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Regularly huffs chili powder.

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@Drag, @wxps350, we got there friendos. The body count was high, the survivors were few, but darn it if I didn't finally get this done.



“An enemy will trap your head in an iron mask, with no holes for seeing or breathing” warned the first oracle.

“A bloody child, born not from woman’s womb, will claim your throne for her own,” advised the second oracle.

“The trees will grow legs and march on the High City,” prophesied the third and final oracle. “Beware the metal faces, and the unborn children, and the shaking branches of the forest. For they hate you, my King, and they will see you fall.”

King Masbeth thought on their words for some time, then ordered the three oracles executed. This would normally be the duty of the royal executioner, but three hundred years ago King Masbeth banished his entire procession from the fortress. It has been a very lonely three hundred years since then.

In the fortress courtyard there is a garden where criminals are meant to be executed, peacefully and with dignity, but it was so very far from the throne room, and King Masbeth was a tired and weary man, and so he decided it would be easiest to kill the oracles then and there. Three swings of his sword; three dead oracles. Afterwards, when he made to tidy up, the King found their bodies were too heavy to move, and their blood would not wash from the white marble floor.

This is what the rumors say, at least—the Dark King of Quishan murdered three innocent oracles who dared to prophesize his downfall. Bullshit, others say. It was his daughters, and he didn’t murder them. How could a man murder his daughters? The shock of the prophecies killed them, right on the spot, and the King just couldn’t bear to move their bodies from where they fell.

That’s when your cousin, the one who always starts fights during New Year’s dinner, interrupts: Your head is so far up your ass I can see it in your mouth. Here’s what really happened...

And so on. There are many rumors surrounding this particular tale (the murderous king story is particularly popular), but to tell you the truth, no one knows why there are three dead woman seated around the throne of the King.

That is a mystery only he could answer.



The heck is all this?:

So! This is an interest check for the End of Sleep, a high fantasy RPG that follows the adventures of a small band of strangers in a cursed land, thrown together by random circumstance and forced to go on—you guessed it—Some Sorta Quest. It is year 572 of the Age of the Widow, and, while only a pessimist would say hope is lost, it isn’t exactly in high supply.


The Age of the Widow:

It started at night. The efertide, they call it, an old magic that emerges every few Ages or so to plague the land of Invernier. When the sun goes down, a dark mist comes out from the sea and the forests, and the unwary are swallowed alive. None of the six previous efernights lasted longer than a decade—this one has endured for over five centuries. Travel at night has become nearly impossible, and interstate cooperation and trade has stagnated. People are reclusive these days, outsiders are never trusted—and that’s without considering the ghosts, the huntsmen, the wights, the werewolves—all the many ills that have descended with the Age of the Widow.


The Setting:

Invernier is a more or less traditional high fantasy setting, though it’s no stranger to technology. Gas lamps, firearms, and even lightbulbs and electricity were all used sporadically in the most developed urban areas, though since the Age of the Widow the spread and use of such things has regressed.

The last 500 years have seen a major collapse in the old political powers. Almost every major royal bloodline has died out, save that of the reclusive King Masbeth in Inger Biotte, who busies himself with mysterious work that puzzles subjects and enemies alike. Though the immediate provinces of Quishan are more secure than most, his power does little to reign in the unstable factionalism bubbling and bursting all across the continent.


How We Start:

Players will begin in a small inn in Alonso, one of the many dilapidated hamlets dotting the lands of the Tempesta. The Tempesta is a gloomy, drizzly, superstitious moorland. Once the great gateway between the south and the far west, it is a land of travelers—people looking for a place to hide, and people on their way to somewhere better. A recent civil war saw the fall of the Army of Heroes, a corrupt military regime that had controlled the region for sixty years. The remaining soldiers, leaders, assassins, and healers who survived the initial purge have since scattered across the land, pursued by the newly ascended People’s Legion.

I imagine many characters will be former trained recruits of the Army of Heroes, or maybe even agents of the Legion, hot on some Hero’s tail Of course, as a realm of travelers, and one of the few places in Invernier where magic is largely tolerated, you can find all sorts of strange folk on the Tempesta moors.


The Story:

Nothing, not even curses, can last forever. One day, the sun will rise. It’s just a matter of who, where, and when.


M A P O F I N V E R N I E R




P E O P L E S O F I N V E R N I E R




M A G I C O N I N V E R N E I R





RPG Standards:
Unless there’s no appropriate way for your character to make a response, players should shoot for about one post per week. I’ve never been very strict on post length though, so don’t sweat it if you hit as low as even a paragraph and a half. If that’s all it takes to accurately and fairly interact with the others and react to the story, then great, nice job.

I’ll be holding you potatoes to quality writing standards on this, so you best be bringing that proper grammar and character development, or whatever kids these days are calling it.

Art:
The art in the banner is by Erikas Perl, super talented painter, definitely worth checking out if you have the time.
Oh man, the IC is goin up soon. Super excited.
The Virtues













Yessir. Haven's coven would also technically be called Coven Castle, based on her and her brother's surname.
Oh, no, we've just got a very sizable chunk of the plot and setting hammered out already, and there's limited room in terms of how many Larkins can be player characters.
Hell yeah, you know I'm down.

@Zandan You can also play as an angel soldier. I believe there is one slot open for a Larkin Coven vampire, but Ever would know more about that than me.
Paladins usually know healing magic, and Clementine can cast one or two Cures or Esunas, so that'd leave us with four characters capable of low to moderate healing, possibly five depending on Alice's song roster, or even five-six depending on Nina's spells.
So, just counting it up--

Heavy Soldier: Amelia, Moggo, Rakta, and Clementine.

Mage: Arte

Speedy Damagers: Seruh, Ryouji

Rounded: Nila, Blaike, Ryteb, Ersatz

Support: Alice, Vincent

I feel like if anything we could use maybe one more pure mage. I'm not sure, would you classify Red or Blue Mages in the same group as Black/White/Time? They have emphasis on swords and melee combat more than other mage classes, so I dunno you'd group them together.
This's an interesting take on a high fantasy RPG, nice job. Nice name too, 'My Heart on the Throne,' pretty rad. There's way too much on my plate to join up right now, but best of luck with this.
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