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For best reading experience, please listen to the linked song as you go. Trust me.


______________________________

C H A P T E R
I

F i r s t b o r n

______________________________


The Song of the Cephlon rings eternal.

It has done for countless millennia. The song pervades the heavens, echoes through the cosmos, an everlasting harmony that fills the empty void with something akin to beauty. What is cold and dark becomes solemn and beautiful; what is unknown becomes dear and blessed. The song has guided the younger progeny of the stars to gaze toward the sky, and comforted those in their final throes.
The Cephalrrior had stood for eons: a symbol of life and a reminder that not all must be subject to corruption and despair. When they had first emerged from the Deep, the stars were as empty as the most forlorn depths of Arvioris. It was darker than the formless abyss that gave meaning to the light. It was then that they sought to understand both how the grand mechanism of creation would fit with their understanding of what was, but also to understand the greatest question of them all, for they could not comprehend the infinite disheartenment of it. Why they were alone? They simply did not know.
When the Firstborn Titanopods finally reached a planet beyond their own, it was suffice to say that their intrigue was soon overwhelmed by a deep sense of angst. They had hoped to find a world teeming with the spark of life, but instead found a barren rock. It hung in the shadow of infinity, unassuming, desolate. The sorrowful Cephalrrior had strode across the plains for months on end after that, crying out to those that they knew should have been there. They called to the absence of life in their empty and utterly still universe.
The sky had given them no answer. The world was silent. The universe was bare... Cold. Stark. It was then, for the first time in their history that the Cephalrrior had felt very, very small amongst the stars. Their final frontier was not the crusade of self-discovery that they had always dreamed it would be; it was simply a blind voyage through the darkness - one that had no end nor reason.
They projected their minds as far as they could imagine, into the endless space beyond. They sung what would become known as the Song of the Cephlon, the grand harmony of the Galaxy, but it was borne not through intrinsic wonder and marvel, but of unimaginable loneliness and isolation.
To this day, those that find themselves graced by the Song of those creatures so impossibly ancient and wise, will find themselves not only stricken by it's beautiful harmonies or ethereal melodies; but they also find themselves, too, feeling small and insignificant; all the worries of their brief lives fading into inexplicable foreboding and sadness. Often, the Song has silenced entire worlds so that their inhabitants may gaze skyward, in awe, to search the darkest corners of their souls for something more. They find themselves, without really knowing why, longing for something.

In this way, the Cephalrrior were often seen as creatures of legend and myth when the fledgling nations began their uprisings. They were vast creatures silently drifting high in the skies, watching intently upon the development of every species that would make their existence less desolate and lonely. The Cephalrrior guided as many as they could, setting a few on the path of goodwill and morality; acting as guardians and guides for the fledgling races. After so many years, though, their control faded and faltered into the increasing expanse that they had tried so desperately to cultivate. The young nations warred among themselves, facilitating untold destruction in the Cephalrriors' realm of harmony and peace. They could not be convinced or reasoned with, and within years, all chance at peace was lost.
The Cephalrrior were sent reeling to their depths, completely stricken with anguish and shock that those they had tried so hard to teach the ways of peace to would be capable of such destruction. The Galaxy had fallen into chaos and the Cephalrrior, to their astonishment, felt more lonely in the Galaxy than they ever had when they were truly alone.
The First Cephaol lead the crusade to cleanse the Galaxy of the rash warring factions. The Firstborn Titans took it upon themselves to put down the warmongers and the killers. They tore planets asunder and extinguished the stars to preserve the beauty in the isolation that they sorely missed in hindsight. Atmospheres burned, cities were sunk into the oceans and continents obliterated by the untold fury of the First Cephaol. It was mere years before the Cephalrrior omnicide left the stars once again empty, pure and smouldering in the wake of the Creatures of the Deep.

For the next hundred millennia, the Galaxy belonged to the Deep. The Cephaols all searched for meaning; warring among themselves from time to time, yet content that everything from the most central star to the most distant Galactic horizon was theirs to safeguard. The grand scale of creation was preserved under their vigil, and theirs alone. The younger nations which lacked any foresight into their own actions did not endanger the cosmos any longer.
The only threat to the peace was the immense Firstborn. After so many years of experience and searching, they seemed to collapse under the weight of their own wisdom and understanding once civilisations once again began to spring forth in the Galaxy. The chaotic nature of the universe would show through their once amiable personalities; they would show fragmented signs of madness, followed by their dissolution into what some would refer to as ‘Evil’. One by one they fell into the shadow of the universe, driven insane by the grasping tendrils of time. One by one they broke away from their Cephaols to roam the Galaxy in solitude, screaming their perverse versions of the Song across the stars; they crushed fledgling worlds as they rose up, they tore the Cephaols apart when they encountered them. The Firstborn had become beyond notorious in the age of the Cephalrrior; they were shunned by their kin from those days, forever on.

