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    1. Nerdy Reference 7 yrs ago

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Color me interested.
I know I've been quiet, but I have been lurking, not absent. I should have a post put together some time tonight.
Dear god. I wondered when somebody would take the plunge. Yggdrasil allowed for total freedom and I find that infinitely desireable. Weird stuff was within your grasp. Like Shalltear. I don't think this is spoilers, but I'll hide it anyway. Just some rambling about Overlord.


@Quaint Quasar Okay, the implications are really well explored in the source material, but here's the short version. Mind, this is what I've been going by. If the duly appointed lore nazi disagrees, then I cede the ruling to him.

In terms of Levels:
1-5ish : Average citizen to town guard.
10-20ish : Adventuring teams at various ranks within their guilds
Mid-30's : Elite adventuring teams regarded as living heroes.
60s : Some Dragons
80's : Monsters said to be apocalyptic threats
100's Players at the level cap

In terms of gear:
1-5 - Simple tools and weapons. Leather or light metal armor
10-20's - Varies from team to team. Some have a number of highly situational magic items or gear that enhances basic attributes like defense or class-related buffs
30's - Custom, high-class gear that represents a significant portion of the effective wealth of a nation.
High-30's Legendary arms and armor that form the most treasures possessions of a nation.
+ Stuff probably beyond the New World entirely outside of Player influence
First IC post up.

In other news, I de-leveled Ulfric a bit. I started feeling kinda guilty about jumping straight to the New World cap, and I was having trouble justifying it in my head.

In terms of story, this probably won't matter, but, in the spirit of cooperation, I feel compelled to be straight up about these things.
A New Hunt Begins


The gently falling snow and the creak of branches laden with ice seemed unnaturally loud tonight. The howling of wolves echoed in the distance, "No prey, no threats," they said. Assured of his safety, Ulfric knelt before the bloody ground. A confused mess of broken branches, disturbed snow, and occasional claw marks covered the area. Beyond that, a meandering, blood-splattered trench had been carved through the snowbanks. The Greater Yeti he had wounded the day before had stayed ahead of him all night, but the marks were much fresher this time.
"The blood loss is starting to get to him," Ulfric concluded, "Won't be long."
He stood and rolled his shoulders. With any luck, the beast would live long enough to lead him right to its den. It wouldn't do to leave orphans; better they die tonight than spend the rest of the bitter Norden winter starving to death. He let out crude imitation of a howl, calling his pack-mates back to him. Staying human had its weaknesses, but it wouldn't do to let himself get soft by letting his superior physique do the work for him. Six distinct howls responded, so he set to following the trail. His pack-mates would catch up in their own time.
A few hours passed, the moon following his progress through the forest. Eventually, trees gave way to rock and the yawning opening of a cave. Labored breathing could be heard coming from within; the smells of blood and fear were almost sickening. Soft footfalls behind him announced the arrival of the rest of the pack. Their ears perked up and they sniffed the air curiously as they picked up on the prey's presence. Ulfric listened and smelled at the entrance for a few minutes, trying to confirm the presence of any other Greater Yetis. Sensing none besides his target, he raised the Spirit of the Hunt to his shoulder and stepped into the darkness of the cave, his pack-mates followed behind him, growling in anticipation of the feast awaiting them.
The poor beast was sprawled out on the floor in the furthest chamber of the cave. Apparently, it had barely managed to make it home and crawl into the darkest corner it could. It probably would have died in the night even without Ulfric's help. At his approach, it growled weakly, trying to bluff him into backing down. His only response was to train his rifle on the creature's forehead and fire twice. With a final groan, the Greater Yeti became still. His pack began to approach the corpse and take their share, but he warned them off with a snarl and bared teeth. He was Alpha and he had first pick at the kill.
Ulfric set the Spirit of the Hunt and his non-magical gear to the side, not willing to risk them being damaged. With a groan, his body expanded, his face shifting into a much more comfortable form as claws sprouted from his hands. As the transformation finished, he leaned back and howled properly, his pack joining in. Getting down on all fours, he proceeded to tear into the carcass, being careful to leave the head undamaged. It would be needed to collect the bounty, after all. Sated, he stepped back and allowed his pack-mates to have theirs.
Once again in human form, Ulfric took a deep breath of night air as he exited the now-empty cave, the satisfaction of a successful hunt washing over him. He looked up into the sky to get his bearings and his eyes widened at an impossible sight. A shining shaft of light pierced the moonless sky and trailed down to somewhere further into the mountains.
"What in the world...?" he murmured.
"The determined huntsman and leader of the pack."

