Avatar of NorthernKraken
  • Last Seen: 5 yrs ago
  • Joined: 6 yrs ago
  • Posts: 220 (0.10 / day)
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  • Username history
    1. NorthernKraken 6 yrs ago

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Recent Statuses

5 yrs ago
Current Friendly reminder that whatever you're feeling right now is normal. The world is in shock, and everyone copes with that differently.
7 likes
5 yrs ago
Just wanted to give a shout out to any healthcare workers on the guild. You guys are way braver than I am, especially those of you going in even with health issues. Thank you so, so, so much.
23 likes
5 yrs ago
Merry Christmas all!
5 yrs ago
@VampireTwilight don't let anyone pressure you into anything you don't want to do, if they respect you, they'll respect your boundaries
10 likes
5 yrs ago
Happy moon anniversary everyone! :D
1 like

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Most Recent Posts

@Meleck No, it's okay, leave her there haha, just wanted others to know for the future

@RedVII Looking forward to seeing what you come up with!
@Meleck Looking over your character now. but just so that everybody knows in future - please post characters in the ooc tab for approval before putting them in the character tab. It's my fault for not putting it in the 1st post, but please keep it in mind.
Awesome! Looking forward to seeing what you come up with :)





100 years have passed since a terrible illness known as 'The Rash' swept the Earth.

Some nations were spared.

Most weren't.






Art by Minna Sundburg




Today, most of the remaining population lives in Iceland, although there are significant settlements in Norway, Denmark, Finnland, and Sweden as well. Levels of technology vary throughout the settlements, with Iceland and Sweden having more advanced technology (but nowhere near modern levels, think early twentieth century for everyday tech, and more modern for military tech), and isolated parts of Finnland not even having electricity. These settlements make up the Known World.

Beyond the borders of The Known World lies The Silent World - occupied by relics of the old world and victims of the rash, human and animal alike, transformed into terrifying creatures known as trolls. Trolls could easily tear the average person apart, but their true danger lies in their ability to spread The Rash to those who are not immune. Upon infection, the person will either succumb to the rash and die, or transform into a similar beast. If the rash reached the safe areas, it would surely mark the end of what remains of civilisation.








This RP will be set in the world of Minna Sundberg's webcomic 'Stand Still Stay Silent' (although you don't need to have read the comic to participate!) - a post apocalyptic version of Nordic mythology featuring zombified trolls, mysterious folk magics, and lost ancient knowledge. The comic follows the team who first decide to explore the Silent World and the perils they face upon the way.

This RP will take place ten years following that initial expedition. Further travel into The Silent World has taken place since then, but it is by no means a common thing. Of the seven expeditions into the Silent World since, only two have made it back, and none have made it back with their whole team intact.

Your character has been hired by an anonymous benefactor to undertake a similar mission to The Silent World. All you have been told so far is to head to the Oresundsbro military base in Norway. The fastest (and cheapest) way to do so is by the Dalahästen - a train that goes from the capital of Sweden, Mora, straight to Oresundsbro.

I plan to divide this RP into chapters, allowing for new players to join easily and for older players to take breaks/switch characters/drop the rp more easily. In the future, this will possibly also lead to opportunities for 'guest GMs' if anyone has a cool idea they want to play with.

This first chapter will focus on that journey from Mora to Oresundsbro. You may do whatever you wish with your first post, just ensure your character ends up in Mora ready to board the train by the end of it.






Including randomisation can make for a fun, unpredictable game and can even out natural variations in how powerful people think their character should be. That said, I do find just pure randomisation a little bit empty and unfulfilling, as it doesn't account for variation and specialisation in a characters abilities. I do want this game to be accessible to those who don't play tabletop rpgs however, and so, I hobbled together something amounting to dice rules. These are not very good, and I expect to change them as I discover weaknesses and sticking points. I also want players to express things they find frustrating/cool/could do with tweaking as we go, because, ultimately, these are designed for you guys.

That said, here we go!

Core Rules
Professions (basically classes)
Icelandic Magic
Finnish Magic






I don't want to be super strict, but I do think it's important to outline some basic expectations so that everyone is on the same page.

