STATUS:
Good question, Saephod. Though, mine's also kinda a call-out, because Kuroneko's got 20+ people (myself included) waiting for her to update an Int Check or post an RP thread proper.
7 yrs ago
Current
Good question, Saephod. Though, mine's also kinda a call-out, because Kuroneko's got 20+ people (myself included) waiting for her to update an Int Check or post an RP thread proper.
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7 yrs ago
Hey now / you're the GM / get the game on / let's play / Please update the int cheeeeeeeeeeek / Only with info can we make CSes
Is this updated version anywhere on this thread? The only CS of yours I see is on page two which is still in its initial form.
It is now. The only changes between the two are the Background, swapping Language (Techna-Lingua) for Trade (Armorer), and listing the regimental modifiers.
Got a full day ahead, but I'm gonna try and get an IC post up this evening.
Technical Knock Mechadendrite Use (Weapon, Utility) Weapon Training (Solid Projectile, Power) Catfall Die Hard Hatred (Mutants) Total Recall Mechanicus Implants
Demolitions Doctrine: +10 bonus on all Logistics Tests made to obtain grenades, missiles, explosives and special tank ammunition.
Weapons: 1 Combat shotgun {30m, S/3/-, 1d10+4 I, Pen 0, Clip 18, Full Reload, Scatter} and 4 clips, 1 knife {Melee/Thrown, 5m, 1d5 R, Pen 0}, 3 frag grenades {SB*3, 2d10 X, Pen 0, Blast (3), Ogryn-Proof}, 3 smoke grenades {SB*3, Smoke (6)}, 1 Servo Arm {Melee, 2d10+14 I, Pen 10, Unwieldy}, Functions as a limb W/ Strength 75 and Unnatural Strength (7), Cannot be used for fine manipulation. 1 Ballistic Mechadendrite, Autopistol {15m, S/-/6, 1d10+1 I, Pen 0, Clip 9, Full Reload, Compact} and 3 clips. Other: Flak armour {AP 4, covers All}, 1 respirator {+30 Toughness vs. Gas}, 1 grav-chute, uniform, poor weather gear, rucksack, basic toolkit, mess kit and water canteen, blanket and sleep bag, rechargeable lamp-pack, grooming kit, dog tags, Imperial Infantryman’s Uplifting Primer, 4 weeks’ rations, survival suit, micro-bead, photo-visor, Sacred Unguents, Combi-Tool {+10 to Tech Use}, Dataslate, Good Craftsmanship Mind Impulse Unit {+10 bonus to communicate with machine spirits and for Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill Tests made as part of interfacing with the MIU systems.}, Good Craftsmanship Augur Array {As full Auspex {+20 bonus to Awareness Tests and may make a Tech-Use Test to use it to spot things not normally possible with human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate} with re-rolls on Perception-based tests while using it; Cannot be overwhelmed by Demonic Taint & seems to filter it out.}
Demeanor: Quiet - This character speaks very infrequently. Whether this is stoicism or shyness, nobody is quite sure, and he has remained silent on the matter.
Background: Born on a Mechanicus weapons manufactorum orbital, Tigerius was separated from his parents at a young age. Taken by the Tech-Priests and trained to become one of their number, Tigerius excelled until political maneuvering by one of his peers saw him assigned to the 103rd, scant years before they merged with the 37th.
XP: 300 Starting Xp as a Specialist, Trait: Total Recall 200 Xp, Skill: Trade (Armorer) 100 Xp.
Comrades:
Quirk: Ornately Crafted- Elaborate engravings and embellishments adorn every plate and motor on this servitor, demonstrating an unusual flair on the part of its creator. They may be etchings of the Cult Mechanicus, or icons of victory and Imperial power to impress the soldiers serving in its presence. Its master must devote much of his maintenance time to preserving the careful artistry of these adornments unblemished, or else risk angering the machine spirits housed within.
Imperial Aquillae surrounded by Mechanicus Cogs feature prominently.
I am. Still haven't really come up with an Appearance, but y'all should know what a Tech-Priest looks like. If/when we see him with hood up/robes of, I should be able to come up with something. If I can get an OK, I'll go ahead and post the CS in the proper section in the morning and hopefully have an IC post up tomorrow evening.
Prolly gonna try and Tech Use to commune with the Valk's machine spirit to try and clear up the augur/find out what we can expect when we hit the ground.
@AdvancedJ3lly Got a block on Tigerius's Appearance- "Insert generic tech-priest description here" is probably about as accurate/useful as anything more detailed. Aside from that, I'd be good to post.
I'm still trying to work out my Appearance, but there's only so much you can do with a Tech-Priest.
Also procrastinating w/ Destiny 2.
Shut up.
Regardless, the only tweak from the sheet posted on page 2 is swapping Techna-Lingua for Armorer, as wrong as that feels. First 100 xp will probably be spent on Binary anyway.
Debating trading out Language (Techna-Lingua) for Trade (Armorer) for background reasons, but it seems wrong to me to have a Tech-Priest who doesn't know binary.
Also for background reasons, how old was the 103rd as a regiment? Just founded, few years, couple decades, older?
It's no less ridiculous than all the shit Astartes are capable of.
In any case, the only part of the 'chute that's visible in that image are those thrusters, the rest of that's all the flack armor and the uniform, which means the backpack section can't be all *that* bulky.