Avatar of Minder
  • Last Seen: 8 yrs ago
  • Old Guild Username: Minder
  • Joined: 11 yrs ago
  • Posts: 276 (0.07 / day)
  • VMs: 0
  • Username history
    1. Minder 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Meanwhile, in a nearby fueling depot, Shona Bell jumped down from the crew cab of a cargo hauler, sliding her anti-glare sunglasses down from her forehead as the blazing sun it her face. The trip between Ourvan AFB, where her unit - no, her former unit now - had been based, to the landcruiser dock was a pretty familiar one. She'd driven, or been driven, up and down it heaps of time over the last few months, and there was always a steady stream of trucks and staff cars going back and forth. It had been easy enough to find a transport with a free seat and a friendly driver.

Waving her thanks, the bat hurried off towards the dockside, smiling brightly as her new home came into view. She'd studied the Paravan's Claw's file extensively ever since she'd received her assignment - the landship was beautiful, no questions asked. Smaller than most cruisers, but that just made it seem sleeker, faster. Fishing her PADD out, she pulled up her reassignment letter and opened some of the attached files, thumbing through them until she found whats he was looking for - her new CO's file. Checking the time with a hint of nervousness - it would be absolute hell to be late on her first day - she looked around, comparing the file photo to the scattering of foxes she could see around. Loading ramp, it says... which one? I can see three from here... ah!

Spotting a small group of soldiers standing in a loose line before a red fox, she pocketed her PADD and hurried over, taking a deep breath. OK, here we go. "Shona Bell, also reporting, sir!" She said formally, raising her voice over the bustle of the quay, snapping off a salute and trying to ignore how most of the assembled pilots were at least half a head taller than her.
Is that Star Saphire Nanoha? That is... mildly terrifying =P
*Looks at my list of RPs*

*Looks at my current free time*

... Damn, don't really have the time to spare for another =< . Otherwise I'd love to sign up as Corona again.

Great to see this up and running again, though ^^ If one of my current RPs die I might re-join.
Character Sheet
Character Name: Shona Bell
Age: 22
Species: Bat
Appearance: As is typical for Arvarans of her species, Shona is short in stature and light in build, standing at 5’ 1’’. Her fur is dark gray, with darker hair kept at a tidy chin-length. Her eyes are amber in color, and a pair of large, sensitive ears tops her head. Small skin flaps run between her fingers and down her arms and sides – vestigial wing membranes, entirely useless for flight. Her eyes are quite sensitive to light, which tends to be a double-edged sword. While she has excellent low-light vision, bright light leaves her with headaches, forcing her to wear sunglasses when venturing out during the middle of the day.

Personality: Dedicated and patriotic, Shona is generally friendly and cheerful, almost bubbly in demeanor. She has a knack for multi-tasking, quick thinking and an analytical, inquisitive mind. However, she has a tendency to occasionally lock up and over-think in stressful situations, running possible scenarios through her head when she should be reacting.

This is largely an issue of experience, or lack of it - due to the circumstances of her deployment, she has logged many hours in a GEAR, but has spent little of them in direct combat. Painfully aware of this shortcoming, and driven by a substantial stubborn streak, she takes her job very seriously. She often studies tactical breakdowns in her down time, and spends far more than her mandated time in the GEAR simulators, trying to hone her instincts and skills.

Personal History: Shona was born into a well-of military family in central Landren. Her father is was GEAR pilot, and she grew to idolize him despite his frequent absences. When she was 19, she enrolled in the Landren military, opting to go straight into the GEAR corps. During training she took extra courses in mechanical engineering and GEAR design – if she was going to drive a GEAR, she thought, she may as well know how it works. She soon found she had a natural aptitude for the subject, and qualified with flying colours.

After her graduation, her first tour was mostly uneventful, patrolling a quiet stretch of the border with the Southern Block. Unfortunately, towards the end of the deployment her unit was called in to investigate the discovery of an old minefield, dating back to Landren’s civil war. The field extended slightly farther than the record supplied by HQ, and the mech on point triggered one of the devices – Shona’s GEAR. The bat survived the blast and ejected from her crippled machine with only light wounds and landed clear of the minefield. However, the mine had done more than just cripple her GEAR, and a secondary explosion destroyed the entire machine in a freak chain reaction.

Reassigned to a central military base for medical treatment and debriefing, Shona found herself without a GEAR to pilot. A replacement machine had been promised, but was apparently tied up in enough red tape to sink a landcruiser. Pushing the issue with the requisition officer did nothing to speed things up, to the point where she suspected that she had ended up in someone’s bad books by destroying her first unit so spectacularly.

