"Ronald... of the Gilgamesh Federation? Is that some branch of Fenrir that I haven't heard about?"
The soldier wasn't surprised by the mispronunciation of his name, what with the gas-mask, but the rest of what the girl said raised yet another question. Said question being 'what the devil is a Fenrir?' Judging by what she said, it was some sort of organization. Furthermore, given her ignorance of Gilgamesh's existence, she was either uneducated, or from a place entirely outside the Astragius Galaxy. The former seemed unlikely, but the latter was preposterous. Then again, so were aliens and absurdly oversized swords. Deciding that strange was the word of the day, Ranald figured it was better for his health to just roll with the punches.
"Whatever. Here, let me get that for you, Ronald."
Besides, he had more important things to attend to at present. Like freeing his arms, for example. Calmly complying with the girl's instruction to relax his shoulders, the soldier simply waited for the matter to be over and done with. Thankfully, that blade of hers was sharp, and cut through the chain in one go. With his hands now unrestrained, Ranald took a moment to stretch, relieving the stiff feeling in his arms. Much better, now I just need to find my gun, my AT, and a way off this rock. But first.
"Thank you, ma'am. Now, I don't believe I ever got your na-"
Before he could finish, the pilot was rather rudely interrupted by a series of explosions, followed by the earth violently shaking. Despite Ranald's best efforts to stay steady, another spike of pain sent him tumbling to the ground. On second thought, finding some painkillers first might be a good idea.
Due to turning around, Ranald hadn't so much as caught a glimpse of the phantom entities prior to their departure, which was all well and good, really. As for the pilot's attempt to catch the girl's attention, it had succeeded, albeit with some unexpected results. The girl spoke to him, and it was in a language he could comprehend, although her accent was still distinctly foreign. Better than nothing, I suppose. But, her phrasing and tone of voice... is she scared? Maybe it's the pilot suit?
No matter the reason, the girl had asked Ranald a question, and he was obligated to answer. Turning to face her, Ranald revealed his own face, still concealed by the admittedly unsettling helmet/gas-mask of his suit. Trying his best to sound non-threatening, Ranald spoke up.
"Yes, very much so. My name is Ranald Colbert, I'm a soldier of the Gilgamesh Federation. As you can see,' Mr. Colbert turned slightly to indicate his manacled hands,'I'm in a bit of a bind at the moment. Help would be much appreciated."
While Ranald's words were muffled somewhat by the gas-mask, they should still be comprehensible to most folks.
Finding the source of the noise took less time than he initially thought it would. Shortly before Ranald reached the end of the cell block, a very large thing promptly smashed through the wall at the far-end, sending the pilot stumbling backwards. After recovering from a fresh burst of pain, he took a closer look at the thing in question, completely mystified by the entity.
Is that an Armoured Trooper? It's certainly big enough, but I don't see a camera anywhere, and the design doesn't look like anything from Gilgamesh or Balarant.
Hang on, what the devil is that? The soldier had just taken notice of the writhing worms within the thing's joints, which indicated that it, or perhaps they, were alive. While it wasn't particularly frightening (piloting an AT will have that sort of effect on you), he was intrigued. Assuming it wasn't some sort of top-secret military hardware, the creature may very well be a newly discovered species. Was it sentient? Could it communicate? Did it know a way off this rock? How likely was it to brutally murder him? While the latter two questions were the most important to him at present, Ranald had countless questions regarding the creature.
His eagerness to observe the supposed extraterrestrial was cut short, however, as an unfortunate(?) chain of events took place quite rapidly. First, something struck the alien and sent it tumbling backwards, causing it to fire off a shot from the vaguely gun-shaped appendage on one of its arms, striking the ceiling. The weapon demonstrated an impressive degree of destructive force, as it caused the ceiling and a solid chunk of the hallway around it to collapse, burying the creature in rubble.
Guess I'll have to settle for looking at the carcass. As Ranald wandered over to the extraterrestrial's resting place, however, a fresh sight caught his eye. It was another human, a woman, from the looks of it. While her attire was a tad odd, it hardly stood out, especially when said lady was wielding an impossibly massive sword with apparent ease. After the AT-sized alien, this was almost normal in comparison. Almost being the keyword. Ranald shook his head, using the pain to remind himself that this was all very much real, before considering his next action.
