• Last Seen: 9 yrs ago
  • Joined: 11 yrs ago
  • Posts: 70 (0.02 / day)
  • VMs: 0
  • Username history
    1. MouseKing 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I was reading over the costs for weaponry for armies. I find the idea of determining whether the person is armed with a mace or a sword to be kind of far too much ddelving into specifics. Especially since the statistics of the weapons are not their. (as in, paying for pikes or swords seems to have no bearing on the armies utility, other than to say as flavour text that I have 2000 Pikeman and 500 Swordsman) In regards to thsi the solution I would present would be to not have individual weapons purchased for soldiers, but to give the upfront cost of turning a peasant into either Light Infantry, Pikeman, Heavy Infantry, Crossbowman, Archer, Light Cavalry, Heavy Cavalry, Cavalry Archer. (As well the cost for any siege equipment is not present; good luck trying to siege a great wall, and a fortified manor without such implements).

In my mind this has the same affect as the system of weaponry buying you were going for, but simplifies the system down, without making it just generic troops. As it stands it seems to a rather pointless exercise to decide between maces, battleaxes, or regular axes.

Perhaps I'm missing some point or note or reason fro this very intricate system of arming or your peasants?
Looks interesting.
United Revolutionary Socialist Republic of Seratenland - Seraten

The capital of the Republic, Seraten stood at the thinnest point of the isthmus between the two continents, approximately in the middle of the new Republic. The city had been ravaged by the great war, and then by the civil war, but in the past years of Socialist rule, it had been rebuilt. Though it lacked the grandeur and the architectural beauty of the old buildings, dating back to the ancient empires that once ruled these lands. The new buildings were beauteous in their own right, built out of modern materials ina modern brutalist style, the city, besides a few of the old churches and a palance, was a spitting image of modern construction.

Within one of these new modern construction, the Revolutionary Socialist party was debating, arguing over policy. The world now was dangerous, in fact it had always been dangerous, but the Socialist regime was generally paranoid of the threats of their enemies. Most monarchs of the world were not pleased with the existence of such a state, one that advocated their overthrow and death. Unfortunately for the URSR, it was bordered by two of these states. To the east and south was the Holy Empire of Denzgraad, a theocratic state, filled with illiterate peasants, and nobles, A prime target for the spread of Revolutionary Socialism, but that would also make the URSR a prime target of the Denz.

Georgios Tsolakoglou was one of the Republic's greatest generals. He had led the Socialist armies against the monarchist and democratic forces during the civil war and won. He was an esteemed person in the party, when he spoke those around him listened. "We need not fear the threat of Denzgraad, the eastern terrain is rough. Their armies are incompetent, peasant soldiers with little training and drive. Our fortifications, our tanks, can hold the line against their superior numbers. What we have to fear from the Denzgraad is their fleet. Our naval power is insignificant compared to theirs. In this regard, I feel, that it is prudent to establish cordial diplomatic relations with Denzgraad. We have more to fear from the Qalimeqi, and they are a mutual enemy of Denzgraad."

"The Qalimeqi have an army, and an airforce that is a significant threat to the sovereignty of this great nation. We still share to some degree a common bond with Denzgraad, religion, culture, and the threat of the Qalimeqi. The armies of the Qalimeqi and their proxy states could be a significant force. We share little with the Qalimeqi, they practice a religion that is foreign,a culture that is foreign, and are a monarchist state. In this regard we should pursue a policy of detente with Denzgraad, and amr ourselves to defend against the enemies in the Qalimeqi empire."

"The army, and the airforce as such need improvement. To the north is the Arkili Federation, an atheistic nation of bird people. We share a bond their with them, and a common foe of the Qalimeqi. They have an incredibly powerful airforce, their land is home to the greatest airships that are currently in use. We need to contact the Arkili, and purchase from them, the materials and supplies necessary to establish our own significant airforce, and we must acheive a strategic pact with them to deter and perhaps to eventually put and end to the Qalimeqi ability to make war upon us."
Ima post this weekend. Just been really busy.
That's fine by me.
Fallenreaper said
I'll have a post up ASAP and only reason I asked was because there's two parlours on the map.


