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  • Old Guild Username: Munk
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    1. Munk 11 yrs ago

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Alright, I ended up being slightly more busy than expected. I updated the OP to make it slightly easier for magic users to understand. But even the tabletop rules are nearly incomprehensible at times, so what can you do.

Both characters look sweet. Accepted!

Blue Demon, I was wondering if your character maybe oughta have a few more adept powers? Melanin Control, Kinesics or Sustenance might fit her.
Ollumhammersong, good call on the Bulldog. I like your character pic! Shadowrun Return is excellent. As for drones, I'm not really gonna limit you. Personally, I'm a sucker for riggers with armies of mini- and microdrones, but get what you want. Two or three drones of above-mini-size would make sense, considering the mobile workshop.

As for cybereyes, how about we just handwave it and say everyone with cybereyes has low-light vision, flare comp and such? Makes it a bit simpler and still lets people shop around if they want to stuff a tool laser in there and whatnot.
Ollumhammersong said
Question. WHo are you in debt to?


Also this. It's always nice to put a name on whoever's on your ass :D also lets us put them into play to make things more interesting.
The Roman07 said
I have an idea for a Magician character with a nice twist. I'm.relatively new to the shadowrun world but not new to rpg guild. I plan to make a bit of a "greenhorn" character to keep my lack of world lore in check. Hope that's okay :)


Yeah, no problem. Expect the other characters to be pissed when your character's ignorance gets them all killed :D if you're unsure about anything, just ask. What's the twist you had in mind?

Oh, by the way, just for the record: It's entirely possible to have more than one magically capable character on the team. Combat Mage and Healer are two completely different animals, for example.
Right you are. Fixed the links.

At a first glance, your character looks pretty great. Definitely looks like a cyberpunk Face. I'm about to head to bed, so I'll look it over properly in the morning. Looks like you've got quite a few positive qualities piled on there, but since we're not actually rolling any dice that shouldn't be a problem.

And keep the qualities if you want, it's not a problem. Just got rid of them to make things easier for those completely unfamiliar with Shadowrun ;)
Cool beans ^_^

I'll probably be editing the character sheet a bit (just removing a point or two, nothing major). Watch this space.

edit: Alright, cleaned it up a bit. Removed the gear link (we can make stuff up on the fly or Google it or whatever), made the Magic part a bit easier to understand, and got rid of Qualities. If your character is addicted to Novacoke, put it in the bio.
Okay, an OOC is up now. Take a look here: Sprawl Stories
All right! The OOC is up! Give it a visit here: Sprawl Stories


"It's tough being a Neo-Anarchist these days. The corps own your hoop, friend. And looking around, I'm reminded of how easy I thought the revolution was gonna be back in the day.

The man on the street has power, chummer. Every day people are Awakening, every day some kid teaches themself how to hack. Every day a ganger picks up a gun and finds out he's got good aim. If we wanted to, we could take back control, freedom. True freedom, not just freedom to pick which corp is gonna bend us over today. But they've got us by the short ones. They're in our heads, telling us how to think what we want. They make us think it's our own great idea to sign our lives over to the corps. I gave up on revolution years ago, chum. If anything's gonna happen, it'll come from the shadows.

I'm not blind to the irony of escaping a life as a corp-slave only to work for them anyway. But I figure, if I can help take the fraggers down a notch, using their own money, that's a pretty good deal for me. I still get to go home at the end of the day and know that my ass belongs to me. In my file, that's a win.

I think you might feel the same way. You wouldn't believe the drek I've had to dodge after some of your runs. Yo, no hard feelings, omae. Just to say, I've seen you work. I like it. I think you've got potential, kid. I wanna get in on the action. Got a job for ya.""
Okay, so if you're not familiar with the tabletop RPG Shadowrun, here's the gist: It's the year 2072, and we're in Seattle. Megacorporations pretty much own the entire world by now. Magic is back, and so are elves, orks, trolls, dwarves and a plethora of other magical creatures. So, you know, cyberpunk with dragons.

