So. For those of you who don't know. My life has been fairly hectic as of recent and I won't be able to keep up with this RP. At least for now. So, this is my statement that I am disappearing from this realm for now.
The Herald drifted slowly towards the throne room. As he traveled, many lesser demons that passed him recoiled at his sight. The thought crossed his mind "It would seem this mask never shuts off, how peculiar." A small laugh escaped him, he found the thought of demons recoiling at the sight of a human soul quite amusing. The twisted metals and patchwork appearance of demonic architecture always baffled the doctor. Yes it appeared fearsome, but he was often left asking, why? Was it the jagged points that resembled the teeth of a gigantic beast? Perhaps the icons of skulls appearing so often caused the dread of oncoming death? Or maybe it was the mere fact that it was so unnatural that brought about instinctual terror. Whatever it was, he was sure of one thing. It worked.
As Tholman's mind drifted around, he came across a sight that snapped him to attention. Appearing, seemingly from nowhere, was a bee...person? Tholman sighed, he should be used to seeing the unnatural in Hell yet he continues being surprised. Within a few moments of her appearing, the bee-woman was suddenly being spoken to, well harassed more like, by a being who, in Tholman's Eyes, appeared like the wild amalgamations so often described by patients of the asylums. Tholman hardly left his quarters, as such he remains unaware of who either these beings are. Or perhaps his memory was slipping? Do souls decay? Tholman's mind ran off on another tangent. He sits there, silently contemplating if he remembers everything he should. A clawed hand coming to rest on the bottom of his beak-like mask.
The Butcher remained motionless in the Hangar. He had remained on call for the last few weeks. Being consistently sent out to deal with patrolling enemies and to gather intelligence. Though as of now he was unneeded. However, his sensors flared to life. "Detecting Demonic presence. Objective: Capture and send for interrogation."
The massive mech turned and immediately, pulled out it's 6 blades, aiming at the point of origin, Henry. This caused a fair bit of chaos for the smaller grunts walking around as 21 meters worth of metal suddenly lurched outward. "Submit to capture, demon."
Upon scanning the 'enemy' he found it to be Henry Avarita. An ally to the Machina, a very strong ally. The blades retracted, and Butcher returned to his standing position. Causing again, more havoc among the grunts. "Apologies."
The Butcher was an experiment. He wasn't meant to see actual combat, he was to test the capabilties of the Stealth Field Technologies. How far, how fast, how much the Field could take. However, the testing was becoming more and more successful, and The Butcher was learning. He was becoming incredibly adept at the use and deployment of the Field and his abilities to the point he was ruled out as a simple test machine any longer.
They re-outfitted him, giving him a body that would better suite his already apparent skills. Finally it came to the moment of truth, real combat testing. He performed flawlessly, despite his prodigious size he was in and out without a sound and all that was left of the Angelic lieutenant was a pile of eviscerated flesh.
Powers:
Hyper-Augmented Servos: Butcher's entire frame has been created with the idea of mobility in mind. He can twist, turn and bend in many directions at incredible speeds, allowing this 21 meter monster of a machine to move faster than almost anything in a similar size class.
Stealth Field: The Butcher is a stealth mecha, and as such is equipped with a light refraction cloak, a heat dispersal field, and a sound dampener. When activated The Butcher becomes almost impossible to find by conventional means. This field can be upheld for long periods of time, however attacking will power down the field for roughly 2 minutes.
"Fresh Meat": The Butcher can power himself on Demonic or Heavenly energy if extracted correctly. When the Butcher kills a creature with a high concentration of Demonic or Heavenly energy. (I.E. Enemy characters, Powerful Minions.) or a large number of weaker creatures. He can absorb and filter that energy to power himself and reset his Stealth Field.
Resistances & Immunities:
Immunity to Poison: Being a machine with no pilot, The Butcher has nothing to fear from poisonous attacks.
Heavy Resistance to Psionics: The Butcher does not have a mind in the conventional sense, and has little to fear from Psionic attacks with the exception of Psychokinesis.
Resistance to Heat: The Butcher is made of an alloy that is purposely made to resist high temperatures, as he wields blades that can melt many metals. Fire or Heat based attacks will have a hard time damaging his internal components.
Weaknesses:
Thin Armor: While The Butcher's armor plates are strong, they are also quite thin. This lack of bulk is what allows The Butcher to travel at the speeds he does, but makes him much more prone to being damaged.