The two twin parlours in the male and female sides are nto where we are. We are at teh parlour up right near the front of the asylum. Beside the "portico". Those twin parlours in the male and female wings are much deeper then we've gotten.
Looking forward to your response.
The group is in a parlour just off from the main entrance.

In the first OOC post, there is a map of the Asylum. We are in the room labeled parlour. If you go into the first room (the entrance) and go right, there is a stairwell on the map, and if you continue right into the next room, there is a parlour. Essentially we're not very far in the asyl;um, we've only gone through the entrance, and into a room just off the entrance.
Made a post. It made mention of a war between Halkirk and the Steam Coalition. I believe Hounder you said you wanted to have had aprevious war between our two nations. I know we haven't discussed anything in PMs but this merely mentions it. If you want it removed I can do such.
The Republic of Halkirk

The thin, wiry, old man sat behind a heavy dark wooden table in his office. The desk faced the door, and behind him there was a large window overlooking the main thoroughfare of the city of King's Port. Down the road the beautiful ocean could be seen, against the backdrop of a setting sun. His office was dark, a small gas light chandelier of magnificent elegance lit the room, hanging from the ceiling in the centre of the room.

The door in his front swung open, and a short, thin lady, with neck length auburn hair, wearing a dress shirt and an overcoat with a wide, poofy, flanged, but high wasited long length skirt, came through; closing the door quickly behind her.

"Prime Minister?"

The old man didn't even look up, or notice in anyway, his head was down, reading his papers, making notes, mumbling something unintelligible under his breath, cursing soem foreign nations policies, cursing some other trading company for stealing Islander business.

"Mr. Minister... Sir?"

The old man still didn't notice. She walked over, tapping him on the shoulder. He jumped, his small round spectacles fell from his face landing on the table.

"By God! Oh 'tis just you. My dear, what seems to be the matter?"

"A communication has just been delivered, came by telegraph, from our consulate in Azera, I've been told. You've been asked to come down to the conference room."

"Quite right, quite right," his quivering hand reached out and snatched up his spectacles, he folded them up and tucked them into the breast pocket of his jacket.

"Thank you my dear," he said, the two departed the room, into the next. She, took her seat at her desk in that room. He saw himself out of the office, buttoning up his jacket to look more professional as he strolled down the hallway towards the conference room. An attendant opened the door for him, and he entered. It seemed many of the ministers had gathered, some of the generals were there.

"What's all this about?" he asked, sitting himself at the head of the long, rectangular, dark wood, table. "I usually call the emergency meetings, someone explain please."

The rest of the ministers came towards the table, seating themselves in the chairs. They plopped their books, and reports, and files down on the table in front of them. A few o the generals unrolled a large map across the table quite near to the Prime Minister.

His deputy PM took a seat immediately to his right. Joseph was a man much younger that Robert Archibald Cecil, the PM, but Robert had chosen him to be the deputy from the party. He liked his youthfulness, not just because Robert longed for teh days when his hand wouldn't shake, or when his ears could hear, or when his eyes could see (properly), but because he was a hard worker, an up and comer, with ideas that were new, and lofty goals, plans, ambitions.

Joseph also answered Robert "It seem's like there is going to be a war, well at least one."

"More than one war, by God, it's been quite some time since we even had one war, now you're telling me there's going to be two."

Sir William Whitely, a decorated general answered now. "One of those wars isn't much of a concern. Those brute beasts that inhabit the middle of the continent, it would seem their neighbours have finally grown some... err... well... acquired some fortitude and determined to wipe those bumbling savages off the face of the earth. Normal wartime measures as per usual, sell arms to both sides, make money, keep everyone happy. Though, if the Steam Coalition get's involved we may have to intervene in some way."

