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    1. MrDidact 10 yrs ago
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@Gnome Johnson I think the sheet looks mostly good, but a few last points from me. I think the Free Folk should be pretty knowledgeable of obsidian, but in the same vein I don't think edging bronze with obsidian is very feasible. Obsidian is very brittle, and I don't think wildlings would be able to figure out how to fuse it to bronze. And it would be of pretty much no benefit since bronze weapons are far superior to obsidian anyway, if one remembers how the First Men dominated the Children with their bronze weapons. I'm not even sure if it's even possible to edge a metal blade with obsidian, though I'm no weapon expert, the idea just doesn't seem workable. Rolf will have to distinguish himself some other way.

And perhaps you should make Rolf older to give him more time to be hardened as a warrior and more time spent gathering allies to make his alliance more feasible. Mance Rayder spent years gathering support. Rolf's attempts should have taken a while as well. As for his green dreams, I definitely don't think he should be a greenseer and I'm unsure if one can have those kinds of visions without being one, so you might say those visions are something that was told to him by some old biddy woods witch or something.
@Gnome Johnson I'll take a look later on when I have more time, but your PC in the Pact should be good to go.
@Gnome Johnson Looks good. Just add in something about him being kept secret from the Court, even while he lived at the Red Keep and you should be hot to trot.
@Gnome Johnson Looking forward to seeing what you come up with and having you join us!
@Gnome Johnson Sounds good, looking forward to having you in the game.
@Gnome Johnson It's an interesting sheet but there are a few tweaks needed. The Thenns are noted to use bronze, but it's not like bronze smithing is some new technology. The First Men have had it pretty much since they first came to Westeros. It wouldn't really make much sense for Rolf to be the guy who discovered it, since the books imply the Thenns have had the know-how for a really, really long time. There's also no indication that the Thenns elect the Magnar. The Magnar is seen as more god than man, but he's also an analogue to a Lord and the position is shown to be hereditary when Styr dies in the books and his son Sigorn becomes Magnar. The fact that the Thenns actually have quite a few things in common with southern nobility is one of the reasons Jon thinks making a House Thenn can actually work. The valley of the Thenn is even warm and fertile enough from volcanic activity for them to have some farming, so you can add that to the sheet as well. As for trading with Giants, that is possible but I'd like it to be specified what they trade since Giants aren't exactly settlers either. Perhaps mammoth products for harvest produce?

You're also more than welcome to play the Thenns and go for being King-Beyond-The-Wall, but I wouldn't expect any of the royals to actually side with them. Pretty much everyone sees the wildlings as savages, and it wouldn't make much sense for either side to ally with them and not only infuriate the North but also upset the social order. If a king brings in savages from beyond the wall and replaces the northern nobility with them, why wouldn't the southern nobles be paranoid about something similar happening to them? So if you want to play a King-Beyond-The-Wall, just expect them to be more of a wildcard than anything. And for any ambitions of southern invasion to be, well, difficult to say the least.

If you want to be more involved in the actual politics, than I'd recommend apping a noble house of some kind in addition to the Thenns.
@Gnome Johnson It's a good sheet but there are some minor tweaks. Instead of doctors and churches, the terminology would be maesters and septs. And as for the character's healing ability itself, I'd prefer if his supposed abilities are more open to interpretation. We have examples of faithful who are purported to have miraculous abilities, but it might be better if it's up in the air at least at first, whether your PC's abilities are due to extensive training and skill in healing as well as the placebo effect or whether it's actually anything supernaturally. It might become more overt later, but just like all the other PCs, any potential mystical abilities might be subtle and implied rather than confirmed.

Also you might consider making the character older to have given him more time to train and more autonomy and agency in the RP. There's also the fact that if the Faith wanted to keep him secret than he would not have been tutored by the Grand Maester or raised in the Red Keep. It'd be perfectly sensible for him to learn healing from septons and other faithful and grow up in the Great Sept.
@Fat Boy Kyle You oughta get in on our collab so we can get stuff moving faster.
@Gnome Johnson Look forward to seeing your ideas for both.

Did you have ideas for Rickon?

@LordofthePies It's not required but I would recommend reading up on the lore. awoiaf.westeros.org/index.php/Main_Page. gameofthrones.wikia.com/wiki/Game_of_…. The book and show wikis are a really great resource. And new players are always welcome. There may be a bit of a learning curve but the players and I would be happy to answer questions.
@Gnome Johnson Rickon is dead in this RP as well, but I haven't thought on specifics for what happened to him in this timeline.

Did you have a chance to look at the Dance RP, I'm co-gming by the way?
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