Talking may not work, as the girl looked foreign, so she may not even understand what he was saying. The gas mask hardly helped in that regard either. Hand signals were out of the question, so that left an age-old method: body language. Kicking a rock towards her to catch the girl's attention, Ranald followed it up by turning around and pointing insistently at his now visible handcuffs. Here's hoping he didn't come to regret this decision.
Having done a spectacular job of playing dead for quite some time, it seemed Ranald's body wanted to shake things up a bit. Namely, it wanted him to wake up, preferably now. When Ranald did so, he opened his eyes, whereupon he bore witness to absolutely nothing. Or, to put it another way, complete and utter blackness, as far as his eyes couldn't see.
Am I dead? The PR fluid didn't go off, and the last shot I remember hitting the AT grazed the head, so what got me?
As his train of thought ground to a halt, Ranald finally noticed a key indicator that he was alive: his heartbeat. While he was still curious as to how he survived, that matter could wait. For now, he'd focus on getting his bearings. Thankfully, his inability to see was not due to blindness, but rather a complete absence of proper lighting in the room he was in.
Once his eyes adjusted, Ranald was able to make out his general surroundings. He was outside his AT, still in his suit, lying face up in a sparsely furnished prison cell. Mr. Colbert's arms were bound, and his gun was missing. Nobody else seemed to be around, but Ranald could just barely make out the sound of something in the distance. Might be the wind, faulty piping, or if I'm lucky, someone else. I should investigate.
However, the moment he moved to rise, a piercing pain in his head sent him right back down. It seemed he didn't escape that last battle entirely unscathed. Taking it much more slowly, Ranald eventually drew himself into a sitting position, followed by the soldier shakily rising to his feet. Once he'd steadied himself, Mr. Colbert walked up to the cell door, and gave it a tentative nudge. Bizarrely, it was unlocked, allowing him to make a fairly swift exit. For a supposed prison, the security was awfully sloppy, suspiciously so. Sure, the place was abandoned, but someone had to have brought him here. With any luck, investigating the noises he'd heard would lead to whomever was responsible.
Thus, Ranald set out towards the source of the racket.
Appearance: Face. Physically, Ranald is a lean and athletic man, with a build that is well-suited to his line of work.
Age: 33
Personality: Mr. Colbert is a soldier, and thus does his best to remain calm and level-headed on the battlefield. Panicking would only get him killed very quickly, especially when piloting an AT. However, in situations where his life isn't at stake, Ranald is far from unsociable. In fact, he can be rather chatty.
In addition, after suffering a head injury, his memory is a bit spotty, particularly in regards to his military service. He recalls enlisting in the army and later joining the Red Shoulders, but none of the specifics of his tour of duty. He knows a man by the name of Colonel Pailsen was his commanding officer, but not what sort of man he was.
Abilities: Ranald is fairly proficient in regards to piloting an Armoured Trooper (a.k.a. Vertical One-man Tank for Offense & ManeuverS, or VOTOMS), as is expected of a former member of the Red Shoulders. However, he is far from the best, and wouldn't stand a ghost of a chance against a Perfect Soldier, for example.
In addition, as a result of his incredibly lethal line of work, he's picked up a basic understanding of first aid. While he's no surgeon, Ranald can treat minor injuries, and if they're beyond his ability, at least stabilize them for a time.
Equipment:
Pilot suit (Example image): Standard issue for an AT pilot, it's sturdy, reliable, and quite fetching. The suit includes a combination gas-mask and emergency air supply, along with a built-in set of goggles. The latter directly links with the eye cameras of an AT. To identify Ranald as a former Red Shoulder, the right shoulder-plate is painted with the battalion's iconic colour.
Bahauza M571 Armour Magnum: An emergency sidearm, the Bahauza is a single-shot pistol which fires high-calibre rounds capable of punching through all but the thickest of armour plating. Naturally, this makes it quite effective against vehicles, Armoured Troopers in particular.
