Aw man, I got to this too late , haha. Let me know if anything opens up, definitely interested. Till then, I did send a draft of a cs through a pm, though I understand if you don't want to worry about it unless a spot opens.
Haha sorry, I've had that PM open on my laptop for days but just haven't had time to get around to it. I don't think I'd have time to really get around to it while dealing with sheets from other players, but I'll definitely let you know if slots open up.
“I am happy to carry your burdens. So don't push it, friend.”
[23 | Human | Skyrim – Whiterun | Male]
APPEARANCE, PERSONALITY, & BACKGROUND
PHYSICAL APPEARANCE Strong round shoulders connect Tam’s stocky arms to his stocky torso. Muscles are more than evident, and his skin is tan and nicked-up, the skin of someone who’s spent a great deal of time outdoors. Though somewhat small, barely topping five feet, it’s not hard to tell that Tam is used to hard work. He might almost remind you of a pocket-sized brick wall, the kind you could carry in the palm of your hand, but also, paradoxically, hide behind.
Tam’s face is rather rectangular. A hard and square jawline that might seem so very adult is offset by a soft, pleasant nose, and young round eyes and young round cheeks. His eyes are black and somewhat birdlike. His thick dark eyebrows, shapely and rectangular, tend to arch expressively when Tam talks. His black hair is pulled back into a carelessly untied ponytail that begins at the bottom of his skull and goes down to the bottom of his shoulder blades.
On Skyrim, Tam might wear a light cloth hood and a thick fur cloak, but the environment of 2Fort is unforgiving to the cold-weather gear of his home. Instead, Tam makes due with a small undershirt that’s really no more than a pair of skintight sleeves, which cover his arms and upper back, but leaves the rest of his upper body naked. Multiple necklaces, each bearing a wide variety of curiously carved and colored charms, hang from his neck. His pants are loose and thin, and held up quite high, with colorful woven belts surrounding his stomach just below the bellybutton. Tam often carries a wide variety of supplies with him wherever he goes, and became more than familiar with the duty of packmule while aiding the Dragonborn.
PERSONALITY ASPECTS ❖ Upbeat ❖ Happy to help ❖ Patient ❖ Long-suffering ❖ Good Listener ❖ Can go from zero to Advanced Passive Aggression very quickly ❖ Will Carry Your Burdens, but May Not Ne Happy About It ❖ Talking before fighting, please ❖ Does Not Like Rushing Into Things
BACKGROUND INFORMATION Tam was born in Winterhold, the near-abandoned city at the edge of the far north, a ruin that falls in the eternal shadow of the ancient College of Winterhold. Though much of Winterhold distrusted the nearby mage’s College, Tam felt a certain attraction to those strong stone walls, and the soft purple light that rose up from the magic wells scattered throughout the grounds, visible even from the town outside.
One day, while barely twelve years old, Tam was walking the bridge leading up to the college. It was a clear day, and in Winterhold, the clear days you might have per year can be counted on one hand. His father had never allowed him near the college, but his parents were both busy that day, and he decided he wanted to see the view from up near the towering bridge. Up above, however, he strayed too close to a nearby magical well, and in a burst of fuzzy heat and sharp needle-point stinging, Tam was knocked flat on his back, and the well went empty.
After a short discussion with Academy mages, Tam discovered that he had been born under the sign of the Atronach. Though he could generate no magical power of his own, he was like a sponge for outside magic, and could naturally soak it in and reach unusually high magic reserves.
Truth be told, while he held nothing against the college, Tam had little trust for most of the magical arts. Fireballs and illusions and summoned monsters—just more ways to kill people, and maybe feel proud of how flashy you were while doing it. The school of Restoration, however, promised something entirely different.
After a lengthy talk with his parents, a talk he had expected the absolute worse from, Tam discovered (to his delight) that they would allow him to enroll in the school. Being able to argue his way into the school, and convince his distrustful parents the value of magic for helping and healing, would have a defining effect on young Tam—it was possible to resolve things with words. It was possible for differences to be settled.
At the College, he became an apprentice and assistant to the master of Restoration studies, Colette Marence. Colette, rather paranoid, apparently took great joy out of complaining, constantly, of how the other professors talked about her behind her back, if not engaged in active sabotage. At first, Tam was rather put off by her behavior, which he found unbefitting a master healer. Eventually, he learned to roll with it, and learning to roll with frustrating eccentricities became a rather important skill for his later adventures. And, whatever else, the rather difficult magic professor was an excellent and encouraging teacher.