Restless, embarrassed, and desperate to do something meaningful with her time, Shona offered the base’s resident technicians a hand with their work. This brought her to the attention of Dr Ethan Feldridge, head of the base’s resident R&D team. Realizing her qualifications in mechanical engineering, analytical nature and above-average piloting grades, Dr Feldridge offered Shona a place as a test pilot for the project’s experimental GEAR designs. The grateful bat eagerly accepted. After a few weeks, the professor requested her be officially assigned to the project full-time.

Shona worked for Dr Feldridge for 7 months, during which time she helped test a variety of new GEAR systems and weapons. This came to an end, however, when she finally received the order she had been waiting for. A new GEAR, fresh off the production line, and a new unit – the 101st Roughriders. While both she and Dr Feldridge suspected she was only being transferred to cover the ass of someone up the command chain, the bat didn’t care – she was finally going to get the chance serve her country on the front lines.

Personal Weapons and Equipment:
Standard-issue sidearm pistol
Emergency PDW
Standard field survival kit
Anti-glare sunglasses
Compact digital camera (She is an amateur photographer)
Favourite Colour: Orange
Mecha Sheet
Gear Name & Serial Number: MR-M-7 Rapier
Appearance:
Role: Multi-role (Reconnaissance speciality)
Normal Loadout:
Hand-held long-barrelled autocannon – essentially a designated marksman’s rifle based on the standard GEAR assault rifle design. Includes an advanced optics package, integrated into the top of the barrel and the right shoulder.
Left-shoulder mounted missile pod.
High-calibre defensive pistol, stored on left thigh
Head-mounted Anti-infantry machineguns
Melee weapon – GEAR-scale hatchet, stored in the small of the GEAR’s back

Other Systems & Equipment:
Cutting-edge L/OS and targeting sensors, allowing for faster firing solutions.

Other notes:
Based on a heavily modified Harlock chassis, the Rapier is one of the contenders to replace the aging GEAR as the LDF’s primary front-line machine. While not advanced enough to be a true next-generation GEAR, it incorporates a wide range of technological advances into one package, enough to be considered a separate model. It is capable of performing a variety of battlefield roles – fast and light enough to make for an excellent recon GEAR and capable of mounting heavier weapons and armour to fit a fire-support or front-line role. However, it’s not durable enough to duke it out with the real heavy front-line GEARS.

Shona’s Rapier is fresh off the production line, with no custom markings or battle-scars.
I will get a CS up as soon as I'm done weighing up returning with Shona, maybe with a few tweaks, or thinking up someone new.
I'm interested as well ^^
I could see a necromancy-themed magical girl villain or antagonistic-magical-girl-counterpart working.
Interesting, so it'd be a patchwork world? Would there be space there to account for all of both worlds? I.e, would there be large chunks of each society missing as they've been overwritten by the other world? Or would it be more like similar places merge together?

That aspect could certainly be an interesting thing to explore in an RP.
I've been thinking about it on-and-off over the last few days, although I have to admit that It's not really grabbing me.

I'm not sure why, though. It kinda feels like maybe there's too much in there? Mecha and anthros and music-based magic and dimension-hopping, etc.
OK, here's Natsuki's sheet. I'll be swapping her in for Mai, as I generally don't do well playing multiple character at once ^^;

Name: Natsuki Kuga
Age: 17
Appearance: Natsuki
Powers and Abilities:
- Natsuki can summon her Elements, a pair of small pistols, from thin air. Besides having unlimited ammunition, these are basically equivalent to a pair of mundane guns.
- She is fairly skilled at hand-to-hand combat and can ride a motorcycle.
- She can also summon her Child, Duran. Duran is a large mechanical wolf with two long canons mounted on his shoulders. These canons can fire a few different types of shells:
- Chrome Cartridges are conventional high-explosive rounds.
- Silver Cartridges explode into a barrage of large icicles.
- Flash Cartridges produce a bright burst of light and sound.

Brief description: While ostensibly in her second-year of highschool, Natsuki Kuga spends most of her time either fighting the growing number of monsters or tirelessly investigating magical girls and the shadowy organisation that she suspects is gathering them for their own purposes (an obsession partially due to her belief that said organisation killed her mother). Determined and no-nonsense, she has something of a ruthless streak when it comes to her mission, and tends to consider frivolous things such as recreation or romance secondary. She can seem cold and aloof, but isn’t above (reluctantly) working with other magical girls, so long as they don’t screw things up. Despite her cool exterior, under the surface she has a fierce temper, and doesn’t react well to embarrassment.

(Exactly who Natsuki is investigating and how much she already knows I'll have to work out with Rogue)
© 2007-2024
BBCode Cheatsheet