Current
I'm on the 10th day of looking for an RP where I can drop my new superhero OC idea. Hate dry spells.
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3 yrs ago
Returning for the first time in about 2 years. This is going to be interesting...
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6 yrs ago
Death Note RP in a nutshell: A person got a notebook filled with power. That person's name was <insert character name here>, and- *character drops dead for writing their own name*
7
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6 yrs ago
When RPGuild goes down for a few minutes and you are thinking "Is this the end?" and you cling on to hope it will come back up.
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7 yrs ago
Do people hold a neverending grudge against you if you take the last cookie?
Race: Human Age: 20 Personality: Samuel tries to stay cool and calculative most of the time, but in the heat of battle, he can sometimes lose his cool and get a bit too excited. He is a bit shy around people he doesn't know but likes to crack a joke with people he does know every now and then. Background: Samuel was always a bit of a nerd. Spending most of his time watching online anime and playing FPS games, he was no stranger to the digital world. He was a shut-in as well, not having many 'IRL' friends, but having a few online which he played with regularly. He was both a great strategist of his squads and a combat-ready player, but he sometimes got carried away in the game. So when he went out for groceries and found himself dead a few moments later, he felt really unlucky. That is to say, until he noticed it wasn't 'game over' for him yet...
Class: Gunman Skills:
Scope eyes: The user is able to magnify their vision up to 1.5 times. Costs a small amount of stamina for the duration of use.
Sprint boost: Boosts the run speed of the user. Costs stamina for the duration of use.
Spotter: The user can spot a single person, animal or monster at a time. For the user alone, the spotted person is able to be seen with a highlighted red outline. Spotting a person will require a direct line of sight and drains a small amount of stamina for the duration of the spotting.
Sharpshot (passive): Boosts the original accuracy of the user.
Unfazed (passive): Any projectile shot by the user is unaffected by external conditions like wind or gravity the moment it leaves the barrel unless overruled by another effect of either the user or the gun.
@Duthguy Problem is that (with my unique weapon in mind) I don't want any skills that include special shots or changes to the gun(s) themselves, only the ammo or skills benefiting the character outside of using the gun(s). I was thinking of a skill to be able to carry more inventory than usual, but that's as far as I can think of for now...
It's probably because Gunners are like Warriors and Rouges in that they are weapon users who use stamina as a resource instead of mana. If you give them an ability like Mana Bullet this early on, they'd be more something like a Magic Gunner or whatever, which DOES sound like an advanced class.
To be honest, I get why Warriors and Rogues use stamina because they use physical combat moves using their whole body. However, a Gunslinger uses a tool to extend their attacks, like a mage would, so I thought it would make more sense to compare their class to them.
Also, y'know, dude gets to save up money from the ammo he doesn't need to buy. And everyone knows that money-saving magics are the most important ones. ;3
@Avemelle Yeah, I was doubting if I should give it to him on such a low level, but I don't really see why it would be a special ability. It just means he doesn't have to carry as many physical rounds, it isn't like he doesn't need to reload or that he can keep firing for an unlimited time. Anyway, I'll try coming up with different, more lower level skills, although my inspiration at the moment isn't that great.
@Avemelle Could you take a look at it please, especially at the skills? I've only used 3 skills instead of 5 because I couldn't think of two more (except a pretty OP one which I think would be better suited for later) and I thought the "Mana ammo" one was a bit OP on its own so that it would take multiple skill points.
Name: Samuel Davis Appearance:
Race: Human Age: 20 Personality: Samuel tries to stay cool and calculative most of the time, but in the heat of battle, he can sometimes lose his cool and get a bit too excited. He is a bit shy around people he doesn't know but likes to crack a joke with people he does know every now and then. Background: Samuel was always a bit of a nerd. Spending most of his time watching online anime and playing FPS games, he was no stranger to the digital world. He was a shut-in as well, not having many 'IRL' friends, but having a few online which he played with regularly. He was both a great strategist of his squads and a combat-ready player, but he sometimes got carried away in the game. So when he went out for groceries and found himself dead a few moments later, he felt really unlucky. That is to say, until he noticed it wasn't 'game over' for him yet...
Class: Gunman Skills:
Scope eyes: The user is able to magnify their vision up to 1.5 times. Costs a small amount of stamina for the duration of use.
Sprint boost: Boosts the run speed of the user. Costs stamina for the duration of use.
Spotter: The user can spot a single person, animal or monster at a time. For the user alone, the spotted person is able to be seen with a highlighted red outline. Spotting a person will require a direct line of sight and drains a small amount of stamina for the duration of the spotting.
Sharpshot (passive): Boosts the original accuracy of the user.
Unfazed (passive): Any projectile shot by the user is unaffected by external conditions like wind or gravity the moment it leaves the barrel unless overruled by another effect of either the user or the gun.
Alright! I've just finished school work and the OOC will be up by friday night! ^^ If its later than that, then you can hit me >:O
*Hits Avemelle*
Because you never said Friday night WHERE, and it's already Saturday morning in New Zealand. Not that I live there, but I 'm just so hyped for this to start it's almost unhealthy.