once one starts, it spreads across everyone.
Taichi is your typical student. While he never really succeeded in schools, and did the most he could to get by. It was actually a surprise when he was accepted into the academy, though he wants to think his dueling teacher saw how good he was and got him in. However, he is not as much of a slacker as some would assume. He just has other priorities. Instead of listening to histroy lectures, he rather be out doing something, or working on things. He excels on math and science due to that.
History:
Taichi grew up in the suburbs of Domino City, with his parents and his little sister. Right away, his parents knew he was going to be a handful. He was always climbing and exploring the area, often getting into trouble with some neighbors. At one point he event got up onto one of their houses, just to pet a cat. This didn't change much, and his family became known for having the hyper active kid. He even got his sister, Kari, to watch him. She enjoyed watching her brother get into a few of these things. It was entertaining to her to see how much mischief can be caused by her older brother, and they were close. He was over protective of her, due to her sweet and innocent nature. Once Kari was older, he did involve her in a bit of different things. It was going well until one climbing expedition ended up sending Kari to the hospital. Heartbroken, Taichi tried his hardest to brighten her day, and eventually picked up Duel Monsters, to play with her. She had always been a fan but he never really got a hold of it. Him bumbling over his cards were hilarious to Kari. Over time they both became better. To the point they started having duels with other classmates. Taichi showed even more talent for it when the school got a duel club. He wanted to continue this, as it did make Kari happy seeing him duel, and he wanted to entertain other people. He specifically chose Sky Academy since a lot of good people come out of the school.
Years at Academy: First
Deck: Salamangreat
Deck List:
Monsters:
3x Salamangreat Howler
1x Salamangreat Beat Bison
3x Salamangreat Falco
2x Salamangreat Fowl
1x Salamangreat Foxer
2x Salamangreat Foxy
2x Salamangreat Gazelle
1x Salamangreat Jack Jaguar
3x Salamangreat Meer
1x Salamangreat Mole
2x Salamangreat Raccoon
2x Salamangreat Spinny
1x Salamangreat Wolvie
Spells:
2x Salamangreat Ignite
1x Link Fire's Return
3x Salamangreat Fire Dance
1x Salamangreat Calibur
2x Salamangreat Sanctuary
3x Will of the Salamangreat
1x Fusion of Fire
2x Salamangreat Circle
2x Salamangreat Claw
2x Salamangreat Recurrence
Traps:
2z Salamangreat Roar
1x Salamangreat Cycle
2x Salamangreat Rage
1x Salamangreat Gift
Extra Deck:
2x Salamangreat Violet Chimera
2x Salamangreat Mirage Stallio
2x Salamangreat Solartooth
3x Salmangreat HeatLeo
2x Salamangreat Sunlight Wolf
2x Salamangreat Violent Serpent
1x Salamangreat Veilynx
1x Salamangreat Almiraj
Custom Card: Monster
Card Name:Salamangreat Howler
Card Type (Monster, Spell, Trap): Monster
Level: 3
Type: Cybverse/Effect
Attribute: Fire
ATK: 1200
DEF: 800
Effect: If you control a "Salamngreat" monster on your side of the field, you can special summon this card from your hand in face-up attack position. . If this card is used for a link summon of a "Salamangreat" link monster, it can inflict piercing battle damage this turn. You can banish it to special summon one "Salamangreat" link monster from your graveyard, but it cannot attack this turn. You can only use each effect of "Salamangreat Howler" once per turn.
Appearance: A cybernetic wolf with a fiery tail.
Spell:
Card Name: Link Fire's Return
Card Type (Monster, Spell, Trap): Normal Spell
Effect: (This card is always treated as a "Salamangreat" card) Target one "Salamangreat" link monster in your graveyard: Special summon it and inflict 200 points of damage to the opponent for each of its Link markers. However, the monster cannot attack or activate its effects until the end of the turn.
Appearance: A large cross of fire is blasting forth from the grave
Well, since a general interest is here, I have went ahead and posted up everything to get started on this roleplay. The link is here: roleplayerguild.com/topics/187220-yu-…
Hello and welcome. Here at the grand Academy of Tomorrow, we are looking for the best and brightest young minds to come forth and lead this work into a new generation of professional dueling. Our state of the art facilities are looking at developing and nurturing even the most simple minded of players into those who rival some of the legends of the past!
Each student is divided between three years, being based on Duel Academy's very own structure of schooling. Slifer Red, Ra Yellow, and Obelisk Blue. These represent most of your achievements both going into the school and outside of it. And within the three years, these students will blossom into becoming the strongest ones around.
As such, we have plenty of training equipment possible for your dueling needs. Major gymnasiums where the latest in augmented reality allow the user to hop between stages with their monsters. High speed tracks for those who tend to go around on the fast lane to success. Even possible ways of going into the net and practicing dueling online.
I hope that you find this instructional video helpful, and may we see you on the island.