  • Respect each other
  • Respect the GM/CoGM's decisions
  • Do not bunny, godmod, or otherwise control another player's character without their express permission, regardless of circumstances. This is not something that will be tolerated. Once is an honest mistake, twice is a habit and you will be asked to leave.
  • I expect at least one post every week. I'm willing to be lenient in regards to waiting for a GM post/another player messing you around, and you may be granted a 3 day extension under these circumstances. In return, feel free to pester me if I screw up with posting. As always, real life happens, and if you need the occasional extension for whatever reason, I don't mind, so long as you let me and other players know as far in advance as you can. If you need to go on hiatus, this can be arranged in such a way as to allow you to return if you so choose.
  • Collabs are great! I absolutely love collabs! However, a month is not an acceptable timeframe for a collab. Upon starting a collab, let me know, and you will have a week to finish it off. If it isn't completed in this timeframe, please post the unfinished collab so that other players may interact with you.
  • I don't need, or even particularly want, super long posts. I want this rp to focus a lot on character interaction, so I'd rather you did two kinda short posts than one really long one. That said, one line is not acceptable. As a guideline, I'm going to say minimum word count is 200 words, although I'd expect an average of 300-400 words for the majority of posts. If you're unsure, that's about one long paragraph.
  • Join the discord (once I set it up), even if you don't talk on there.
  • I expect writing ability to be high casual, even if I don't expect super long posts. As such, I'd like you to link a sample of writing you're particularly proud of. Doesn't have to be an rp, could be a short story, or something you wrote whilst working on your character for this, it just has to demonstrate your writing ability.







And now for the fun part! I'm going to leave formatting very basic so that you don't have to mess around with stuff if you don't want to, but feel free to play around with fancy fonts and stuff!

Name: (What is their full name? Do they go by any nicknames?)
Age: (Minimum 18 - you are going on a dangerous expedition after all!)
Nationality: (Consult the nationalities guide provided above - can be Swedish, Norweigan, Danish, Icelandic, or Finnish)
Languages: (All characters can speak Icelandic + the language spoken in their country of origin. Academics can select an additional language if they so choose)
Height:
Are they Immune?:

Profession: (Please consult the linked profession guide)
Attributes: (Please consult the linked core rules guide)
Strength -
Charisma -
Dexterity -
Constitution -
Wisdom -
Intelligence -
Skills: (Please consult the profession guide)

Appearance: (Please provide a detailed (Minimum 2 paragraph) description if you are not providing an image.)
Personality: (Doesn't need to be detailed, just a short overview of how they come across to people)
Present Circumstances: (NOT a history! What are they up to right now? What does their life look like? If you have backstory ideas you're unsure about/want worked into the story, please PM the GM)
Theme Song: (Optional, if you need help embedding a YouTube video, please ask!)




Aand we're off!

@RedVII@Tojin@Meleck tagging you guys from the interest check, hoping for a few more before we get going, but feel free to start working on characters and such :) If possible, I'd like to have characters in by Sunday the 28th, that's about a week and a half from now. I look forward to seeing what people come up with!
Okay, the discord is up! Feel free to join even if you're not set on joining the rp yet (I'm more likely to answer questions on there more quickly because notifications)

discord.gg/aThvr5a
Do it!





100 years have passed since a terrible illness known as 'The Rash' swept the Earth.

Some nations were spared.

Most weren't.






Art by Minna Sundburg




Today, most of the remaining population lives in Iceland, although there are significant settlements in Norway, Denmark, Finnland, and Sweden as well. Levels of technology vary throughout the settlements, with Iceland and Sweden having more advanced technology (but nowhere near modern levels, think early twentieth century for everyday tech, and more modern for military tech), and isolated parts of Finnland not even having electricity. These settlements make up the Known World.

Beyond the borders of The Known World lies The Silent World - occupied by relics of the old world and victims of the rash, human and animal alike, transformed into terrifying creatures known as trolls. Trolls could easily tear the average person apart, but their true danger lies in their ability to spread The Rash to those who are not immune. Upon infection, the person will either succumb to the rash and die, or transform into a similar beast. If the rash reached the safe areas, it would surely mark the end of what remains of civilisation.








This RP will be set in the world of Minna Sundberg's webcomic 'Stand Still Stay Silent' (although you don't need to have read the comic to participate!) - a post apocalyptic version of Nordic mythology featuring zombified trolls, mysterious folk magics, and lost ancient knowledge. The comic follows the team who first decide to explore the Silent World and the perils they face upon the way.

