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    1. MenageAUne 9 yrs ago

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Furthest-From-Home
A G E
20

R A C E
Argonian

G E N D E R
Female

O C C U P A T I O N
Merchant

A P P E A R A N C E
Furthest-From-Home stands five-foot-eleven, above average for her race. Without the influence of the Hist Sap, Furthest-From-Home's appearance is more human than some of her race. Her eyes have round pupils set in the center of bright blue irises. Like many other Argonians, her skin is covered in greenish-brown scales. She has filed down the claws on her hands and feet to mimic the finger- and toe-nails of men and mer. She's relatively lean with few toned muscles and a long, thin, reptilian tail.

P E R S O N A L I T Y
Furthest-From-Home, like most Argonians due to their overall lack of facial expressions, seems like a cold person. However, people who take the time to interact with her quickly find out this is not the case. Unlike most Argonians of the Empire, Furthest-From-Home has never truly seen herself as being beneath the races of men and mer. Due to her wealthy upbringing, Furthest-From-Home seems to be just like any other cosmopolitan of Cyrodiil, speaking common but not without the infamous Argonian lisp.

Furthest-From-Home values the company of most other races, due to her family's close relations with the Dunmer slave traders she does not view the Dunmer as enemies as do most Argonians. Khajiit, however, are a different story.

Furthest-From-Home has a very inquisitive nature that suits an adventuring lifestyle. Coupled with fine-tuned logic skills, Furthest-From-Home is most at home when solving puzzles or riddles. She has been known to abuse the drink from time-to-time, although she steers clear of any illicit drugs like the infamous skooma. Furthest-From-Home is slow to trust, but is intensely loyal to whomever she chooses to ally herself with. Like many adventurers, Furthest-From-Home is driven by the search for gold and jewels and is willing to do almost anything to get them.

B A C K S T O R Y
Furthest-From-Home hails from the Archein tribe, an Argonian clan whose rise to prominence was built on the Argonian slave trade and for their positions as Imperial lapdogs in Black Marsh. As such, Furthest-From-Home was born into relative affluence. Along with her hatchmates, Furthest-From-Home grew up with Imperial mentors and taught the skills needed for any well-to-do citizen of the Empire: how to read and write, the basics of Imperial history and geography, lessons on the worship of the Nine Divines was also common.

For many years, however, the Archein's wealth and power had been waning. The plantations of Black Marsh proved impossible to cultivate and, in the north, attitudes were turning towards the end of the Argonian slave trade. With less and less money coming in and Imperial authorities going home with grease-less palms, it wasn't long before the Imperial Legion was knocking at their door. Formal charges of slave trading were brought against Furthest-From-Home and her family were brought in to Stormhold. Formal charges were filed. The family had their lands seized and a significant part of their remaining fortune taken in fines and bail for the children; both parents - now approaching their dying days - chose remain in Imperial dungeons until their last breath.

The children left to their own devices, villains in Black Marsh and treated poorly by the Tamrielic races, decided to make a new fortune for themselves abroad in a promising new venture: Akavir.

M O T I V A T I O N
With the decline of the slave trade in Morrowind to the north and Black Marsh proving ever-more impossible to tame, the Archeins have fallen from high graces. By the time Furthest-From-Home reached twenty years old, her family has lost everything. Desperate times call for desperate measures and for an Archein - disliked in Black Marsh and ostracized in the rest of the Empire - there are few options left but to seek their fortune on foreign shores.

E Q U I P M E N T
1 Steel Sword
5 Journals
2 Store Ledgers
10 Inkwells
3 Quills
3 Gray tunics
1 Set of Leather Armor
150 Gold

Store Inventory
2 Elven Longswords
10 Iron Daggers
40 Bandanas/Kerchiefs
30 Pairs of Soft Leather Boots
30 Pairs of Leather Gloves
20 Linen Shirts
20 Linen Pants
10 Plain Dresses
15 Sets of Iron Cutlery
10 Shovels
10 Pickaxes
5 Cast-Iron Cooking Pots
5 Sets of Silverware
40 Candles
150 Pounds of Raw Rice
50 Pounds of Salted/Smoked Fish

A P P A R E L
Furthest-From-Home typically wears a gray tunic and a pair of tailored leather pants. However, she has also packed a set of leather "travelling clothes," for when she leaves town. These are leather bracers, thick leather boots and a fitted leather jerkin. While in town or out of town she typically carries her sword on her hip as a means of self-defense and as a way to cling to the station her family once held.
am I in a halsey video
Howdy! This sounds like an interesting twist on TES roleplay, most of the ones I see are combat-oriented so it'll be neat to play a slice of life. I'll get to work on a character sheet B)
In Howdy 8 yrs ago Forum: Introduce Yourself
So I made an account over a year ago and never really got anywhere so I'm gonna reintroduce meself. My name's Moira and my classes don't seem very intense this semester so I think I'm gonna try and pick up roleplay again. This is my last semester before I graduate with my AA. I look forward to playing with some of y'all!
Hey, let's go for the money and try out the Papal States?

