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    1. Oddsbod 8 yrs ago
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Regularly huffs chili powder.

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@Saber I don't think I've ever done 1x1 stories before, but I defs wanna give it a shot. The Draw Your Blade angle of a city of adventure turned into an authoritarian prison sounds like a ton of fun to write too, I'd be down if you still need a co-writer. I'm a huge sucker though for classical high fantasy with strong sc-fi undertones, God Machine'd also be really cool if you've got any kind of interest in that.
@Mr Allen J Acknowledged, Savo = scrublord, gotcha.

Maybe if I make it so it only takes 5 minutes to seal an attack or object away for permanent use (instead of automatically releasing itself in like a minute), then make it so injuries always return to their owner after an hour, even if a full five minutes is spent on sealing it?

I'm a bit hesitant to give him too many power-ups, since there're a ton of niche cases where he can totally blank an attack if he can see it coming, and I don't think it's a big issue to have him be weak. Weak can be fun to write. My worry is how strong he can be in situations like if Brooke tried her Meteor Impact. Given he'd have time to open up a container on the way down, he could just bottle it up on impact, then release the whole thing the next second while she's worn out from the attack. D'you think it'd be okay to raise the number of container's to 12 maybe, or should I just stick to ten and err on the side of caution?

Also, approximately, how close do you think the sheet is to game-ready?
@KaiserElectric Thanks! Really appreciate all the critique and advice you guys've given. I've updated Askin's sheet with that in mind, and I think this version of his abilities/moves section should work a bit better. You mentioned that his abilities feel a bit random and inconsistent, like he grabbed them from a random opponent outside of battle, but, to be honest, that's pretty much what I was hoping to get across--like, this is a person with no real identity or style to call his own, and everything he is has to come from other people. But, I can defs see that that gets blotted out, so I'm hoping the current version makes the copying/redirecting schtick feel more like the overarching gimmick of the character. I used Savo's suggestion for the Imprisoner as reference, for formatting. Do you think this update might work?



@Savo Oh shit I hadn't really thought of that, for the Prisoner. Hm. You're right yeah, that shouldn't be an ability any player should have. I feel like the problem is though that no matter how I look at it, the Prisoner is a move he has to have as a side effect of his backstory. Allen had mentioned the existence one OHK moves, so I thought this would be the rough equivalent, but, hmm. I don't think Askin would ever use this in a fight though, he has enough mixed feelings about trapping someone against their will that he wouldn't use it unless it was like an end of the world, immanent threat of death type scenario. But then it still might be an issue letting a player character have that kind of insta-kill ability? Not sure.

(Used some of your other suggestions for his updated ability section, btw, thanks for giving it a look over!)

EDIT: Ooh actually, just had an idea. Going off the theme of Askin as a blank canvas/customizable doll, I might go back over and rename his abilities to all be doll/puppet themed.
Ahhh man, I'm excited, can't wait to see what the opening events look like.
Sounds good. I also just marked off all the Imprisoned moves as that, and reorganized them, so the ability section is a bit more clear on which is which.

EDIT: Actually, y'know, let's cut out the genie entirely. Way too strong. Also, just cut the abilities down to twelve.
@Mr Allen J I finished a new draft of Askin's sheet, tried to work on some of the things you'd brought up before. Dropped the number of containers from 15 to 10 as a power limiter, took away one of his debuff effects to. I thought it might actually help to make all his copy abilities one-ofs and vastly different—instead of trying to give him a more concrete identity, hammer home that Askin's identity as a fighter is in his total lack of identity, kinda like a doll. Does this version work better?

@Holy Soldier Did you ever read Neil Gaiman's version of Hansel and Gretel? It's a really sweet little book, nice example of retelling a story in a way super similar to its older, more traditional versions, but still giving it personality and uniqueness. I think it's the only version of Hansel and Gretel I've read that really tried to make the mother figure sympathetic. Also, seconding, the candy-related abilities are super cool.
Sounds fun. Will Zenyatta and Will Smith appear at the last minute to teach us the wrong-headedness of our prejudices towards robots, and unite the two species in harmony?

Also, if I manage to crank out a usable sheet before then, would Askin's imprisoning ability be able to bottle away robots? As is, I'd been thinking his bottling wouldn't work on sentient beings with their own inherent ki and individuality, cause their willpower would just overpower the magic that tries to hold them inside the bottle, but I wasn't sure how you'd want that to work for, say, non-sentient robots or machines.
It's so fun to have co-GMs. Usually, on the forum normally I RPG on, people will 9/10 times be running their games solo, but man having one or two other people to juggle ideas with, people to help, people to get cool new thoughts from, people to have point out new and unexpected ways you can take the setting and story, people to bitch with about mildly annoying problem players--literally the best.


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