Demonic Corruption: The Butcher absorbs much more demonic corruption than the average Machina unit as he is almost entirely Melee based. As a result almost all of his tactics are hit-and-run as spending too long around the forces of Hell could result in a less than favorable outcome.
'The Numbers Game': The Butcher is primarily made to take out single targets, and thus tends to lose when dealing with much greater numbers (Assuming those numbers are powerful enough to even damage his armor)
Skills:
Hunter-Killer: The Butcher was made with Assassination as his primary function, thus he is very adept at hunting down single targets and offing them. This could come in the form of finding tracks on the ground or using his systems to track magical energy.
Weapons & Equipment:
Thermal Vibroblades: The Butcher wields six vibrating, heated blades. These weapons are capable of cutting through most material like a hot knife through butter, however their effectiveness drops off significantly if faced with armor that is thicker than the blade is long. Cooling the blades by some other means also causes them to drop in effectiveness, making them no more than sharpened pieces of metal. Still effective as weapons, but not nearly as good as when they are heated and vibrating.
Saw-Lance Tail: The Long, bladed tail extended out of the Butcher's end is covered in rotating blades much in the way a chainsaw operates. At the end lies a high-powered Laser Lance. Used to pierce thick armor as well as cut through obstacles too thick for the Vibroblades.
The camp sat in front of him. Patrolling guards and various static defenses lay in the Angelic outpost. The Butcher calculated his odds, however, the variables were too many for an accurate calculation. It was time to put himself to the test. His Stealth Field on, The Butcher began his silent movement, barely moving out of the way of flying patrols, while also taking care to not touch any buildings or ground units.
This invisible dancer moving gracefully past each defense. Finally, it was time. He knelt down, the Angel Lieutenant sitting within his quarters. Completely unaware of the impending doom sitting right outside. The Butcher went to work, suddenly slicing, cutting, stabbing slashing. Within moments the once powerful angel was little more than a puddle of blood and viscera. Absorbing his energy to reset his field, the Butcher silently traveled back to base, and as he had just left the camp, he heard the ring of an alarm bell. He silently chuckled to himself.
"All too late."
Hope this is up to snuff! If not tell me what to change (Not that you wouldn't anyway but ¯\_(ツ)_/¯ )
Title/Epiphet: The Blighted Herald, Bringer of Plagues, Oracle of Disease
Allegiance/Faction: Hell
Race: Corrupted Soul
Age: 827
Gender: Male
Height: 6'2"
Weight: 98 lbs.
Appearance:
Backstory:
Tholman Kain, now known as Tholman Orcus, is a Corrupted Soul who has achieved a higher status in the forces of the Demonic than the average mortal soul. Tholman was a Plague Doctor while he was alive. Traveling from city to city "Treating" them for disease. Yet it was more than likely that it was his contaminated instruments that actually brought the plague to the area. While he was alive Tholman was a cruel, cold, and calculating man. His patients often left treatments with more injuries than they had arrived with in the name of 'keeping them clean'. For who were they to go against the word of a doctor?
This cruelty ultimately led to his demise, as one day one of his 'Treatments' went a little too far. He was treating a young boy who was simply suffering from a mild flu, however the parents had no idea what was wrong with him. Tholman blew the disease out of proportion to scare the parents into purchasing his services. When the boy was asleep he injected a virus into his system, but he was caught in the act as one of the parents walked in. He played it off as a routine shot, and at first they were suspicious but trusting. That was, until the boy died 5 days later to a disease far worse than he had originally been showing symptoms of. Tholman was found guilty of the crime and was hung for it and his numerous other crimes. Tholman didn't fear death, and the executioner was disturbed to find he was smiling from start to finish of his execution.
His grandiose cruelty in life earned Tholman a spot in Hell and he was more than a little excited to arrive. Among the souls damned to Hell, some of which he had placed there, Tholman quickly became well known. He would often attempt to do what he had done in life, going about, finding those who were injured and attempting to 'help' them. Often placing the sods who trusted him in a significantly worse state than they had begun in.
It wasn't long before Tholman was shown to have prowess for not only tactics but also had an innate magic about him. Much like he was in life, Tholman brought disease wherever he went, and the higher his status among the demons grew, the more powerful this disease became. Demonic Corruption festered in Tholman's body like a petri dish, becoming incredibly concentrated and.. potent. His personality changed along with it, what was off-put cruelty has become more and more pronounced. He relishes the pain he inflicts on his enemies more than any human soul should. As such, many humans began simply calling him a Demon. Tholman has even begun believing that he was always meant to be a demon, and calls it his "Ultimate Calling."