This RP will take place ten years following that initial expedition. Further travel into The Silent World has taken place since then, but it is by no means a common thing. Of the seven expeditions into the Silent World since, only two have made it back, and none have made it back with their whole team intact.

Your character has been hired by an anonymous benefactor to undertake a similar mission to The Silent World. All you have been told so far is to head to the Oresundsbro military base in Norway. The fastest (and cheapest) way to do so is by the Dalahästen - a train that goes from the capital of Sweden, Mora, straight to Oresundsbro.

I plan to divide this RP into chapters, allowing for new players to join easily and for older players to take breaks/switch characters/drop the rp more easily. In the future, this will possibly also lead to opportunities for 'guest GMs' if anyone has a cool idea they want to play with.

This first chapter will focus on that journey from Mora to Oresundsbro. You may do whatever you wish with your first post, just ensure your character ends up in Mora ready to board the train by the end of it.






Including randomisation can make for a fun, unpredictable game and can even out natural variations in how powerful people think their character should be. That said, I do find just pure randomisation a little bit empty and unfulfilling, as it doesn't account for variation and specialisation in a characters abilities. I do want this game to be accessible to those who don't play tabletop rpgs however, and so, I hobbled together something amounting to dice rules. These are not very good, and I expect to change them as I discover weaknesses and sticking points. I also want players to express things they find frustrating/cool/could do with tweaking as we go, because, ultimately, these are designed for you guys.

That said, here we go!

Core Rules
Professions (basically classes)
Icelandic Magic
Finnish Magic






I don't want to be super strict, but I do think it's important to outline some basic expectations so that everyone is on the same page.


  • Respect each other
  • Respect the GM/CoGM's decisions
  • Do not bunny, godmod, or otherwise control another player's character without their express permission, regardless of circumstances. This is not something that will be tolerated. Once is an honest mistake, twice is a habit and you will be asked to leave.
  • I expect at least one post every week. I'm willing to be lenient in regards to waiting for a GM post/another player messing you around, and you may be granted a 3 day extension under these circumstances. In return, feel free to pester me if I screw up with posting. As always, real life happens, and if you need the occasional extension for whatever reason, I don't mind, so long as you let me and other players know as far in advance as you can. If you need to go on hiatus, this can be arranged in such a way as to allow you to return if you so choose.
  • Collabs are great! I absolutely love collabs! However, a month is not an acceptable timeframe for a collab. Upon starting a collab, let me know, and you will have a week to finish it off. If it isn't completed in this timeframe, please post the unfinished collab so that other players may interact with you.
  • I don't need, or even particularly want, super long posts. I want this rp to focus a lot on character interaction, so I'd rather you did two kinda short posts than one really long one. That said, one line is not acceptable. As a guideline, I'm going to say minimum word count is 200 words, although I'd expect an average of 300-400 words for the majority of posts. If you're unsure, that's about one long paragraph.
  • Join the discord (once I set it up), even if you don't talk on there.
  • I expect writing ability to be high casual, even if I don't expect super long posts. As such, I'd like you to link a sample of writing you're particularly proud of. Doesn't have to be an rp, could be a short story, or something you wrote whilst working on your character for this, it just has to demonstrate your writing ability.







And now for the fun part! I'm going to leave formatting very basic so that you don't have to mess around with stuff if you don't want to, but feel free to play around with fancy fonts and stuff!

Name: (What is their full name? Do they go by any nicknames?)
Age: (Minimum 18 - you are going on a dangerous expedition after all!)
Nationality: (Consult the nationalities guide provided above - can be Swedish, Norweigan, Danish, Icelandic, or Finnish)
Languages: (All characters can speak Icelandic + the language spoken in their country of origin. Academics can select an additional language if they so choose)
Height:
Are they Immune?:

Profession: (Please consult the linked profession guide)
Attributes: (Please consult the linked core rules guide)
Strength -
Charisma -
Dexterity -
Constitution -
Wisdom -
Intelligence -
Skills: (Please consult the profession guide)

Appearance: (Please provide a detailed (Minimum 2 paragraph) description if you are not providing an image.)
Personality: (Doesn't need to be detailed, just a short overview of how they come across to people)
Present Circumstances: (NOT a history! What are they up to right now? What does their life look like? If you have backstory ideas you're unsure about/want worked into the story, please PM the GM)
Theme Song: (Optional, if you need help embedding a YouTube video, please ask!)
This has been a ride, and whatever the future brings, I'm so grateful that I got to meet and write with all you lovely people :) Whilst it's always a shame when things don't work out quite the way you'd like them too, starting fresh is something I'll be looking forward to doing armed with the lessons learned from this go round. Even though it ended prematurely, I think I can honestly say that clicking on that cool looking IC during my first few days on the guild was one of the best decisions I've made in a long time.

