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    1. Mr Rage 9 yrs ago
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Didn't I already post that I was interested in this? Why has it disappeared?

Anyways, hope we can draw a little more interest and get started!
Well frankly, in any real murder mystery the investigators are only in danger when they get close to a solution, right? If the culprit is among us it would be silly for them to start killing us all off one by one, especially if we were headed down the wrong path. So in that case the culprit would want to deceive and misguide the rest of the team in an effort to keep us off the trail without drawing our attention back to him/her. As such the single character/high risk endevor isn't too much a concern until we start getting too close to the truth/the end of the role play. Early round deaths should be reserved for NPCs so that the GM can build tension and suspicion between the team members. It doesn't need to be hard at all to decide. You are the GM, you make the rules. Tell the culprit that they can kill only after x rounds, or send them a PM when they are allowed to, or if you feel it is too early, let them attempt it and get caught at it and end the game because we know who-dun-it.

As to the together by chance sort of situation, there would already be some of that suspicion/tension built into it. If these guys think they are all vigilantes that were so eager to paw over a cadaver, then that might make me be on my toes a bit, watching out more for a back stab. If I am brought into a room with a bunch of other players and am told, hey prove your innocence by finding the real killer among you, if any. I am not going to trust any of the lot, and every single thing anyone says or does will be put into suspicion.

But hey, I am flexible, and eager to get started!
I think that one character at a time would be sufficient, but if we are worried about deaths then we could pre-plan to have three characters in the wings to take over. Just like a DnD campaign, your character dies? Oops, oh look here is your cousin Bob here to take over. But also, this leads to another meta-gaming situation. If someone's character is killed, it would presumably be done by the culprit or associated with them. We could all read said murder, and we could then act off of that, whether our characters saw it or not.

I personally would stick with one character and one character only, makes it a much more risky situation. You have to survive and detect smartly, you know you are on the trail of a murderer you can't make any stupid mistakes and jump to any wild conclusions without proof. If they all die before figuring out who the killer is, well then, the murderer gets away with it. A realistic scenario, makes a way for the murderer to get away with it and 'win' too.

Beyond this, are all the players private detectives that have been brought in by the local governance to help out the constabulary, sleuthing for our own personal vendettas, or are we all working for the constabulary? Or shall we make this just a part of our individual characters backgrounds?
Super heroes AND Zombies? I could dig it. Count me in, please!
I did a high-fantasy who-done-it in a previous role play forum I was involved in. I had it take place over the geographical area of the city we were in. Allowed for certain types of investigation that you wouldn't necessarily get if they were only able to investigate the building the murder took place in. It allowed for the investigators to look in places that maybe wouldn't be helpful at all. The city had a busy harbor area, so going down there and looking around for witnesses might have been helpful, might have been a waste of time. Perhaps a bribe could have helped them out, or perhaps that bribe was a waste of time and sent them down the wrong path. Because ultimately, one should prove not only who, but how, and why whenever possible.

In my setting I did not have a player be the killer because it was a setting where a player had only one character forever unless they retired it or it was killed off, so unless I had a player actually choose to be the killer it wouldn't have been fair to make one of them play it. Even then, however, there is too much chance of the investigators meta-gaming and making assumptions without actually finding the evidence to support it. As such, I maybe wouldn't recommend having someone play the killer because any thoughts that were presented could be meta-gamed and used to figure out which character it was without the correct effort being put into it.

But anyways, I would be interested in being in such a thread.
Howdy folks,

I don't know why I start with that, I'm not from the Southern United States.

Anyways, I have a long history of playing online pbp rpgs. My pedigree is primarily from a little game called Alleria/Aelyria, depending on when you might be familiar with it, if you are familiar with it. I played that game for 11 years, spending time both as an avid player and a very active GM. So I have done everything from realmcraft to basic training and combats and such and so forth. I tend to do everything in past third person perspective. I retired from Aelyria and after almost a year away I am searching for something else to do. I greatly enjoy roleplaying and realm crafting, so I suspect I will do more GMing and less character play, but I hope to stay fairly active and post several times a week when applicable.

I am interested in medieval, high fantasy, sci-fi, post apocalypse, and a little bit of psyco-horror (more of an interest than an actual history of). So I look forward to posting with you all in the near future. I already have a few ideas cooking for games I might run!

- Mr Rage
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