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    1. Nerdy Reference 7 yrs ago

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Very much a fan of the Guard. Color me interested.
Well, hell. I gotta say, I'm a bit red-faced here. I thought I had something, was ready to be involved, and I had jack. Bad writer's block.

Pretty clear I'm out, I guess. This makes it official, if nothing.

Sorry to waste your time.
I want y'all to know that I haven't dropped out. I've been having a bit of difficulty finding a way to introduce someone who's more or less welcome in polite society when the rest of the group's various levels of unacceptable.

I haven't dropped out and I'm not. Just a bit of writer's block. I'll try and have something by the end of the day.
Done.
Herman, the Old Mercenary

______________
Name: Herman Cyrasse
Player: Nerdy Reference
Gender: Male
Nicknames: Old Man, Sir, Old Ironspine, The Siegebreaker (at the height of his fame)
Race: Human
Class: Knight/Scout
Alignment: Lawful Neutral
Deity:
Age: 48
Size: Medium
Body Type: Aging, but athletic
Height: 6'2
Weight: 195
Complexion: Fair
Hair: Grey
Eyes: Blue
Handedness: Right
Scars: Numerous old flesh wounds, a distinctive cut on his left cheek.
Relationship Status: Single
Personality: Possesses confidence and caution born of experience. Never raises his voice, but rarely goes unheard. Always honors a contract, though if he finds his employer lied to him or otherwise acted unprofessionally he never works for them again. When not on the job, he's quiet, preferring the company of a full tankard to other people. Always polite, but never really social.
Mannerisms: Always sits facing the door, unless the only seating is outside, then he remains standing or leans against a nearby wall. Rises early; makes a deliberate point of being up before others when in the field. When he's drinking, it's wise to step loudly and slowly; the deeper in his cups, the quicker he is to pull a blade on any perceived threat. In battle, he's decidedly grim in word and action, only speaking to give orders and always striking to kill.
Likes: Drinking, getting paid, honest work, minimal risk to himself, a good brawl
Dislikes: Assassins, stale beer, being left for dead, being bothered during a meal, low-class brothels, dishonorable behavior
Sexual Affinity: Heterosexual
_________________
Description


__________________
Connections:
-Old Comrades: Herman has served in many campaigns and completed countless contracts. In most cities and some small towns, there's bound to be at least a couple favors he can call in if the situation demands.
-Ironheart Company: Reputation matters for a soldier of fortune. The Ironheart Company is one of the more respectable mercenary bands out there, selling their skills to nobles and citizens of note, and, when he was young, Herman fought under their banner. He left to seek his own way in the world, but his sword-arm and integrity left him many friends among his old band. Given a worthwhile cause, they'd gladly fight alongside him.
Friends:
Marissa 'Mage-Hunter' Walker: Sometimes, competition fosters camaraderie. Both Herman and Marissa were hired to put down a group of renegade mages that had taken up residence near Plainsborough. Payment was by the kill and both went all out for top score. In the end, it was a draw with the final foe dying to the near-simultaneous strikes of Herman's blade and Marissa's crossbow. Nearly two decades his junior, Marissa regards him as a example to work towards and worries for the old man.
Enemies:
-Griswold Blackblade: A grizzled, brutish mercenary. Herman and Griswold have crossed blades in many campaigns, and their spectacular duels over the years are popular bar-talk for young adventurers and old soldiers. As they've aged, they've come to respect each other and, though he'd gladly chop off Herman's head, Griswold grudgingly admits to himself that it'd be hard to move on after losing such a skilled and persistent rival.
Family: None, Herman was an only child; his parents were unremarkable farmers tending a homestead that's long since been razed by bandits.
Acquaintances:
-Satisfied Customers: It's hard to dislike someone who's good at their job. Herman has worked for members of all walks of life, and he can usually count on someone in major cities having work or leads for him.
__________________

Descriptive Songs (Optional!)
https://www.youtube.com/watch?v=lkvScx3Po8I
Herman's no hero. He's a blade for hire who happens to be very good at his job, or at least very bad at dying. While he has a code of professional conduct, he's no saint and has fought for less-than-noble causes when money was tight and food scarce. He'll stand by those who fight beside him, but, at this point in his life, all that matters to him is pressing on towards the end of a long, bloody road.