Powers:
Aura of Decay: The Herald radiates disease and decay around him at all times. Plants wither and die, food spoils, and enemies are stricken with debilitating diseases. This aura is most potent in a roughly 20 ft circle around him, but plants and animals stricken with this disease can spread the plague further, albeit significantly more slowly. Enemies stricken with the disease may find their ability to heal significantly slowed.
Corrupted Touch: He who brings plague also carries great corruption. While The Herald lacks most of the abilities of one who would directly damage or attack an opponent, he covers this weakness by having some of the greatest stores of corrupting energies among demon kind. He can corrupt beings and Machina in a fraction of the time it takes others. Corruption is like a disease, and he is Patient Zero.
Symbiosis: While most diseases are harmful, some creatures form cooperative relationships with what was once a deadly plague. The same is for the Herald. Allied beings that are within the Heralds Aura of Decay become empowered by the disease, granting them increased resistance to effects that would hinder them, especially those of poisonous or decaying sort. The symbiotic disease also promotes healing, though not enough to shrug off wounds immediately.
Leeching: Some say Tholman is sadistic, for his only method of direct attack is quite literally a death of a thousand cuts. They wouldn't be wrong. The Heralds only method of direct attack is launching small leeches that latch on to any source of life energy, draining them. These leeches carry the Heralds signature disease and (if possible) leave open, bleeding wounds that are incredibly slow to heal.
Resistances & Immunities:
Immunity to Disease: As would make plain sense, the Herald is himself immune to the diseases he carries. Which most believe to be all of them.
Resistance to Poison: The amount of symbiotic bacteria and fungi that make their home within the herald filter out most poisonous materials due to their already volatile nature.
Weaknesses:
Weakness to Healing Magic: While most of the Heralds abilities suppress healing magic, if The Herald is instead directly targeted with such magic he instead takes significant damage. While under the effects of healing magic, he is himself unable to heal.
Weakness to Holy Magic: Holy Magic has a similar effect upon the Herald to Healing Magic (Which are often one and the same), however magic that is purely holy is simply more powerful against him due to his Demonic Corruption. It does not prevent his healing.
Skills:
Cruelty Abounding: The Herald is very quick to pick up on the weaknesses of those he faces. He is constantly making a profile of those he sees in his head so he may more effectively cause them pain. Maybe they hesitate when swinging a sword in one direction due to a childhood injury, perhaps they avoid placing themselves in certain positions due to a blind spot they are compensating for. Regardless of what it is, the cold, calculating mind of the Herald is fast to pick up on it. Given, this becomes less effective the larger the number of enemies and sheer data to calculate.
Doctor's Knowledge: The Herald is familiar with all diseases, as well as ailments of most kinds, and can treat almost any wound, given enough time. However, applying this knowledge on the battlefield is easier said than done, and thus he does most of his direct doctor work outside of battle.
Weapons & Equipment:
Visage of Oncoming Plague: The Herald's Mask, the sight of this enchanted mask can cause the weak willed to flee in terror, while it may temporarily demoralize even those of powerful will. To look upon The Herald's face is to look upon an oncoming disaster.
Plagued Censer: The Herald carries with him a magical Censer that constantly emits a haze of choking gas. With the flick of the wrist he can open the outer chamber of the Censer to emit the fog in an area around him. While the fog is not likely to kill a combatant, it can provide the Herald an opportunity for either escape or counterattack. Once he has released the Censer's haze, he must wait a short period for it to refill before it can be effectively used again.
Sample Post:
Tholman loomed over the child, Victor was his name. Male, Roughly 3-1/2 Ft. Tall, Age 6. Tholman had a mental note of every detail of the child written out in his head. This was not a young human any longer. This was a testing subject, and these were the intial parameters.
He looked over the boy once more, then began his work. He pulled out each cruel tool of his trade. A long syringe, the point like the stinger of some unimaginably toxic creature. Leather straps, to bind and cut off blood flow. Lastly, his sticks of incense. They did not serve any particular purpose, he just enjoyed taking in the scent of Lavender as he did what he loved.
He strapped the boys arm and covered his mouth with a hand as he slid the needle in, filling the boy with the contaminated blood of another patient. Just as he finished delivering his...'gift' Tholman's moment was snapped by the creaking of a door. Looking behind there stood the boy's father. Pale as snow and a look of horror on his face as to what he was witnessing. Tholman jumped at it before assumptions were made.