X-ATH-P-RSC Blood Sucker: The Blood Sucker is an experimental Armoured Trooper, designed and built exclusively for the use of the Red Shoulder remnants under Colonel Yoran Pailsen. In essence, it is superior to the standard Scopedog, possessing greater speed and manoeuvrability, along with somewhat improved armour. However, despite its larger fuel tank, the Blood Sucker's engine guzzles Polymer Ringer's Solution rather inefficiently, resulting in a maximum operational time that is much lower than its 'inferior' cousin (80 hours to the Scopedog's 218).
Its armaments consist of the GAT-45-RSC 'Bloody Rifle' (Essentially a really big assault rifle), two smoke launchers mounted on the midsection, and like almost all ATs, both arms are outfitted with the cartridge-powered hydraulic arm punch.
Note: Armoured Troopers are fragile to an almost comical extent, as their armour can only withstand small-arms fire at best. In addition, the Polymer Ringer's Solution that fuels them (in addition to allowing an AT to fluidly mimic human movement) is incredibly volatile, and will explode rather violently if the AT is struck by a heavy impact or exposed to extreme temperatures.
Now all this would be fine and dandy, if not for the fact that Ranald's Blood Sucker was left barely operational after a recent battle (see background). The left arm was blown off, the camera lens is cracked, and the main fuel tank is empty; while the reserve tank is nearly so. As a result, the AT will be of limited use until it receives maintenance or is simply replaced.
Faction: Presently Factionless, most likely to join up with Shocker+ or the Sentient Milieu.
Background:
Born in the Astragius Galaxy during its Third Galactic War between the Gilgamesh Confederation and the Balarant Union, Ranald was one of many whom enlisted in the Gilgamesh army. As it was the era of the Armoured Trooper, he was trained to pilot one, and displayed a somewhat exceptional prowess for it. Apparently, this was enough for Colonel Yoran Pailsen to draft him into the recently formed 'Enhanced Special Forces' a.k.a. the Red Shoulder Batallion, wherein he endured the Colonel's rigorous training program. The Red Shoulders proved to be quite effective, and were also infamous for their savagery, which lead to them being nicknamed 'The Bloodsucker Batallion'.
When the war came to a close, the Red Shoulders were disbanded as per the conditions of the armistice between the two nations. However, like many other former Red Shoulders, Ranald decided to remain under the command of Pailsen, who was now in direct cooperation with the Secret Society. Wholly unaware of Pailsen's goals, Mr. Colbert simply guarded the Colonel's compound (the ruins of an old Red Shoulder base) alongside several others, utilizing the Armoured Troopers they'd been given.
Unfortunately, this proved to be a less than wise decision in the long run for Ranald. Four former Red Shoulders, who were evidently less than fond of Yoran, decided to mount an assault on the compound. Despite losing three of their number, the attackers managed to wipe out the remaining Red Shoulders and kill the Colonel. By all rights, Ranald should have died in the compound. However, it seemed fate had different plans, and kept him alive (albeit unconscious due to a head injury) with his AT partially intact. When he awoke, Ranald found himself inside an entirely different compound, with quite the splitting headache.
Appearance: Face. Physically, Ranald is a lean and athletic man, with a build that is well-suited to his line of work.
Age: 33
Personality: Mr. Colbert is a soldier, and thus does his best to remain calm and level-headed on the battlefield. Panicking would only get him killed very quickly, especially when piloting an AT. However, in situations where his life isn't at stake, Ranald is far from unsociable. In fact, he can be rather chatty.
In addition, after suffering a head injury, his memory is a bit spotty, particularly in regards to his military service. He recalls enlisting in the army and later joining the Red Shoulders, but none of the specifics of his tour of duty. He knows a man by the name of Colonel Pailsen was his commanding officer, but not what sort of man he was.
Abilities: Ranald is fairly proficient in regards to piloting an Armoured Trooper (a.k.a. Vertical One-man Tank for Offense & ManeuverS, or VOTOMS), as is expected of a former member of the Red Shoulders. However, he is far from the best, and wouldn't stand a ghost of a chance against a Perfect Soldier, for example.
In addition, as a result of his incredibly lethal line of work, he's picked up a basic understanding of first aid. While he's no surgeon, Ranald can treat minor injuries, and if they're beyond his ability, at least stabilize them for a time.