Name: Ulfric Silversnow

Origin: New World
Race: Heteromorphic - Werewolf
Gender: Male
Character Level: 38
Alignment: 100 (Neutral-Good)

Racial Class:
Werewolf (Natural)
Werewolf Alpha

Job Class:
Hunter
Rifleman
Beastmaster
Scout

Strengths and Weaknesses: As a ranged fighter and beastmaster, Ulfric is less suited to melee combat and at a disadvantage when alone. His rifle, while potent, has few shots available at a given moment. As a werewolf, he loses the ability to manipulate complex mechanisms, but gains considerable physical strength and the ability to directly communicate with his wolves.

Equipment:
Spirit of the Hunt - An enchanted rifle found within a cave further into the wilderness than any had dared go. Can fire six rounds every five minutes. Deals additional damage to Demi-humans and Beasts.

Coat of Winter - A greatcoat that grants protection against cold. Additionally, it allows the wearer to move through snow and over ice without impediment.

Wolf's Bane: A silver amulet that bears the likeness of a howling wolf. Grants a will-bonus to lycanthropes attempting to resist a forced transformation.

Abilities:
Weakness to Silver - Suffers additional damage from silver weapons. Weakness is more pronounced in werewolf form.

Natural Lycanthropy - May voluntarily shapeshift to and from werewolf form once a day. Every full moon, must make a Will Save or be forced to assume werewolf form. Gains significant increase to physical attributes and racial traits while shapeshifted.

Resistance to Normal Weapons - Unenchanted, non-silver weapons cause significantly less damage. Resistance is more pronounced in werewolf form.

Superior Senses - Improved sight, smell, and hearing. Can see well at night, track by scent, and hear at a greater distance and range.

Alpha - Commands a pack of wolves. There are six members and they benefit from increased statistics when nearby or acting under the orders of their Alpha.

Marksmanship - Highly skilled in ranged combat. Can confidently fire into a melee without any risk of hitting the wrong target.

How a normal human would view this character: While he's in human form, he's a ruggedly handsome woodsman. In werewolf form, he's a terrifying, intelligent monster.

Bio/Lore:
Born to a pack of werewolves living in the forests of Osthold, Ulfric spent his early life hunting all sorts of wild game with his packmates. The pack prospered until humans hunting in the forest stumbled upon their den. Most of the intruders were slaughtered, but one escaped to tell his story. Within the month, a team of adventurers had been dispatched to put down the threat.
Ulfirc escaped the massacre, only to collapse from his wounds, too injured to even remain in his werewolf form. He later woke to a pack of wolves standing over him, clearly contemplating eating him, but confused over what their noses were telling them. Instinct kicked in and he snarled at them, but, in his bloodied state, wasn't very intimidating. Even so, this confirmed for the pack that he wasn't prey and they backed off.
For the next few months, Ulfric lived among the wolves; hunting, fighting, and sleeping with them as one of the pack. When the current alpha suffered mortal wounds from a bear attack, Ulfric took it upon himself to lead the survivors. For the first time in his life, he ventured out into the wider world, wanting to see what lay beyond the forest of his childhood.
At first, civilization was confusing and threatening. The people wore strange, impractical garments, wielded unknown magic, and built great structures out of stone. Ulfric couldn't even read or write. It was a stroke of luck that the first place he entered was the local Adventurer's Guild. The people there were willing to pay for the trophies of his many kills and explained that they would be glad to offer him further employment. Despite the bitter memories of the death of his packmates, Ulfric agreed to become an adventurer if only to feed his new pack and protect himself from scrutiny.
Now, he's widely known as the most skilled tracker and backwoodsman in Norden. His life in the wilderness has left him tough and unintimidated by the prospect of unknown monsters and inhospitable conditions. Remembering the slaughter that first put him on this path, he's worked hard to keep his nature under wraps, so he's always avoided joining a team. It was during an extended hunt in the Devil's Spine that destiny took shape in the form of a shining pillar of light.

Life support bump.
Ok, yeah the gun being from Yggdrasil does make sense since it’s not unheard of people having those weapons, like the Blue Rose’s leader having a Yggdrasil sword. Though he would still get looks, due to the fact that the New World isn’t even at the level of technology to produce muskets.


Very much the point. Famous adventurers always draw attention due to their wargear. I tend to think that having such a distinctive weapon furthers his efforts to hide his lycanthropy. After all, he's a hero, how could he be a monster?
@BurningDaisies

The way I planned it, the gun's a leftover from a previous player. While I realize that canon is being shifted around a bit, it's heavily implied, if not stated outright, that the Six Great Gods and Eight Greed Kings were players. The Slane Theocracy makes a deliberate point of hunting down relics that the gods left behind, and this wouldn't be the first time a great discovery was made without anyone realizing it.

Ulfric would have no way of knowing that he's holding the weapon of a fallen god or whatever, and I never intended the weapon to be on the same footing as, say Houyi's Bow. That said, I figured that a New Worlder, immortal shenanigans notwithstanding, needed some kind of equalizer against players with their epic gear and such.

I realize that I was accepted, just laying out my thoughts.
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