Only one was said to have evaded the impending madness. The last of the lucid Firstborn goes by a name impossible to understand, it’s unimaginable complexity could drive a Cephalion mad. This Firstborn has been called a great deal many other things: ‘God’ was popular among lesser civilisations, ‘The Infinity Serpent’ was one particularly notable example of assigned nomenclature by an unremarkable race, living short lives on an unremarkable world. This Firstborn would encounter a race in the far future that called themselves Humans, and they would give it a name that it found more fitting than the rest:

‘Ephemeral Light’

______________________________

3 4 9 9
A l a r o c h
-Home to the Souran of the Singing Sands-

______________________________


On the first day, the sky was a Cerulean shade of blue. That didn’t happen very often; not in this planetary system. This desolate ring of worlds was known for vast, expansive clouds that would shield the Souran from even the majesty of the nighttime sky. They would almost never see the stars. Instead, they were blanketed by a dense, turbulent and ferociously hungered sheet of ravaging grey.
The Souranah cast his gaze to the strange crystal heavens, his face contorted into a fleshy veil of pandemonium. What was that object drifting high above the mountains and trees? Its shape was not easily defined as its form scattered the thin light from above into a diffuse shadow cast below. Was it this foreign object that bathed Alaroch in the mysterious song from above? He was willing to chance that it was the source.
He had just met with his advisors in regard to this most unusual occurrence. Never had the Souran encountered anything of this like before; it scared them, but also gave them some semblance of hope. The space program was due to begin within days, primarily in the search of alien life to ultimately conquer. The Souran people had voted that their home planet was no longer sufficient to sustain them, and more land would be needed to support their growing economy and production. There was no more space for them to industrialise, nor any to dedicate to corporate greed. The last thirty years had been dedicated to their project of reaching the stars; but ever since then, every Souran had been subject to the same, bizarre experience: a cosmic harmony emanating through the minds of all. Most would be unable to accurately describe the melody, nor the feelings it conveyed when heard.
The Souranah settled for “Madness given sound”.



On the second day of the clear skies, Alaroch was host to a grand parlay between the High Commissions of the planet, with votes being held en masse. Every woman and child cast their thoughts forward to discern a plan of action. Most saw this foreign object as a threat, some saw it as a sign, but all agreed that inaction was the course that most resembled folly. When their domination of the stars was so close, could they truly afford to let their ultimate supremacy slip from their grasp?



On the fifth day, the Souran central government approved the development and construction of surface-to-space missiles to clear the airspace in preparation for their conquest of the cosmos. The decision was unanimous and uncontested. An order of thirty high-explosive charges with nuclear elements was placed to engineering corporations around the world, which clocked into overtime to produce the weapons that would clear the skies for the Souran. After all, nothing could stand up to their might, for they were the true masters of the stars.
Men applauded as the might of their nation was demonstrated with the decision to destroy with reckless abandon.



On the thirtieth day, Souran crowds gathered spiralled streets to witness the demonstration of their might: to see the missiles fired, and their legacy to continue uncontested. No attempt at communication with the object above was made.
The skies rumbled and the ground shook like the growl of a predator as explosive warheads flared from the horizon, setting it ablaze for a moment before they rocketed to the sky. Their target was clear: the single diffused object in the sky — the object that the Souran were so convinced was there to thwart them.
It did not take long for the missiles to breach the upper atmosphere, and even less time for them to find their mark. Flashes of fiery red and brilliant white illuminated the atmosphere for a second. The Souran onlookers were so sure that they would see the object shatter and fall to the ground, broken, burning and utterly ruined.
But this was not the case. The song only intensified, the object only grew more defined; it approached with frightening intent. The Sourans had stopped their cheering for their vain ideologies when the shape became discernible. What they considered a small craft of weakened aliens scouting them from afar turned out to be an immense beast of metal and plate. It spanned into the horizon, its powerful appendages sprawling further than the seas. It were a certain kind of beautiful, yet a certain kind of frightening. Any Souran would have told you so, had they not been obscured by the shadows of such an awesome creature.
None would recall any words being said in those few, fleeting moments, but the same thoughts seemed to occur in the heads of every Souran on Alaroch at that moment:

“The Universe is mine to conquer”



On the thirty-first day, the Souran of the Singing Sands were no more. They were wiped from all history, and their industrious world had been reduced to naught but smoke and ashes, and the Song of the Cephlon still rang eternal.
Ephemeral Light had found Alaroch only four days after it had been decimated by some unknown force. The disturbance in the quantum world was massive; it felt like a shockwave being forced across the entire Galaxy. The Firstborn was quick to arrive at the site of such a shocking manifestation of evil.
The rest of the Radiance Cephaol materialised some kilometres behind, each doing so with a distinctive blast of light that quickly faded back into the void. As each appeared at the scene, they marvelled with great distress at the scene the Firstborn had lead them to: a once prosperous world was charred black, it’s oceans replaced with bubbling expanses of magma. Volcanoes had erupted from the crust, claiming every city on the surface and dragging them to their fiery dooms. A hole, several hundred metres wide, scarred the surface; it seemed to reach down into the depths of the planet, far below the crust. An entire species had been eradicated overnight with not a single act of provocation on the galactic scale. They were young and ignorant, but they were not evil.