Equipment:
Pilot suit (Example image): Standard issue for an AT pilot, it's sturdy, reliable, and quite fetching. The suit includes a combination gas-mask and emergency air supply, along with a built-in set of goggles. The latter directly links with the eye cameras of an AT.
Bahauza M571 Armour Magnum: An emergency sidearm, the Bahauza is a single-shot pistol which fires high-calibre rounds capable of punching through all but the thickest of armour plating. Naturally, this makes it quite effective against vehicles, Armoured Troopers in particular.
X-ATH-P-RSC Blood Sucker: The Blood Sucker is an experimental Armoured Trooper, designed and built exclusively for the use of the Red Shoulder remnants under Colonel Yoran Pailsen. In essence, it is superior to the standard Scopedog, possessing greater speed and manoeuvrability, along with somewhat improved armour. However, despite its larger fuel tank, the Blood Sucker's engine guzzles Polymer Ringer's Solution rather inefficiently, resulting in a maximum operational time that is much lower than its 'inferior' cousin (80 hours to the Scopedog's 218).
Its armaments consist of the GAT-45-RSC 'Bloody Rifle' (Essentially a really big assault rifle), two smoke launchers mounted on the midsection, and like almost all ATs, both arms are outfitted with the cartridge-powered hydraulic arm punch.
Note: Armoured Troopers are fragile to an almost comical extent, as their armour can only withstand small-arms fire at best. In addition, the Polymer Ringer's Solution that fuels them (in addition to allowing an AT to fluidly mimic human movement) is incredibly volatile, and will explode rather violently if the AT is struck by a heavy impact or exposed to extreme temperatures.
Now all this would be fine and dandy, if not for the fact that Ranald's Blood Sucker was left barely operational after a recent battle (see background). The left arm was blown off, the camera lens is cracked, and the main fuel tank is empty, while the reserve tank is nearly so. As a result, the AT will be of limited use until it receives maintenance or is simply replaced.
Faction: Presently Factionless, most likely to join up with Shocker+ or the Sentient Milieu.
Background:
Born in the Astragius Galaxy during its Third Galactic War between the Gilgamesh Confederation and the Balarant Union, Ranald was one of many whom enlisted in the Gilgamesh army. As it was the era of the Armoured Trooper, he was trained to pilot one, and displayed a somewhat exceptional prowess for it. Apparently, this was enough for Colonel Yoran Pailsen to draft him into the recently formed 'Enhanced Special Forces' a.k.a the Red Shoulder Batallion, wherein he endured the Colonel's rigorous training program. The Red Shoulders proved to be quite effective, and were also infamous for their savagery, which lead to them being nicknamed 'The Bloodsucker Batallion.'
When the war came to a close, the Red Shoulders were disbanded as per the conditions of the armistice between the two nations. However, like many other former Red Shoulders, Ranald decided to remain under the command of Pailsen, who was now in direct cooperation with the Secret Society. Wholly unaware of Pailsen's goals, Mr. Colbert simply guarded the Colonel's compound (the ruins of an old Red Shoulder base) alongside several others, utilizing the Armoured Troopers they'd been given.
Unfortunately, this proved to be a less than wise decision in the long run for Ranald. Four former Red Shoulders, who were evidently less than fond of Yoran, decided to mount an assault on the compound. Despite losing three of their number, the attackers managed to wipe out the remaining Red Shoulders and kill the Colonel. Normally, this would be the end for Ranald, getting killed in action and promptly forgotten. However, it seemed fate had different plans, and kept him alive (albeit unconscious due to a head injury) with his AT partially intact. When he awoke, Ranald found himself inside an entirely different compound, with quite the splitting headache.
Not bad at all, in fact, I've been wondering for quite a time why Mr. McCool hsn't been used in any official works, given how much Typemoon loves their Irish Servants. That said, I have a few points to make.
- His parameters are good, for the most part, but with an E rank Prana stat, his NPs would be very hard to use, unless he has a master with a very huge reserve, or is willing to dwell in soul eating. I advise to either raise this and lower one of the others, or increase the cost if his NPs.
- Given that his first NP isn't something meant to be able to fight or have any other special characteristics I think that it should better left as a kind of summon spell that he's able to do (like Medea's skeletons).
