I'm interested in joining but alas I am torn on whom to use. I did talk myself out of Xion (since I saw Master of Masters) and a White Mage though.
Here's the sheets as they stand. Suggestions on which to go with?
Here's the sheets as they stand. Suggestions on which to go with?
Name: Jevil
Game Origin: Deltarune
Appearance: A short and seemingly portly imp dressed in blue and black motley. He has yellow jagged teeth and black paint down his eyes. If he has hair it is impossible to see under his belled cap.
Personality: Joyful, playful, and absolutely insane. There's only one person it cares about and the fluffy feline magician is not here. The only thing that will keep him from happily slaughtering everyone he met is that this is clearly not the World of Darkness.
Background: Driven mad by the Knight to rob the Four Kings of their trusted advisors and greatest protectors, Jevil has been trapped in his "little freedom" for untold time. The world's whispers spoke of a time when the door would open and he could play once more. Well, Jevil can play now but the door had yet to turn into a jar so wherever this strange place... He has no idea what's going on but one thing is sure: the jester is going to have fun.
Specialty: CHAOS. In practice, primarily attacks and magic but there is a chance that he'll do nothing at all or actively hinder someone on his side.
Level: 1
Experience: 0/10
Powers:
Strengths:
Weaknesses:
Spirits:
Kindred Spirits:
Inventory:
Game Origin: Deltarune
Appearance: A short and seemingly portly imp dressed in blue and black motley. He has yellow jagged teeth and black paint down his eyes. If he has hair it is impossible to see under his belled cap.
Personality: Joyful, playful, and absolutely insane. There's only one person it cares about and the fluffy feline magician is not here. The only thing that will keep him from happily slaughtering everyone he met is that this is clearly not the World of Darkness.
Background: Driven mad by the Knight to rob the Four Kings of their trusted advisors and greatest protectors, Jevil has been trapped in his "little freedom" for untold time. The world's whispers spoke of a time when the door would open and he could play once more. Well, Jevil can play now but the door had yet to turn into a jar so wherever this strange place... He has no idea what's going on but one thing is sure: the jester is going to have fun.
Specialty: CHAOS. In practice, primarily attacks and magic but there is a chance that he'll do nothing at all or actively hinder someone on his side.
Level: 1
Experience: 0/10
Powers:
- Carousel Revolving - Illusion magic, though heavily weakened. Capable of playing tricks on someone else's mind and making them see attacks that aren't there.
Strengths:
- Rejected Reality - Pain and hunger do not slow him down. "I may be a fool but the body more fool than I and foolish for trying to trick me!"
- True Sight - As someone capable of casting illusions, illusions from another cannot hold him. "It takes a magician of a higher cut and softer paws than this to trick the jester wild."
- A Juggler's Trick - Gymnastics and clowning around are part and parcel of his trade. "Balls, pins, heads, lives! I can keep them all hanging in the balance!"
Weaknesses:
- Yet Darker Mind - Incredibly morbid and eager to play with lives. "This is a game of numbers. Let the pieces fall!"
- Whimsy - Attention span is... not so great. Prone to wandering off topic or on tangents. " "
- Stabbing from Hell's Heart - Has a fascination with knives and detests anything that claims to be divine or angelic.
Spirits:
Kindred Spirits:
- Pit - I just find the idea of Jevil meeting an actual angel after being freaked out over the Angel's Game to be too hilarious not to suggest.
- Nintendog - Just so he can kick the puppy. His world was barked into existence by a very trollish dog.
- Sephiroth - Someone claiming to be a god must be a fun fight!
Inventory:
- Devilsknife - Long handled version of the Jevilknife, a weapon with a curved serated blade and strange bells on the top. Definitely not a keyblade no matter how much it might look like one.
- 0 pieces of Lint
Name: Mr. L Luigi Mario
Game Origin: Super Paper Mario Super Mario series
Appearance:
Personality: A cocksure and abrasive person with kleptomaniac tendencies.
Background: In the middle of a scouting job for the Count, something extradimensional that definitely wasn't the Chaos Heart or the Void rippled out and cast the universe into disarray. More disarray than the Count's plans, anyway.
Specialty: Mix of Stealth and Melee due to lacking his Brobot.