“The Firstborn still live,” Ephemeral Light said to it’s Cephaol. It emitted the thought slowly, befitting the gloom before them.

The Cephaol agreed, but did not add to the analysis.

The surface fared no better than the image from above. Canyons had been carved in the place of forests, and scattered craters littered the plains. Little remained of what were once cities. The unshakeable feeling of déjà vu overcame Ephemeral Light, a stark reminder of the days when the universe was empty. It was not dissimilar to the first, lifeless, barren planet that the Firstborn had walked across nearly a million years before. But this place used to harbour life, a crucible for men and women and children that all had dreams and aspirations and hopes. Yet it had been extinguished in the blink of an eye.
Ephemeral Light strode across the land, stepping over the mountains and canyons, stopping itself at the strange hole that stretched deep into the bowels of the world. It was the unmistakable work of a Titan Avinesar.
There was a Firstborn Titan prowling the cosmos, one that feared the whims of no nation, one that wished to see the Galaxy as it once was: Empty and still.

Ephemeral Light could not let it live.

______________________________

A R V I O R I S
T h e A q u a s p h e r e

______________________________


The current was strong, brining with it a torrent of fresh, cold water that would crash against the gargantuan rocky structures that littered the darkness of the upper trenches. The oceans of Arvioris were far deeper than any other known in the Galaxy, stretching over seventy kilometres into the looming abyss, where no light could penetrate. These depths were frighteningly empty, void of all life save for the mysterious, bioluminescent fish that prowled. Only glimpses of such beings could be caught by even the most attuned of eyes. Only occasionally would one feel the presence of something greater, where one could swear to see something immense and powerful moving in the shadow. The home of the Cephalrrior was a mysterious and enigmatic place indeed, for above the water was an eternal raging storm that threw the surface into turbulent, crashing waves. Great shoals of Firefish darted between bolts of Aonite Sharks only slightly below, in the bright waters of the shallows; yet somewhere in this vast ocean lived creatures more immense and powerful than one could ever hope to understand: The Cephalrrior themselves.
They would often roam the ocean seeking their understanding; they would conduct experiments of the most peculiar kinds. They would fight and play, relax and live; the young would experience and the old would settle down to fade away in peace.

There was one, somewhere in these oceans that was not like the others. A Titanopod of immense natural wisdom and strength of will, crippled in it’s youth, unable to leave it’s watery world, nor barely move within. Shattered Winter, some call it. The broken Titan who was incapable of building a Cephlonar. Cephalrrior would often come to Shattered Winter to seek wisdom and counsel, aid and guidance, for it had had time to contemplate, more so than the others. Yet this one was stricken with a deep feeling of regret and loss. It felt useless and unworthy of being one of the fabled Titanopods.

So when a mysterious technocracy vessel appeared above Arvioris, asking for it, and it alone, it jumped at the consideration of the possibilities. For the first time in decades, Shattered Winter projected it’s voice skyward, directly at the vessels requesting it’s presence.

“This is I. What do you wish with a broken Cephalrrior, young ones?”
Post it! Post it now while you have le internet! :D
I don't know who is doing the final map anymore. It may be Terminal or it may be somebody else. I guess just pick a location and run with it as I doubt it'll really make too much of a difference in the IC with FTL and such.
Darkmatter said
Everyone wants the Ceph


:C
duck55223 said
Still havent read your app.


I'm going to go ahead and say you prooooobably should. If you read any sheet in the RP I suggest you read his as it's most similar to yours.
Monkeypants said
Ill pm the link once I get to my laptop. Can't do it on my phone. However my ns is on page 1,post#4


http://www.roleplayerguild.com/topics/53518/posts/ooc?page=1#post-1638641
http://www.roleplayerguild.com/topics/53518/posts/ooc?page=1#post-1638641
Make it count!



Be wary of the Creatures of the Deep, those vast leviathans of the waves and stars; for you cannot hope to understand, anticipate or predict them. They are too fractured to foretell the actions of, too smart to give you the chance. We have see them build for us and save us, yet we have also seen their shadows cast upon the dirt as they came once again to destroy us.
Be wary of the Creatures of the Deep.
-Chancellor Ektoh'ta El'forh'kaht, Governor of the now-dead city of Ortas IV, Ortas System.