"Ah! Mister Allison. Nothing to worry about, just some routine treatment! I'll make the boy some sleeping medicine and he'll be right back to it!" In the back of his mind Tholman was screaming at himself for not checking that the parents were asleep before he began. But he couldn't let it show, not in his voice at least. The boy's father looked between the two, and he gave a wary "Of...of course. Thank you again Doctor." before heading back into the hall. Tholman let out a sigh of relief internally, he couldn't believe he got away with that.
The Butcher was an experiment. He wasn't meant to see actual combat, he was to test the capabilties of the Stealth Field Technologies. How far, how fast, how much the Field could take. However, the testing was becoming more and more successful, and The Butcher was learning. He was becoming incredibly adept at the use and deployment of the Field and his abilities to the point he was ruled out as a simple test machine any longer.
They re-outfitted him, giving him a body that would better suite his already apparent skills. Finally it came to the moment of truth, real combat testing. He performed flawlessly, despite his prodigious size he was in and out without a sound and all that was left of the Angelic lieutenant was a pile of eviscerated flesh.
Powers:
Hyper-Augmented Servos: Butcher's entire frame has been created with the idea of mobility in mind. He can twist, turn and bend in many directions at incredible speeds, allowing this 21 meter monster of a machine to move faster than almost anything in a similar size class.
Stealth Field: The Butcher is a stealth mecha, and as such is equipped with a light refraction cloak, a heat dispersal field, and a sound dampener. When activated The Butcher becomes almost impossible to find by conventional means. This field can be upheld for long periods of time, however attacking will power down the field for roughly 2 minutes.
"Fresh Meat": The Butcher can power himself on Demonic or Heavenly energy if extracted correctly. When the Butcher kills a creature with a high concentration of Demonic or Heavenly energy. (I.E. Enemy characters, Powerful Minions.) or a large number of weaker creatures. He can absorb and filter that energy to power himself and reset his Stealth Field.
Resistances & Immunities:
Immunity to Poison: Being a machine with no pilot, The Butcher has nothing to fear from poisonous attacks.
Heavy Resistance to Psionics: The Butcher does not have a mind in the conventional sense, and has little to fear from Psionic attacks with the exception of Psychokinesis.
Resistance to Heat: The Butcher is made of an alloy that is purposely made to resist high temperatures, as he wields blades that can melt many metals. Fire or Heat based attacks will have a hard time damaging his internal components.
Weaknesses:
Thin Armor: While The Butcher's armor plates are strong, they are also quite thin. This lack of bulk is what allows The Butcher to travel at the speeds he does, but makes him much more prone to being damaged.
Demonic Corruption: The Butcher absorbs much more demonic corruption than the average Machina unit as he is almost entirely Melee based. As a result almost all of his tactics are hit-and-run as spending too long around the forces of Hell could result in a less than favorable outcome.
'The Numbers Game': The Butcher is primarily made to take out single targets, and thus tends to lose when dealing with much greater numbers (Assuming those numbers are powerful enough to even damage his armor)
Skills:
Hunter-Killer: The Butcher was made with Assassination as his primary function, thus he is very adept at hunting down single targets and offing them. This could come in the form of finding tracks on the ground or using his systems to track magical energy.
Weapons & Equipment:
Thermal Vibroblades: The Butcher wields six vibrating, heated blades. These weapons are capable of cutting through most material like a hot knife through butter, however their effectiveness drops off significantly if faced with armor that is thicker than the blade is long. Cooling the blades by some other means also causes them to drop in effectiveness, making them no more than sharpened pieces of metal. Still effective as weapons, but not nearly as good as when they are heated and vibrating.
Saw-Lance Tail: The Long, bladed tail extended out of the Butcher's end is covered in rotating blades much in the way a chainsaw operates. At the end lies a high-powered Laser Lance. Used to pierce thick armor as well as cut through obstacles too thick for the Vibroblades.
The camp sat in front of him. Patrolling guards and various static defenses lay in the Angelic outpost. The Butcher calculated his odds, however, the variables were too many for an accurate calculation. It was time to put himself to the test. His Stealth Field on, The Butcher began his silent movement, barely moving out of the way of flying patrols, while also taking care to not touch any buildings or ground units.