- The shield is ok, but a NP (just give me a range and targets) like that should have a High cost, since it's a wide area effect that can tip the scales of any fight.
- The Spear is good the way it's.
- The last NP is actually more complex, since it dabbles in Rider class expertise (summoning Heroic/Mystic beings), but since I've already seen official things like that on a Saber servant (Sakura Saber) and it's not particularly OP, I'll allow it as is. Though, here's a catch, you have to chose between either the shield or the horn, both would be overkill, IMO.
-Noted, I readjusted his parameters.
-Valid point, I'll just move the dogs to the Skills section.
-(Addressing the third and last points) I think I may have done a poor job of explaining how the shield works. Essentially, it's just an extremely loud noise, akin to a thunderclap. It would temporarily disorient anyone close to the origin of it (unless they have very good hearing protection, or they're deaf), creating an immediate, but brief, opening. Since Fionn is comparatively slow by Servant standards, he wouldn't be able to use this to dispatch multiple people effectively (unless they're all standing right next to each other, which is highly unlikely), limiting how effective it is offensively against more than one bloke.
Also, since it's just sound, the effect would drop significantly with distance, so while it can be heard from incredibly far away, it wouldn't help all that much against someone attacking at a distance. As for range, I'm not 100% sure on how it's quantified in Nasu terms (do the numbers represents metres, feet, yards, the length of Hulk Hogan's moustache, ect.), but I'm guessing the maximum effective range would be much smaller than how far the sound can travel. As for targets, I guess 17?
But if that's still too much, I suppose I'll drop the shield and keep the horn.
WIP, now I just need to get the personality section done.
-Servant CS-
Class: Lancer Master: TBD True Name: Fionn mac Cumhaill, a.k.a. Finn McCool. Birth name is Deimne mac Cumhaill. Gender: Male Height: 276 cm Weight: 162 kg Alignment: Lawful Good
Strength: A+ Endurance: A Agility: D Prana: D Luck: D Noble Phantasm: A
Class Skills:
- Magic Resistance: A Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Skills:
- Charisma: C As the head of the legendary Fianna, Fionn is competent in regards to leading small bands of warriors, and potentially armies, but a king he is not.
- Knowledge of the Salmon: A The rather nonsensical name of this Skill originates from a story in which a young Fionn aided a druid named Finegas in catching the Salmon of Wisdom. This magical piscine creature was said to grant immense knowledge to the one who ate it, hence why the druid sought it. It's also worth noting that the Salmon's powers were not its own, as it had gained them from consuming the similarly named Nuts of Wisdom. Unfortunately for poor Finegas, while Fionn was cooking the Salmon, he burned his thumb, resulting in him shoving it into his mouth, subsequently transferring its questionably awesome powers to him.
In practice, Fionn has his mental faculties greatly enhanced so long as his thumb is inside his mouth.
- Healing Hands: B Water drunk from Fionn's hands becomes capable of mending even mortal wounds, given enough time. However, the water must be from a natural source (rivers, lakes, oceans, ect.) in order to work. Also, if the water leaves his hands before it can be drunk, it will lose its healing properties.
- Bran and Sceolang: E A pair of Irish Wolfhounds born from either Fionn's sister or aunt (depends on the source), who had been transformed into a dog while pregnant with twins. As a result, the dogs are highly intelligent and immensely loyal to him, and will follow almost any command within reason. However, while they were trained to hunt and fight alongside their master, they are physically identical to a mundane dog of their breed. Thus, the twin dogs are best suited to aiding Fionn in tracking his opponents, and perhaps in a fight against one of the weaker Servants. Fionn may summon them to his side by expending a minuscule amount of Prana.
Appearance:
Personality:
History:
It is said that the legend of the one known as Fionn mac Cumhaill began in the 4th Century, Anno Domini, although the time is not certain. However, the legend begins not with Fionn himself, but his father, who bore the name Cumhaill. Cumhaill lead the Fianna, a legendary brotherhood of Ireland's finest warriors, and whilst his legend is obscured by the brilliance of his son's deeds, they were far from unimpressive. But, for the sake of being concise, we will only cover the tail-end of Cumhaill's life. Having taken a liking to Muirne, the daughter of Tadg mac Nuadat, he asked for her hand in marriage. Unfortunately for Cumhaill, Tadg foresaw that if his daughter were to marry, it would lead to the loss of his ancestral home, and so denied his request.
