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  • Old Guild Username: Neobullseye
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    1. Neobullseye 11 yrs ago

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*points at the second part in Simon's post* I love Virtue's Last Reward. It's such an amazing game ^_^
So, here's an idea. Maybe we can do some minor timescale retconning? Simple version; It took Daniel and Simon roughly the same time to get back from their failed expedition down in the Lost Hallways (Maybe the correct combination is North, West, South, West?) as it took the rest of the crew to have their misadventures. In other words, Daniel and Simon get back just in time to see Jonathan and Lily/Popoi meeting again. From thereon, we can do some party regroupin/splitting.

Lily/Popoi wants to stay with Devon (The Templar lady), pretty much the only person she trusts right now. Maybe you can take over control over her?
Jonathan wants to stay with Lily/Popoi
Marik wants to join again.

All other players can just go somewhere else.
"I... guess so. I mean, we could brute-force it, but that tends to only work if you know how many 'doors' you need to take to get out of the loop," Simon replied. He pointed at the doors, going clockwise from one end to another. "It's simple math, when you think about it; Take the amount of doors there are in the hallway -- minus the one you used to enter, which I hope will let us out again --, then multiply it to the power of X, where X is the amount of doors you need to take to get out of the hallway. Of course, since we don't know how high X is, it might as well be infinite. Not to mention the possibility of there being some secret to it before it will work at all, in which case we can try our entire lives and never get past this room. And the fact that this place is disorienting as all hell." He fell silent for a moment, then continued. "Either way, that seems like a bad idea; let's go back outside. ...I'm sorry, but do you still know which door we originally used to enter this hall?"

On the way back, Simon spoke up again. "On the topic of strange science-fiction things: That reminds me of this game I once read about. Well, it's not so much of a game as it is a playable book, but details. Anyway, it had a really strange concept of time travel. In short, time was drawn like a tree. As you went further up the tree, more and more options became available. In some cases, you'd need to see an event in one timeline to even be able to change one in another. Which makes sense, when you think about it; how else would the character in question know what to do?
It also once mentioned that the way we normally see time -- as either a single line or a series of disconnected dots -- was similiar to a tree in 2-D. If you look at a tree in that fashion, you'll only see randomly placed dots. When you go to a higher dimension, however, you'll see that everything is connected, and that the future can even influence events in the past, much like how lower branches can be moved by pulling a higher one. ...To be honest, thinking about it too much makes my head hurt -- ignoring the fact that my head keeps hurting today, period. Does it make any sense to you?"
5/10. A bit too corny for me *shot. Several times. By everyone in the room.*
So, quick question before I go home (and write a CS later today): how will time flow "outside" while the players are in the RP world? That is to say, will the players actually be missed by anyone, or would it look like they've never been gone at all?
7/10. I have no idea what it's referencing, but it looks pretty nice. So yay?
Well, obviously the sequence is Up, Up, Down, Down, Left, Right, Left, Right. Door B, Door A. Or, failing that, Doors 3, 1, 4, 1, 5, 9, 2, 9, 2, ( And then door 0. Somehow)

Jokes put aside; yes, Jonathan and Popoi are still outside. So yeah, with other people joining them to break the deadlock, this would be as good a time as any to decide exactly what to do.

(As for an IC post: First thing tomorrow when I'm off again. Now is sleepytime.)
Meh... It may be a cliche thing to nitpick about, but still!

Also, 5/10. It's a bit cluttered, with the individual parts seemingly have nothing to do with eachother. I could be wrong, but eh.
10/10. I really, really hate people mixing up your/you're. A typo is one thing and can happen to everyone, but... Yeah.

Either way, yay for information! Hopefully people will actually read the thing >_>
"Fair enough, I guess. And yeah, I know what you mean. Jake tended to become a little...pragmatic later on in the series," Simon said. "Hell, none of us were a... None of THEM were at the end of the war. I guess that's just what happens when a teenager is forced to lead a band of Guerilla warriors." Or, in Marco's case, Gorilla warriors. Simon couldn't help but smirk at his mental pun. Said smirk, however, quickly fell off his face when Daniel opened the door to the next room; another exact copy of the hall they were in.

...Well then, that was special, to say the least. "Okay, it seems like your theory is confirmed, to an extend. That is, I can't see any doubles of us anywhere," Simon broke the silence. "How is this supposed to work in three-dimensional space anyway?", he continued, gesturing at the other doors in the hall. "I mean, won't the rooms overlap in some way, taking up the same bit of space -- something that for all intents and purposes should be flatout impossible in 3-d space? At least I think it should be impossible, right? Then again, we've already seen a lot of impossible things be possible -- ourselves, to start with. ...Anyway, shall we go?"
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