Robert replied, "Yes, balance of power and all that, can't have our rivals get too much of an edge. I wish those savage mainlanders would get over their barbaric, primitive impulses of holding a grudge. But this other war?"

The Minister of the Department of Commerce, Finance, Markets, and Labour spoke now:

"Sir, the Azerans, they have issued an embargo on the Stellata empire. So far, prices of goods there are rising, but its going to hurt their export markets. We trade with them, if their goods rise in price too much, it could be bad."

"Does the open market now yet?" replied Robert.

"No but tomorrow morning the paper's will run the story. This is sir, as you must know, very unsettling. One nation unilaterally embargoing another, especially given our position as a largely mercantile based society. The generals have advised me, to advise the Merchant Marine to keep our ships sailing. Essentially I've been advised to break the embargo status. I'm afraid that this could have consequences from the Azerans. Primarily, we have some thousand or so merchant sailors currently in Azera, and a number of ships passing through their waters, slated to pass through their waters, or on route for market purposes to Azera. Azera may impound our ships, sailors, and seize our cargo. The military has assured, including Sir Whitely who is present, that we are currently dispatching components from Naval Group Northerland and Group Centre to defend our shipping interests. This leaves perhaps a week gap in the timeline where Azera could impound, detain or seize cargo."

"How should we respond to such an event Sir Whitely?" asked Robert.

"If Azera detains, impound or seizes cargo, we shouldn't consider it an act of war. On the presumption that they release our sailors, vessels and cargo within a time frame of three days. Otherwise, we will be forced to use military force to engage the enemy. We can win on the sea, but the Azeran Air Force is from what knowledge we have of it, extensive. It will be hard fight. Which is why myself, and the other's at Central Command don't believe the Azerans will do something so drastic. Stopping our shipping interests in Stellata to precipitate a war that will cost them, as well as us, dearly in men, material and money. They've got enough of a fight on their hands should the Stellatans escalate, or if the conflict escalates for any other reason."

"So we tow the status quo then? Do nothing, good sirs, I believe it is in our very interest to show the Azerans that a unilateral embargo against a nation will not be tolerated. Such a thing, considering our position, it's intolerable." Robert replied back, with venom in his voice.

"Robert, my friend," replied Whitely, "we fought together against those Coalition primitives many years ago, I would not lead you astray, but escalating to a war, when so far nothing has been done directly to us is frankly a bad play. The Minister of the Department of Commerce has said there is one option we can take. Go ahead Mr. Minister."

The Minister spoke: "As part of the Emerald Bank of Berwick's policy of promoting international trade, we've maintained large quantities of foreign currency in assets, mainly of bills of purchase not physical, at the bank. This was intended to be part of our policy of controlling currency parity round the world, in an attempt to keep our currency at a suitable level where our purchasing piwer was high enough to get goods at reasonable deals, but low enough to not stifle our exports. Now, what we could do is sell our reserves of Azeran Plectars and drive the price of their currency down. Such an action would decrease their purchasing power, and hamper their ability to purchase on international markets. Essentially they would have to spend more to buy things, and other nations would spend less to buy more Azeran goods. Markets are fickle sir, but the logic is sound. We could try to devalue their currency, supposing we make a significant impact, the Azerans might be pacified. Even an announcement of such an action, could cause international financiers to lose some faith in the Plectar."

Robert sat back in his chair, he scratched his semi-bald head, and played with his grey-white hair (or at least what little their was of it) before responding.

"We've to make some sort of action. Announce a selling of our reserve foreign currency assets tomorrow, but do not actually sell yet. Right now, dispatch a telegraph to our consulate in Azera. Tell our diplomatic corps there to initiate a dialogue with Azerans with the intention of resolving this situation. Most importantly I feel we need to speak directly with the Azeran leadership."

Around the table there was a mumbling of approval, and the meeting was over.
© 2007-2024
BBCode Cheatsheet