Some time after his education was completed, the young mage eventually found his way to Whiterun, where he entered the service of the Jarl of the city, a calm, level-headed, and refreshingly thoughtful man who seemed, shockingly, willing to talk before resorting to violence. It would be while working for the Jarl that Tam would witness the return of the dragons, terrible beings of tyranny and fire, and the rise of the Last Dragonborn, a fabled hero who would restore balance to the world. When the Dragonborn’s identity was revealed at Whiterun, Tam was assigned to him as Housecarl, a servant sworn to carry the Dragonborn’s burdens, something Tam found would be extremely literal as he grew used to hefting wheels of cheese, potions, armor, and looted weapons for miles across rugged and inhospitable terrain.
But he treasured this time, fighting alongside the Dragonborn. It was meaningful. It was true. It questioned his willingness to heal, challenged his fear of killing, and, in tiny amounts, vindicated his conviction that there was a better way to save the world than with the tip of the sword. Before the collapse of the multiverse, Tam had been working alongside the Dragonborn and the elder dragon Parthuunax to win over the remaining dragons, scattered after Alduin’s defeat—to wash away the wounds of civil war and rampant destruction, and set about bringing in a new age to the world of Tamriel.
Of course, sometimes, the world has different plans.
CHARACTER CAPABILITIES
~SPECIAL ABILITIES~ Tam is a highly capable outdoorsman, having spent much of the last three years roughing it in the wild, fighting off bears, marauders, and some of the worst weather this side of Nirn, and carefully learning the ins and outs of survivalism (and carrying the load for someone who couldn’t survive their way out of a cardboard box).
Tam is a skilled cook, and is good at making a decent, enjoyable meal out of scraps. He also possesses the unusual ability to carry somewhat more weight than he should, and to store more goods than strictly possible in all his packs and pockets. It is not entirely known how this is possible, and Tam will give you blank states if you bring it up, but, whatever the case, he makes an excellent pack mule.
The unfortunate realities of Skyrim have forced him to become capable with a thick iron mace, though in the weeks after Alduin’s defeat, he found refreshingly few times to use it, and ultimately did not have it with him when he was separated from the Dragonborn during the collapse.
~SKILLS~
❖ Level: 52 ❖ HP: 260 ❖ Magicka: 310/380 (I’ll be ticking this down whenever Tam uses a spell during the RP, and ticking it up if he ever absorbs some magic.) ❖ Stamina: 290
Spells:
❖ Turn Greater Undead – Undead up to level 21 flee for 30s. 267 Magicka ❖ Grand Healing – Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead. 254 Magicka ❖ Close Wounds – Heals the caster 100 points. 126 Magicka ❖ Greater Ward – Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. 86 Magicka per second ❖ Heal Other – Heals the target 75 points. Does not affect undead, atronachs, or machines. 80 Magicka ❖ Heal Undead – Heals the undead target 75 points, but not the living, atronachs or machines. 115 Magicka Fast Healing – Heals the caster 50 points. 73 Magicka ❖ Healing Hands – Heals the target 10 points per second, but not undead, atronachs, or machines. 25 per second ❖ Necromantic Healing – Heals the undead target 10 points per second, but not the living, atronachs or machines. 37 Magicka ❖ Turn Lesser Undead – Undead up to level 6 flee for 30s. 84 Magicka ❖ Steadfast Ward – Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. 58 Magicka per second.
Restoration Master: As a master of the Restoration school of magic, Tam is adept at a wide variety of healing magic, capable of mending terrible flesh wounds and saving someone from even the brink of death. However, restoration magic on Skyrim was developed entirely within the context of pitch battle, and as a result is designed to heal battle-wounds, with no real way of curing illnesses. Tam has basic knowledge of medicinal herbs and first aid to fill in gaps where magic cannot help, or if he has depleted his magicka reserves. Secondary restoration spells also allow him to pressure undead to flee, and conjure defensive wards.
Sign of the Atronach: Born under the Atronach, Tam has no inherent magicka and cannot generate his own, unlike most other beings on Tamriel. However, he can absorb magicka from other sources, a highly useful ability which, among other things, allows him to vastly weaken enemy spells that might harm him.
~Perks~
Gently smells of flowers. Probably a side effect of his Restoration magic.
~Faults~
Gets passive aggressive when healing others—involuntary response, not easily controlled.
~Weaknesses~ His inability to generate magicka is not much of a problem on Tamriel, where anyone and their uncle can just fire a few spells at him to juice him up. Stuck in the wild, however, outside a high fantasy setting, he must judiciously keep track of his magic reserves, and leap at any chance to recharge his battery.
As the product of a high fantasy world, Tam is thoroughly out of his depth when it comes to modern technology such as computers. While some experience with dwemer ruins may have familiarized him with robots, projectiles, and basic clockwork technology, he has no idea the bizarre world of digitalized information awaiting him.
