[~John~]
"Death will never overtake me so long as my will to keep fighting for what's right is strong enough"
Name:
John
Age:
He looks 20
Gender:
Male
Race:
Augmented Cybernetic Human.
Height:
6'7'' / 7'0''
Weight:
300lbs / 1300lbs
Blood Type:
O-
Alignment:
Neutral Good.
Affiliation:
N/A
Aliases/Titles:
N/A
Appearance:
John stands over 6ft tall, his eye's glow light neon cyan blue, he has silver hair, his skin is almost ivory white, and he has an athletically fit build.
Personality:
John is caring, and good willed, he will fight for what he believes is the right thing, and has a nag for never giving up, even if he knows he cant win, he's stubborn like that, he can be serous at some times, but he does like to joke around when he can.
John had a pretty normal life as far as he could remember, he had his mother, his friends, his neighbors, he couldn't remember his father or any family besides his mother but life was good, he did exceptionally in his school and after his schooling he joined the military were he spent years training vigorously, learning how to fight to protect those he held dear, John was molded into fierce soldier, a warrior and earned himself a reputation, enough so that it caught certain people's interest. The people who's interest were captured were from a secretive branch of the military he worked for, who's propose was technology and weapons development, they went to John with an opportunity, one he found hard to refuse, they offered him the ability to be able to become stranger, faster, better, more capable to protect others, to transform him into a great warrior. John couldn't find it in himself to refuse the offer and went along with them, and they did as they promised, multiple procedures, tests, failures and triumphs later and they had turned him into a living weapon in a manner of speaking, John learned how to use the gifts given to him, and in doing so increased his abilities far more than he ever could have imagined, it was almost too good to be true.
And that's because it was, none of John's memories were real, they were all fabricated, his mother, his friends, his neighbors, all implanted into his mind, by his creator. John was created by a scientist by the name of Joyce who worked for the Yotsuba Technology Corporation (YTC), her intentions with her creation was to help lead humanity into a new era, but the people who she worked for, who funded her project had other plans. They made Joyce agree to turn her creation into a weapon they could use for their personal gain, she wanted to refuse, but they threatened to destroy all her work, and she couldn't accept that, not when she was so close to finishing, so she reluctantly did what they wanted her to.
During Her work Joyce secretly altered John's memories, that way her work to make a force for good wouldn't corrupted and used for others dark personal gain. Upon the fated day to field test her creation John was put against the best the YTC had to offer at their disposal while Joyce and her boss watched from an observation deck, and the results were eye opening, John was a one man army as he effortlessly took down the opposition, to the surprise of Joyce's boss after the last YTC unit fell, John turned his sights towards Joyce's boss with a glare that could melt mountains. What happened next was almost too much for Joyce's boss to believe, John made a beeline toward the observation deck, smashed through the blast resistant window, grabbed Joyce and kicked down the door leaving the observation deck, a red alert was sounded throughout the YTC facility.
As the remaining YTC units searched for the escapists, John and Joyce returned to the lab John was created in, Joyce set all the systems in the lab to overload and meltdown after deleting all her research from the computers, she was making sure that the YTC would never be able to create their own super soldiers like John. After that Joyce and John left before her laboratory went up in flames, fleeing into the night and going into hiding, Joyce set herself up a hidden lab and made herself at home somewhere in the city, out of the YTC's sight, while John did what he was made for, protecting and defending those who can't do so themselves.
And that's because it was, none of John's memories were real, they were all fabricated, his mother, his friends, his neighbors, all implanted into his mind, by his creator. John was created by a scientist by the name of Joyce who worked for the Yotsuba Technology Corporation (YTC), her intentions with her creation was to help lead humanity into a new era, but the people who she worked for, who funded her project had other plans. They made Joyce agree to turn her creation into a weapon they could use for their personal gain, she wanted to refuse, but they threatened to destroy all her work, and she couldn't accept that, not when she was so close to finishing, so she reluctantly did what they wanted her to.
During Her work Joyce secretly altered John's memories, that way her work to make a force for good wouldn't corrupted and used for others dark personal gain. Upon the fated day to field test her creation John was put against the best the YTC had to offer at their disposal while Joyce and her boss watched from an observation deck, and the results were eye opening, John was a one man army as he effortlessly took down the opposition, to the surprise of Joyce's boss after the last YTC unit fell, John turned his sights towards Joyce's boss with a glare that could melt mountains. What happened next was almost too much for Joyce's boss to believe, John made a beeline toward the observation deck, smashed through the blast resistant window, grabbed Joyce and kicked down the door leaving the observation deck, a red alert was sounded throughout the YTC facility.