Now, Cumhaill was not one to take such a rejection sitting down, and promptly decided to simply kidnap Muirne and flee as quickly as he could. Unfortunately for Cumhaill, his bride's father was no ordinary man, and angering him would prove to be his downfall. For not only was Tadg a warrior of some renown, he was a highly influential druid, the demi-god son of Nuada Airgetlám (the first King of the Tuatha Dé Danann), and a close friend of the current High King of Ireland: Conn of the Hundred Battles.
Thus, Conn removed Cumhaill from his position as leader of the Fianna, and declared him an outlaw. Despite Cumhaill's best efforts, he was eventually slain by Aedh mac Morna, henceforth known as Goll mac Morna, due to losing an eye in the process. The legend of Cumhaill's bloodline was not yet at an end, however, as Muirne was discovered to be with child. Tadg, demonstrating his love for his daughter, expressed complete and utter disgust at this occurrence, and ordered that she be burned.
Thankfully for Muirne and her as of yet unborn child, Conn stepped in to overrule Tadg's decision, and had Muirne whisked away to live with Fiacal mac Conchinn. As luck would have it, Fiacal's wife, the druidess Bodhmall, was in fact Cumhaill's sister. Muirne soon gave birth to a son, who she named Deimne. Rather than raise the lad himself, Muirne instead decided to leave him in the care of Bodhmall, and left. She would later go on to marry a lesser Irish king by the name of Gleor Lámderg, and would encounter her son for the second and final time six years later, when she came to visit him in the forest.
Thus, the lad was raised in the forest by Bodhmall, alongside the warrior woman Liath Luachra. Even in his boyhood, Deimne's life was filled with adventure, most of which consisted of him wandering the woods and fighting things for a living. Of particular note was the incident involving the Salmon of Wisdom, which is detailed in the Skills section. It was during this time that his hair prematurely turned a very whitish shade of blonde, leading to him being redubbed Fionn (translates to fair/blonde/white/bright).
Eventually, Deimne, now Fionn mac Cumhaill, came of age. Thus, his caretakers decided he could now fend for himself, and sent him out into the world. Even more wonderful adventures followed, the most notable of which was the slaying of Áillen the Burner. Once a year, a fairy/demon/goblin would come to the Irish capital of Tara, and lull the inhabitants to sleep with his amazing harp solos (exaggeration). While the Fianna were powerless to stop him, Fionn stepped up to the figurative plate.
Using the almighty powers of the Salmon of Wisdom, he discovered that Fiacha, a member of the Fianna, unwittingly possessed a magical spear (for whatever reason, it had been completely inert up to this point). When this became apparent, Fiacha gave the weapon to Fionn, which would prove to be a great help in the coming battle. Going out to meet Áillen, the creature responded by playing his harp, which began to work its magic on Fionn. However, before he could fall into slumber, ol' Finny brought the spear up to his face, and inhaled the poisonous fumes. The excruciating pain kept Fionn awake, allowing him to do battle with the Burner. Without his magical harp to protect him, Áillen proved to be only a minor threat, and was quickly slain.
Following this victory, Fionn was made leader of the Fianna, much to the dismay of Goll mac Morna. In addition, he demanded compensation from Tadg for his part in Cumhaill's death, causing him to give up his ancestral home, thus fulfilling the prophecy he'd foreseen. The renown of Fionn mac Cumhaill grew ever higher, as he accomplished even greater deeds from that point onwards. He would go on to meet his future wife Sadhbh, who had been turned into a deer by Fear Doirche (evil druid god of the Tuatha Dé Danann) for denying his advances. Unfortunately, she was later transformed back into a deer, and stolen away by Fear Doirche once more. For reasons that no one can quite comprehend, she still managed to bear Fionn a son while in this state, named Oisin.
Other noteworthy aspects of his tale include the life of Diarmuid Ua Duibhne, which began gloriously and ended tragically; Or perhaps his supposed death at the hands of Cairbre Lifechair's army. As for the latter, however, it is said that Fionn did not truly die, and simply sleeps alongside the Fianna, waiting to rise again in the hour of Ireland's greatest need.