Name

(Cephalrrior’s Deep)

Capital System

(Arvioris)
The Cephalrrior have no formal 'capital' system. While Arvioris is the most well known of the Cephlon Worlds, both planets are home to almost equal levels of individuals. The planet Arvioris is the namesake for the Arvioris system, while the other system, Siroivra is the named after the Cephalrrior planet nestled around the star. These 2 planets constitute the entire of Cephalrrior inhabited worlds in the Galaxy. The Aquasphere is the name given to the region dominated by these two stars, but is officially defined as the space frequented by the 'Lifestar', a massive icy comet that was historically the source of the liquid water oceans on the Cephalrrior worlds.

Dominant Species

(Cephalrrior)

Sub-Factions/Species
N/A

Direction From Galactic Core
65,000 LY 180° of Galactic Center

Politics, Power & Economy
Government and Culture
Cephalrrior society is fundamentally different from those observed in humanoid cultures, with a vast subset of rules and makeshift laws that differentiate themselves from the moral codes set out by more conventional nations. First and foremost, the Cephalrrior have no leader, formal or not, and do not assign any such individual to that sort of role. This may be because Cephalrrior society does not allow for large groups to come together into large communities like other races. In fact, post mortem examinations of rare Cephalrrior corpses found beyond the Aquasphere have shown that they are biologically incapable of holding such communes as their Dunbar’s Horizon is significantly more restricted than those of Humans and their like. This means that there are groups of 10 (ten) to 15 (fifteen) Cephalrrior in each community (or Cephaol) who operate completely independently from other Cephaols. Such communities are brought together through various factors. Common factors include familial ties and common intrigue and interest. This means it is not unusual to find certain Cephaols who are incredible warlike and aggressive, while others will be dedicated to creation and learning. The Cephalrrior are an extremely diverse race, and do not all share a single philosophy, as they are in no way hive-minded or quasi-hive minded. They are extraordinarily individual, and the personalities of each Cephalrrior are incredible diverse.
Each Cephaol will claim it’s own area of ocean within their home world, and may choose to expand on their own terms, almost acting as a small nation of it’s own. Disputes between Cephaols are settled through combat or intellectual games, depending on those involved. It is not common for Cephalrrior to engage in diplomacy with other races that does not directly involve intellectual property, but it is known for some extremely territorial and conquesting Cephalrrior to attempt (and usually successfully) dominate planets of other nations with surprising ease.
Over the generations, the Cephalrrior have become a form of guiding species to others in the galaxy; imparting wisdom to races who seek council from their vast experience and intellectual capacity. At least, some Cephaols will impart their knowledge… Others simply wish to kill those who come too close.
It would be unwise to summarise the Cephalrrior as one generalist socio-economic power, as they are about as diverse as they come. It is this unpredictability that allows them to remain so enigmatic, yet so respected and feared among the galactic community, as even in their small communities, their impact can be massive.
The Cephalrrior will rarely even consider cooperation on a large scale. The only situations that would enact such a gathering of Cephalrrior would be potential threats to Arvioris and the Aquasphere. This makes the home system of these giant beasts one of the most potentially safe and secure locations in the galaxy; even the largest, most determined attacking force would tremble at the prospect of a Cephalrrior swarm, let alone the sheer awe inspired by the spectacle of tens of thousands of Titanopods tearing into the heart of the assailers.

It is worth noting that while not all Cephalrrior partake in spiritual development and believe in an 'essence' of life and existence, a large majority of them do. This fractured globalised spiritualism is often referred to as the 'Music of the Stars' or 'Rhythm of the Waves' depending on the Cephalrrior and the translation. It is believed that this code of spiritual conduct is named as such for the belief that life and consciousness is, in essence, directly linked to the same basic principles of a dance, or of a composition of music; and that all life is part of a grand cosmic harmony, of which all things stem and grow.

Economic System/Prosperity
The Cephalrrior’s Deep, in general, takes a great deal of pride in the uniqueness of their species and their standing in the galactic theatre. The circumstances of their habitat and strange biology makes them capable of many feats and exploits and exports that other species simply cannot hope to match. Due to the extreme size that some Cephalrrior achieve, they are often drafted in as master builders for galactic superstructures of other races, utilising their incredible mental capacity, size, and biologically dexterous nature (they far exceed the capabilities of any construction drone) to complete such projects to a much higher standard than would be otherwise possible.
The Cephalrrior are also fantastic explorers and miners, able to extract extremely rare materials from the remotest of asteroids or planets, in the most inhospitable environments imaginable with relative ease. For this reason, many Cephaols are contracted by other nations to exhibit their many talents. As the Cephalrrior do not act as a single, solid nation, and their use for galactic fiat currency is negligible, Cephaols will often work in exchange for knowledge, favours or simple exchange of technology and research. This is done so that each Cephaol may advance it’s own knowledge and move on to greater projects. The demand for Cephaol aid is often huge, especially in times of economic depression and strife, where their aid can mean the difference between the prosperity or failure of an entire world.

