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    1. Nightwing 11 yrs ago

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Daniel stared at the tear, watching as the others poured through one by one. Kennedy, Jeff, Leroy, and even Clarence the cop had gone. He felt a tight knot form and clench his stomach, tightening and making the ever present nerves stand out on edge.

Taking a step forward in the sand, feeling the warm air around him, Dan closed his bright eyes and focused on the sound of the waves whispering to the shore. Another step, along with it, the loosening of his knot. He opened his eyes when he could feel the powerful tear in reality, feel the life that awaited just beyond it. Now he could understand why it was called a tear. In that moment, before he stepped through to join the others, Dan could feel everything.

Taking another step forward, pushing his way through the tear, he felt strange. His mind jumbled, almost causing him to forget where he was, but he caught himself at the sight of the other Songbirds. The warmth he had once felt on the sunny beach of BattleShip Bay was instantly replaced with a cool breeze. The sun overhead was too, replaced by this strange world. The water concealed most all of the light, instead the building itself generated light and energy. As he looked around, still gathering his bearings, he found himself mystified at the sight of the glass walkways, the people, and the water itself.

"A city under the ocean..?" He was about to scoff, but decided against it. As he took in more of his environment, he soon realized just how out of place each and everyone of them looked. In appearance, and in fashion. He turned suddenly at the sound of a deep moaning, his honey colored eyes staring out the almost completely clear glass, locking on a whale swimming nearby, it's underbelly gleaming with the reflective colors of the city. So, this was rapture. The underwater city in Jonathan's tale. It was beautiful, in a strange sort of way. Though it did make him feel a bit trapped, and small. He broke his near-hypnotic gaze from the glass, turning to the others.

"I suppose we should get new attire before we continue. Lest we want to seem suspicious." He smirked, "As if coming through a strange looking tear in reality isn't suspicious enough"
He leaned back on his heels, his eyes finding a poster adversities an orphanage belonging to a Fontaine fellow. Immediately his face fell, smirk disappearing. "We can get that on the way, but as beautiful as this place is.. We have something important to attend to." His shoulders lifted slightly, eyes burning through the poster, heart yearning for his head to release the memory that pained him. Begging for him to focus, to clear his mind. He had to focus now more than ever.
Alright Emuxe, your character is accepted, I'll list you as a Co-Gm on the chart.
Zombehs, I'll allow the safe house. Though during the night, I'm not too certain how that kind of building would hold up when the mutants come out. Another thing that I'm a little off on is the extremely durable case, it will be allowed, but I'll only allow a minimum of two items, and if they're small, three. Keep in mind though, it may be durable, but cases are generally harder to move around with; which you can counter with your parkour skills. It will rattle though, that's a given.

Otherwise your character is fine: if you agree to the limitations, he'll be allowed.
Makatsume Haru, I am pleased to say that Aleccio (still a mouthful) is accepted into Dying Light. :D

Good night, good luck.
Alrighty then, once it's edited, let me know and I'll accept Aleccio. By the way, I like the name. Definitely one to remember.
Makatsume Haru said
Here he is, tell me if something needs to be changed. ^.^


I'm not entirely comfortable with the Molotov. In fact, I'm not sure it would help you too much in a tense situation unless the zombies were distracted somehow and clumped together. But that would leave Aleccio with nothing to really do until then. His strength doesn't bode well with close-combat, and will shorten his throwing distance. He seems better fitted as a scout with a weapon that wouldn't be too heavy, but something durable. If you really want to keep the Molotov, you can. But I'm giving you that warning to help you, it won't do much good.

Also, I'm not sure if its just because I'm on my iPod or not, but I can't seem to see your characters image..?

Also, I'm sorry for asking.. But what exactly is this "tube?" Is it a pipe, or.. Is it anything specific?
I think that overall, that decision is yours to make Frett. But, if it were me, I'd probably let her stay at camp with someone that could be trusted.

Which also reminds me, I should have the prominent NPC character's up tomorrow, just so you can get a feel for them. And don't worry, they aren't all bad.
The gun will be allowed, but keep in mind, after using up your bullet, it may be hard to acquire more. Especially this early on.

As for the young girl, I definitely understand where you're coming from. In this case, it seems you've well thought of the risks and have come to terms with them. Therefore, she will be allowed to be in the roleplay. It would provide a little bit of relief in this dark world.

Frettzo, I am glad to say that your character's have been accepted!
Frettzo said
C.S


Alright, before I officially accept you I must let you know of a few things that I'm a bit worried about.

I like the fact that your character has a young child, I feel it brings a bit more diversity into the roleplay, but how will the cold survive when her father is away scavenging? Does he take her with him? Or is there someone in the camp he leaves her with?

If you take the child with you, that can pose a threat to her, but by doing so, you'd know where she was at all times. As well as a threat to those around you, if at any time she were to cry out, your location would be exposed, and along with it, the group.

On another note, your .37 is slightly overbearing to start off with. However, I will allow it due to the ammunition cut that it will have. I'm not the type for quick and easy zombie kills, I want this rp to be hard, but not complicated. So, other than that, you are fine.

Makatsume Haru said
So, mine character is gonna be a weakling, so I'm not assigning any points to parkour. But stamina will have 2, do I still put another point to parkour?

Yes, you would add a point to your parkour skills. As that does go in hand with stamina. I would recommend however, that you use all of the 25 points available (even if you're going for a weaker character), it will most definitely help you. Especially if you were to get caught after dark.
Zombehs said
Hm. Just wondering, but would it have been possible for our characters to have already looted a supply crate (No weapons, just various supplies like a box of MREs for example)? Or are we starting completely fresh?Curious, since my character is stated in a manner where he would be one of the faster and more able parkourers around.


We are starting out fresh, but that doesn't mean your character can't have something similar to an MRE, as long as it is explained. (In this case, maybe the group beforehand gave some to your character due to a favor he/she had done for them) Though, said character can also be a very capable parkourer, based on past training and other such before anyone is elected into a group of scavengers.
Rinnee said
I'm working on two characters at the moment! I should have them up soon.I'm really looking forward to this roleplay (and the game when it comes out), so I'm excited to see where this leads. c:


Awesome!

I agree, I've preordered the game, and am very excited to see how it progresses over time. The ps4 demo was really impressive though.
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