~CURRENTLY EQUIPPED GEAR~ The unforgiving weather has forced him to stow most of his winter clothes, leaving Tam with only a sort of undershirt covering his sleeves and upper back, but leaving the rest of his chest naked, with a belted up part of pants, and simple leather boots. A large and rather bulky bag is slung over his back.
Okay so I am pretty sure I've finally finished responding to everyone, in terms of character sheets and character development concerns, but if I missed you, or if, in the future, I go awhile without responding, please don't hesitate to shoot me a reminder PM.
Sorry for the radio silence, I've basically been working CS critiques all day, and haven't had much time to check in here. Should be a bit more active tomorrow, and get a bunch more of these WIP critiques back to you guys.
@Oddsbod What kinds of magical creatures would be hunted/valued in Invernier?
I imagine most magical creatures are very, very rare, and very very dangerous, and finding a prospective buyer would be pretty tricky. In terms of sheer efficiency, it would probably be much safer to either be a crypt raider, if you're willing to go up against ancient magic and terrible dangers, or to just hunt beavers, elk, maybe some big wild animals, and occasionally offer services as a monster hunter if the chance comes up.
What season are we in, too? Month? (She's a forager and a gardener, so I need to know what kinds of herbs and vegetables she's eating this time of year ;))
I'm thinking maybe early autumn, late summer.
Going to work on my character's concluding details tonight, posting in 24 hours.
Rad!
<Snipped quote by pugbutter>
Along these same lines, do you know about what time of day the first IC post will be set? Being that my character is accustomed to a somewhat nocturnal schedule, I just want to begin investing thought into what state of mind he'll be in. @Oddsbod
Hm. I imagine it would be early/mid day, then you have basically the rest of the day to run through some of the early conflicts, then y the next day the real plot will kick in.
Also, and this is my bad, I completely forgot to include it in the OP, but I'll be adding it in now: If you're using reference art for your character, please make sure to have the artist's name below and a link to their online account, either on artstation, tumblr, deviantart, or wherever (like what I have for the banner on the 0 post of the OOC). If you can't find the artist's name and page, please don't use that image.
When I get home from work I'm gonna PM you a couple of ideas for my character. The main focus is of course going to be the hedgewitch healer plus familiar.
When it comes to race, magic, and other things I wanna run it by you to fit the setting as much as possible, as well as provide a unique character that has his own specific role to fill that nobody else quite can.
Sounds good. Sorry about not pinging you earlier, it's kinda been chaos on my end responding to all the PMs and getting to work on things. I'll skim back over the Interest Check thread again to make sure I didn't miss anyone else.
@Oddsbod I'm thinking about a huntsman who eschews bow and arrow for traps using magical charms to hunt abnormal and strange magical creatures. Would that fly?
Also, can half-elves and half-goblins exist in this world?
I think a woodsperson/trapper would be a neat idea, yeah, going into that survivalist territory. Charms for trapping monsters would also work out, sure.
For your second question, yes, they can, and while a goblin/human would raise some but not that much prejudice, a half-elf would probably be treated as some kind of freaky changeling-child by most Invernish. That said, due to a combination of my past experiences with half-X players and my personal experiences with mixed heritage, I will have some very, very high standards if anyone wants to make one for a character. Basically, if someone can come up with something interesting where removing the half-elf or half-goblin side of the character would significantly impact their identity, I met let one of these characters in.
@wxps350 Selfish opportunist, seems cool. I like his set up too, actually bouncing carelessly between the two factions, should make for some fun relationships with any other Army/Legion characters. Comparing caring for living parents to keeping old graves tended is a nice look into his mindset as well, that was a cool touch.
Some things I'm not super clear on with the history. Why was he not allowed to actually see his parents? Who was raising him, if his parents were so sick? Did they raise her when he was young, then fall sick? If he couldn't keep a cent of the money he earned, how did he afford basic living?
On the later living, why was there a soldier garrison just hanging out at the edge of town? You mentioned Forbhin and his mentor didn't join the Army of Heroes until the war broke out, but any trained party of soldiers would probably be working under the Army.
You mentioned they eventually switched sides to the Legion, but after a battle where the Legion crushed Army forces, Forbhin ends up stealing an Army insignia and pretending to be in the Army, and labels his master as a Legion soldier. I'm not sure why there're Army of Heroes soldiers cleaning up the leftover of a big fight if they were the ones who were massacred. I'd also like to see a bit more on why they jumped ship to the Legion.
You'll also need the short personality description to go with the bullet points.
Otherwise, I like where this character is going, seems like a lot of fun to write, and bounce off of other characters with.