This invisible dancer moving gracefully past each defense. Finally, it was time. He knelt down, the Angel Lieutenant sitting within his quarters. Completely unaware of the impending doom sitting right outside. The Butcher went to work, suddenly slicing, cutting, stabbing slashing. Within moments the once powerful angel was little more than a puddle of blood and viscera. Absorbing his energy to reset his field, the Butcher silently traveled back to base, and as he had just left the camp, he heard the ring of an alarm bell. He silently chuckled to himself.
@Lonewolf685@floodtalon@TheWindel I have edited his tactician skill to be more in line with his cold, cruel, and calculating nature instead of focusing on the tactician side of it. I have also given those spaces in the sample story.
In terms of fighting Machina combatants I mostly intended him to avoid direct fighting, with his primary form of 'Combat' against them being his Corrupting Touch combined with his Aura of Decay. But again, for the most part, even against non-Machina enemies he will generally be staying out of direct confrontation and more debilitating them.
Title/Epiphet: The Blighted Herald, Bringer of Plagues, Oracle of Disease
Allegiance/Faction: Hell
Race: Corrupted Soul
Age: 827
Gender: Male
Height: 6'2"
Weight: 98 lbs.
Appearance:
Backstory:
Tholman Kain, now known as Tholman Orcus, is a Corrupted Soul who has achieved a higher status in the forces of the Demonic than the average mortal soul. Tholman was a Plague Doctor while he was alive. Traveling from city to city "Treating" them for disease. Yet it was more than likely that it was his contaminated instruments that actually brought the plague to the area. While he was alive Tholman was a cruel, cold, and calculating man. His patients often left treatments with more injuries than they had arrived with in the name of 'keeping them clean'. For who were they to go against the word of a doctor?
This cruelty ultimately led to his demise, as one day one of his 'Treatments' went a little too far. He was treating a young boy who was simply suffering from a mild flu, however the parents had no idea what was wrong with him. Tholman blew the disease out of proportion to scare the parents into purchasing his services. When the boy was asleep he injected a virus into his system, but he was caught in the act as one of the parents walked in. He played it off as a routine shot, and at first they were suspicious but trusting. That was, until the boy died 5 days later to a disease far worse than he had originally been showing symptoms of. Tholman was found guilty of the crime and was hung for it and his numerous other crimes. Tholman didn't fear death, and the executioner was disturbed to find he was smiling from start to finish of his execution.
His grandiose cruelty in life earned Tholman a spot in Hell and he was more than a little excited to arrive. Among the souls damned to Hell, some of which he had placed there, Tholman quickly became well known. He would often attempt to do what he had done in life, going about, finding those who were injured and attempting to 'help' them. Often placing the sods who trusted him in a significantly worse state than they had begun in.
It wasn't long before Tholman was shown to have prowess for not only tactics but also had an innate magic about him. Much like he was in life, Tholman brought disease wherever he went, and the higher his status among the demons grew, the more powerful this disease became. Demonic Corruption festered in Tholman's body like a petri dish, becoming incredibly concentrated and.. potent. His personality changed along with it, what was off-put cruelty has become more and more pronounced. He relishes the pain he inflicts on his enemies more than any human soul should. As such, many humans began simply calling him a Demon. Tholman has even begun believing that he was always meant to be a demon, and calls it his "Ultimate Calling."
Powers:
Aura of Decay: The Herald radiates disease and decay around him at all times. Plants wither and die, food spoils, and enemies are stricken with debilitating diseases. This aura is most potent in a roughly 20 ft circle around him, but plants and animals stricken with this disease can spread the plague further, albeit significantly more slowly. Enemies stricken with the disease may find their ability to heal significantly slowed.
Corrupted Touch: He who brings plague also carries great corruption. While The Herald lacks most of the abilities of one who would directly damage or attack an opponent, he covers this weakness by having some of the greatest stores of corrupting energies among demon kind. He can corrupt beings and Machina in a fraction of the time it takes others. Corruption is like a disease, and he is Patient Zero.
Symbiosis: While most diseases are harmful, some creatures form cooperative relationships with what was once a deadly plague. The same is for the Herald. Allied beings that are within the Heralds Aura of Decay become empowered by the disease, granting them increased resistance to effects that would hinder them, especially those of poisonous or decaying sort. The symbiotic disease also promotes healing, though not enough to shrug off wounds immediately.