__________________

Biography

In an uncertain world filled with threats both mundane and magical, mercenaries are a fact of life. Most are cannon fodder, bought en masse to win some skirmish or prove a point. Rarely, one rises above the common sellswords and emerges a champion. Nobles bid for their skills, nations rise and fall by their blades, and bards sing of their triumphs. Herman Cyrasse is one of these.
Well, he has been. In his prime, there were none who could challenge him. Even as age catches up with him, he's a force to be reckoned with not only due to his skill in battle, but also the experience of a true survivor. That said, he's kind of been looking forward to dying in battle, not eager by any measure, but he'd much rather go down fighting than in a bed.
With hair the same steely gray as his massive two-handed sword, Herman looks every bit the old soldier. Numerous scars on both his body and gear serve as clear indicators to all who see him: This old man won't go down quietly.
Recent tensions on the Island of Fray have drawn the aging sellsword like a fat buck does a huntsman, and he's rather curious to see who'll pay the most for his services once it all boils over.

__________________

Interested. Working on a CS. Done. Would be delighted to receive notes.
The first thing Roger noticed was that the back of his head hurt, followed by that it was on a floor. This was certainly interesting, but it wouldn't be the first time he'd camped out on someone's property without knowing it. Nor would this be the first time he had been found and stuck in a locked room until the local Officer Jenny arrived to stick him in another cell for a while.
"They haven't come get me yet," he thought without opening his eyes, so I might as well get what I can in." he tried to go back to sleep, but then Darwin started hooting quietly, but insistently in his ear, and he noticed a frustrated scratching.
"You sound kind of muffled, there, Darwin. I told you about making a scene in front of landlords." Roger mumbled, "and Maria, stop damaging the bedspread. The lady with the antique tiles was not nice about it." he drifted back off into darkness.
...
...
...
......... "Slow...po...ke" yawned Earl. Roger's eyes shot open. "We're dead..."
"Alright. Sure," he thought indignantly at whoever was out there, "I'm up. Let's see what's what." As he stood, he adjusted his glasses and roughly jerked on the edges of his shirt sleeves to straighten them. As he absently patted down his bedhead, he looked around and saw a lot of purplish nothing. Now officially very concerned, he briefly checked out his friends. "Okay yeah," he said to the team quietly, "Darwin, Maria, how're you holdin' up?" A nod from Darwin and a smile from Maria. He didn't even ask Earl, he just glared accusingly at the Slowpoke staring into more nothing than usual. Then he saw the Legendary Dogs and a shadowy figure.
Roger blinked, "Oh. I'm dreaming. That explains Earl better than him being some kinda harbinger of bad things." he said to no one in particular.
Roger, Slacker Extraordinaire


Name: Roger Moore
Age: 20
Gender: Male
Role: Lucky
Trainer Class: Backpacker
Region: Johto

Appearance:


Personality: Roger's a professional traveller (some might say bum). His ID says "Trainer", but he hasn't even been in a Gym in years and only battles when wild pokemon bother him. For him, it's truly the journey that matters; the destination only exists so he can scrape together some cash so his team and him can eat. He possesses an industrious sort of laziness. If he's really gotta, he will, and he'll plow through it until it's done. That said, if the world isn't ending, it's hard to motivate him to get up in the morning. Perhaps because of his lackadaisical approach to life, Roger is a friendly guy who rarely takes offense, even if you're trying.

Motto: "I'm broke, hungry, and my shoes are worn through. Just another day in the life."

Trainer Stats:
Bond - 9
Technique - 4
Style - 0
Offense - 2
Defense - 6
Communication- 4
Special - 5
Unique - N/A

Skills:
Camping - When living on the road, you learn how to sleep outside. Roger's used to starting fires, catching food, and even doing basic cooking with minimal equipment.
Sewing - When you're broke, the best solution to rips in clothes and bags is to fix the hole. Roger's no tailor, but his patch jobs aren't especially noticable and they hold.
Navigation - Who needs road signs? Roger has an excellent sense of direction and knows how to use the stars to figure out where he's going.
Bargaining - It's said that any idiot can make money, but you gotta be clever to be broke. Roger rarely has much cash on hand, but he's got a knack for talking people down from their asking price.
Lucky - Roger and his Pokemon have an unnaturally Lucky streak.

Equipment: A multitool, his pocket watch, a small sewing kit, collapsible fishing rod, and a pair of knuckle dusters.