Empire Size: (Population estimate)
300,000-1,000,000

Empire Power:
Interstellar Power – Branched into at least one other system and successfully settled

Type Of Power:
Scientific
Economic
Exploratory
Military

History, Biology & Society
Race Name
Cephalrrior

Race Info
The Cephalrrior’s Deep is comprised of 100% Cephalrrior. The unique conditions of their living space makes it nearly impossible to co-habit with other species. They are one of the most physiologically alien spices (when compared to Human and/or humanoid races) in the galaxy, certainly the most alien (With the exception of the Stoor) species to be capable of space travel and interaction with other sentient species.
The average Cephalrrior can live up to 10,000 (ten thousand) years given optimal conditions and no external factors such as illness or trauma are introduced, and for this reason can grow to incredible size. The largest Cephalrrior phase, the Titanopods, exhibit negligible senessance and, in theory, live without limit set by their age. However, only a small percentage of individuals will live long enough to proceed into the Titanopod phase. It is worth noting that all Cephalrrior are oceanic beings, living in the liquid oceans of their colonised worlds.
Possessing 8 (eight) pairs of powerful tentacles and slender, cartilage-lined bodies, the Cephalrrior are extremely unusual, yet highly intelligent creatures. (Note: Even the dullest Cephalrrior is supposedly supposed to be able to cap a relativistic IQ of 4,000. Whether this is because of their massive brains that grow in accordance with their bodies, or due to some other unknown factor, is yet to be determined. However it is a generally accepted fact that the Cephalrrior are the most individually intelligent and analytically capable species in recorded history. Their minds are able to process information at speeds of over 2.56 Quadrillion calculations per second, with even more neurone activating every tenth of a second; they are more capable than the most powerful standardised supercomputers.) Due to their extreme growth potential and living conditions, the average lifecycle of a Cephalrrior is divided into 4 (four) stages, each with it’s own distinctive situational circumstances and outward appearance and traits.

- Polyp
The Polyp stage is often referred to as the ‘baby stage’, and is the first of the Cephalrrior lifecycle. The Cephalrrior polyp is produced through the sexual interaction of 4 (four) sexually mature Cephalrrior, whereupon spores from each partaking individual divide DNA amongst themselves and reassemble into a spore-pod. This pod will find it’s way to any nearby suitable surface and attach itself, beginning the process of self-parthenogensis to produce a cloud of polyp-stage Cephalrrior. Cephalrrior at this stage are microscopically tiny, averaging just a few micrometers across, and having next to no capacity for intelligent thought. They simply wander the ocean currents, collecting nutrients from any source passing nearby. They grow quickly, leaving the polyp stage in roughly 3-4 weeks.
- Medusaeus
Once the Polyp stage has been ‘completed’, the Cephalrrior enters what is known as the Medusaeus stage, which is a form of transitional period between childhood and maturity for the Cephalrrior. During the stage the Cephalrrior begins cognitive development alongside it’s rapid physical growth, and it is experiences here that shape the personality of the Cephalrrior later on in it’s lifecycle. The Medusaeus stage can last anywhere between 1,000 to 1,500 years, and the Cephalrrior during this stage can reach anywhere from 1m (one metre) in length to 15m (fifteen metres).


- Cephalion
Cephalrrior in this stage are perhaps the most well known to other species, as this is the main stage of the life cycle and when sexual maturity is reached. Cephalrriors in the Cephalion stage become truly awesome creatures, and can range from 30m (thirty metres) in length to a colossal 100m (one hundred metres). The brain of the Cephalrrior is considered fully developed at this point and has incredible raw processing power, analytical, and lateral thinking capabilities, as well as immense physical strength due to it’s size. However, the Cephalrrior is still biologically restricted to the water, though such limitations can be transcended with technology. Most Cephalrriors will die during this phase. Few Cephalrrior survive to the following stage.
The Cephalion stage lasts roughly 9,000 years in most cases.


- Titanopod
A rare and terrifying form of Cephalrrior is the Titanopod. This stage is only entered by particularly imposing Cephalrriors who are able to survive longer than their brethren. The Titanopod continues to grow unrestricted, and certain individuals have reportedly been seen at lengths of over a kilometre long, though undoubtedly larger such Cephalrrior exist. Theoretically, the largest Titanopod would be able to reach lengths of up to 10km (ten kilometres) though such theories are unproven at this time.



