Avatar of NightmareInd
  • Last Seen: 3 mos ago
  • Joined: 10 yrs ago
  • Posts: 1075 (0.30 / day)
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  • Username history
    1. NightmareInd 10 yrs ago
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Recent Statuses

1 yr ago
Current I'm on the 10th day of looking for an RP where I can drop my new superhero OC idea. Hate dry spells.
1 like
3 yrs ago
Returning for the first time in about 2 years. This is going to be interesting...
5 likes
6 yrs ago
Death Note RP in a nutshell: A person got a notebook filled with power. That person's name was <insert character name here>, and- *character drops dead for writing their own name*
7 likes
6 yrs ago
When RPGuild goes down for a few minutes and you are thinking "Is this the end?" and you cling on to hope it will come back up.
3 likes
7 yrs ago
Do people hold a neverending grudge against you if you take the last cookie?
5 likes

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Most Recent Posts

YAY! Also, I noticed we have an @o3o and an @OwO... I feel like that is a bit too coincidental, to be honest...
@Avemelle Aaand updated again. roleplayerguild.com/posts/4876479

Basically what I did was replace the inventory skill with one that prevents bullet drop and such.
@Avemelle Updated my app, give it a look if the skills are more balanced now. roleplayerguild.com/posts/4876479
@Duthguy Problem is that (with my unique weapon in mind) I don't want any skills that include special shots or changes to the gun(s) themselves, only the ammo or skills benefiting the character outside of using the gun(s). I was thinking of a skill to be able to carry more inventory than usual, but that's as far as I can think of for now...
It's probably because Gunners are like Warriors and Rouges in that they are weapon users who use stamina as a resource instead of mana. If you give them an ability like Mana Bullet this early on, they'd be more something like a Magic Gunner or whatever, which DOES sound like an advanced class.

To be honest, I get why Warriors and Rogues use stamina because they use physical combat moves using their whole body. However, a Gunslinger uses a tool to extend their attacks, like a mage would, so I thought it would make more sense to compare their class to them.

Also, y'know, dude gets to save up money from the ammo he doesn't need to buy. And everyone knows that money-saving magics are the most important ones. ;3

That is a fair point though...
@Avemelle Yeah, I was doubting if I should give it to him on such a low level, but I don't really see why it would be a special ability. It just means he doesn't have to carry as many physical rounds, it isn't like he doesn't need to reload or that he can keep firing for an unlimited time. Anyway, I'll try coming up with different, more lower level skills, although my inspiration at the moment isn't that great.
@Avemelle Could you take a look at it please, especially at the skills? I've only used 3 skills instead of 5 because I couldn't think of two more (except a pretty OP one which I think would be better suited for later) and I thought the "Mana ammo" one was a bit OP on its own so that it would take multiple skill points.

@Avemelle I send you a PM with my unique weapon idea, could you take a look at it? Will probably make the CS either later tonight or tomorrow.
Alright! I've just finished school work and the OOC will be up by friday night! ^^ If its later than that, then you can hit me >:O


*Hits Avemelle*

Because you never said Friday night WHERE, and it's already Saturday morning in New Zealand. Not that I live there, but I 'm just so hyped for this to start it's almost unhealthy.
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