As the remaining YTC units searched for the escapists, John and Joyce returned to the lab John was created in, Joyce set all the systems in the lab to overload and meltdown after deleting all her research from the computers, she was making sure that the YTC would never be able to create their own super soldiers like John. After that Joyce and John left before her laboratory went up in flames, fleeing into the night and going into hiding, Joyce set herself up a hidden lab and made herself at home somewhere in the city, out of the YTC's sight, while John did what he was made for, protecting and defending those who can't do so themselves.
Regeneration / Reconstruction
Microscopic biomechanical nanobots that reside inside John's blood heal/repair him if he's ever injured, regardless of the type of injury, but each type of injury takes different amounts of time to heal/repair from small cuts, to severed limbs, any blood lost would be replaced by the nanobots making more blood. A side effect from having the nanobots inside his blood has turned it from crimson red to a light cyan neon color, in turn it changed his eye's to the same color as well.
Cybernetic Physiology + Augmentations.
John's Strength, Speed, Stamina, Agility, Reflexes and Durability have been increased dramatically when he was turned into a Cybernetic human, more so when he went through a full body augmentation, he can lift up to 10 tons, run at speeds of nearly 60mph for hours at a time and has a reaction time of 20 milliseconds often making things seem to be in slow-motion in combat scenarios, this affords him the speed that allows him to dodge bullets from near point blank range. John also has an augmented skeleton that's virtually unbreakable with bones coated in a thin titanium mix and skin that's as strong and tough as Kevlar. A bonus of John being a cybernetic being is the need to eat, drink, sleep and breath (and go to the bathroom) is little to none, though he has the capability to do so, he doesn't need to, another thing to note is that being cybernetic makes him immune to illness, hazardous chemicals and gasses.
Microscopic biomechanical nanobots that reside inside John's blood heal/repair him if he's ever injured, regardless of the type of injury, but each type of injury takes different amounts of time to heal/repair from small cuts, to severed limbs, any blood lost would be replaced by the nanobots making more blood. A side effect from having the nanobots inside his blood has turned it from crimson red to a light cyan neon color, in turn it changed his eye's to the same color as well.
Cybernetic Physiology + Augmentations.
John's Strength, Speed, Stamina, Agility, Reflexes and Durability have been increased dramatically when he was turned into a Cybernetic human, more so when he went through a full body augmentation, he can lift up to 10 tons, run at speeds of nearly 60mph for hours at a time and has a reaction time of 20 milliseconds often making things seem to be in slow-motion in combat scenarios, this affords him the speed that allows him to dodge bullets from near point blank range. John also has an augmented skeleton that's virtually unbreakable with bones coated in a thin titanium mix and skin that's as strong and tough as Kevlar. A bonus of John being a cybernetic being is the need to eat, drink, sleep and breath (and go to the bathroom) is little to none, though he has the capability to do so, he doesn't need to, another thing to note is that being cybernetic makes him immune to illness, hazardous chemicals and gasses.
Skills:
John is more or less an expert in close quarters combat, hand to hand combat with mixed martial arts, and ranged combat with a multitude of weapons with programed military training. He's good at improvising in dire circumstances and has a tactical mind that's able to think clearly in intense situations.
Equipment:
In combat armor he stands at 7ft tall, the armor weighs 1000lbs making John effectively weigh 1300lbs.
John's Combat Armor extends to cover his body and retracts to form a flat smooth metal "back pack" on his back (sort of like Ironman's armor) which also works as a back pack for his weapons that get stored in it, the armor is fused to his body and connected to the top part of his spine. The armor is made of a mix of all the strongest metals known to man and a rare metal that came from space in the form of meteors, normally adding all these metals together would weaken the bond and make it brittle, but thanks to the rare metal the bond is strong, and makes John's armor the strongest known to man so the mixture was named Duratainiom (pronounced "Dura-tanium"). To allow easy movement the "soft" parts of John's armor are made up of several layers of interlaced nanofibers made of Duratainiom which allows him to move freely while having nearly the same protection that the heavy Duratainiom plates covering his body give him.