You are a team of Shadowrunners. Deniable assets, hired to do the kind of work you don't want seeing the light of day. Plausible deniability is the keyword here; when a corp wants to steal an employee, get a hold of someone else's blueprints for a new cyberarm or have someone, well, disappear, they call you—through a Mr. Johnson, that is.

Like in all the good heist movies, everyone has a job to do. Here are a few of the archetypal team roles:
  • The Face takes care of social interactions. Need a grifter to provide a distraction at a fancy party? Someone to seduce a password out of that wageslave? The Face is your guy—or girl. Sometimes both.

  • The Thief steals stuff. Whether using magic, tech or sheer athletic prowess, The Thief is who you go to when you want to get in somewhere—quietly.

  • The Street Samurai is a cybernetically enhanced killing machine who's literally got wired reflexes. Master of every weapon, the Street Sam is willing to carve out a piece of himself if it means replacing it with a better, faster part.

  • The Hacker lives and breathes the Matrix. Give her thirty seconds alone with a wireless connection, and she'll have turned the building's security system on itself. She knows about your porn collection.

  • The Rigger isn't just a mere getaway driver, he's also got a sizable collection of drones. He's got you covered on machines, even if it means he has to load his mind into a drone and become one with it.

  • The Magician takes care of the paranormal. These days every corp's got wagemages on patrol, and you need The Magician to deal with that. Whether they're a hermetic mage, casting obscure spells from their digital tomes or a shaman communing with the spirits of the Sprawl, you can be sure The Magician will see that fireball coming before you do.


  • This list is in no way comprehensive, and one character can do a decent job on covering two different roles (Hacker/Riggers aren't uncommon), so think of what part you'd wanna play in a movie heist, and there's probably a Shadowrun equivalent.
    Now, I want the details of this to be something we decide together (such as which kind of heist our Shadowrunners will be pulling), but I have some basic ideas about this RP. They're by no means static.

  • Sprawl Stories is gonna be a relatively short roleplay. By this I mean it has a clear beginning and end as well as a somewhat limited in-game timeframe. Hopefully this should keep us from dragging on too much. If we're still up for it after the mission, we can always do another one.

  • A typical Shadowrun follows the four phases: the meet, planning the mission, the mission itself, getting paid. These would be nice to follow, as it gives everyone a chance to shine. Also you get to actually plan a heist.

  • Shadowrun is a tabletop game at heart, but there will be no stats and no dice (but if you feel like rolling a d20 yourself to randomize how well your character does, I won't stop ya). I trust everyone to manage the power level and keep things realistic. Well, as realistic as a cyberpunk fantasy universe can get. That said, I am gonna be asking some stat-like questions in the character sheet. Really helps you flesh out your character.

  • In the same vein: Although I'm definitely gonna be doing some GM'ing, don't feel like you need me to create every detail of the world. Let's just agree that what gets posted in the IC is canon. So if your character does some research and finds a forgotten sewer tunnel that leads into the building you're hitting, well, then there's a fraggin' sewer tunnel. Just, you know, don't abuse that power. I trust you.


  • If you wanna know more about the universe, check out http://shadowrun.wikia.com/, download the rulebook or ask any questions you may have in this thread.

    Alright? Sound interesting? Sweet! Check out the character sheet below.



    Ask any questions you like. I hope to see some great character sheets so we can start thinking up a heist.

    Before you start writing up your character sheet, write a post in this thread telling us which role on the team you'd like to occupy. That way we hopefully won't get too much overlap.

    Remember: Shoot straight, conserve ammo, and never, ever cut a deal with a dragon.

    CHARACTERS












    MIA


    Herzinth said
    Starbound.


    I like it!
    mdk said
    I present The Target Audience!!

    it seems to be working....


    Nah man, I think it's a bad campaign. Doesn't stop me from thinking Christie's politics are shitty.
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