Level: 1
Experience: 0/10
Powers:
Strengths:
Weaknesses:
Spirits:
Kindred Spirits:
True Kindred:
Inventory:
Game Origin: Super Paper Mario Super Mario series
Appearance:
Personality: A cocksure and abrasive person with kleptomaniac tendencies.
Background: In the middle of a scouting job for the Count, something extradimensional that definitely wasn't the Chaos Heart or the Void rippled out and cast the universe into disarray. More disarray than the Count's plans, anyway.
Specialty: Mix of Stealth and Melee due to lacking his Brobot.
Level: 1
Experience: 0/10
Powers:
- Flip Dimension (Weakened) - Capable of shifting on the Dimensional axis into an concentrated line. While this lets him dodge attacks and seem invisible, if something hits it deals more damage.
Strengths:
- By Leaps and Bounds - Incredible jumping ability that dwarfs whatever that red midget with the horrendous mustache is capable of.
- Electrical Mastery - Mr. L's affinity for electrical magic seems inborn. Its origin is shielded in mystery but there is a hint of the divine in its energies.
- Technological Knowhow - Brobotics.
Weaknesses:
- Anxiety - Underneath all his bluster, Mr. L is actually a bit of a worrywart. When things don't go according to plan he freaks. Although given his attitude rather than cowering like some green stringbean loser, Mr. L lashes out.
- Self-Deprecation Overinflated Ego - Easily distracted by his own pride. Does not handle insults lightly.
- Lost Origins - Memories from before signing on to Castle Bleck are... hazy, to put it mildly. He has no idea who he used to be but he must had been the best, must had been number one.
Spirits:
Kindred Spirits:
- Count Bleck - Have to find the boss...
- Luigi - Who the heck is this weak-looking copycat?
- Kamek - Why does that dumb turtle look familiar? I'll kick his old shell into next week!
True Kindred:
- Mario - Bro will know what to do.
- Bowser - I'll take one familiar face, even his.
- Princess Peach - She's in danger! Probably. Oh gosh...
Inventory:
Name: Metal Sonic MS-025
Game Origin: Sonic CD
Appearance:
Personality: Driven and loyal to only one being. Will do anything to ensure that person's success but will obey any orders even if they conflict with pre-existing ones. Deems any non-Robotnik robots to be inferior heaps of slag.
Background: Created in the future and sent to the past by the great Doctor Robotnik to ensure his control of Little Planet and Time Itself. While it would never question its creator... perhaps abusing Time so much was not an optimal idea. Either Time crashed or something extratemporal interfered with Doctor Robotnik's plans.
Specialty: Scouting and Speed; will take advantage of local non-Mobian lifeforms to find a way back to its creator.
Level: 1
Experience: 0/10
Powers:
Strengths:
Weaknesses:
Spirits:
Kindred Spirits:
Inventory:
Game Origin: Sonic CD
Appearance:
Personality: Driven and loyal to only one being. Will do anything to ensure that person's success but will obey any orders even if they conflict with pre-existing ones. Deems any non-Robotnik robots to be inferior heaps of slag.
Background: Created in the future and sent to the past by the great Doctor Robotnik to ensure his control of Little Planet and Time Itself. While it would never question its creator... perhaps abusing Time so much was not an optimal idea. Either Time crashed or something extratemporal interfered with Doctor Robotnik's plans.
Specialty: Scouting and Speed; will take advantage of local non-Mobian lifeforms to find a way back to its creator.
Level: 1
Experience: 0/10
Powers:
Strengths:
- Fastest Thing Alive Created - Capable of matching Sonic's speed.
- Unto the End - Once given a goal, nothing will stop it from trying to reach it.
Weaknesses:
- Priority One - Due to programming, if it sights Sonic it will attack him without hesitation or consideration of whether it is the optimal time.
- Cognitive Reset - Programming does not allow it to consider that Robotnik is anything but the pinnacle of organic life.
Spirits:
Kindred Spirits:
- Sonic - PRIORITY TARGET NO:1 BLUE HEDGEHOG SONIC
- Doctor Robotnik - CREATOR - LOCATION UNKNOWN
- Mario - PRIORITY TARGET KNOWN ASSOCIATE - ELIMINATE OR CAPTURE
Inventory: