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    1. Monarch 9 yrs ago

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9 yrs ago
Current New to the site, but it looks nice. Can't wait to experience what this place has to offer. If you want to interact with me in any way, shape or form, then please contact me via PM, thank you.
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Bio

I'm a pretty detailed and extensive roleplay, often taking up the mantle of advanced writing. My one downside is that I rarely have enough time to really spend time on this hobby of mine. Because of that I tend to, instead, participate in casual and freeform roleplays that don't demand too much effort on my behalf, which is quite the shame.

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<Snipped quote by TheSovereignGrave>

When I say it's a quarter of the galaxy, I mean that it's an area expanding about 25% of our galaxy- not necessarily right into the core. I feel that it's simpler this way.

And like I said to Brink, if you want to make something less hideous, you're welcome to do it. But I didn't hear you stepping up to make it when I asked for volunteers.


Savagery
I'm totes unsure of where to put my glorious empire.


?
@boomlover I pseudo-made it myself. I took this and made it into the flag on my sheet through the powers of photoshop.


The Akkab Imperium
Live, Rule, and Conquer


Population and Demographics:


The expansive Akkab Imperium has reached it's zenith of planetary conquest, having brought into its fold a host of 85 solar systems. Whilst most of them have been hard won in battle against other nations, the Imperium is now in a state of replenishing it's forces and building up interstellar infrastructure. Therefore, whilst the Imperium is impecably vast, a lot of the planets beyond the Core- and Outer Core sectors are scarcely inhabited by little more than military personnel and Black Clans.

As such, the population of the Akkab Imperium would reach a grand total of 480 billion inhabitants. Whilst it might amount to a massive grand total, the population is rather well distributed across the three rather large stellar sectors. Most of the populace is oddly centered, since the Imperium has annexed and conquered many other races throughout it's existence.




High Akkab: 2%
Akkab: 12%
M'thrin: 43%
Tarkan: 32%
Sephrani: 7%
Other: 4%


Species:


The Imperium, in it's vastness, has managed to assimilate many species and even more cultures. But even with that, there are four species that stand over them all, and they are refered to as the Center Populace. These are the core of the Akkad Imperium and are what it's hierarchy rely upon, the creme of the crop, the many cogs of the grand machine.







System of Government:


The Akkab Imperium uses a rather basic form of Imperial Governance where the regent holds absolute authority over the nation. The regent's duties are transfered, upon his death, to the next most qualified Akkabian. Currently, the regency belongs to that of Hashrak the Creator, an Akkabian High Lord of many hundreds of years of age. But that is not all, whilst the regent does have absolute power, there is a small exception in relation to the Prizarch, the Tower of Governance. An ancient system, the Prizarch is the arena of which directives, laws, and overall decisions are chosen through the Grakkan.

The Grakkan is a combat practice initiated by an Akkabian should he desire change. Should someone dispute or disbelieve in this change they are obliged to contest the initiator(s). When that occures the Grakkan initiates. In essence the Grakkan is a form of violent debate where the victor choses the outcome based on the performance of the challenger. As it is believed by the Akkab that passion is shown through battle, the most passionate tends to have their way, winning is not always the goal. However, a Grakkan Khan is the next step up, it is pretty much a Grakkan to the death with the survivor chosing the outcome.

Through the Prizarch, the many Akkab clans wage constant war in the form of Grakkan to decide the future of the Imperium. These wars tend to be incredibly lenghty, having it's participants fight day and night for countless hours on end. Thankfully Akkab physiology is adapted to just this type of engagements.

The victor(s) of a Grakkan are granted audience with his imperial majesty, one which the Emperor is unable to decline. In this audience the victor presents the given motion of which the Emperor must grant "his Imperial Will" for it to become valid. If the Emperor does grant his agreement, the decree is solidified and instantly transfered to the Imperium and the Hall of Decrees within the Tower of Governance.

This is how the imperial governance works, the Emperor holds absolute authority over the nation, with the Akkab Tower of Governance supplying him with decrees of which he can either decline or approve. These decrees are then sent out to Archons (Akkab Sector Governors) who then see to it that the decree enters fruition. The Prizarch's hierachy and thereby Grakkan "leagues" are divided into four sections: planetary, system wide, sector wide, and Empire wide. Different clans are responsible for different sections, with strenght allocated as one might expect.


History:


The Akkab Imperium is founded on principled conquest and subjugation, it's roots sitting in the very nature of it's rulers during their primal ages. The first recorded history of Akkabian legacy begins in the Kar clan, some seventy thousand years in the past. During this period the Akkab were gathered in tribes all over the vastness of the planet, acting as the widlife's apex predator. With their natural lenght and size, the Akkab were uncontested in their lifestyle and quickly came to fight one another when their natural bloodlust had yet to be soothed.

This started a clan war which would last for milennia, ending first forty thousand years in the past when the Hish clan were granted absolute dominance over the rest of the nearby clans. Using this dominance, they used their vassal tribes to begin construction of the first villages and cities, quickly seeing to it that nations formed. But with the dawn of civilization upon them so too was the new age of strife. One which would last for countless years on end.

Conflicts ceased close to three thousand years in the past where it was substituted for a united hate for their supposed Tarkan conquerors. United under the bannership of the black clan of Ysh, Hashrak the Creator lead the Akkab in a united offensive against the Tarkans, overwhelming them, overpowering them, and soon defeating them in an intersteller battle the likes which had yet to be seen. With the defeat of the Tarkans, Hashrak the Creator took upon himself the lordship of a new empire, that of the Akkab Imperium. His mantle was that of Akkab supremacy, his destiny being that of uniting the world under the embrace of Akkabian glory. With this new purpose in mind, his Akkabi legions took forth, annihilating all which came before them.

It was clear that the Akkabi were great and powerful, evident in the successes they'd shown against their enemies. However, in his glorification of the Akkab species, he quickly turned to his new vassal, the Tarkans, to expand the nation and thus his influence over the galaxy. Unable to refuse, the Tarkans thus began their endless quest to expand the reach of their arrogant but genius Emperor.

The grand and extensive Akkabi legions were disbanded, reforged into the great clans which rule imperial politics during this day with an extremely small select few granted chakar; broken schackles. These select few came to create the black clans, those clans who are free from the Tower of Governance. These black clans are often located on frontier worlds so that they'll be close to the tarkans, and thus close to combat.

The Tarkans and their newfound allies the black clans would wage their first united war against the M'thrin during 130 A(fter)A(scendency), where they subjugated the various M'thrin factions and thus annexed them into the Imperium. The war was quick and efficient as evidenced by the conjoined actions of the various black clans as well as the Tarkish Unity. After this war would reign a ceaseless campaign which ended first 3012 AA, which is seven years ago.


Culture:


The Akkab Imperium is a vast stellar empire, standing testamony to one of the largest dominions in the sector, if not the galaxy. With this grasp comes incredible riches, and thus the Imperium has become quite the center for not only military research and advancements, but also culture and the fine arts. Majesty is in the nature of an Akkab's mind, as such architecture has become a profession of not only philosophical practice, but also semi-religious nature.

The worshipping of Akkab and their elevated Akkabian brethren is the absolute religion in the Imperium. Churches and forums dedicated to the majesty of the Warrior's Pantheon are dominant in Imperial cities, fading away gradually the further you go from the centre core-worlds. Sephrani priests work tirelessly to convert possible nonbelievers, but ironically enough the Warrior's Pantheon is not enforced by the Imperial Tyranny. Nontheless the worshipping of the Akkabian species has run rampant, leading to millions gathering outside of the Prizarch waiting expectantly for months on end for an Akkab to leave the great tower of ceaseless war.

It is also because of Akkabian nature that their citizens have adapted, many vassal nations and thereby species rapidly adopted Akkabian nature and glorified conflict as a result, cheering as the endless sounds of clashing wills echo from the distant summit of the Prizarch tower in the Imperial District of Markh Prime. This glorification spread, like wildfire, throughout the Imperium. Death is now little if not the norm, local arenas and tournaments opened to display the act of conflict to the people. However, it is not done in brutish fashion -- Instead it is practiced like any other major sport, with incredible honor and pride.

The greatest combatants are often also the greatest philosophers, painters, artists, musicians, writers, and teachers of the imperial commoners' society. Entire schools have been established in the name of learning the arts of Shukan, essentially gladiatory fighting. But needless to say, Shukan is not the only skill taught to the people. All kinds of crafts, arts, skills, sciences, and knowledges are taught en masse to the entire populous, with even the most remote colony having access to some form of higher education. This free access to education is, not only a way to indoctrinate other species into satisfaction, but also a way to control the population, and train them into more willing and capable warriors should the time come for them to be called upon.

The many high quality and satisfactory services offered by his Imperial Highness are regulated, controlled, and overseen by the Sector Council. The Sector Council is a sort of indepedent entity that maintains the civic services of the entire Imperium divided by sectors.

But not all sectors are run by the Sector Council and their Archons. On paper, the Tarkan Unity, as well as the M'thrin states are gained autonomy and independence within Imperial borders. And whilst the M'thrin warring states are in a state of senseless warfare in the pre-frontier sectors, the Tarkan Unity is largely being puppeted by the Prince-Archon in their supposedly self-governed Frontier Sectors. As mentioned before, the further from central imperial territory the less Akkabian pressence domineers over individual and local cultures, and whilst it does spread, bastions of foreign cultures still remain strong and powerful far from the centre worlds.

These bastions are that of the Tarkan Unity, as well as the M'thrin Warring States. The reason for this is because Hashrak the Creator thought it proper to allow them their personal autonomy, as they'd serve him better should they be under their own culture and individual natures. As such the spiritualist M'thrin worship not the Akkab, but rather the ethereal spirits; the Tarkan Unity worship not the God-Emperor, but rather their pantheon, the Fire Lords of Agoth.

Whilst war is a central theme in both Tarkan and M'thrin society, it is no question that their entire populous are geared either towards supplying the grand factories of the Tarkan Unity, but also supplying their military with sufficient recruits. The Tarkan Unity have a collectivist mindset, working not only to improve their united standing, but also the strenght of the state and it's authority. As such, all Tarkans work ceaselessly, aimlessly, and tirelessly towards this grand aspiration of grand unification under imperial banners. They are the ceaseless hands of the Imperium that grip out and retract entire solar systems into the Imperium.

The M'thrin follow a very different goal, but their cultural heritage was very different to begin with as well. Built on grand principles of honor, bravery, and duty, the M'thrin Warring States are left in an endless state of constant war between the four different M'thrin states that dominate the pre-frontier sectors. Due to their strong belief in honor, bravery, duty, and other similar virtues, the small conflict which sparked soon after their annexation by the Imperium quickly snowballed into a grand war which almost entirely cuts the various layers of Core Sectors off from the Frontier Sectors. It is still within M'thrin nature to follow spiritual roots, as such many M'thrin are also wise philosophers, strategists, tacticians, poets, and so much more. In fact, the finest and most exceptional artistry are often made by the hands of M'thrin Warlords, Primarchs, and Admirals.





Important people, places, and organizations:


  • Hashrak the Creator - Hashrak the Creator, conqueror, and imperial dictator of the Akkab Imperium. Famed and worshipped as a God by his subjects for many hundreds of years, this tyrant has accomplished much in his humble years of living. Heir to the fable of Hashrak the Creator, this incarnation shares, as the two before him, all his Imperial Dispositions. In the eyes of the people Hashrak the Creator is immortal, and let none tell them otherwise. An immortal God-Emperor is no trivial thing, thus it is a powerful weapon to use against the Imperium's enemies.


  • Hesh the Undefeated - Ruler and champion of the great Hesh clan, Hesh the Undefeated is a paragon of martial prowess and the Lead Dictator for the Hesh clan in the Prizarch's Grakkans. As such, he is a very respected and feared member of the Council of Governance and fabled member of Akkabian society. What puts Hesh above others is not only his paramouncy over the Akkabian council, but his Imperial Disposition. For much alike Hashrak the Creator, Hesh the Undefeated also crosses the border between High- and common Akkabian, thus bearing the natural benefits of both races.


  • Prince-Archon Arrka the Crowned - Prince-Archon Arrka the Crowned, a rather malevolent but cunning High Akkabian of the Ysh Clan, and acting representativ of the Sector Archons. Whilst not sharing the Imperial Disposition with the Emperor, Hashrak the Creator, Arrka has still managed to claw fame from the hands of others and embrace it as if it were his. Through deceptive cunning and impeccable mastery of tactics and strategy Arrka has managed to grab Prince-Archonship of the Outer Provinces and thereby the Frontier Sector. As such he leads the Tarkan unity and orchestrates the construction of logistics and settlement through local Right of Governance.


  • Lord-Paramount Zephyr Magnus - Leader of the Tarkan Unity and supposed reincarnation of Zephyr Manus Toran, Zephyr Magnus holds supreme dictatorship of his species. As such, he is the only one allowed to dictate the happenings of his citizens and military forces. Though this is often times largely ignored through the Right of Governance, an Imperial right practiced by the Ysh Clan over their subjects. Otherwise, however, the Tarkan Unity experiences a large amount of autonomy.


  • Ozulon the Primordial - Direct descendent of Orin the Primordial and thus reincarnation of his soul, Ozulon the Primordial is the current Warlord of the M'thrin. During the war of many factions which split the fragile M'thrin alliance, Hashrak the Creator decided to bring victory to those who allied with his ways. As such, the Warring States of the M'thrin alliance gained paramouncy over their people. In direct response the remaining leaders of their clans gathered before a newborn M'thrin of royal heritage, summarily ending their own lives so that the child may heir their primordial and ancient souls. This child was Ozulon, and with this event he had gained primordial knowledge and wisdom, as well as paramouncy of the M'thrin Warring States.


Military size:


Total Military: 52 800 000

Akkabian Dominion: 3 696 000

The Warrior's Pantheon: 615 000

The Eternals: 1 000

Black Clans: 3 080 000


Tarkan Unity: 34 320 000

United Tarkan Grand Army: 10 440 000

Great Tarkan Navy: 20 880 000

United Tarkan Imperial Guard: 3 000 000


M'Thrin Warring States: 14 784 000

T'rak: 8 900 500

The'shik: 2 000 170

Tje'za: 2 450 130

Ma'nok: 1 433 200


Military details:


The Akkab Imperium is a grand and expansive empire the likes of which few have seen before. As such, administration and infrastructure becomes a difficult task, and is also why each sector operates independently of the crown-worlds of the centre core through Paramounts. Paramounts are regents granted full authority of their own separate species, loyal and obedient only to the Emperor. There are thus no enforced rules in regards to military doctrines, structure, or levies made by the Emperor himself. There is only one, unique commandment given to each individual Paramount. Some commandments can also be hereditary, such as the one granted to the Tarkan Unity; Expand. As such they’ve waged a seemingly ceaseless crusade for no other reason than the God-Emperor’s right to rule.





Weapons tech:


Go nuts!


General Technology:


Really go nuts! For at least 3 paragraphs!


Economy:


Are your people poor and starving? Rich and fat? Are you economically powerful enough to control other nations through wealth? Can you be controlled through wealth?


Spaceships:








@Hael I went pretty creative with the system of governance, please take a look when I post it in the CS section!
WIP




The Akkab Imperium
Live, Rule, and Conquer


Population and Demographics:


The expansive Akkab Imperium has reached it's zenith of planetary conquest, having brought into its fold a host of 85 planets. Whilst most of them have been hard won in battle against other nations, the Imperium is now in a state of replenishing it's forces and building up interstellar infrastructure. Therefore, whilst the Imperium is impecably vast, a lot of the planets beyond the Core- and Outer Core sectors are scarcely inhabited by little more than military personnel and Black Clans.

As such, the population of the Akkab Imperium would reach a grand total of 480 million inhabitants. Whilst it might amount to a massive grand total, the population is rather well distributed across the three rather large stellar sectors. Most of the populace is oddly centered, since the Imperium has annexed and conquered many other races throughout it's existence.


High Akkab: 2%
Akkab: 12%
M'thrin: 43%
Tarkan: 32%
Sephrani: 7%
Other: 4%


Species:


The Imperium, in it's vastness, has managed to assimilate many species and even more cultures. But even with that, there are four species that stand over them all, and they are refered to as the Center Populace. These are the core of the Akkad Imperium and are what it's hierarchy rely upon, the creme of the crop, the many cogs of the grand machine.







System of Government:


Spend at least 4 paragraphs explaining what form of government you use and how it works. You may include any details you feel needed. Be creative!


History:


Spend at least 4 paragraphs telling us the general history of your nation. Important wars, how it came to be what it is today, and so on.


Culture:


This is super-important. At least 6 paragraphs on culture. This includes religion and the such.


Important people, places, and organizations:


This is self-explanatory.


Military size:


For the typical species, a military cannot be larger than 7% of the total population. But if you have some special reason that it should be higher, I'll most likely allow it.


Military details:


Describe the strength, organization, command-structure, and any other necessary details of your military. 3 paragraphs minimum.


Weapons tech:


Go nuts!


General Technology:


Really go nuts! For at least 3 paragraphs!


Economy:


Are your people poor and starving? Rich and fat? Are you economically powerful enough to control other nations through wealth? Can you be controlled through wealth?


Spaceships:


Please describe, in as much detail as possible, the sort of space vessel you use and how they operate. Don't forget to include the general size of these vessels, how many people they can carry, and what sort of weapons they use. This should be at least 4 paragraphs long.




I still have to post my CS here before posting it in the CS section, right?
@babbysama I personally would say Zones of Thought. It gave me quite the insight into a frame of mind I've yet to explore very much.
Updated my history section.

Also, I'm looking to start a space opera for inspiration. Right now I'm working through Blindsight by Peter Watts, but since I'm on a sci-fi stint at the moment and due to this RP I thought I'd continue.

Has anybody, by chance read:
  • The Gap Series by Stephen Donaldson
  • Revelation Space by Alistair Reynolds
  • Golden Age by John C. Wright
  • Culture Series by Ian M. Banks
  • Zones of Thought by Vernor Vinge

have tried to read Peter F. Hamilton's series but I'm sorry reading about characters named fucking Wilson or Bob in a god damn sci-fi novel dulls the imagination---it's SCI-FI think of some better names for fuck sakes


I've read all except Revelation Space by Alistair Reynolds.

Been meaning to do it, as I've heard from a couple of friends it's quite interesting.
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