The highly intelligent and physically dominating species is only ever interacted with by other races when they don their specially crafted vessels: vast, advanced exoskeletons built to accommodate their truly monstrous forms. These exoskeletons, or Cephlonars, are built to allow the Cephalrrior to survive inside, even out of water, and are so effective that they are also the means by which each individual Cephalrrior can travel in space. Cephlonar design varies, but in general, they are reminiscent of giant mechanical spiders that move with the fluidity of such a biological counterpart. These exoskeletons are built to interface specifically with it’s owner, and can come with all sorts of enhancements. Through the Cephlonar, the Cephalrrior travel the systems, visit other races and do battle on land, space and air. Specific exoskeletons will often serve a specific role in a combat situation, though any Cephalrrior is capable of using it’s Cephlonar to great destructive effect if needed. When it comes to space combat, Cephalions will serve as the backbone of a fleet, swarming at foes with great speed and agility, and tearing them apart with powerful appendages, all the while Titanopods serve as the capital ships: while still agile and more mobile than any normal craft of equivalent size, they are often seen with great weapons fitted to their Cephlonars, unleashing a torrent of fire upon their enemies.

Moral Values
As has been mentioned previously, the moral values of every Cephalrrior cannot be summed up. They are incredibly diverse, each with different values and morals. Generalising the population to one single ideology does them no justice and is not representative of their society. Each Cephaol is formed on different morals and views: some respect power, but live to wage war, some attain immeasurable joy from acting as builders and miners, some exist simply to provide counsel to the younger races of the Galaxy in their struggles.
Cephalrrior are, at the very basis of their identity, complex. Their myriad of goals and dreams reflect this disparity between communities.

History
The Cephalrrior have turbulent past. They once lived in a way that could easily be extrapolated to be similar to the lifestyles of Humans and their ilk. Their societies were dominated by corporate foundations and capitalist movements, every action and decision made in order to further the financial advancement of a tiny minority of individuals.
This lifestyle was somewhat more volatile than it has been in Human history for a number of reasons. The most commonly accepted cause was the biological inability for the Cephalrrior to function in large societies. They evolved as highly independent creatures that hold small social circles as their size and ferocity kept them above the food chain during their evolutionary period. The only threat to a Cephalrrior during this time was another Cephalrrior. After a time, different activist groups had made it their mission to disrupt the flawed society presented by the ruling minority; leading to disputes and demonstrations that quickly turned bloody after a number of years. The conflict eventually escalated, and the Cephalrrior split into two main groups, known as the First Cephaol and the Freedom Cephaol. These two factions clashed in all out war for thousands of years, some years more intense than others. However, over many millennia (The Cephalrrior are an incredibly old species) the Cephaols began to split and expand, not unlike the mitosis of cells. The two Cephaols split into four, each with different means and goals. The four them split into eight, then sixteen, then thirty two. This process accelerated exponentially, and within several centuries, there were over One Hundred and Twenty Thousand Cephaols. These are the Cephalrrior groups that exist today. The conflict never officially ceased, but as their species matured and their societies split, the tension between groups faded as each developed their own ways of life that best suited them, and not the grasps of a larger society.

Technological Overview
Cephlarrior Cephlonar Technology
Perhaps the most important aspect of Cephalrrior technology is the Cephlonar: the vast exoskeleton frames that the Cephalrrior construct for themselves in order to escape their oceanic confines and explore the galaxy. Each Cephlonar is different, built by the owner Cephalrrior, and as a result, each has it's own set of utilities and functions. As a Cephalrrior grows and ages, it will extend and modify it's Cephlonar in order to accommodate it's growing size. Despite the vast differences in Cephlonars, all of them serve a few universal functions, namely:

-Survival outside of water, and survival on land, in air, in space, and underground.

-Each Cephlonar also serves as a mechanical vessel capable of high-stress mining of asteroids.

-Cephlonars are designed specifically to grant the Cephalrrior flight, or at least an illusion of flight. This is more accurately described as an anti-gravity effect when under atmospheric conditions (the energy required to allow creatures as huge as the Cephalrrior flight would be immeasurable), utilising an ingenious mixture of repulsor and gravitational dampening technology. This allows most Cephalrrior to achieve orbit given enough starting momentum, or to travel with enough speed once airborne to remain in flight as long as the reactor within the Cephalonar holds. This is also how Cephalrrior move in space when STL speeds are required.