Under his armor and nanofiber suit is a gel layer that regulates temperature and can re-actively change its density to absorb impacts and inside the gel are biomechanical nanobots that stay on standby in case there's a breach in the armor, if ever the armor is breached the nanobots work continuously to repair the damage until it's completely sealed up which could take from minutes to hours. His armor has mechanized joints that are linked to his mind through his nervous system so that way it acts like a second skin which takes the weight of the armor off his shoulders and provides a slight boost to John's strength and speed. The armor has a locking feature so if John was to lift something in the armor that was too heavy for him to hold up the mechanized joints will lock so he doesn't buckle under the weight, the locking feature can be activated on will or on instinct. The armor is also equipped with a recharging energy shield that can withstand the full force of being hit directly by a tank shell before depleting, if the shield is depleted it'll take a few seconds to begin recharging and a little more to recharge fully.
Aside from the shielding the armor's boots have magnetic clamps that can be turned on and off at will, as well as magnetic locks in multiple area's on the back and thighs of the armor so he can place his weapons on them, the magnetic locks are linked to John's mind through his armor so when he goes to reach for a certain weapon the magnetic lock holding the weapon unlocks when he grabs it. The helmet's visor is made of multiple layers of compressed bullet proof glass so it can take almost as much punishment as the armor can. The helmet has a H.U.D (heads-up display) system with a motion sensor that has a range of 10 meters, it can be used for tracking targets in sight, seeing in night vision, thermal or infrared and has a comm. system, another function is a zoom feature that helps seeing long distances without the need of a scope. Built in flashlights are placed on the shoulders of the armor as well, and built into the back of John's Combat Armor are extendable jet thrusters that allow him to fly for short distances or to stop himself from landing with too much force from a long fall
John's Combat Armor extends to cover his body and retracts to form a flat smooth metal "back pack" on his back (sort of like Ironman's armor) which also works as a back pack for his weapons that get stored in it, the armor is fused to his body and connected to the top part of his spine. The armor is made of a mix of all the strongest metals known to man and a rare metal that came from space in the form of meteors, normally adding all these metals together would weaken the bond and make it brittle, but thanks to the rare metal the bond is strong, and makes John's armor the strongest known to man so the mixture was named Duratainiom (pronounced "Dura-tanium"). To allow easy movement the "soft" parts of John's armor are made up of several layers of interlaced nanofibers made of Duratainiom which allows him to move freely while having nearly the same protection that the heavy Duratainiom plates covering his body give him.
Under his armor and nanofiber suit is a gel layer that regulates temperature and can re-actively change its density to absorb impacts and inside the gel are biomechanical nanobots that stay on standby in case there's a breach in the armor, if ever the armor is breached the nanobots work continuously to repair the damage until it's completely sealed up which could take from minutes to hours. His armor has mechanized joints that are linked to his mind through his nervous system so that way it acts like a second skin which takes the weight of the armor off his shoulders and provides a slight boost to John's strength and speed. The armor has a locking feature so if John was to lift something in the armor that was too heavy for him to hold up the mechanized joints will lock so he doesn't buckle under the weight, the locking feature can be activated on will or on instinct. The armor is also equipped with a recharging energy shield that can withstand the full force of being hit directly by a tank shell before depleting, if the shield is depleted it'll take a few seconds to begin recharging and a little more to recharge fully.
Aside from the shielding the armor's boots have magnetic clamps that can be turned on and off at will, as well as magnetic locks in multiple area's on the back and thighs of the armor so he can place his weapons on them, the magnetic locks are linked to John's mind through his armor so when he goes to reach for a certain weapon the magnetic lock holding the weapon unlocks when he grabs it. The helmet's visor is made of multiple layers of compressed bullet proof glass so it can take almost as much punishment as the armor can. The helmet has a H.U.D (heads-up display) system with a motion sensor that has a range of 10 meters, it can be used for tracking targets in sight, seeing in night vision, thermal or infrared and has a comm. system, another function is a zoom feature that helps seeing long distances without the need of a scope. Built in flashlights are placed on the shoulders of the armor as well, and built into the back of John's Combat Armor are extendable jet thrusters that allow him to fly for short distances or to stop himself from landing with too much force from a long fall
Weapons:
Each weapon John has is linked to his H.U.D which displays the condition on his weapons, whether the safety if on or off, and how much ammo is left in the weapon before he needs to reload it. If ever John's weapon was to be knocked from his grasp the weapons link to his H.U.D would highlight the weapons location.
Laser Weapons:
John's laser weapons use advanced casings like bullet shells without the bullets, when the casing moves into the firing chamber it's primed, when the trigger is pulled a hammer hits the casing activating it releasing a powerful beam of yellow energy that speeds down the barrel of the gun and fires a laser as the casing is ejected from the firing chamber, since the shots are going at the speed of light it makes it understandably hard to get out of the lasers way once they're fired, these lasers are meant to be lethal so they can hit with temperatures of 5550 C. (10,000 F.) meant to burn through armored targets, but there is a non-lethal setting on the bottom of each magazine which lowers the temperature of the lasers so they only burn the targets surface with the intention to make a target submit.
