Sounds cool. I'd be in.
So Boerd said
Clearly you have never played CK2.
Flooby Badoop said
Hah, thank you for pointing out the lack of siege engine costs.
Knew I was forgetting something.As for listing out the cost of specific weaponry, the purpose is to allow for a wider degree of customization. Though I like the simplicity of having troop types instead of specific weaponry, I've found in my past experience in NRPs that this tends to stifle ideas. Suppose you wanted a set of soldiers resembling a band of galloglaigh. Would they be horsemen, infantry, or archers? If they're simply Cavalry Archers, then the argument could be made that all Cavalry Archers can fight on foot with equal skill to that of a Heavy Infantry. And if that were the case, the cost of having an army of nothing but cavalry archers would be offset by their superiority.These problems could be easily fixed, of course, but I'd prefer to avoid these situations entriely. That said, I do like your idea, so how about we go halfway and create troop templates? Premade troops with the proper equipment, with their cost and upkeep pre-calculated. The best of both worlds, no?Also, there are no statistics for each weapon because to do so would be arbitrary.
After all, battles will only be decided by dice rolls if you are battling NPCs, or if a decision between players cannot be reached, and for that purpose I have a modifiable formula that takes into account certain weapon pairings. Certain weapons will be more effective against others, while others weapons will be simple, yet cheap. I should perhaps change the name of Battleaxe to Greataxe, since I had a two-handed Gimli-style axe in mind.The point of having so many different weapons is to allow the players to field different types of troops or equipment for different purposes. Maces are excellent for taking out heavily armoured enemies. Axes are great for hacking in shields, and can act as the poor man's sword. Pikemen can defend against cavalry, and protect ranged units. Swordsmen can protect pikemen and ranged units who are engaged in direct combat.