-FTL capabilities are also included in Cephlonars, though the function is not easily accessed by a Cephalrrior on it's own. Special bio-disruptive amplifiers built in to each and every Cephlonar can interface and connect with others in a Cephaol. These unusual devices utilise the immense brainpower and bioelectrical impulse rate of the Cephalrrior mind, in conjunction with the input of other Cephalrrior in the area to disrupt space-time for a moment or two, creating a traversable wormhole to any point in the galaxy they wish to arrive. In fact, the notion that this phenomena can be called a wormhole at all is laughable. Quantum research has revealed that while the function of Cephalrrior FTL is similar to that of gravity-induced space-time warps, these 'wormholes' are actually quantum entanglement portals. The energy exerted through the combined thought of the Cephaol, forces an entanglement zone which connects to any other region of space that is desired. The Cephalrrior are destroyed and reassembled instantaneously in their new position without hindrance, before the portal closes, leaving behind the space of 'then'.

-Each Cephlonar is built to accommodate special biochemical reactors that power the functions of the technology contained within. This reactor scales in output with the metabolism and bodily function of it's host being, reassembling the emitted radiation and electrical signals and quantum-fusing them for massive bursts of energy.

-The Cephlonars are all built to deal with any situation that may arise - this includes, regrettably, combat. Cephlonar armour is legendarily strong and hard to pierce. The frame itself is created from an incredibly resilient natural alloy that only occurs within the Arvioris system, under the deepest oceans of the Cephalrrior worlds. It is currently the only recorded region in the galaxy that this mysterious material can be mined; and it's effects are obvious. With the ability to repel all but the most focused of assaults, the Cephlonars do a fantastic job of protecting their hosts with mere physical dampening; but they also utilise copious amounts of energy to project a pyshco-energetic field around points of high stress impacts, nullifying energy blasts and projectile strikes around areas that are under the most threat from enemy fire. This results in a Cephlonar shell that distributes physical connection impacts with hyper-efficiency, and an energy field alternative that filters, dampens and absorbs energetic weapons fire and radiation-directed attacks.

-The ability to fight back is also a regrettable function of a Cephlonar. Cephalrrior weaponry is truly terrifying to behold should you ever anger one of these peaceful giants into violence (or should you be unlucky enough to encounter one of the warlike Cephaols). Beyond razor sharp, powerful, ionic cutting limbs which can be used to smash, grab, cut, slice or pierce with the incredible strength of the Cephalrrior, Cephlonars also, more often than not, have access to Avinesars and Sion-astratic launchers. The latter releases a cloud of flying drones (that are each controlled individually by the Cephalrrior); each drone is not only capable of rapidly discharging shots of plasma at their targets, but are also powerful explosives themselves, and a convergence of them on a single point can often spell doom for the unfortunate target. The former weapon, the Avinesars, are mysterious, sinister weapons. They are partially bioelectrically powered, and partially psyhcokinetic. Each discharge of this device unleashes a burning stream of energetic quantum matter, disturbing the very fabric of space along the firing path. The effect is devastating. Although it only affects a small area, it can pierce nearly any material with ease. This form of attack is usually used to incinerate single men, or to attack vulnerabilities in ships where a precise blow needs to be dealt. However, what makes the Avinesars truly dangerous is the capability to be amplified through the combined effort of multiple Cephalrrior. Should an entire Cephaol of fifteen individuals focus their mental energy, a single Avinesar can produce a quantum beam wide enough and powerful enough to, for example, create a hole in an Earth sized planet that would reach to it's core.

-Some Warike Cephaols have even developed even stranger weapons to aid in their conquests. Such armaments include Quantum Torpedoes, Psychokinetic Mass Accelerators, and the Deconstructing Entangling Harmoniser.

-The Cephlarrior are deadly in combat. They are fast, powerful and very hard to kill. Their main advantage, though, is planetary combat or aerial combat, as at this scale very few vehicles are capable of out-gunning, out-sizing, or out-manouvering them. They can take the role of massive harbingers of doom from the sky, or titanic walking beasts prowling the surface, destroying everything in their path.
Cephlarrior Biological and Pyschic Abilities
However, there are some other abilities possessed by the Cephalrrior that are not necessarily included within the technological shell of the Cephlonars; namely minor psychic sensitivity and ability. (Though abilities stemming from the biology of the Cephlarrior themselves are also present). Like a lot of aspects of the Cephlarrior, this ability intensifies with the age and size of the Cephlarrior in question, scaling proportionally with brain size and mass. Such abilities include, but are not theoretically limited to:

-Quantum Field Senstivity allows Cephlarrior to forgo scanning technology. They are instead able to rely on their own innate sense of the quantum world and disturbances within. This can be used like a sonar pulse or a simple 'sixth sense', allowing the Cephlarrior to react to, discover, and assess nearly any situation they encounter.