Bio:



On a couch, slouches Roger, his pokemon arrayed around him.
"What's up? Name's Roger. I like being where I haven't and sleeping late. I'll work for food, but feed my friends first, if it's all the same to you," he averts his eyes and scratches his head, "Quotes, right, uh, 'Why do today what you can put off 'till tomorrow?' That's always good, yeah?"
He lazily waves vaguely toward the pokemon gathered around him. "These are my friends. They put up with me, and I keep them company. It's a good system."
"He," he nods to the Noctowl perched on the back of the couch, "is Darwin, he and I have been together since we first left home. He's almost as bad as I am about getting up in the morning."
He motions toward the Sableye peeking over the couch, "That's Maria, the resident troublemaker. If it's shiny, she'll steal it and probably eat it if it's metal or something."
"Lastly, not that he minds," he nudges the sleeping Slowpoke on the floor with his foot, "is Earl. He doesn't do much, but, then again, neither do I. Mutual understanding and all that."
He lets out a sigh and gets a faraway look in his eyes, "We were never meant to be be the best, you know? But we never really wanted to. It's been a good ride, and I hope whatever's been going on doesn't ruin it."

The Team







The most I've ever had to write for a CS. Not complaining, just mentioning a record.


Name: Roger Moore
Age: 20
Gender: Male
Role: Lucky
Trainer Class: Backpacker
Region: Johto

Appearance:


Personality: Roger's a professional traveller (some might say bum). His ID says "Trainer", but he hasn't even been in a Gym in years and only battles when wild pokemon bother him. For him, it's truly the journey that matters; the destination only exists so he can scrape together some cash so his team and him can eat. He possesses an industrious sort of laziness. If he's really gotta, he will, and he'll plow through it until it's done. That said, if the world isn't ending, it's hard to motivate him to get up in the morning. Perhaps because of his lackadaisical approach to life, Roger is a friendly guy who rarely takes offense, even if you're trying.

Motto: "I'm broke, hungry, and my shoes are worn through. Just another day in the life."

Trainer Stats:
Bond - 9
Technique - 4
Style - 0
Offense - 2
Defense - 6
Communication- 4
Special - 5
Unique - N/A

Skills:
Camping - When living on the road, you learn how to sleep outside. Roger's used to starting fires, catching food, and even doing basic cooking with minimal equipment.
Sewing - When you're broke, the best solution to rips in clothes and bags is to fix the hole. Roger's no tailor, but his patch jobs aren't especially noticable and they hold.
Navigation - Who needs road signs? Roger has an excellent sense of direction and knows how to use the stars to figure out where he's going.
Bargaining - It's said that any idiot can make money, but you gotta be clever to be broke. Roger rarely has much cash on hand, but he's got a knack for talking people down from their asking price.
Lucky - Roger and his Pokemon have an unnaturally Lucky streak.

Equipment: A multitool, his pocket watch, a small sewing kit, collapsible fishing rod, and a pair of knuckle dusters.

Bio:



On a couch, slouches Roger, his pokemon arrayed around him.
"What's up? Name's Roger. I like being where I haven't and sleeping late. I'll work for food, but feed my friends first, if it's all the same to you," he averts his eyes and scratches his head, "Quotes, right, uh, 'Why do today what you can put off 'till tomorrow?' That's always good, yeah?"
He lazily waves vaguely toward the pokemon gathered around him. "These are my friends. They put up with me, and I keep them company. It's a good system."
"He," he nods to the Noctowl perched on the back of the couch, "is Darwin, he and I have been together since we first left home. He's almost as bad as I am about getting up in the morning."
He motions toward the Sableye peeking over the couch, "That's Maria, the resident troublemaker. If it's shiny, she'll steal it and probably eat it if it's metal or something."
"Lastly, not that he minds," he nudges the sleeping Slowpoke on the floor with his foot, "is Earl. He doesn't do much, but, then again, neither do I. Mutual understanding and all that."
He lets out a sigh and gets a faraway look in his eyes, "We were never meant to be be the best, you know? But we never really wanted to. It's been a good ride, and I hope whatever's been going on doesn't ruin it."

The Team







To clarify the "Class" field, are we limited to trainer types encountered in the games, like "Cool Trainer" or "Hiker", or is it a more general description of your style of training?

Also, how does "Bond" in the Pokemon's stats work? Is it just another stat for point to get poured into, or is it dependent on the Trainer's Bond stat?
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