Also i know my post count is bad but I never got a chance to really get started
Banned for not having fun on the internet
@macabrefoxI used to be in a roleplay with a guy whose northern barbarian-type characters were named Aedelric

Edit: they were all hot
@gcold
Oh yeah, rip, I had a long period of inactivity ¯\_(ツ)_/¯ I'm not sure what happened though.

Her brother is tagging along as a minor character.

And if a khajiit steals something and nobody is around to see it, does anyone raise an alarm? I left that part kind of vague, I'll rewrite it. Mostly they're just things that are left unattended.
Alright, I've shortened her up significantly with the change to cathay and I'll have her joining up in Windhelm since its closest to Riften.
Moraya

Female Khajiit | 24 | The Steed

Basic Information:

Place of Origin: Riften

Appearance: Moraya is a cathay, a member of khajiti stock. Like most khajiit living in Skyrim, she stands flat-footed with glowing eyes and other feline features. Moraya's fur is soft orange-gold and spackled with black spots all over in ring-like patterns. Her ears are relatively short compared to the lesser cathay; in addition, she stands about as tall as a man at 5'10' and bound with muscles that rival many men. Equipped with naturally sharp claws, Moraya is rarely seen using any forged weapon.



Personality: Growing up in Riften has taught Moraya many valuable lessons: don't leave your mug unattended, take your coinpurse with you to the bathroom and not to wander alleyways late at night... but most importantly, it has taught her to always be wary. Wary of other races, especially slippery, scaly argonians, because nobody in Tamriel trusts a khajiit. Wary of merchants because they'll always try to give you a raw deal. Wary of guards because you never know who's lining their pockets. Wary of old men because their memories fail them. Wary of leaders because they always know more than they let on.

But despite all of the wariness, Moraya would not have it any other way. Years of working in the mines have taught her that when she has a choice between menial physical labor and wary, but exciting adventure that she should always choose the adventure. She's a free spirit and is filled with wanderlust, which in these turbulent times, may prove deadly. One of her greatest fears in life is reaching the age where she doesn't have a choice but to settle down.

Unlike her parents, perhaps, Moraya believes that stealing - in most cases - is morally wrong. However like many khajiit she thoroughly enjoys gold and occasionally gives in to impulse and may sneak a few coins into nor purse every now and again - when no one is looking. She does not, however, see anything wrong with 'stealing from the dead.' Because, in her words, "corpses do not have need for such things."
Capabilities:

Skills:
Athletics (Expert): Mine work and years on the road, in addition to her natural physique, have blessed Moraya with very-high-level athleticism.

Acrobatics (Expert): Khajiit are naturally agile creatures.

Hand-to-hand (Adept): Favoring her claws over weapons, Moraya has a lot of natural use with her appendiges as well as natural instinct to guide her.

Medium Armor (Apprentice): Moraya has had some time to accustom herself to moving in medium armor with her time in the khajiit caravan, but she has not had a proper chance to learn how to use it in combat.

Speech (Apprentice): Growing up in Riften has given Moraya some street-smarts when it comes time to play nice with others.

Mercantile (Novice): While she never saw her share of selling, she picked up a thing or two from the khajiit merchants.

Weaknesses:
Addiction to Moon Sugar: Years in a khajiit caravan have accustomed her to the effects of moon sugar, she now has intense cravings for the substance despite it's price and will impulsively take any that she can get.

Flighty: Moraya is flighty, like many khajiit. But she finds it difficult to learn skills that require a lot of patience or study.

Popular Distrust of Khajiit: The other races distrusted the khajiit before the Civil War. After, the feelings are much stronger and harder felt.

Weaponless: Like many khajiit, Moraya prefers to use her claws instead of weapons.

Relations and Affiliations:
Parents (Thieves Guild): Moraya's parents, now senior members of the Thieves Guild, are willing to help Moraya when she needs them - provided it doesn't go against the code of the Guild.
Dar'Mokir (Follower): Dar'Mokir is Moraya's alfiq brother. Though he resembles a common housecat with a tabby coat, he is sapient and able to understand common, though he can not speak it. Some sources even say that alfiq can cast magic.
Spells: None

Combat Style: Punchcat, favoring khajiit claws over weapons

Other Capabilities: N/A
Inventory:

Cash: 50 septims, the reward for signing on

Keys and Lockpicks: None.

Clothing and Armor: Outside of combat, deerskin pants, hard leather boots and vambraces with some iron inserts and a dirty white tunic. In combat, a steel halfplate over a hard leather bodice. No helmet for better peripheral vision.

Weapon and Ammunition: None.

Potion and Arcane Supplies: None.

Jewelry and Novelty Items: Three gold earrings on both ears.

Books and Documents A copy of her contract.

Food, Drinks, Provisions: Three bowls-worth of moon sugar, two salmon steaks, two bottles of wine, a waterskin.

Bags, Pouches, Packs: One rucksack, coinpurse in the rucksack

Other: None
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