Hello everyone. This is a roleplay based on the Yu-Gi-Oh Franchise, with a primary focus on the GX setting. As such, there will be some weird story lines, vibrant characters, and anything that you could find enjoyable from some of the older series here, but without any plot focused around certain characters. This just allows everyone a chance to get off the ground and do whatever they wish.
My name is Dave. It is very nice to meet all of you, and I do hope that you have fun here.
First the forum rules:
1. Don't be a dick to those around us.
2. No Marysue/Garysue. Lets have some characters.
3. No god mode. I know I mentioned in the interest tab that most of the duels will be sorta scripted, but don't know something that your character wouldn't know at the time.
4. At least have enough detail in a post to have others give a chance to respond, without having some awkwardly long pauses. I've been there. One liners are easier, but it is very hard to get a story going with just those alone.
5. Have fun.
I am still new to Roleplayer's Guild, but from what I've heard the rules don't need to be listed, but I still feel somewhat like it was a good idea posting it up.
General things I want for this forum would be just a fun place for all of us to get together and expierience some of the oddities that come with a card game anime, or just duel around in the off time. No god moding, no main character syndrome, etc. And just discussing the plans with many of the other players to get things going.
Some of the things allowed in this forum
Darker themes. I will allow it, but just don't go too edgy. This is Yu-Gi-Oh. Not a 13 year old's notebook lol. I am joking so sorry if anyone is 13
Custom Cards. A lot of the older archetypes or cards I know I like don't get a lot of support or have fallen to the wayside, and I can imagine others are feeling the same way. So feel free. Those will have to be graded before use though.
All summoning mechanics. While I figure some people might be more familiar with the standard tribute, ritual, and fusion, I know I personally prefer some of the later summoning conditions, like Synchro or Link, and I know others would as well.
Suggestions: While at least a student is required, as those will probably be the people running around doing the majority of things at the school, I will say I am allowing others to make teachers or possible big bads for later arcs. Just feel free to ask. And students can be from any grade, but just bear in mind they might graduate. Grades are set up like Slifer Red are 1st years, Ra Yellow is 2nd years, and Obelsik Blues being 3rd years.
DISCORD As with everything I do, there will be a discord for this. Just pm me and I'll send you a link for it.
As for deck building: We will be using the latest TCG Banlist, link will be in the discord, with some alterations. Those will be given after the sheets, and examples will be posted soon as well. At the very bottom is a list of claimed decks and who has them. If others want to use a deck, then they can ask. I will say I am only listing down Archetype/Series claims, not like "I claim Plants" or something like that.
Duel Rules
Every Duel: Duels will be held in the Master Rule 5 Format. Where Fusions, Synchros, and XYZs do not need to be summoned to a Link Monster's linked zone when summoned from the Extra Deck. However, other Links and Pendulum monsters are still having to abide by that rule.
Every Duel: Life Points are going to be set to 4000 LP. Just to keep to the anime spirit of things.
Turbo Duels: While these are here, we are using Arc-V's tried and true method of the field spell existing, but there are no Speed Spells. Also, if you activate a Field Spell, the Speed World effects still apply. Speed World we are using is New Speed World.
Character Sheet
Reference Image:
Large scale name
Name:
Gender:
Age:
Year:
Dorm:
Appearance:
Personality:
Backstory:
Deck:
Deck List:
Custom Cards
Name:
Card Type (Monster/Spell/Trap):
Level/Rank/Link Rating (list arrows if the last one)
Attribute:
Monster Type:
ATK:
DEF:
Effect:
Appearance:
Personalized Banlist:
Banned:
Hand traps (unless it makes sense for the archetype)
Solem Counter Traps
Limited
Infernity Barrier type trap cards for an archetype
Semi Limited
Fire Formation - Tenki
Unlimited
Destiny HERO - Malicous (Except he locks you into HEROs if you use him).
Deck Claims: Just so we don't have two people running around with the same deck. Unless its agreed on between them.
@ShiyonichiAll extra deck summoning mechanics will be allowed. Fusion, Synchro, XYZ, Pendulums, and Link. And rituals as well, even if they aren't an extra deck mechanic.
@Crimson FlameYou would have a lot to catch up on, but luckily it is mostly easy to learn.
RP duels I figured would be handled like usual, and probably just be a few discussions between individuals to see how they would like to handle everything, winners, losers, etc. Individuals could either know what their hand is going to be (for lack of a better term stacking a deck) or there are deck shufflers to get a bit more of an authentic experience. Just so long as everyone is having fun and can come to an agreement.
If there is enough drive for something else, like us doing the duels on DuelingBook (as they have custom card creation and usage) then we can always handle it there, but the prior method is generally used a lot more, and I've only seen a couple of instances where its become an issue, Most of those were due to a lack of communication or just a general dick of a player.
Edit: A bit of a poor explanation, but its just discussing with different individuals about how everything will be handled.