@RedVII you're an amazing GM and an even better friend, and I don't have to tell that I'm on board for wherever you decide to take this next :D




⯎ Location: Armadillo Saloon ⯎
⯎ Mentions: Temp@c3p-0h, Seven@RedVII, Erik@ONL, Roz@Berlin


Penny had been in Armadillo almost a week now, and each day of that time had been spent, diligent, as she smoothed out the creased bit of paper on shop counters and against windows, the same questions passing her lips time and time again. Each time, the same reply - variations upon the theme of a solid and resounding no.

Fortunately, no one had outright asked her to leave yet. Unortunately, the woman with blood on her skirt and no husband was starting to draw attention, and so, Penny had decided the previous night it was better to leave of her own volition than to be chased out with pitchforks, or worse, bullets, at her back. She’d come up with a plan.

Evenings at the Armadillo saloon were always loud and full. Bounties and bets and promises, lifelong loyalties and bitter rivalries, made and kept and broken, all over the course of a stiff drink. It was a place of birth, and it was exactly where she needed to be.

A bright red sun hung low in the sky as she made her way down the main high street, it was a quiet day, people going about their business as calm as they ever did in Armadillo, and Penny drank it all in. She’d never considered herself much of a talker, but there was something comforting about being around people, even the weathered sorts you found all the way out here. It was calm, until it wasn’t.

Footsteps pounded behind her, the sound of a young woman shouting loudly for someone to "For fuck's sake, move!". It wasn’t directed at her, but Penny found herself shifting hastily, long skirt rasping against the dusty ground as she pressed herself against the nearby window of the general store. Her eyes widened, just a little, as a short whirlwind of a woman barrelled past.

She was gone within seconds, but Penny continued to stare at the spot where she’d been long after. It wasn’t an uncommon sight; a disconcertingly large portion of the population moved about Armadillo as if the devil himself was coming for them, but Penny was in a reflective mood, and for a moment, she allowed herself to wonder.

There was only one thing in Penny’s life she had anything approaching that level of certainty about, and it was nowhere to be found in a place like this. What was important enough in Armadillo for someone to be quite so intent on getting to it?

She didn’t get chance to dwell any further.

Gunshots rang in the distance, the closest thing to a church bell Armadillo had; it sent a chill up Penny’s spine nonetheless. As always seemed to be the case now, her memory betrayed her, awareness leaping to the revolver secreted away in a makeshift leather holster wrapped about her thigh. When she drew close enough to see the poor men who’d fallen victim to the violence, she saw six bodies instead of four, and the little red holes picked in their foreheads had been put there by her hand alone.

It perturbed her, yes, but it did more to spur her onward. Armadillo was a breeding ground for the easily tempted, the violent and cruel. It brought out the worst, and whilst she didn’t know the whole of it, Penny had a feeling she had a lot for it to take. She had to move on. The sooner she found her husband the better, and that meant leaving with the first group who’d have her.

She walked into the saloon.

There were several figures who drew her immediate attention. A man who’d walked in shortly before her, downed his glass and called for the sheriff seemed to have the eye of most patrons, something which allowed Penny to enter mostly undetected. Perhaps almost as intriguing was the young girl, a child really, sat, forthright at the bar, as at home as any one of the couple dozen grizzled looking men in varying states of sobriety. A woman stood by a different man, looking like she owned the place, meaning that she probably did.

And then Penny saw her - the woman from earlier, the one who’d been in such a rush, stood behind the bar, serving drinks. Late. She’d been late, that was all. Penny almost laughed aloud at the mundanity of it. It was hard to imagine caring so much about something so… normal. That probably said more about Penny than it did about the woman, but still, her attention had been caught, and she needed to start somewhere.

Carefully, she slipped through the crowd towards the bar, before sliding into a free spot. Arms folded delicately on the varnished counter top, she waited patiently, attempting to draw attention with little more than the slightest amount of eye contact.



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