Noble Phantasms:
-Sgiath Gailbhinn, the Storm Shield * Rank: B * Type: Anti-Army/Barrier * Range: 1-25 * Maximum number of Targets: 17 * Prana Cost: None to summon, Low to activate the secondary effect.
The Storm Shield, carved from the hazel tree upon which the severed head of Balor, king of the Fomorians, rested for 50 years. The tree was then dug up by Manannán mac Lir, and carved by Luchtaine into a shield of great power. Originally gifted to Fionn's grandfather, Tadg mac Nuadat, it was passed down to the son of Cumhaill when he came of age. While its defensive capabilities are impressive, being capable of weathering mighty impacts, that is not its true purpose. For when the shield's name is called, it emits a deafening and disorienting roar-like shockwave, capable of covering a wide radius. In fact, it is said the roar of the Storm Shield could be heard all across the Emerald Isle.
-Fiacha's Spear, the bane of Áillen * Rank: B * Type: Anti-Unit * Range: 1 * Maximum number of Targets: 1 * Prana Cost: Low
Originally the property of its namesake, a warrior in the Fianna, the spear was gifted to Fionn when he discovered its true nature with the power of the Salmon of Wisdom. The spear produces a magical poison, causing it to constantly emit noxious fumes, resembling smoke in appearance. The poison can afflict a target either by wounding them with the spear, or merely holding it close enough that they inhale the fumes. While the poison is non-lethal, it causes a great deal of pain, comparable to being branded with red-hot iron. In addition, due to its use in the slaying of Áillen the Burner, it becomes even more effective when used against beings with mystical origins, e.g. fairies, goblins, demons, ect.
Borabu - Dórd Fiann * Rank: A * Type: Anti-Army * Range: - * Maximum number of Targets: 9 * Prana Cost: High
The legendary horn of the Fianna, used to call them to battle in times of great need. When the horn is blown, nine shades of Ireland's mightiest defenders are summoned as pseudo-Heroic Spirits to aid him in battle. While the spirits lack the true strength they had in life, this is compensated by the numerical advantage they will almost always possess against an opposing Servant.
Before the bartender could answer Mr. Evans' questions, one of the bargoers decided to do so himself. Well, he only answered his second question, but it was still quite helpful. Just as Edward was about to thank him and head for the station, a commotion regarding bounty hunting sprung up. A bloke named Snow had been killed by a 'witch,' and his bounty had been switched over to a man whose getup vaguely resembled a grasshopper, called the Masked Rider. Well, glad to see I'm not the only one out there traipsing around in a silly outfit. Anywho, I'd best be going, Robert probably broke one of the pumps again.
Unfortunately, when Edward moved to rise from his seat, he heard a table flip, followed by time slowing to a crawl. Then, precisely one second later, it was back to normal. Upon turning around, he immediately took notice of two things: a hideously deformed abomination, and some kind of mechanical bat monster. Despite the former being vastly more threatening in appearance, it seemed to be focused on dealing with the later. That, and talking about toasters and crime-blood.
With that in mind, Mr. Evans briefly considered leaving the problem to the meat mountain. Then he recalled that he could shoot lasers from his hands, and nearly slapped himself. All this guy could do was slow time for a second at most. Even if he turned out to be more than he could handle, the muscly monstrosity, along with the others who seemed to be joining the fight, could back him up. That, and it was a nice excuse to figure out what else he could do. Thus, the blue-skinned cyclops decided to step into the 'ring', just as a barrier of wind poofed into existence.
Raising his hands, Edward pointed them, palms open and forward, at the bat creature. Now, I managed to fire these by accident. So how do I do it intentionally? Thankfully, it was actually quite simple. Once he focused on the idea of firing, the suit seemingly did the rest. Now, while he was prepared for a pair of thermal beams to erupt from his hands, what Mr. Evans did not expect was for a third beam to fire out of the suit's 'eye.' Fortunately, while his sight was obscured, it was for a mere moment at most, and only in the centre of his field of vision. I'm going to have to adjust to that.