L.A.R (Laser Assault Rifle)
The L.A.R fires lasers in rapid succession with almost perfect accuracy for close to medium range.
Fully Automatic, 32 rounds per clip.
Gauss Weapons:
John's gauss weapons use multiple advanced highly magnetized coils around the inside of the barrel of each weapon with magnetized ammunition with the opposite charge to make the bullets travel faster also with extremely powerful batteries that vastly increase the speed of the projectiles by super charging the magnetic coils that send the bullets out of the barrel of each weapon at nearly 4000fps (2727mph) or higher, and with the super charge from the batteries, rather then flames chasing a bullet out of the barrel, it's light blue electricity that reaches nearly a foot in length before the next shot is fired or until it dissipates.
G.S.G (Gauss Scatter Gun)
The G.S.G can fire slugs or multiple pellets at high velocity, since they're fired from a magnetised barrel the spread isn't very wide allowing them to reach long range and still be able to tear apart a single target, making this gun devastating at close and medium range.
Pump Action, 6 rounds per use.
Projectile Weapons:
John's projectile weapons are pretty simple, load the clip, turn off the safety, pull the trigger and a hammer hits the casing and fires the bullet out the barrel of the gun at 1126fps (768mph).
T.H.C (Tactical Hand Cannon)
The T.H.C fires armor piercing rounds that easily reaches long range and can still be used to easily hit targets at medium and close range.
Semi-Automatic, 8 rounds per clip.
Melee Weapons:
T.C.K (Tactical Combat Knife)
The T.C.K is a multi-purpose combat knife with a blade 20 centimetres (7.9 in) long, made of high carbon steel, and has an anti-flash non-reflective titanium carbide coating, edge coated for corrosion and rust resistance, and it's weighted for throwing.
Laser Weapons:
John's laser weapons use advanced casings like bullet shells without the bullets, when the casing moves into the firing chamber it's primed, when the trigger is pulled a hammer hits the casing activating it releasing a powerful beam of yellow energy that speeds down the barrel of the gun and fires a laser as the casing is ejected from the firing chamber, since the shots are going at the speed of light it makes it understandably hard to get out of the lasers way once they're fired, these lasers are meant to be lethal so they can hit with temperatures of 5550 C. (10,000 F.) meant to burn through armored targets, but there is a non-lethal setting on the bottom of each magazine which lowers the temperature of the lasers so they only burn the targets surface with the intention to make a target submit.
L.A.R (Laser Assault Rifle)
The L.A.R fires lasers in rapid succession with almost perfect accuracy for close to medium range.
Fully Automatic, 32 rounds per clip.
Gauss Weapons:
John's gauss weapons use multiple advanced highly magnetized coils around the inside of the barrel of each weapon with magnetized ammunition with the opposite charge to make the bullets travel faster also with extremely powerful batteries that vastly increase the speed of the projectiles by super charging the magnetic coils that send the bullets out of the barrel of each weapon at nearly 4000fps (2727mph) or higher, and with the super charge from the batteries, rather then flames chasing a bullet out of the barrel, it's light blue electricity that reaches nearly a foot in length before the next shot is fired or until it dissipates.
G.S.G (Gauss Scatter Gun)
The G.S.G can fire slugs or multiple pellets at high velocity, since they're fired from a magnetised barrel the spread isn't very wide allowing them to reach long range and still be able to tear apart a single target, making this gun devastating at close and medium range.
Pump Action, 6 rounds per use.
Projectile Weapons:
John's projectile weapons are pretty simple, load the clip, turn off the safety, pull the trigger and a hammer hits the casing and fires the bullet out the barrel of the gun at 1126fps (768mph).
T.H.C (Tactical Hand Cannon)
The T.H.C fires armor piercing rounds that easily reaches long range and can still be used to easily hit targets at medium and close range.
Semi-Automatic, 8 rounds per clip.
Melee Weapons:
T.C.K (Tactical Combat Knife)
The T.C.K is a multi-purpose combat knife with a blade 20 centimetres (7.9 in) long, made of high carbon steel, and has an anti-flash non-reflective titanium carbide coating, edge coated for corrosion and rust resistance, and it's weighted for throwing.
Other:
Theme. https://www.youtube.com/watch?v=gjGO5eNYxNs