Yeah, I can see how the character concept might be a bit too silly, so no hard feelings. If I still have time to join later on, I'll write up a more serious character next time.
Cool. If we can only control one character at a time, then disregard everything in the spoilers.
Name: Mickey Mouse (alias Agent M1)
Age: 25
Gender: Male
Appearance:
Canon, AU, or OC?: AU, based on the Double Duck series of comics put out by Disney. In this AU, Mickey and Minnie were agents along with Donald in the secret organization known simply as the Agency, acting out of its Mouseton branch.
Universe of Origin: Walt Disney Comics
Personality: At first blush, he appears to be a cheerful, affable, and generally nice person that one wouldn't think twice to look at. A less savory individual would take such a guy to be an easy pushover and dupe. Nothing could be further from the truth. That cheerful exterior hides an unwavering sense of justice, an incorrigible spirit of adventure, an unshakable dedication to his friends and loved ones, and a mind that's as sharp as a tack, all of which make him indispensable as an Agent. Or a gigantic pest, if he's working against you instead of for you.
Abilities/Weapons: His many adventures as an ordinary citizen and his Agency training had made him a decent hand-to-hand fighter and marksman, and highly capable of thinking on his feet, as well as being proficient with disguises, gathering information and going unnoticed. He's especially adept at talking his way out of trouble, thinking of unconventional solutions, and convincing people to go along with his plans. As for actual equipment, he has a few gadgets supplied by the Agency for incognito work, as well as some firearms. On his person, he has a bowtie that sprays knockout gas when the bow is tugged a certain way, a wristwatch with a built in radio transmitter and cutting laser, an audio recording device disguised as a button, and some plastic explosives disguised as chewing gum. He carries a dart gun loaded with tranquilizer darts, when he needs to quietly take down an opponent, and a silenced pistol with live ammo, if he has no choice but to kill. His pockets also contain various odds and ends, such as rubber balls, stamps, loose change and string.
Backstory: Mickey and Minnie were quietly enjoying suburban life one summer morning when they received a mysterious package in the mail, along with an equally mysterious letter. The mail was addressed to their home, but the letter was addressed to "Agents M1 and M2." Upon opening the letter and reading it, Mickey and Minnie experienced sharp headaches, as long-buried memories forcefully made their way to the surface. As it turned out, they were Agents M1 and M2, but had chosen to have their memories as Agents erased mostly so they could live normal lives. Reading the letter had 'reactivated' them by bringing the memories back.
While adjusting to the new memories, the two mice opened the package to find a black box and another letter inside. This letter simply ordered the two reactivated Agents to deliver the box to a abandoned parking lot as part of an exchange between the Agency and a foreign power for a file containing government secrets. On the way over, Minnie opened the box out of curiosity, only to discover an active bomb inside. Thinking quickly, and drawing upon her training, Minnie was able to defuse the bomb. Mickey realized that they had been set up, and chose to stage an ambush at the parking lot instead. Things quickly got out of hand, and the parking lot ended up in ruins from the resulting firefight. Despite everything, Mickey was able to secure the file, and the two mice raced through the city, dodging foreign agents until they could get to the extraction point. It was there that it was revealed that the whole exchange was a test, down to the fake bomb, to see if the two agents were still up to snuff after several months of inactivity. They had passed, and so were quickly reintroduced into the Agency. They proceeded to serve with distinction on several actual missions spanning the globe.
It was during one such assignment, in the city of Rome, that saw Mickey and Minnie's introduction into the Multiverse. They had been sent to extract a scientist who was developing a trans-dimensional portal machine that would revolutionize communication and travel. The reason for the extraction was that the scientist in question had been captured by the Organization, an international crime cartel that wished to use his invention for more nefarious purposes. What neither the Organization nor the Agency knew was that the scientist had already developed a prototype of his portal device, and hid it within the Coliseum, before he was captured. During the rescue, Mickey and Minnie tried to shake off pursuit by mingling with a crowd of tourists, but were forced to hide in the hypogeum. Unfortunately, neither of them had noticed that the portal prototype was hidden behind an archway before they walked through it, and found themselves in an altogether different Rome. Worse, the reason why the portal was only a prototype was because it had no control over where it sent people that went through it...and it was a one-way trip.
Faction: Factionless
Name: Minerva "Minnie" Mouse (alias Agent M2)
Age: 26
Gender: Female
Appearance:
Canon, AU, or OC?: AU, based on the Double Duck series of comics put out by Disney. In this AU, Mickey and Minnie were agents along with Donald in the secret organization known simply as the Agency, acting out of its Mouseton branch.
Universe of Origin: Walt Disney Comics
Personality: Minnie is a generally sweet-tempered, understanding and loving sort of figure who tries to see the good in everyone, as well as completely devoted to her boyfriend, Mickey. However, she also has a love for order and etiquette, and gets frustrated when people are rude, or when her plans are disrupted by forces outside of her control. If she's "off the clock", this just means that she loses her temper. If she's on duty, then either she focuses that anger towards completing the mission...or she loses her temper. It varies. Despite this emotional exterior, Minnie is quite intelligent, and perhaps more sensible than Mickey at times. If he's the idea man, then she's the one that helps him make his ideas reality.
Abilities/Weapons: Much like Mickey, her many adventures as a civilian and her training have made her a highly capable hand to hand fighter, and a crack shot with a pistol or a rifle. She is also an expert at moving unseen, hacking, and coming up with escape plans on the fly. She has a remarkable ability to "read" people and understand their emotional states, and can accurately predict Mickey's every move. Her array of equipment is altogether less outlandish than Mickey's, consisting of a radio transmitter hidden in an earpiece, a smartphone with a hidden decryption program, a knife, a collapsible sniper rifle with cases of rubber and regular bullets, and a collapsible baton.
Backstory: Before they had their memories erased, and began living as simply Mickey and Minnie, Agents M1 and M2 weren't always with the Agency. Agent M2 was actually a fairly high-ranking member of the Organization, codenamed "North Pole" for her cool demeanor and her tendency to stay on top of things. After completing all sorts of missions for her superiors in the Organization, she was handed her first ever defeat by some upstart operative from the Agency, codenamed "M1". Determined to not let the same mistake happen again, North Pole acquired as much data on M1 as she could, and pored relentlessly over it, trying to figure out how he thought and how he operated, and certainly not because he looked pretty cute. Not in the slightest.
Much to her dismay, she kept having her plans foiled by Agent M1, who seemed to have the supernatural ability to keep flustering her no matter what she tried, and her superiors were getting angry. Eventually, they gave her one last mission: the retrieval of a set of blueprints from a rival crime cartel's base of operations in the African jungle. Naturally, the Agency dispatched M1 there to do the same thing, and the two enemy agents ran into each other as North Pole tried to escape via helicopter. The resulting crash left both agents stranded in the jungle, with no backup for several weeks. To this day, neither the Agency nor the Orgnaization know exactly what happened in the jungle, but by the time they finally made their way to civilization, they had plainly and hopelessly fallen in love. North Pole promptly defected to the Agency at the first opportunity, becoming M1's partner, Agent M2.