I had an idea for an arch rival for my character. The Plastique Mystique! A snooty Frenchmen who has control over plastics. He is a crafty and evasive sort of villian who commits crime for the fun of it. Incredibly intelligent and consistently outsmarts Magnastar, getting away with their crimes. The few times she has been able to capture him, he either gets off on a technicality, gets released for lack of evidence, or outright escapes!
Just a thought about a villian you might use. I leave the rest in your capable hands, oh GM!
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance:
Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one.
Power(s): Magnetic Manipulation (Electromagnitism)
Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor.
Genes: Reality Warping
Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face.
Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese.
Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding.
Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go.
Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could.
Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
Name: Kai Mako Super Alias: Magnastar Age: 23 Appearance:
Kai Mako is a beauty by nearly all standards of measure. Long jet black hair and piercing blue eyes, her fair and pale skin are contrasted in her almost always black attire. When she is on duty she keeps her hair in a tight braid that is pinned to the back of her head to keep it out of the way, otherwise it is loose and free flowing to play in whatever wind there might be... for some reason it seems like there always is one.
Power(s): Magnetic Manipulation (Reality Warping)
Using her superior agility and ability to manipulate magnetism, Mako has created a real life ninjitsu out of the manga of her youth. As long as she is touching something metal she is able to manipulate magnetic waves to influence their movements. From curving the path of her throwing knives, to increasing the speed of her punches and kicks for greater agility and power, she has found ways to implement her powers into every aspect of her martial arts. She can also focus her power and launch magnetic objects as if she were a rail gun allowing for some long range attacks at frightening speeds. She can use the magnetism manipulation to defy gravity by magnetising her gloves or boots and drawing herself towards a wall or ceiling rather then the floor.
Genes: Reality Warping
Super Suit Specifics: Black, with no shine at all, designed to reduce sound made from moving around in it, i.e. no swish from running. The boots are steel toe and soul and tie all the way up to her knee. She also wears metal lined finger gloves that leave the last knuckle on exposed so she can make uninterrupted contact with metal surfaces. A back sheath for her Katana is built right into the suit, as well as a utility belt for her myriad of throwing weapons. The front collar of the suit is loose and tall so that it can cover the front of her face.
Skills: She is a ninja. Even without the use of her super powers she is extremely quick and agile for a normal person. She is a master with the sword, and very good with other martial and improvised weapons and has very good accuracy with thrown weapons. She is fluent in English, Japanese, and Korean dialects. She could also speak enough to get by in China if she had to with either Mandarin or Cantonese.
Note: While she is personally able to operate technology, her magnetic abilities have a tendency to make electronics go a little... weird... unless properly protected with ASD shielding.
Personality: A fairly serious individual, more of a tomboy then a girly girl. Dedicated to fighting crime, but not afraid to cross a line and doesn't care much for what other people think about that. This often leads to conflict with the BoSA. Tenacious and stubborn, but knows that escaping to fight another day is not giving up... sometimes it just takes her longer then is should to realize its time to go.
Biography: Born in the US to a Japanese father, an expert at kendo, and a Korean mother, an expert at judo, she has lived her life traveling from Dojo to dojo studying the various forms of martial arts throughout Asia and in North America. When she was very young a sparing match got out of hand and escalated quickly when an older student of the dojo she was visiting decided to put away the wooden sword and drew a dagger instead. This lead to the awakening of her abilities to manipulate magnetism. Years later her parents were killed in a car accident by bank robbers trying to run away from police. She vowed then that she would put her abilities with a sword, and with magnetism, to use stopping criminals whenever she could.
Equipment/possessions: Katana, eight throwing knives, 8 throwing stars, 20 steel ball-bearing (1/2" diameter) held in specialized clips. Specially made cuffs (intended for arrests), six steel rings split between both hands, a steel chain necklace, steel bangle bracelets on both wrists, similar bangles on both ankles. Training dojo where she does her 'day job' of teaching kendo and her own style of mixed martial arts, modest funds to support it, also her place of residence.
I would like to remove myself from consideration, before anyone else might think to do so. Zim will be too busy on the front lines to effectively communicate and command. While his level of experience would make him a good choice, he would decline an offer. Of course he would obey an order that was given to him, and in the case of a mid mission crisis, do his best to regain control.
Sooo, I think I got it... Lets see. I was a little confused over what to do with intrigue, so I gave it my best guess.
Homes and Dreams: Become a fighting member of the Knights Templar Failings: Self Depreciating Intrigue: As a blacksmith he has an in depth knowledge of Armaments and Metallurgical arts. As such he is likely to pursue rumors of rare materials for making weapons and armor. This is the reason he is an adventurer. Obsession: (I'm pretty sure I qualify for one) Situational: (Not sure what to do with this section either) Character Sacrilege: Being thrown out of the Templar Smithery. Character Ideal: Become a better blacksmith. Become a fighting member of the Knights Templar. Description: Merik is a well built man and is tireless and strong from years spent at the forge. However, he has nearly no self-confidence with exception to his blacksmithing and knowledge of the Metallurgical arts.
MNT (Good): Knowledge of: Blacksmith, Mineral Identification, Arms Identification. Combat: Duel Wield Hammers. PER (Okay): Craftsmanship, Find Weakness SOC (Meh): HRT (Okay): Endurance, High Pain Tolerance CUN: (didn't know what to do here) APP: (didn't know what to do here) Heart Points: (didn't know what to do here)
And thats what I got. Skill levels were a bit confusing too. You say 12 skills, but based on your skill build examples, I cannot do it for how I am reading it. But perhaps those three sections that I didn't know what to do with will help make sense of the rest.
hmmmm. Now that I have had some sleep and a little more time to look through the rules a little further, I still don't get it. I am very much a learn by doing sort of person, so if you are ok with me feeling my way through the role play then I am more then willing to give it a try.