-Bioelectrical Discharges from the hyperactive brain of the Cephlarrior are useful in all sorts of applications. This electrical impulse can be directed or not, allowing the Cephlarrior to unleash an extremely high-voltage burst into the area (acting like an EMP, and frying smaller biologicals in the area), or to charge their tentacles with this massive voltage. The latter application is useful in construction and science, allowing them to power experiments and constructs with nothing but a touch; though some warlike Cephaols have used this to amplify the destructive power of their already fearsome limbs.

-Cephlarrior can see in nearly every spectrum of light, as well as possessing sensory organs that allow them to trace electrical signals and other energetic phenomena. This makes it very easy for them to peer into technology and structures to assess weak-points in order to fix or destroy. They are also capable of using this to track communications and to peer through otherwise visually obscuring objects.

-The Psionic capabilities of a Cephlarrior are also capable of manifesting in more direct, tangible ways. This can be achieved through directed mental energy or alteration of material properties. The latter is a strange phenomena that can be directed upon objects that are in contact with the Cephlarrior in question. The individual is able to alter the physical constants and properties of said materials, magnetising or demagnetising, raising or lowering boiling points and freezing points, as well as being able to forcibly ionise the atoms within, making the material suddenly volatile and explosive, or forcing it to corrode in seconds. They can also force malleability or rigidity upon materials they touch. The former application of directed psionic alteration abilities allows Cephlarrior to directly influence the neurone impulses of nearby sentient beings (generally this effect can only take place if the targeted sentient is within a few hundred metres of the Cephlarrior). This doesn't equate to mind reading or control of an individual, but does allow the alteration of moods into the extreme (elated joy or suicidal depression) as well as being able to change, repress or introduce instinctive and fundamentally basic behaviours. This makes the Cephlarrior very interesting creatures to engage in diplomacy, as well as making them very difficult to combat at close range and in non-space combat situations.

-Huge telepathic capabilities. This needs little explanation; the Cephalrrior are capable of projecting their own minds and voices into heads of others, and also of reading basic brainwave patterns to determine the state of the mind of another creature. This is most often seen by other races manifesting as the 'Song of the Cephlon,' a mighty cosmic harmony, transmitted purely through telepathic transmission, that can be heard light years away by any creature, planet-borne or otherwise. This cosmic song is the calling-card of a Cephaol; though each group will sing their own song. It is beautiful and inspiring, and is said to have been akin to the melodies of angels. Countless undeveloped species have been influenced by the Cephlarrior's song, and many in the future will continue to be.

-Quantum Pushes are a most unusual occurrence, a phenomena exhibited only by Cephalrrior with particularly developed minds. A Quantum Push is defined by the individual's ability to temporarily alter basic states of reality in directed projections: in practice this can mean that in the presence of Quantum Pushing Cephalrrior, certain events, possibilities and things have a habit of simply ceasing to be, making the unlikely almost certain, and the certain unlikely. This application is extremely esoteric, but it's effects are often noticeable and awe inspiring.
Daryc had not was not phased at the prospect of investigating the strange noise; he had spent far too long at his post. Standing watch over an empty compound in a dead city on an barren world? Not his idea of a dream job, but whatever paid the wages was fair game for him. He found Kolac to be a boring man, too obsessed with melodramatic and stereotypical things: power, wealth, saving his own skin... But Kolac's guest, the tall looking thing? That one exuded fear and authority in a way that Kolac never could? That, Daryc new, was the real power behind the 'unification of Starfall'.
It was only a thirty second walk from his post to the investigation area, and it did not take long for the lieutenant to discover the source of the disturbance.
A drop pod.
Not just one, but four.
They of strange design, something he had never seen before and he had been all over the Darkspire quadrant, the galactic centre for black market trades and hardware dealerships. This was void of all serial numbers and makers marks, desolate, beautiful... bad news. Very bad news.

"Uh, Lt Myatt," He whispered into his communication device, lowering the register of his voice to little more than a gruff mumble. "There is something here,"

The marksman immediately snapped to attention. He had been lazily scanning the area with his scope for the last minute or so, but with a single message from his group, he became professional once more. His posture was perfect, his eyes keen and bloodthirsty.
He whispered in reply:

"What is something?" as he fell to a prone position, looking over the warehouse and the road.

"Insertion pods." came the reply. "I'm going to take a closer look. I think someone is here. Cover me, and don't let Kolac know, not yet."

And with that, Daryc cut the line of communication to the marksman, relying only on his colleague's skill with a rifle as he withdrew his own armaments: curved blades, thinner than hair and sharper than refined diamond. If somebody was present and intending to kill, he would make sure that they would be spared the journey home. He crept cautiously toward the pods, being careful to pay attention to his surroundings...

...after all, he didn't want to be caught off guard...
Most excellent! Most excellent indeed.

Who wants to take the first shot? ;)
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