Avatar of Mokley

Status

Recent Statuses

5 yrs ago
Current I'M BACK(?)
6 yrs ago
got coffee, got music, ready to roll.
6 yrs ago
kinda distracted by writing fanfiction whoops
1 like
6 yrs ago
Ever write a few chapters of something you're really excited about, then a few days later reread it and it's boring as hell? :D
5 likes
6 yrs ago
There was a shooting at an art show where I had a painting hanging. I'm so shook.

Bio



I have no idea what I'm doing.

Most Recent Posts

Woohoo!! Good to see ya! :D


"You don't know the ze?! Lemme tell you, don't go near them. People say they're not even human, and if they are they're probably not right in the head. You gotta be in some pretty deep shit to drop your whole life-- your name, your home, your face! --just to chase horrors. What kind of person does that? No one you can trust, I say."



AMALGAM: The Last God. Amalgam wished to inhabit the world, so they shattered themselves into pieces that became all living things.

THE LIGHT OF AMALGAM: A stone that glows eternally, claimed to contain the god's final collective thought.

THE RAVEL: A cult of devout to Amalgam. The Ravel are known for ritual killings and nefarious powers. The initiated have a tattoo of an ancient tree on the inside of their forearm.

NOX: The dark shapes that are left behind when a possessed body dies. They must feed on the living to survive. Nox are born from the corrupted souls of those who die after being possessed.

HORRORS: Animals that are infected by the Nox, considered dangerous monsters that must be killed. Possessed humans are considered "hosts" but may be referred to as "Horrors" in a derogatory way.

THE ZEPHYR EXTINCT: An organization developed specifically to combat the Ravel and guard the Light of Amalgam. Initiates abandon their given names and wear masks to keep themselves from infection.


THE PLOT

The Ravel have been quiet lately. No one's gone missing in at least a month. There've been no more reports of glowing eyes or moving shadows in the dark. The sigils in the root tunnels were cleaned up and haven't come back yet. The quarter-sun festival went on without a hitch, the flowers are blooming, kids are swinging from the new branches, and that crazy hang-glider is out with his loudspeaker blasting the city with warnings of end-times. Everything's back to normal in the City of Rig.

The Archer-- who commands the Zephyr Extinct --has begun an aggressive push for new recruits. Ze operatives have dispersed to schools and prisons, farms and train yards, offering a new anonymous life to the restless and the troubled. You can turn your back on your problems, they say, and make a difference in the world. Hunt down Horrors! Rid the land of the Nox! You'll be a hero!

The Blinking Fortress has doubled its security. Anyone caught shouting about Amalgam is bound to get dragged through its gates. The Ze drones-- usually scarce --buzz like bees through the streets, scanning the trees for symbols and closed doors. The Archer has been locked in her quarters for weeks, but assures us...

Everything is fine.

THE WORLD

Rig is a city of color and sunlight and nature. Stained glass windows, stucco walls sculpted and engraved with sweeping artistry, enormous trees whose roots and branches shelter clusters of homes and catwalks. Hang-gliders, hoverbikes and drones weave overhead while children play in the spotless streets. Everything is hung with lush vines and blooming flowers; the city consistently smells like potpourri and turned soil. The sun burns bright and hot most days, and the nights are cool.


THE GAMEPLAY

This RP will be character-driven and decision-driven. Those who make no decisions, who do not act, will not have much fun here. This RP will keep moving, things will keep happening, as long as the characters make them happen.

In other words: the world will react to your character's actions, not the other way around.

At the same time, be sure not to steamroll or ignore the other players. I'm well aware that anyone could drop out at any time and leave conversations unfinished, but try not to let that possibility get in the way of interaction and communication. The relationships and teamwork among the PCs will make or break this RP. I'm counting on all of you.

THE CHARACTERS

Characters may be anyone of any background, with any reason for joining the Ze. They may have been citizens of Rig or have wandered in from the outside. Characters who work well with others are highly preferred: you will be RPing with each other as much as with me. The GM reserves the right to question or reject any application for ANY reason.

These are the restrictions:

  • They must be a new recruit. No seasoned Zephyrs. This is to ensure no one is more knowledgeable than anyone else.
  • You're free to invent what life is like in Rig and outside it, but everything is subject to GM veto. This only happens if something you created conflicts with the plot.
  • If the character came from outside, do not assume your own premade locations or cities. The farthest reaches of this world will remain entirely under GM creation and control for very good plot-related reasons. Suggestions, however, are welcome!
  • If you feel the need to be Different right out of the gate, please take a moment to consider why.
  • I know what some of you are thinking. The answer is "perhaps." PM me your ideas.


@Lucky Awww I hope you find an active thread soon! Thank you so much!!

@Plank Sinatra Woohoo thank you!!

@Grey Omen Thanks so much! And welcome to RpG!

The OOC is up! I guess this is happening! 😂
All character applications, questions, suggestions, essays, shouts, dancing, and singing should go here!


"You don't know the ze?! Lemme tell you, don't go near them. People say they're not even human, and if they are they're probably not right in the head. You gotta be in some pretty deep shit to drop your whole life-- your name, your home, your face! --just to chase horrors. What kind of person does that? No one you can trust, I say."



AMALGAM: The Last God. Amalgam wished to inhabit the world, so they shattered themselves into pieces that became all living things.

THE LIGHT OF AMALGAM: A stone that glows eternally, claimed to contain the god's final collective thought.

THE RAVEL: A cult of devout to Amalgam. The Ravel are known for ritual killings and nefarious powers. The initiated have a tattoo of an ancient tree on the inside of their forearm.

NOX: The dark shapes that are left behind when an infected body dies. Their sole hunger is to infect the living.

HORRORS: Living things that are infected by the Nox but cling to life.

THE ZEPHYR EXTINCT: An organization developed specifically to combat the Ravel and guard the Light of Amalgam. Initiates abandon their given names and wear masks to keep themselves from infection.


THE PLOT

The Ravel have been quiet lately. No one's gone missing in at least a month. There've been no more reports of glowing eyes or moving shadows in the dark. The sigils in the root tunnels were cleaned up and haven't come back yet. The quarter-sun festival went on without a hitch, the flowers are blooming, kids are swinging from the new branches, and that crazy hang-glider is out with his loudspeaker blasting the city with warnings of end-times. Everything's back to normal in the City of Rig.

The Archer-- who commands the Zephyr Extinct --has begun an aggressive push for new recruits. Ze operatives have dispersed to schools and prisons, farms and train yards, offering a new anonymous life to the restless and the troubled. You can turn your back on your problems, they say, and make a difference in the world. Hunt down Horrors! Rid the land of the Nox! You'll be a hero!

The Blinking Fortress has doubled its security. Anyone caught shouting about Amalgam is bound to get dragged through its gates. The Ze drones-- usually scarce --buzz like bees through the streets, scanning the trees for symbols and closed doors. The Archer has been locked in her quarters for weeks, but assures us...

Everything is fine.

THE WORLD

Rig is a city of color and sunlight and nature. Stained glass windows, stucco walls sculpted and engraved with sweeping artistry, enormous trees whose roots and branches shelter clusters of homes and catwalks. Hang-gliders, hoverbikes and drones weave overhead while children play in the spotless streets. Everything is hung with lush vines and blooming flowers; the city consistently smells like potpourri and turned soil. The sun burns bright and hot most days, and the nights are cool.


THE GAMEPLAY

This RP will be character-driven and decision-driven. Those who make no decisions, who do not act, will not have much fun here. This RP will keep moving, things will keep happening, as long as the characters make them happen.

In other words: the world will react to your character's actions, not the other way around.

At the same time, be sure not to steamroll or ignore the other players. I'm well aware that anyone could drop out at any time and leave conversations unfinished, but try not to let that possibility get in the way of interaction and communication. The relationships and teamwork among the PCs will make or break this RP. I'm counting on all of you.

THE CHARACTERS

Characters may be anyone of any background, with any reason for joining the Ze. They may have been citizens of Rig or have wandered in from the outside. Characters who work well with others are highly preferred: you will be RPing with each other as much as with me. The GM reserves the right to question or reject any application for ANY reason.

These are the restrictions:

  • They must be a new recruit. No seasoned Zephyrs. This is to ensure no one is more knowledgeable than anyone else.
  • You're free to invent what life is like in Rig and outside it, but everything is subject to GM veto. This only happens if something you created conflicts with the plot.
  • If the character came from outside, do not assume your own premade locations or cities. The farthest reaches of this world will remain entirely under GM creation and control for very good plot-related reasons. Suggestions, however, are welcome!
  • If you feel the need to be Different right out of the gate, please take a moment to consider why.
  • I know what some of you are thinking. The answer is "perhaps." PM me your ideas.







GM Notes: After a year's absence I'M BACK! I think. Maybe. If I still think it's a good idea tomorrow to jump back into RP, maybe this will go somewhere! Who knows? But I'm rusty and I haven't bothered to go back and review old RP rules, so please bear with me if it seems like I don't know what I'm doing. I swear I did at one time!
Yep, you're not wrong.

I owe you guys a whole lot more than the lame half-assed not-really-here schtick. You're all awesome and I sincerely appreciate every one of you for your tremendous dedication, your amazing writing, your wonderful characters. Just really, you're all great and wonderful and I have completely and utterly let you down.

My brainspace is being devoured elsewhere IRL, and I thought I'd be back and ready to roll a long time ago -- but it looks like it's not gonna let up anytime soon. If anything I'm gonna be slower for months to come.

So I think it's probably best to throw in the towel. I'm really sorry, guys -- you deserve better!

I'm totally willing to hand over the reins if anyone else wants to run with it and go nuts -- but I don't think I can continue this story. Not in the way you all deserve. ♥
In Lantern 6 yrs ago Forum: Casual Roleplay
To be fair, there have been stints of months of no posts before this kept getting revived again, hahaha. x3

Also, if I'd imagined Peck would be playing any kind of significant role when I introduced him, I would've given him a better name. xDDDD
In Lantern 6 yrs ago Forum: Casual Roleplay
The moonlight enveloped her -- cooling, sheltering and bright. For a moment, Anise felt she was becoming breath -- as if the draw of air into her lungs was the entirety of her being, her vision gone, replaced by the glow of the moon.

She did not feel herself moving, nor could she direct where she went -- but somehow, when she opened her eyes, the light faded. She stood still and firm at the edge of the new-dug hole, the breath deep in her lungs.

Peck stared up at her from the ground -- where he'd fallen, skittering, upon the appearance of a bright light at his side. With a huff of relief, he relaxed, dropped backward on the ground. "Ya don't got to be so dramatic," he reminded her with a small grin. "I was the one gonna save ya." He laid a hand over his pounding chest, quieted his nerves.

RRRRRROOOOOOAAAAARRRR


Bright eyes flared out of the dark -- wings cast darker shadows on the night sky. Trees crashed, rumbled, ripped out of their roots while the batmonkeys scattered. Great tracks of turned soil carved into the ground by the Dragon's claws.

The Dragon breathed -- snarled. There was no fire.

Stolen.

A low roll of thunder rippled out of the Dragon's throat.

Peck began to breathe faster. His skin paled -- his eyes dimmed.

He wobbled while he climbed uncertainly to his feet -- slapped his legs as if trying to brush something away. He sucked air into his lungs, viciously tore his fingernails across his clothes, eyes wide in panic. "Get it off," he whispered, stumbled back, ripped at something invisible around his waist with growing desperation.

His face had quickly hollowed -- a darkness around his brimming eyes. As if his life were being sucked away.

Doreli lifted his beak, screeched into the night. With him, faint, an echo over the trees -- the island was screaming.

The Dragon's eyes brightened.

The Lord of Shadow drifted into the darkness, a smoke of crimson and black, white teeth, the sharp of an eye. "It is you who shall be the wise," he hissed around Artemis' head, while the screams swelled in the night.

The dead shimmered. Stepped close.

An army awaited her command.

The Dragon raised her serpent head. Teeth flashed. Eyes glowed.

Her jaws opened, breathed a rumble of words that shook the remains of the Mountain.

GIVE ME .... MY CHILDREN
In Lantern 6 yrs ago Forum: Casual Roleplay
Yyyyyy ....... yep. >>

Working on this RIGHT NOW. xDDD
Just another post to mention I've edited the mod post to clarify what's going on with those outside the diner. (Gary, Akira, Jill) -- if anyone is NOT going with the Sheriff, let me know where you ARE going and I'll edit the post. :)
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