Leeching: Some say Tholman is sadistic, for his only method of direct attack is quite literally a death of a thousand cuts. They wouldn't be wrong. The Heralds only method of direct attack is launching small leeches that latch on to any source of life energy, draining them. These leeches carry the Heralds signature disease and (if possible) leave open, bleeding wounds that are incredibly slow to heal.
Resistances & Immunities:
Immunity to Disease: As would make plain sense, the Herald is himself immune to the diseases he carries. Which most believe to be all of them.
Resistance to Poison: The amount of symbiotic bacteria and fungi that make their home within the herald filter out most poisonous materials due to their already volatile nature.
Weaknesses:
Weakness to Healing Magic: While most of the Heralds abilities suppress healing magic, if The Herald is instead directly targeted with such magic he instead takes significant damage. While under the effects of healing magic, he is himself unable to heal.
Weakness to Holy Magic: Holy Magic has a similar effect upon the Herald to Healing Magic (Which are often one and the same), however magic that is purely holy is simply more powerful against him due to his Demonic Corruption. It does not prevent his healing.
Skills:
Cruelty Abounding: The Herald is very quick to pick up on the weaknesses of those he faces. He is constantly making a profile of those he sees in his head so he may more effectively cause them pain. Maybe they hesitate when swinging a sword in one direction due to a childhood injury, perhaps they avoid placing themselves in certain positions due to a blind spot they are compensating for. Regardless of what it is, the cold, calculating mind of the Herald is fast to pick up on it. Given, this becomes less effective the larger the number of enemies and sheer data to calculate.
Doctor's Knowledge: The Herald is familiar with all diseases, as well as ailments of most kinds, and can treat almost any wound, given enough time. However, applying this knowledge on the battlefield is easier said than done, and thus he does most of his direct doctor work outside of battle.
Weapons & Equipment:
Visage of Oncoming Plague: The Herald's Mask, the sight of this enchanted mask can cause the weak willed to flee in terror, while it may temporarily demoralize even those of powerful will. To look upon The Herald's face is to look upon an oncoming disaster.
Plagued Censer: The Herald carries with him a magical Censer that constantly emits a haze of choking gas. With the flick of the wrist he can open the outer chamber of the Censer to emit the fog in an area around him. While the fog is not likely to kill a combatant, it can provide the Herald an opportunity for either escape or counterattack. Once he has released the Censer's haze, he must wait a short period for it to refill before it can be effectively used again.
Sample Post:
Tholman loomed over the child, Victor was his name. Male, Roughly 3-1/2 Ft. Tall, Age 6. Tholman had a mental note of every detail of the child written out in his head. This was not a young human any longer. This was a testing subject, and these were the intial parameters.
He looked over the boy once more, then began his work. He pulled out each cruel tool of his trade. A long syringe, the point like the stinger of some unimaginably toxic creature. Leather straps, to bind and cut off blood flow. Lastly, his sticks of incense. They did not serve any particular purpose, he just enjoyed taking in the scent of Lavender as he did what he loved.
He strapped the boys arm and covered his mouth with a hand as he slid the needle in, filling the boy with the contaminated blood of another patient. Just as he finished delivering his...'gift' Tholman's moment was snapped by the creaking of a door. Looking behind there stood the boy's father. Pale as snow and a look of horror on his face as to what he was witnessing. Tholman jumped at it before assumptions were made.
"Ah! Mister Allison. Nothing to worry about, just some routine treatment! I'll make the boy some sleeping medicine and he'll be right back to it!" In the back of his mind Tholman was screaming at himself for not checking that the parents were asleep before he began. But he couldn't let it show, not in his voice at least. The boy's father looked between the two, and he gave a wary "Of...of course. Thank you again Doctor." before heading back into the hall. Tholman let out a sigh of relief internally, he couldn't believe he got away with that.
Hey there! So I made a CS. Please inform me if my attempt was not up to snuff, as well as if there are balancing issues I should address! (And if there are story things I did wrong and need to address etc. etc.) :D
So, Um.. Hi! I'm interested in this! I know I am but a mere child in terms of how long I've been on here, but I've been roleplaying for about 7 years now and this is just me arriving at this site. I'd be happy to play whatever role would 'fit' most comfortably, but if it's totally open as I suspect I would be interested in one of these Demon roles >:D
Hi! I'm Nogg! I've been roleplaying for a long time, and originally had my start on a forum site, but that one died and nobody got on anymore. So I stopped using it. It's been years since I've been on a forum, but I have a roleplay itch that even my constant D&D sessions can't quench.